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Group Finder....

jakeedmundson
jakeedmundson
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Tried using group finder last night on PS4... me and a friend on our alts.... playing dps.

Good news:

1. We got grouped very quickly! which was great... its not often that 2 dps can get grouped in less than 3 minutes.

Bad news:

1.People kept leaving when they were v14+ after they saw two v2s in the group (must not be aware of the level scaling)
2. Some people don't mark their role before going in group finder....
3. Some people mark all 3 roles....
4. We had a guy from AD in our group of 3 DC players. He could not join the same instance we were in.... for one, he couldn't travel to us because of the "cross faction" issue and two, he couldn't just travel to the dungeon because it kept putting him in his own CoA dungeon while we were in another.
We ended up 3 man'ing CoA normal with a tank and my friend and I as dps (wasn't that big of a deal but still annoying that no one could join to heal)

Some possible ideas:

1. Force players to select a role before joining the queue
2. Only allow them to select ONE role ( i understand some people can play multiple roles... but you're really only there to do one job at a time - multi roles mess with group finder)
3. Make it WIDELY known how level scaling works after this latest update. Yes, it's all over these forums and in patch notes... but most players seem to have NO idea about it when i bring it up.
4. Find a fix for cross faction "travel to player" when grouped by the group finder. (not much of an idea here... just something that should probably be looked into)
CP690
Lv 50 Dunmer DragonKnight Tank/Dps
Lv 50 Altmer Sorcerer Dps
Lv 50 Breton Templar Healer/Dps
Lv 50 Altmer Nightblade Dps
Lv 50 Redguard Sorcerer Dps
PS4 - DC
vSOHM - vAAHM - vHRC - vMA Flawless

My version of a Heavy Attack Sorc build
https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • jakeedmundson
    jakeedmundson
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    Additional....

    To add to #3 ideas section
    Maybe put that into the load screen tips? "group finder mixes factions and scales players to ....."

    Add in idea #5
    Auto-join people into group chat. REALLY annoying trying to do a vet dungeon when your tank and/or healer won't join chat. Communication is kind of key there.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • OrphanHelgen
    OrphanHelgen
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    I could not even finished blackheart haven due to low vr level and lack of knowledge in group. Im a dd, but did tank just to get a group. This templar was jesus beam only and was DD with 1hshield. We whiped and whiped and only time bosses went down, was when I lost aggro on purpose and start dps.

    Its horrible. Its a silver pledge. I just want my key and some xp. Have done dungeons 3000 times. So yeah even with the scaling its not enough. Im currently using zone chat and vr16 only. doing pledges in 5 mins. Sry all, but thats the truth.
    Edited by OrphanHelgen on November 25, 2015 1:27PM
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • jakeedmundson
    jakeedmundson
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    I could not even finished blackheart haven due to low vr level and lack of knowledge in group. Im a dd, but did tank just to get a group. This templar was jesus beam only and was DD with 1hshield. We whiped and whiped and only time bosses went down, was when I lost aggro on purpose and start dps.

    Its horrible. Its a silver pledge. I just want my key and some xp. Have done dungeons 3000 times. So yeah even with the scaling its not enough. Im currently using zone chat and vr16 only. doing pledges in 5 mins. Sry all, but thats the truth.

    Then maybe they should set a lower limit on battle scaling?

    I do very well with my stats... i make my gear blue and use 5 julianos and 4 magnus while leveling...
    I end up with 40k magicka and 2800+ SP and 1300 mag regen with 50% crit chance.

    But i can understand where it becomes a problem... someone with no set gear comes in and has a crappy buff from the scale... i'm glad they made it gear dependent, but maybe there should be a bottom line.

