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Cyrodiil REALLY needs a passive mode

  • DeanTheCat
    DeanTheCat
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    Alucardo wrote: »
    DeanTheCat wrote: »
    How about this? Presenting you the true passive mode!

    While in passive mode:
    1. EXP gain is reduced by 100% (Additive with other bonuses like Ambrosia or ESO Plus)
    2. Gold gain is reduced by 100%
    3. Item drop rate is reduced by 100%
    4. Damage Taken from players reduced by 100%
    5. Damage Dealt to players is reduced by 100%
    6. Healing Done to players is reduced by 100%

    Sure, you can be there, but you won't be able to do anything meaningful while you are there. That's what being passive means right? :smile:

    Fantastic suggestion, but there should also be "AP gain is reduced by 100%". Based on them rules they could still repair walls ;)

    Touche. I'll go edit it in :smile:
    Dean the Cat
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    Please read this before creating yet another nerf thread.

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  • RAGUNAnoOne
    RAGUNAnoOne
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    DeanTheCat wrote: »
    How about this? Presenting you the true passive mode!

    While in passive mode:
    1. EXP gain is reduced by 100% (Additive with other bonuses like Ambrosia or ESO Plus)
    2. Gold gain is reduced by 100%
    3. Item drop rate is reduced by 100%
    4. Damage Taken from players reduced by 100%
    5. Damage Dealt to players is reduced by 100%
    6. Healing Done to players is reduced by 100%
    7. AP gain is reduced by 100%

    Sure, you can be there, but you won't be able to do anything meaningful while you are there. That's what being passive means right? :smile:

    You forgot: crowd control effects reduced by 100% :p
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  • RAGUNAnoOne
    RAGUNAnoOne
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    whatever thanks for lightening the thread a bit @DeanTheCat any more tension and it would have turned into something Alex would close.
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  • Asherons_Call
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    I wouldn't mind being able to run Cyrodiil without having to constantly look over my shoulder, although a PVE flag would cause exploitation with spies that are untouchable. The only fair way to do it would be to implement an entire PVE instance of the zone. It would just be another campaign named "truce" or something similar
  • Sleep
    Sleep
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    Cyrodiil is a PvP zone.
  • Necrelios
    Necrelios
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    One way to possibly fix this would be to have the option to join a neutral alliance in Cyrodiil (Mages Guild perhaps?). To avoid abuse it would not be a light decision, you would never be able to PvP, pick up a scroll, or complete any PvP job board missions. You would see and be seen by all other players as friendly. Then RP'ers and PvE'ers could get access to the valuable content needed for progression without having to deal with a bunch of griefers. I don't see why this wasn't an option in the first place, it just seems like ZoS felt the need to troll players by locking valuable content necessary for progression behind PvP and likewise PvE. Yes it does go both ways, Dungeon Boss's are a PvP'ers version of a griefer just as Slaughterfish and invisible walls are a RP'ers griefer. There is something for everybody in this game it would seem.
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  • pandoraderomanus
    pandoraderomanus
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    There are games where there's a big open world where you can fight everywhere except cities and villages (peace-zones). How would you play this game? Questing and killing mobs in PVP zones all the time. And it's actually fun.
    For those moaners who cry "oh he killed me while I was gathering rubedite ore, such a ***!" it would be great to have all the 5 questing cities as a safe-zones without PVP at all. When you cross some invisible line you get into peace-zone where you can't be killed and can't kill anyone.
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  • dem0n1k
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    If ZOS made a PVE instance of Cyrodiil (no AP to be gained) where there was no PVP then I would have no real problems with that. I don't like the idea of "unkillable" players wandering around in PVP Cyrodiil.

    I really think it is a bit too much to ask to not be attacked while in Cyrodiil.. it becomes instinctive.

    I also think people over state the 'need' for the PVE content in Cyrodiil.. they are just slightly OCD completionists.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Sharee
    Sharee
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    Cyrodiil is balanced around the fact it is a PvP zone. The players who brave the danger of being attacked by other faction's players are being rewarded by a much better rate of XP gain. For example you won't find a repeatable quest with standard XP reward that can be completed in 30 seconds anywhere in the pure PvE portion of the game.

    With higher danger come better rewards. Asking to be immune to enemy players while PvE-ing in cyrodiil is basically asking for a handout(reaping the better rewards without paying the price).
  • Septimus_Magna
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    Haha, I completed all the Cyrodiil quests+dungeons and never got jumped by a stealth group waiting for me to turn in my quest.

    The AP/hour is way too low for a group to wait around a quest zone to gank lonely pve players who are handing in their quests.

