I can't even take this thread seriously.
You have a Templar with 230 champion points on the ps4 beating vet maelstrom in less than 2.5 hours.
Templars don't need any buffs!!!!!
I can't even take this thread seriously.
You have a Templar with 230 champion points on the ps4 beating vet maelstrom in less than 2.5 hours.
Templars don't need any buffs!!!!!
pelennor_fields wrote: »Rune Focus and Channeled Focus fit in this regard. Time is okay with this one but it should either follow us or otherwise give us a major reason to stand in one place on top of a target. Large buffs to defense or offense would be likely candidates.
I agree with all the suggestions @Alcast used and would like to add:
Biting Jabs / Puncturing Sweeps:
Remove the knockback since it is useless giving your target CC immunity after a 1 second knockback. Replace it with a minor snare, 30-40% will do, to help us Templars use it effectively in PvP. Currently it not viable against people that move around, and who doesn't? Also; make the snare proc on the first or all hits instead of on the last only.
Restoring Focus and morphs:
Make it a self-buff instead of a ground effect and up its duration to 20 seconds. This will bring it in line with Lightning Form and Spile Armor and provide mobility.
Spears Shards and morphs:
Make it work like the NB shades where you within its duration can teleport to it on second use. This will give us a mobility tool which we really need, that matches with the class identity without being a regular speed buff.
Snare on Jabs, yes please.
Change +crit on Jabs to +crit damage, yes please.
When you look at the passives and the way the classes were built I can't help but feel they were intending for a Rock, Paper Scissors kinda gameplay. In this scenario Dragon Knight is Rock, Templar is Paper and Sorc/NB are Scissors.
DK beats scissors cause they are built for burst dmg which DK excel in tanking. They wear out the scissors before they can win.
Templar seems like it was meant to counter DK (rock) with increased crits, crit dmg and bonus dmg from blocks. I think we were meant to burst through DK's mitgation and blocking with those bonuses but it didn't work.
Sorc/NB were meant to burst through a Temps heals which can't keep up resulting in a three way balance wheel.
However I don't feel that balance was implemented well at all.
I only play magic build I know stam builds are far superior and perhaps even considered on par with other classes. This is however only because you can get 5k weapon damage pretty easy as stamina user and only around 3600 (not sure about this number but I think its easy enough to get) spell damage as a magic user.
Sunlight is plasma. Fire is a weak form of plasma. I'd rather not have all our abilities changed to fire dmg though.
RinaldoGandolphi wrote: »
WalkingLegacy wrote: »I fail to see how sunlight and solar is fire.
Sunlight is more like a radiation beam of awesomeness.
So dawn of wrath should be radiation damage?
WalkingLegacy wrote: »I fail to see how sunlight and solar is fire.
Sunlight is more like a radiation beam of awesomeness.
So dawn of wrath should be radiation damage?
Better get our Hazmat Suits or Power Armor ready then! That's atleast one thing I learned from venturing in The Glowing Sea.
Wreuntzylla wrote: »
Wreuntzylla wrote: »
The light itself is photons obviously but the sun is plasma, your'e just being nitpicky now.
FireCowCommando wrote: »Just a heads up, I was lucky enough to run into Worbel the other day in King Richards stream. I asked him about the delay after templars charge.
He replied! When he was play testing templar he himself noticed the delay after charge, and not being able to weapon swap for ~1 second after casting charge.
So, he decided to task one of the engineers on digging into the issue!Fingers crossed guys!