OrphanHelgen wrote: »I could not even finished blackheart haven due to low vr level and lack of knowledge in group. Im a dd, but did tank just to get a group. This templar was jesus beam only and was DD with 1hshield. We whiped and whiped and only time bosses went down, was when I lost aggro on purpose and start dps.
Its horrible. Its a silver pledge. I just want my key and some xp. Have done dungeons 3000 times. So yeah even with the scaling its not enough. Im currently using zone chat and vr16 only. doing pledges in 5 mins. Sry all, but thats the truth.
jakeedmundson wrote: »1. Force players to select a role before joining the queue
jakeedmundson wrote: »1. Force players to select a role before joining the queue
Just this week, I tried to queue with group finder and for some reason my role wasn't set. It wouldn't let me queue and notified me I had to pick a role. This was on PC btw.
Giles.floydub17_ESO wrote: »The GF cannot require a player select only one role. It would slow down grouping. Very bad to limit players like that.
Level adjustment is not equal. Many lower level players just do not have as much experience on their characters and hinder the group. Some people have less patience and basically shouldn't use the GF.
The real way to prevent people dropping like that is a lock out timer. 10 minute lock out starting from when the group was formed so if they drop early they have to wait before using the queue again.
With that, the dev team and management here isn't very bright. This is the worst launch of a AAA MMO I've seen this decade. With the budget they had there is no excuse other than a lack incompetence. I doubt they every future this out.
Giles.floydub17_ESO wrote: »The GF cannot require a player select only one role. It would slow down grouping. Very bad to limit players like that.
Level adjustment is not equal. Many lower level players just do not have as much experience on their characters and hinder the group. Some people have less patience and basically shouldn't use the GF.
The real way to prevent people dropping like that is a lock out timer. 10 minute lock out starting from when the group was formed so if they drop early they have to wait before using the queue again.
With that, the dev team and management here isn't very bright. This is the worst launch of a AAA MMO I've seen this decade. With the budget they had there is no excuse other than a lack incompetence. I doubt they every future this out.
Giles.floydub17_ESO wrote: »The GF cannot require a player select only one role. It would slow down grouping. Very bad to limit players like that.
Level adjustment is not equal. Many lower level players just do not have as much experience on their characters and hinder the group. Some people have less patience and basically shouldn't use the GF.
The real way to prevent people dropping like that is a lock out timer. 10 minute lock out starting from when the group was formed so if they drop early they have to wait before using the queue again.
With that, the dev team and management here isn't very bright. This is the worst launch of a AAA MMO I've seen this decade. With the budget they had there is no excuse other than a lack incompetence. I doubt they every future this out.
Selecting multiple roles doesn't make it go any faster. Quite the contrary, it can cause conflicts. Group finder is designed to search for 1 tank, 1 healer, 2 dps. If those roles are filled according to someone's set roles, it doesn't search anymore. Case in point, my guildmate, a healer, and I, a dps, queued for city of ash. We got one tank who also had dps set. After 10 mins it still wasn't grabbing another dps. We had the tank unselect dps, then requeued. Within half a second later, boom, we had our second dps.
The tank having dps selected as well as tank was causing the group finder to think we already had all the roles filled. With only 3.
terrordactyl1971 wrote: »Dungeons are far tougher with dungeon finder than they used to be. Especially if there are 1 or 2 players in the group below veteran.
Getting one hit killed is common, that's not fun gameplay as there is no way to counter a 20k hit if you have 15k health.
They really need to think again about buffing the team beyond it's current level. If you have a level 15 doing quests in Auridon and he wants to try the dungeon there, it's unreasonable for him to get *** time and again by VR16 bosses - he needs to be buffed so that he can't just be oneshotted by a VR16 boss
AmmonErebos wrote: »@Samphaa So I guess you are one of the problem people that this thread is speaking about... even if you are grouped with low vet players they get scaled to v16... the dungeon is v16 scale... so your monster helms if they drop... will still be v16...
jakeedmundson wrote: »Any player UNDER level 50 (vet 1) should get a solid baseline buff (instead of the gear dependent buff they get now)... they need it. Anyone over vet 1 should be at the point where they have most of their skills leveled and they have probably done a couple dungeons by that time and crafted some decent gear.
The problem with characters under vet levels....
- They might be new players and 100% inexperienced (not just with dungeons... but with the game as a whole) and that's perfectly acceptable... but it can cause problems with people needing an extra player from group finder.
- they will most likely NOT have any crafted set gear (using random dropped items) so the buff they get now is junk.
- they will not have all of the important skills unlocked yet.
jakeedmundson wrote: »The problem with characters under vet levels....
- They might be new players and 100% inexperienced (not just with dungeons... but with the game as a whole) and that's perfectly acceptable... but it can cause problems with people needing an extra player from group finder.
- they will most likely NOT have any crafted set gear (using random dropped items) so the buff they get now is junk.
- they will not have all of the important skills unlocked yet.
xarguideb17_ESO wrote: »You can't have everything just handed to you. If you want a better buff from the system, craft better equipment for yourself.
The GroupFinder is a mess though. When it came to PC, I tried it out as vr16. I carry more than one set of equipment with me, so I can dps, heal and tank. The GF put together groups without healer and without tank. I constantly found only dps guys and they were BAD. VR1 guys with 10-14k health with the buff. Hopeless for a veteran pledge.
jakeedmundson wrote: »Any player UNDER level 50 (vet 1) should get a solid baseline buff (instead of the gear dependent buff they get now)... they need it. Anyone over vet 1 should be at the point where they have most of their skills leveled and they have probably done a couple dungeons by that time and crafted some decent gear.
The problem with characters under vet levels....
- They might be new players and 100% inexperienced (not just with dungeons... but with the game as a whole) and that's perfectly acceptable... but it can cause problems with people needing an extra player from group finder.
- they will most likely NOT have any crafted set gear (using random dropped items) so the buff they get now is junk.
- they will not have all of the important skills unlocked yet.
It's a L2P issue. When I was a fresh newbie on my very first character, I was wearing crafted set gear in my 20's.
I've also played with players at VR level who were still using dropped non-set gear.
VR1 is not a magical line past which a player becomes decent. I've even run with VR16's in a PUG who were unfamiliar with how things work (e.g., today's Banished Cells vet pledge, I was in a PUG with a VR16 who had never done the dungeon).
L2P issues are not fixed by heaping lots of stats upon a person--if anything, that makes things worse by hiding problems and making it so that the player is not forced to confront them. Making the VR zones easier didn't make people better players--it simply allowed bad players the luxury of not learning (I've run across players who think that they do fine because they can kill stuff in Silver/Gold, and then they receive a rude awakening when they attempt anything harder).
L2P issues are fixed by making the learning easier. The game provides virtually zero guidance after you leave the Wailing Prison. More guidance for newbies is what the game needs. Everything else, including tweaks to the group finder, serve only to hide the problem under the rug without actually fixing the problem.
Anyway, I despise the "solid baseline" stats, since that's the old battle leveling system. I want my gear to matter. I want my attribute points to matter. The old system was so broken that, after a certain level, turning off battle leveling actually made my character do more DPS because the fixed stats meant that I had way too much health and my primary pool was pathetically small.
Have tried it a couple of times over the past few days and the quickest I found a group was probably 40 minutes of queuing. Ending up with vr1-vr5 group members. All I want to do is find a group of VR16s to farm for some monster helms.