@AfkNinja I've made a specific thread for gina concerning sweeps too and talked through all the issue with that skill, let's keep it up guys we NEED this issues attended too.
Ninja do you have a pc eu account?
Got an ep or ad friends / alts? Would love to meet up and try to record some footage between us to actually show the devs what's going on
I am glad you finally came to your senses and decided to join in on the fight for the Templar class!
You've taken a complete 180 degree turn compared to your attitude in this thread a while back:
forums.elderscrollsonline.com/en/discussion/224956/give-templars-mobility-stronger-defense/p7
Thumbs up mate, keep up the good work!
I believe you misunderstood me, templars are a great class, and can still do well, BUT only in the most skilled hands, I still kill plenty of people, but it requires so much hard work compared to other classes, I can log on any of my other builds (stam nb, magicka and stam sorcs) and wreck face far far more.
The reason being that 90% of the time I'm praying a skill doesn't bug out, like toppling charge, that odd time it manages to actually not freeze me still, or using sweeps the rare time all 4 hits land.
Overall we're fairly well balanced, we just need all these bugs fixing, and I would also argue for some aoe cc/random stuff sorting out, like getting rid of the pathetic hard cc that the 4th jab is.
@AfkNinja I've made a specific thread for gina concerning sweeps too and talked through all the issue with that skill, let's keep it up guys we NEED this issues attended too.
Ninja do you have a pc eu account?
Got an ep or ad friends / alts? Would love to meet up and try to record some footage between us to actually show the devs what's going on
I am glad you finally came to your senses and decided to join in on the fight for the Templar class!
You've taken a complete 180 degree turn compared to your attitude in this thread a while back:
forums.elderscrollsonline.com/en/discussion/224956/give-templars-mobility-stronger-defense/p7
Thumbs up mate, keep up the good work!
I believe you misunderstood me, templars are a great class, and can still do well, BUT only in the most skilled hands, I still kill plenty of people, but it requires so much hard work compared to other classes, I can log on any of my other builds (stam nb, magicka and stam sorcs) and wreck face far far more.
The reason being that 90% of the time I'm praying a skill doesn't bug out, like toppling charge, that odd time it manages to actually not freeze me still, or using sweeps the rare time all 4 hits land.
Overall we're fairly well balanced, we just need all these bugs fixing, and I would also argue for some aoe cc/random stuff sorting out, like getting rid of the pathetic hard cc that the 4th jab is.
I wouldn't say that I misunderstood anything when you purposely lied and forged fake examples of how good Templars can be to undermine my point; being that Templars need a lot of fixes and some buffs to be viable; especially Stamplars (which I saw you aknowledge aswell in a post the other day).
The same point of this thread aswell.
I am not going to derail and polute this thread by continuing our dispute here, I just wanted to aknowledge you for the change you made in your rethoric regarding the Templar class.
So basically a thumbs up from me.
Always good to see another active forum user who mains a Templar rally to the cause.
Now let's see if we can enlighten these ZOS plebs on what's needed to bring the Templar class back in line!
Forcebuster wrote: »@Wrobel @ZOS_GinaBruno @ZOS_RichLambert
That 10% crit from biting jabs isnt useful when u can just have evil hunter on ur bar and have tht effect all the time
Its funny how a single wrecking blow can hit 3 times the dmg of 4 jabs, or 1 crit rush hits higher and its instant.Can you guys please do somethin about it?
Hey thanks for tagging me in here
Because my reply is going to be fairly large I want you to have a read @ZOS_GinaBruno or point someone to this post. I posted In @wrobel thread but I believe that was skipped over and missed out on their meeting unfortunately, because this is a fresh thread I'll share some more insight.
First off guys, lets not say skills are useless, they have uses but have been cut down due to constant exploiting, ZOS for the most part don't know how to deal with this so they make changes to defeat the exploits which dulls down the use of the said ability, that being said I will contribute my thoughts.
Secondly I want to stress that I am not asking for Templars to be incredibly overpowered, I'm asking for fixes to make the class how it used to be, this class was the most diverse in ESO, since then we are taking nerfs for absolutely no reason. In short, ZOS you are slowly making this diverse class very linear. You need to stop, when something is being exploited, fix the thing being exploited not destroy the class synergy.
Adjusting Templar Skills
1a) Vampires Bane: This right now is on my top priority list because this skill deals Fire Damage whereas the whole Templar toolkit is Magic Damage, this needs to be adjusted accordingly as it is a strong DoT and Templar's don't exactly get a use out of Damage over Time effects but this would bring the class up to where others are on a competitive standpoint.