    PS to the bold above.... console doesn't have zone chat. I wish we had some text chat but we don't :(
    so if you don't have enough guild friends on to do the dailies.... we have to rely on pugs.
    Edited by jakeedmundson on November 25, 2015 1:36PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • kupacmac
    kupacmac
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    1. Force players to select a role before joining the queue

    Just this week, I tried to queue with group finder and for some reason my role wasn't set. It wouldn't let me queue and notified me I had to pick a role. This was on PC btw.
  • NewBlacksmurf
    NewBlacksmurf
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    So the quick fix is to remove the VR levels when grouped. Meaning actually show any VR as level 50
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Samphaa
    Samphaa
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    Have tried it a couple of times over the past few days and the quickest I found a group was probably 40 minutes of queuing. Ending up with vr1-vr5 group members. All I want to do is find a group of VR16s to farm for some monster helms.
  • idk
    idk
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    The GF cannot require a player select only one role. It would slow down grouping. Very bad to limit players like that.

    Level adjustment is not equal. Many lower level players just do not have as much experience on their characters and hinder the group. Some people have less patience and basically shouldn't use the GF.

    The real way to prevent people dropping like that is a lock out timer. 10 minute lock out starting from when the group was formed so if they drop early they have to wait before using the queue again.

    With that, the dev team and management here isn't very bright. This is the worst launch of a AAA MMO I've seen this decade. With the budget they had there is no excuse other than a lack incompetence. I doubt they every future this out.
  • jakeedmundson
    jakeedmundson
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    kupacmac wrote: »
    1. Force players to select a role before joining the queue

    Just this week, I tried to queue with group finder and for some reason my role wasn't set. It wouldn't let me queue and notified me I had to pick a role. This was on PC btw.

    That's nice if they put that on pc... but i'm positive you can queue up on ps4 with no role selected. :(

    I was grouped with at least one person last night... and actually the game clears my role once in a while...not sure how? but i never switch it on my sorc... always dps there... so i even queue with no role selected. (thats why forcing it would be nice)
    The GF cannot require a player select only one role. It would slow down grouping. Very bad to limit players like that.

    Level adjustment is not equal. Many lower level players just do not have as much experience on their characters and hinder the group. Some people have less patience and basically shouldn't use the GF.

    The real way to prevent people dropping like that is a lock out timer. 10 minute lock out starting from when the group was formed so if they drop early they have to wait before using the queue again.

    With that, the dev team and management here isn't very bright. This is the worst launch of a AAA MMO I've seen this decade. With the budget they had there is no excuse other than a lack incompetence. I doubt they every future this out.

    Yes i understand the difference in player ability... that's more of a reason to scale the bottom limit of the battle buff each person under v16 gets. once you hit v16... THEN you need to be more choosey and selective about groups. but as far as leveling and doing pledges.... that shouldn't be much of an issue IMO.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • shadelon
    shadelon
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    The GF cannot require a player select only one role. It would slow down grouping. Very bad to limit players like that.

    Level adjustment is not equal. Many lower level players just do not have as much experience on their characters and hinder the group. Some people have less patience and basically shouldn't use the GF.

    The real way to prevent people dropping like that is a lock out timer. 10 minute lock out starting from when the group was formed so if they drop early they have to wait before using the queue again.

    With that, the dev team and management here isn't very bright. This is the worst launch of a AAA MMO I've seen this decade. With the budget they had there is no excuse other than a lack incompetence. I doubt they every future this out.

    Selecting multiple roles doesn't make it go any faster. Quite the contrary, it can cause conflicts. Group finder is designed to search for 1 tank, 1 healer, 2 dps. If those roles are filled according to someone's set roles, it doesn't search anymore. Case in point, my guildmate, a healer, and I, a dps, queued for city of ash. We got one tank who also had dps set. After 10 mins it still wasn't grabbing another dps. We had the tank unselect dps, then requeued. Within half a second later, boom, we had our second dps.

    The tank having dps selected as well as tank was causing the group finder to think we already had all the roles filled. With only 3.
    The Airstrike - Flower Lady

    Champion 871 [Lv 50 Magward Healer, Lv 50 Stamward DPS, Lv 50 Warden Tank, Lv 50 MagWard DPS]

    Guild Master of the League of Assassins (check us out at www.leagueofassassins-ps4.guildlaunch.com
  • jakeedmundson
    jakeedmundson
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    shadelon wrote: »
    The GF cannot require a player select only one role. It would slow down grouping. Very bad to limit players like that.

