There is a reason caps are in place, and ZOS doesnt want to communicate it. The reason they dont want to communicate it is because the reason is not something they want shared. Its my strong opinion that AOE caps are largely in place for the casual player base to do ball group mentality and have a place in the world. If you remember at release, people were slaughtered in mass by players that understood the ult gen system and ripped through fields of inexperienced players that didnt know what was going on.
I dont think that's the main or only explanation. No AoE caps would trivialize instanced PvE, dungeons and trials. It would also make grinding faster, more gold, faster xp, more loot.
There is a reason caps are in place, and ZOS doesnt want to communicate it. The reason they dont want to communicate it is because the reason is not something they want shared. Its my strong opinion that AOE caps are largely in place for the casual player base to do ball group mentality and have a place in the world. If you remember at release, people were slaughtered in mass by players that understood the ult gen system and ripped through fields of inexperienced players that didnt know what was going on.
I dont think that's the main or only explanation. No AoE caps would trivialize instanced PvE, dungeons and trials. It would also make grinding faster, more gold, faster xp, more loot.
I believe they're unable to separate the two, having different mechanics depending on map or target.
Than you have farm *** like IC, with both players and NPC's mixed together. How would they make the system work there, with target caps on the NPC but no target cap on players? Not to mention all the CP grind caves in Cyrodiil. Zenimax just cant pull it of.
Really doubt it has anything to do with "casuals" because pug zergs aren't the ones stacking or following a crown like a religion. Only time you see the pug zerg stack is when taking flags. Half of them prefers sitting in sneak with a bow watching others siege, rest behaves like a semi-spread but massive horde storming the field like you're watching some old ESO trailer.
They're also not aware(usually) that stacking on crown with 25 more guys gives you a massive dmg mitigation, as well as the advantage of being in range of synergies, heals and support skills.
STUFF
There is a reason caps are in place, and ZOS doesnt want to communicate it. The reason they dont want to communicate it is because the reason is not something they want shared. Its my strong opinion that AOE caps are largely in place for the casual player base to do ball group mentality and have a place in the world. If you remember at release, people were slaughtered in mass by players that understood the ult gen system and ripped through fields of inexperienced players that didnt know what was going on.
I dont think that's the main or only explanation. No AoE caps would trivialize instanced PvE, dungeons and trials. It would also make grinding faster, more gold, faster xp, more loot.
I believe they're unable to separate the two, having different mechanics depending on map or target.
Than you have farm *** like IC, with both players and NPC's mixed together. How would they make the system work there, with target caps on the NPC but no target cap on players? Not to mention all the CP grind caves in Cyrodiil. Zenimax just cant pull it of.
Really doubt it has anything to do with "casuals" because pug zergs aren't the ones stacking or following a crown like a religion. Only time you see the pug zerg stack is when taking flags. Half of them prefers sitting in sneak with a bow watching others siege, rest behaves like a semi-spread but massive horde storming the field like you're watching some old ESO trailer.
They're also not aware(usually) that stacking on crown with 25 more guys gives you a massive dmg mitigation, as well as the advantage of being in range of synergies, heals and support skills.
notimetocare wrote: »The rage over Wrobel 'not responding' is hilarious. It is almost like he has a job to do and wanted peoples ideas on it...
notimetocare wrote: »The rage over Wrobel 'not responding' is hilarious. It is almost like he has a job to do and wanted peoples ideas on it...
Well he did exactly as people foretold he would (what makes the issue even worse).
The game has problems in some parts directly related to his job. He asked the players about feedback on one of those topics (suggesting a discussion). Then replied (two weeks later) and ignored all the feedback he got and even his original question.
He´s not doing a good job in engaging a dialogue with the community he initiated himself - it´s either poor etiquette or downright rude...
What do you think the first 15 pages of this thread consisted of? Criticism, suggestions and constructive feedback. What did we get?The devs are reading our posts. Criticism, suggestions, constructive feedback is what they need to see. Toxic attitude is not. It's great that the devs are reading our posts no matter what your opinion is if you're for ESO then you're for that so if you can't say something in a constructive manner, then for the rest of us maybe you shouldn't post.
STUFF
Really disappointing to hear of a single target nerf to Magicka Detonation. With -50% damage, the Hardy CP Star, and still plenty of dodge rolling going on, it is one of the last tools Magicka players have to burst heavily defensive players down with.
Can we get some more options for spell penetration?
jim.chronous_ESO wrote: »What about removing AOE caps for damage based on proximity. For example Steel Tornado does damage to a radius of 12.5 meters. Everyone within 6 meters gets 100% damage while those further away get reduced damage. Same with healing, with Grand Heal the closer a player is to the center of the cast gets more healing then those at the exterior ring. This could be an interesting compromise having a type AOE caps and removing them completely.
I think that would require even more calculations on the server end, thus causing more lag
notimetocare wrote: »The rage over Wrobel 'not responding' is hilarious. It is almost like he has a job to do and wanted peoples ideas on it...
Well he did exactly as people foretold he would (what makes the issue even worse).
The game has problems in some parts directly related to his job. He asked the players about feedback on one of those topics (suggesting a discussion). Then replied (two weeks later) and ignored all the feedback he got and even his original question.
He´s not doing a good job in engaging a dialogue with the community he initiated himself - it´s either poor etiquette or downright rude...
Look, no one is more in favor of removing AOE caps than I am, but this sort of toxic attitude does nothing to further the discussion, or enhance communication between players and devs on this forum.
The changes to abilities and siege mentioned DIRECTLY address many of the concerns expressed here.
It's not the particular solution we'd prefer, but I understand why they don't want to change too many things at once.
If I were reading this thread as a dev, I'd probably be much more responsive if I didn't come across posts like this.
You couldn't be more off, Prootchsome stick to that idea... then will have to acknowledge that it will not change lag... just make it easier for full aoespam lag warbands to wipe others full aozspam lag warbands... and the game would end up in endless lag clashes of full aoespam lag warband.
Personally I think vast majority of so called casuals dont even know AoE caps exist. Sticking to other ppl for more safety is just natural reflex, I dont think it has much to do with AoE caps. And if they were removed, these ppl wouldnt change the way they play.
Organized raids of course, thats something completely different. Those are taking advantage of caps on purpose, no doubt about that.
I agree - I dont think many casual players know that AOE caps exist. But they join a group and thats how the group is run and they do what they know/told to do in the group. They wouldnt change their playstyle at first, they would complain - and then change their style, or conform to something new that develops.
Either way it will be better.
were here waiting to be proven wrong