Well, they are siege in terms of game mechanics, subject to the same bugs, but, the ones previously purchased will continue to work as well as any other siege, just with the new properties. Apparently players still have about 15,000 banked from before.stojekarcub18_ESO wrote: »I wonder if the ones already in my inventory will work...or if they'll be like so many of my catapults that I purchase: I set them up, but can't use/interact with them, and then collapse seconds later
Yeah, that is the main thing that stuck out to me. The old radius, which had nothing to do with re-spawn availability, covered a keep and the surrounding resources. Seemed like a good size for determining who could rez at a camp.Radius seems too small tbh
stojekarcub18_ESO wrote: »I wonder if the ones already in my inventory will work...or if they'll be like so many of my catapults that I purchase: I set them up, but can't use/interact with them, and then collapse seconds later
I wonder if radius being the size of a keep means the size of an actual keep inside the walls, or if they are referring to the total area that the game still considers part of the keep (for example, you can be a fair bit outside the walls and still get a defense tick for a keep).
Will just end up a tool for resource farming unless I can put a forward camp in an enemy keep.
EDIT: IDC, that is still fine by me.
Edit: Also the 15k camps they talked about are probably all in the inventory of players gone a long time ago and that will never come back (In EU we knew camps wouldnt be sold anymore because we got the patch one day later, so ppl stacked a ton of camps.) I doubt there is more than 100 camps own by active players per megaserver tbh
Only have an issue with #6. With the other changes I don't see why that would still be there, and will only lead to more trolling. They'll be limited enough without that.
Radius seems too small tbh
tinythinker wrote: »Well, they are siege in terms of game mechanics, subject to the same bugs, but, the ones previously purchased will continue to work as well as any other siege, just with the new properties. Apparently players still have about 15,000 banked from before.stojekarcub18_ESO wrote: »I wonder if the ones already in my inventory will work...or if they'll be like so many of my catapults that I purchase: I set them up, but can't use/interact with them, and then collapse seconds later
I had heard that some guilds had their members buy tons of them after it was announced they were being removed for a while. Not sure how many of those people are still playing, though.tinythinker wrote: »Well, they are siege in terms of game mechanics, subject to the same bugs, but, the ones previously purchased will continue to work as well as any other siege, just with the new properties. Apparently players still have about 15,000 banked from before.stojekarcub18_ESO wrote: »I wonder if the ones already in my inventory will work...or if they'll be like so many of my catapults that I purchase: I set them up, but can't use/interact with them, and then collapse seconds later
Yeah I was shocked when I heard Brian saying that. I though he said 1500. might be wrong. Still quite alot!
i just remember traveling from keep to keep to repair one that had been up for hours in order to prevent troll camps.This change may be okay or may be disastrous. Unless they have found the magic game performance switch, having them in the game will just make it worse.
If this horrible thing have to return, at least let it cost some. 20K is way to low. 75K would be better.
It would probably be 1000 (or 1500) crowns for a pack of 10.