    Level adjustment is not equal. Many lower level players just do not have as much experience on their characters and hinder the group. Some people have less patience and basically shouldn't use the GF.

    The real way to prevent people dropping like that is a lock out timer. 10 minute lock out starting from when the group was formed so if they drop early they have to wait before using the queue again.

    With that, the dev team and management here isn't very bright. This is the worst launch of a AAA MMO I've seen this decade. With the budget they had there is no excuse other than a lack incompetence. I doubt they every future this out.

    Selecting multiple roles doesn't make it go any faster. Quite the contrary, it can cause conflicts. Group finder is designed to search for 1 tank, 1 healer, 2 dps. If those roles are filled according to someone's set roles, it doesn't search anymore. Case in point, my guildmate, a healer, and I, a dps, queued for city of ash. We got one tank who also had dps set. After 10 mins it still wasn't grabbing another dps. We had the tank unselect dps, then requeued. Within half a second later, boom, we had our second dps.

    The tank having dps selected as well as tank was causing the group finder to think we already had all the roles filled. With only 3.

    That's almost the exact issue we were running into.... but we ended up getting 2 more dps that were either not set in a role or set to all 3 roles (while my friend and I were set to dps)
    we had to kick them (not just because of that... they would not join chat to work it out)
    After that it was just more of the same.... so we just logged off.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Roco32373
    Roco32373
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    What a headache. It doesn't need to be this difficult.
  • terrordactyl1971
    terrordactyl1971
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    Dungeons are far tougher with dungeon finder than they used to be. Especially if there are 1 or 2 players in the group below veteran.

    Getting one hit killed is common, that's not fun gameplay as there is no way to counter a 20k hit if you have 15k health.

    They really need to think again about buffing the team beyond it's current level. If you have a level 15 doing quests in Auridon and he wants to try the dungeon there, it's unreasonable for him to get *** time and again by VR16 bosses - he needs to be buffed so that he can't just be oneshotted by a VR16 boss
  • jakeedmundson
    jakeedmundson
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    Dungeons are far tougher with dungeon finder than they used to be. Especially if there are 1 or 2 players in the group below veteran.

    Getting one hit killed is common, that's not fun gameplay as there is no way to counter a 20k hit if you have 15k health.

    They really need to think again about buffing the team beyond it's current level. If you have a level 15 doing quests in Auridon and he wants to try the dungeon there, it's unreasonable for him to get *** time and again by VR16 bosses - he needs to be buffed so that he can't just be oneshotted by a VR16 boss

    I agree here to an extent...

    Any player UNDER level 50 (vet 1) should get a solid baseline buff (instead of the gear dependent buff they get now)... they need it. Anyone over vet 1 should be at the point where they have most of their skills leveled and they have probably done a couple dungeons by that time and crafted some decent gear.

    The problem with characters under vet levels....
    - They might be new players and 100% inexperienced (not just with dungeons... but with the game as a whole) and that's perfectly acceptable... but it can cause problems with people needing an extra player from group finder.
    - they will most likely NOT have any crafted set gear (using random dropped items) so the buff they get now is junk.
    - they will not have all of the important skills unlocked yet.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • AmmonErebos
    AmmonErebos
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    @Samphaa So I guess you are one of the problem people that this thread is speaking about... even if you are grouped with low vet players they get scaled to v16... the dungeon is v16 scale... so your monster helms if they drop... will still be v16...
  • terrordactyl1971
    terrordactyl1971
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    @Samphaa So I guess you are one of the problem people that this thread is speaking about... even if you are grouped with low vet players they get scaled to v16... the dungeon is v16 scale... so your monster helms if they drop... will still be v16...

    For some reason we get scaled to VR15 not VR16. No idea why we have to be a level below the mobs - is it punishment for being a low vet?
  • kongkim
    kongkim
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    Have been playing with my alt and have done alot of dungeons now and really love the new system. find groups fast and it all go very well even when playing wil Vr16.
    But that is for normal dungeons.