1b) Javelin: This skill needs a complete overhaul maybe remove it similar to Blinding Flashes, maybe we could see a unique Extended Chains type skill for a Templar using the divine light to pull an enemy to you. Anything you do to this current skill's state will be completely subpar and not used by most Templars mainly because our main attack Puncturing Sweeps/Biting Jabs causes CC immunity and is a Melee damaging skill, this is designed to be a ranged attack - a very weak one at that.
1c) Puncturing Sweeps: This attack needs to be able to critically heal - with an ICD on the critical chance
1d) Breath of Life: This skill was amazing, you need to bring back the instant cast/heal on this, telling us to "anticipate damage" just doesn't work in a dynamic playing environment, it also seems like you guys didn't want to take the time to fix the skill up.
1e) Blazing Shield / Sun Shield: This was being largely exploited in Cyrodill by a lot of players, especially Emperors, this skill was looked at and changed very badly in a quick rush what it seems like it. Blazing Shield should have had the damage dealt reduced and stronger shield. Sun Shield should also deal less damage and the shield strength should be increased as it is right now this shield is a pity excuse for a shield, it doesn't do anything and the time it is active is very little. We have no defense as it stands right now. This needs to be adjusted, the shield strength has to be increased and damage reduced. That would be the perfect fix for this, we don't rely on a shield doing damage, we rely on shields to soak up damage.
1f) Toppling Charge: As stated this skill is working very oddly.
Adjusting Templar Passives
2a) Balanced Warrior: This increases your Spell Resistance and Weapon Damage - seeing as it's name is Balanced Warrior can we also add Spell Damage and Physical Resistance to the mix as well?
2b) Mending: I just wanted to bring this up again I know it will most likely be on the ignore list, but we are Templars, we are healers that is the main point of the class, to have stronger heals. This passive needs to apply to the overall class and any healing ability. Regardless, it was not unbalanced it also gave Templars a good use in groups, I'm seeing less and less of them.
Adjusting Templar Ultimates
3a) Crescent Sweep: This would possibly the most unused skill in all of ESO, this skill needs to be changed to act similar to Soul Harvest where it grants additional ultimate or a damage increase on effected targets.
That's all I have for now guys, I hope ZOS reads this and makes these changes to the class it would be great.
myrrrorb14_ESO wrote: »Hate that pause after toppling charge.
Why is healing ritual useless?
Useless was not my words but 2 second cast time, no one uses it for this reason. Breath of Life is instant and only heals slightly less. Even less reason for stamplar to use it cause it's slow, expensive and weak without heavy magic investment.
Edit: Healing from Sweeps also does not work on shields. lol
the horrible part about this change in 1.6 or was it 1.5 is that it actually turned this "instant" ability to be ruptable!!! the liklyhood is rather small due to the small delay timeframe but it does happen from time to time and is completly bogus...1d) Breath of Life: This skill was amazing, you need to bring back the instant cast/heal on this, telling us to "anticipate damage" just doesn't work in a dynamic playing environment, it also seems like you guys didn't want to take the time to fix the skill up.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
SemiD4rkness wrote: »I have faith they will do the right thing. However, if things don't change drastically for stamina templars after the fixes and skill balance have been implemented Im leaving this game for good.
Hey thanks for tagging me in here
Because my reply is going to be fairly large I want you to have a read @ZOS_GinaBruno or point someone to this post. I posted In @wrobel thread but I believe that was skipped over and missed out on their meeting unfortunately, because this is a fresh thread I'll share some more insight.
First off guys, lets not say skills are useless, they have uses but have been cut down due to constant exploiting, ZOS for the most part don't know how to deal with this so they make changes to defeat the exploits which dulls down the use of the said ability, that being said I will contribute my thoughts.
Secondly I want to stress that I am not asking for Templars to be incredibly overpowered, I'm asking for fixes to make the class how it used to be, this class was the most diverse in ESO, since then we are taking nerfs for absolutely no reason. In short, ZOS you are slowly making this diverse class very linear. You need to stop, when something is being exploited, fix the thing being exploited not destroy the class synergy.
Adjusting Templar Skills
1a) Vampires Bane: This right now is on my top priority list because this skill deals Fire Damage whereas the whole Templar toolkit is Magic Damage, this needs to be adjusted accordingly as it is a strong DoT and Templar's don't exactly get a use out of Damage over Time effects but this would bring the class up to where others are on a competitive standpoint.