    The players that are around the quest zones are usually also pve players so I mainly had 1v1 fights against similar skilled players, definitely not the top pvp duelers.

    The bottom line is that you have to expect enemy players if you leave the safe zone of your Alliance, thats the beauty of a pvp zone.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Here is another solution, just have a second instance of Cyrodiil that isn't PvP (It removes the PvP related quests, The PvP NPCs and enemy players and allied player's not in passive mode will not appear for you, you wouldn't beable to gain AP or take any keeps but you would still beable to the PvE there and there won't be any spying or anything because you wont beable to see anyone who is PvPing, it might as well be a different campaign, also it would help you PvPers as well because many people in the campaigns are PvErs trying to do quests and they are blocking up the campaign so your performance may also be better if they have their own) kind of like when you go into an area yet it can appear different to other players if they haven't done a quest there, there is NO reason why the game shouldn't have this as its a video game not the Olympic games, there is no reason why it should be stressful also many of you keep forgetting that some of us have mass latency issues and we physically can't compete in PvP because of it and you have no idea what that is like so you are in no right to judge.

    Many of these people who say L2P should wake up and face reality, many of you are no where near as good as you think you are in PvP, many of the people you are doing combat with can't react fast enough because it takes the server several seconds to process their actions because their ping is so high, you would complain 2 if your ping stayed at an average of 400 which is far in the red, I for 1 take damage about 1.1 seconds before I even see the animation, you try PvPing with that.

    Infact here is an idea for Zenimax, have a Post-War version of Cyrodiil as a DLC or something which can act like a completely different zone where it's PvE related and you can help the blades and you can deal with the aftermath of the war like rebuilding the towns, this would be a good way to include things like cloud ruler temple, the abbey of the eight, the temple of the ancestor moth and so on, you could even have it the zone where you can quest with players from other alliances and you cant attack them or vice versa as you will be considered allies in this version of cyrodiil and the war and the soul burst will be considered over.
    Edited by TX12001rwb17_ESO on December 16, 2015 9:13AM
  • Necrelios
    Necrelios
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    Sharee wrote: »
    Cyrodiil is balanced around the fact it is a PvP zone. The players who brave the danger of being attacked by other faction's players are being rewarded by a much better rate of XP gain. For example you won't find a repeatable quest with standard XP reward that can be completed in 30 seconds anywhere in the pure PvE portion of the game.

    With higher danger come better rewards. Asking to be immune to enemy players while PvE-ing in cyrodiil is basically asking for a handout(reaping the better rewards without paying the price).

    Well yes this is true. I suppose we would have to put them to work somehow for the war effort. They would make pretty good spies.
    Edited by Necrelios on December 16, 2015 9:03AM
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  • Aquanova
    Aquanova
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    Why not just create a separate instance of Cyrodill that's pve only? :/
    NA/PC
  • dRudE
    dRudE
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    OP entered a PvP map, OP got killed by player in PvP map, OP wants PvP map to be made PvE to make life easier doing PvE in PvP map.

    NO. This game already has such low risk/reward, I'd rather see PvE quests and dungeons only open up to players once you reach a certain Alliance rank or provide enough support to your alliance.
    ~Necrow
  • Necrelios
    Necrelios
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    Aquanova wrote: »
    Why not just create a separate instance of Cyrodill that's pve only? :/

    A valid question. The entire zone is so heavily scripted towards PvP encounters to the point where large portions of the zone would become crippled and inacessible if the PvP component were simply removed or deactivated. They would need to replace that component with NPC's and script and rework every encounter in almost every area in Cyrodiil which is the largest zone in the game. Personally I think this would be a worthy cause, but it would likely take a year or more to complete if they stopped working on everything in the pipeline now and focused on that instead.
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  • Eyecon74
    Eyecon74
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    I used to dislike being ganked in Cyro but then I decided to play some PVP and found it wasn't so bad, now I relish the chance to get ganked and smash them in return, if you're prepared then these can be funny and interesting encounters..
    I do get why people dislike the PVP content but why not give it a go? For me it opened up a whole new part of playing ESO..
    Also, as suggested above, there are less populated campaigns, or try to get some friends or guildies together, a ganker is less likely to hit a group of multiple players, they tend to pick of single targets
    Also bear in mind that some (probably most) of these gank squads in the quest areas are too rubbish to play normal PVP and just hang around for 'easy' kills/AP, try fighting back, chances are they're squishy as overripe fruit..
  • Thorn416
    Thorn416
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    dRudE wrote: »
    OP entered a PvP map, OP got killed by player in PvP map, OP wants PvP map to be made PvE to make life easier doing PvE in PvP map.