    So if you try a Vr dungeons will you then end up with a level 10 also?
  • code65536
    code65536
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    Any player UNDER level 50 (vet 1) should get a solid baseline buff (instead of the gear dependent buff they get now)... they need it. Anyone over vet 1 should be at the point where they have most of their skills leveled and they have probably done a couple dungeons by that time and crafted some decent gear.

    The problem with characters under vet levels....
    - They might be new players and 100% inexperienced (not just with dungeons... but with the game as a whole) and that's perfectly acceptable... but it can cause problems with people needing an extra player from group finder.
    - they will most likely NOT have any crafted set gear (using random dropped items) so the buff they get now is junk.
    - they will not have all of the important skills unlocked yet.

    It's a L2P issue. When I was a fresh newbie on my very first character, I was wearing crafted set gear in my 20's.

    I've also played with players at VR level who were still using dropped non-set gear.

    VR1 is not a magical line past which a player becomes decent. I've even run with VR16's in a PUG who were unfamiliar with how things work (e.g., today's Banished Cells vet pledge, I was in a PUG with a VR16 who had never done the dungeon).

    L2P issues are not fixed by heaping lots of stats upon a person--if anything, that makes things worse by hiding problems and making it so that the player is not forced to confront them. Making the VR zones easier didn't make people better players--it simply allowed bad players the luxury of not learning (I've run across players who think that they do fine because they can kill stuff in Silver/Gold, and then they receive a rude awakening when they attempt anything harder).

    L2P issues are fixed by making the learning easier. The game provides virtually zero guidance after you leave the Wailing Prison. More guidance for newbies is what the game needs. Everything else, including tweaks to the group finder, serve only to hide the problem under the rug without actually fixing the problem.

    Anyway, I despise the "solid baseline" stats, since that's the old battle leveling system. I want my gear to matter. I want my attribute points to matter. The old system was so broken that, after a certain level, turning off battle leveling actually made my character do more DPS because the fixed stats meant that I had way too much health and my primary pool was pathetically small.
    Edited by code65536 on November 30, 2015 1:50PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • LadyNalcarya
    LadyNalcarya
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    The problem with characters under vet levels....
    - They might be new players and 100% inexperienced (not just with dungeons... but with the game as a whole) and that's perfectly acceptable... but it can cause problems with people needing an extra player from group finder.
    - they will most likely NOT have any crafted set gear (using random dropped items) so the buff they get now is junk.
    - they will not have all of the important skills unlocked yet.

    Well... As it was mentioned before, crafted gear gives very good stats with current scaling system.
    So I agree that people with random dropped gear should get a decent buff to balance things a bit.
    Skills on the other hand... Yeah, its painful when a dd in your team doesnt have any aoe ability.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • xarguideb17_ESO
    xarguideb17_ESO
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    You can't have everything just handed to you. If you want a better buff from the system, craft better equipment for yourself.
    The GroupFinder is a mess though. When it came to PC, I tried it out as vr16. I carry more than one set of equipment with me, so I can dps, heal and tank. The GF put together groups without healer and without tank. I constantly found only dps guys and they were BAD. VR1 guys with 10-14k health with the buff. Hopeless for a veteran pledge.
  • code65536
    code65536
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    You can't have everything just handed to you. If you want a better buff from the system, craft better equipment for yourself.
    The GroupFinder is a mess though. When it came to PC, I tried it out as vr16. I carry more than one set of equipment with me, so I can dps, heal and tank. The GF put together groups without healer and without tank. I constantly found only dps guys and they were BAD. VR1 guys with 10-14k health with the buff. Hopeless for a veteran pledge.

    It's hit and miss. Overall, though, I do like the group finder for pledges. Yes, I sometimes end up in a very bad group and it's a miserable experience, but I've had enough great experiences that it's worth it (and if I do end up in a bad group, well, then it's more of a challenge; the dungeons are way too easy anyway).

