@ZOS_GinaBruno has requested we consolidate all Templar issues into one thread so ZOS can review and prepare for the next rebalancing patch in Q1 of 2016. Please post all issues you have noticed with the Templar class regarding bugs, under performing skills and passives and general balance issues with the class. I will start by adding a post that has been shared around by Templar's a few times. Would love to have some feedback added by our Templar community.
Springt-Über-Zwerge wrote: »
@ZOS_GinaBruno is there also a fix for these bugs and completely useless abilities?
1. No 140% bonus on shields for jabs and sweeps.
2. Last hit of Jabs somtimes doesnt hit
3. no execute damage for Jesus beam when multiple Templars are in group.
4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
5. eclipse bug (Eclipse sometimes does not function?)
6. global cooldown on toppling charge (Doubt they fix this)
7. completely useless sun shield (Scaling on HP is too low resulting in a PVP shield to small to be worthwhile.)
8. completely useless backlash due to cap not scaling with spell/weapondamage
9. completely useless eclipse thanks to unnessesary nerf to 1 taget
10. completely useless rite of passage thanks to barrier being 100 times better
11. completely useless healing ritual
12. completely useless radiant aura thanks to potion buffs
13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities
14. Stamplar getting no healing bonuses resulting in a loss of class identity
Now to passives:
1. lower proc chance of burning light than 25% has been reported
2. ballanced warrior being everything else than ballanced (missing spelldamage)
3. enduring rays lowering some templar dps skills (backlash)
4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
5. master ritualist soulgem return bugged
6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)
And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps
also give us back a good aoe CC like blinding flashes
Please post any issues you have noticed below!