    NO. This game already has such low risk/reward, I'd rather see PvE quests and dungeons only open up to players once you reach a certain Alliance rank or provide enough support to your alliance.

    On my Vr16 main, I'm pvp rank veteran and I've definitely done my time on Azura battlefields. My gripe is when I just wanna quietly work on levelling my low level healer character and a group of 4 vr16s jump me while my screen is on npc dialogue
  • Etaniel
    Etaniel
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    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    Would you agree if PvPers asked for a passive mode in dungeons where no mobs can attack you and ruin your fun? And you'd get free loot just for running to the end of the dungeon? Of course you wouldn't.
    Reward requires effort. Rewards in Cyrodil requires a special kind of effort.
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  • Thorn416
    Thorn416
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    Etaniel wrote: »
    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    Would you agree if PvPers asked for a passive mode in dungeons where no mobs can attack you and ruin your fun? And you'd get free loot just for running to the end of the dungeon? Of course you wouldn't.
    Reward requires effort. Rewards in Cyrodil requires a special kind of effort.

    That's a ridiculous, hyperbolic comparison and you know it. Do better.
  • I_killed_Vivec
    I_killed_Vivec
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    It's not as if you have to do the quests in Cyrodiil. They don't stop further progression, they aren't part of larger quests or other PvE goals.

    If you don't like the area then you can completely avoid it. Or if you feel the need for completion then put up with the "unpleasantness" of PvP.

    Look at it as a new challenge :)
  • Etaniel
    Etaniel
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    Thorn416 wrote: »
    Etaniel wrote: »
    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    Would you agree if PvPers asked for a passive mode in dungeons where no mobs can attack you and ruin your fun? And you'd get free loot just for running to the end of the dungeon? Of course you wouldn't.
    Reward requires effort. Rewards in Cyrodil requires a special kind of effort.

    That's a ridiculous, hyperbolic comparison and you know it. Do better.

    All right, not loot. Passive mode in dungeons to get lore books without getting attacked. Less hyperbolic, still completely stupid.
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  • Nénlindë
    Nénlindë
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    I actually enjoy killing players that are questing and grinding out XP/Champion points in caves. You all know the risks when you enter Cyrodiil.
    Edited by Nénlindë on December 16, 2015 10:33AM
    Charmander
    every time
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  • Tors
    Tors
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    FANTASTIC IDEA

    Why not implement PvP immunity in Cryo so that the PvE crowd can run around freely.

    BUT


    Also give PvPers the chance to run vMSA for their weapons without the mobs being able to damage us.

    This will allow more PvPers the chance to enjoy this zone.......

    Better late Than Pregnant....
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  • dennissomb16_ESO
    dennissomb16_ESO
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    I am not a fan of getting ganked while doing PvE. Having said that I absolutely do NOT believe Cyrodil should have any kind of PvP free instance, mode etc. It is a PvP zone and any resources used by the developer should be towards improving/adding/refining PvP.
  • Casering
    Casering
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    seeming like these threads are either agreeing or disagreeing I have an answer you may like
    if you want a zone with no gankers and a generally quiet server try axe of berzalthes or whatever its called I do quests there all the time and I have not been ganked once unless I was really asking for it either way you want pve in cyrodil that's the closest you can get.
  • charisma316
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    Alucardo wrote: »
    I'm going to try and keep this as short as possible.

    Stupid idea.

    because why the only way you get ap is fighting un vet players who dont fight back your a real strong player you farm lowbies cherry picker
  • Alucardo
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    because why the only way you get ap is fighting un vet players who dont fight back your a real strong player you farm lowbies cherry picker
    Don't be silly! I kill the PVErs in IC, man. At least they have TV stones.
  • Nénlindë
    Nénlindë
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    I hope Zenimax doesn't even dignify this thread with a response. It will never happen and nor should it.
    Charmander
    every time
    nothing ever beats charmander
  • Ourorboros
    Ourorboros
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    It's no fun being ganked when questing in Cyrodiil. Happened to me a few times when I was doing the quests there, so I understand.

    But why ask to introduce a major change when Zos already has enough problems keeping the game running smoothly. Besides, there are already answers to your problem. Either run Radiant Magelight or use Detection pots at quest hubs. If you don't, frankly you deserve to be ganked for knowingly entering a hostile zone unprepared.

    Prior proper planning prevents poor performance.
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  • Xendyn
    Xendyn
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    So you want your money for nothing and your Xp for free?

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