    Several days ago, I queued for vDSC. We did so well (got Grobull down to 35% on the first burn phase) that we decided to try for a vWGT speed run (I still hadn't gotten that achievement), and we got it. Probably the best PUG I've had yet, and got a new player in my contact list as a result (unfortunately, in a different faction, but we could group up again if we coordinate our use of the group finder). Yesterday, I did two more PUGs, for vCOH, which isn't a very PUG-friendly dungeon. Both runs (with two entirely different groups) went very smoothly, with the only hiccup being us going a bit overboard with the DPS and not giving the boss enough time to spawn the 2nd set of adds (forced wipe at that point).
    Edited by code65536 on November 30, 2015 2:08PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • jakeedmundson
    jakeedmundson
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    code65536 wrote: »
    Any player UNDER level 50 (vet 1) should get a solid baseline buff (instead of the gear dependent buff they get now)... they need it. Anyone over vet 1 should be at the point where they have most of their skills leveled and they have probably done a couple dungeons by that time and crafted some decent gear.

    The problem with characters under vet levels....
    - They might be new players and 100% inexperienced (not just with dungeons... but with the game as a whole) and that's perfectly acceptable... but it can cause problems with people needing an extra player from group finder.
    - they will most likely NOT have any crafted set gear (using random dropped items) so the buff they get now is junk.
    - they will not have all of the important skills unlocked yet.

    It's a L2P issue. When I was a fresh newbie on my very first character, I was wearing crafted set gear in my 20's.

    I've also played with players at VR level who were still using dropped non-set gear.

    VR1 is not a magical line past which a player becomes decent. I've even run with VR16's in a PUG who were unfamiliar with how things work (e.g., today's Banished Cells vet pledge, I was in a PUG with a VR16 who had never done the dungeon).

    L2P issues are not fixed by heaping lots of stats upon a person--if anything, that makes things worse by hiding problems and making it so that the player is not forced to confront them. Making the VR zones easier didn't make people better players--it simply allowed bad players the luxury of not learning (I've run across players who think that they do fine because they can kill stuff in Silver/Gold, and then they receive a rude awakening when they attempt anything harder).

    L2P issues are fixed by making the learning easier. The game provides virtually zero guidance after you leave the Wailing Prison. More guidance for newbies is what the game needs. Everything else, including tweaks to the group finder, serve only to hide the problem under the rug without actually fixing the problem.

    Anyway, I despise the "solid baseline" stats, since that's the old battle leveling system. I want my gear to matter. I want my attribute points to matter. The old system was so broken that, after a certain level, turning off battle leveling actually made my character do more DPS because the fixed stats meant that I had way too much health and my primary pool was pathetically small.

    I know there is no magical line where players cross over from good to bad.... but as is... group finder is still hardly useful.
    You're talking about educating the entire player base on efficient game play.... that will never happen. People use group finder to do quick pledges... a simple baseline stat would be a good fit there. If you want only the BEST players all of the time... then get into a big guild and only play with them.

    and your gear WOULD matter if it was better than the normal baseline (from my previous suggestion) I mentioned there should be a bottom limitation that could be exceeded with the current gear scaling.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • LBC_Demon
    LBC_Demon
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    I would like it to force you into group chat. Also I didn't understand the role selector fully until tonight. It should say "My Role".

    I select it as my role when searching for a group but when I was set to group leader and looking for 1 more I thought I was supposed to select the class I wanted.

    This stuff needs to have an info blurb to explain every time.
  • NewBlacksmurf
    NewBlacksmurf
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    Samphaa wrote: »
    Have tried it a couple of times over the past few days and the quickest I found a group was probably 40 minutes of queuing. Ending up with vr1-vr5 group members. All I want to do is find a group of VR16s to farm for some monster helms.

    if you're using the tool expecting all vr16's then please stop kicking non V16's (if that's what you're doing) You're messing it up for others.
    I'm not for certain but why only VR16's cause that shouldn't be necessary.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sausage
    Sausage
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    I bet most players doesnt even know the tactics and because they are no chat, its impossible to tell them. I wish they would add Writing skill to the game, players could write tactics on paper, and gear/skill suggestions, and then trade/share/sell them to others.
    Edited by Sausage on December 19, 2015 12:28PM
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