1b) Javelin: This skill needs a complete overhaul maybe remove it similar to Blinding Flashes, maybe we could see a unique Extended Chains type skill for a Templar using the divine light to pull an enemy to you. Anything you do to this current skill's state will be completely subpar and not used by most Templars mainly because our main attack Puncturing Sweeps/Biting Jabs causes CC immunity and is a Melee damaging skill, this is designed to be a ranged attack - a very weak one at that.
1c) Puncturing Sweeps: This attack needs to be able to critically heal - with an ICD on the critical chance
1d) Breath of Life: This skill was amazing, you need to bring back the instant cast/heal on this, telling us to "anticipate damage" just doesn't work in a dynamic playing environment, it also seems like you guys didn't want to take the time to fix the skill up.
1e) Blazing Shield / Sun Shield: This was being largely exploited in Cyrodill by a lot of players, especially Emperors, this skill was looked at and changed very badly in a quick rush what it seems like it. Blazing Shield should have had the damage dealt reduced and stronger shield. Sun Shield should also deal less damage and the shield strength should be increased as it is right now this shield is a pity excuse for a shield, it doesn't do anything and the time it is active is very little. We have no defense as it stands right now. This needs to be adjusted, the shield strength has to be increased and damage reduced. That would be the perfect fix for this, we don't rely on a shield doing damage, we rely on shields to soak up damage.
1f) Toppling Charge: As stated this skill is working very oddly.
Adjusting Templar Passives
2a) Balanced Warrior: This increases your Spell Resistance and Weapon Damage - seeing as it's name is Balanced Warrior can we also add Spell Damage and Physical Resistance to the mix as well?
2b) Mending: I just wanted to bring this up again I know it will most likely be on the ignore list, but we are Templars, we are healers that is the main point of the class, to have stronger heals. This passive needs to apply to the overall class and any healing ability. Regardless, it was not unbalanced it also gave Templars a good use in groups, I'm seeing less and less of them.
Adjusting Templar Ultimates
3a) Crescent Sweep: This would possibly the most unused skill in all of ESO, this skill needs to be changed to act similar to Soul Harvest where it grants additional ultimate or a damage increase on effected targets.
That's all I have for now guys, I hope ZOS reads this and makes these changes to the class it would be great.
Well the balanced warrior passive is not balanced at all, having illuminate grant weapon damage wouldn't be a bad thing either. But when you think about it, that is kind of redundant at this moment as there is no Stamina abilities under dawn's wrath.Hey thanks for tagging me in here
Because my reply is going to be fairly large I want you to have a read @ZOS_GinaBruno or point someone to this post. I posted In @wrobel thread but I believe that was skipped over and missed out on their meeting unfortunately, because this is a fresh thread I'll share some more insight.
First off guys, lets not say skills are useless, they have uses but have been cut down due to constant exploiting, ZOS for the most part don't know how to deal with this so they make changes to defeat the exploits which dulls down the use of the said ability, that being said I will contribute my thoughts.
Secondly I want to stress that I am not asking for Templars to be incredibly overpowered, I'm asking for fixes to make the class how it used to be, this class was the most diverse in ESO, since then we are taking nerfs for absolutely no reason. In short, ZOS you are slowly making this diverse class very linear. You need to stop, when something is being exploited, fix the thing being exploited not destroy the class synergy.
Adjusting Templar Skills
1a) Vampires Bane: This right now is on my top priority list because this skill deals Fire Damage whereas the whole Templar toolkit is Magic Damage, this needs to be adjusted accordingly as it is a strong DoT and Templar's don't exactly get a use out of Damage over Time effects but this would bring the class up to where others are on a competitive standpoint.
1b) Javelin: This skill needs a complete overhaul maybe remove it similar to Blinding Flashes, maybe we could see a unique Extended Chains type skill for a Templar using the divine light to pull an enemy to you. Anything you do to this current skill's state will be completely subpar and not used by most Templars mainly because our main attack Puncturing Sweeps/Biting Jabs causes CC immunity and is a Melee damaging skill, this is designed to be a ranged attack - a very weak one at that.
1c) Puncturing Sweeps: This attack needs to be able to critically heal - with an ICD on the critical chance
1d) Breath of Life: This skill was amazing, you need to bring back the instant cast/heal on this, telling us to "anticipate damage" just doesn't work in a dynamic playing environment, it also seems like you guys didn't want to take the time to fix the skill up.
1e) Blazing Shield / Sun Shield: This was being largely exploited in Cyrodill by a lot of players, especially Emperors, this skill was looked at and changed very badly in a quick rush what it seems like it. Blazing Shield should have had the damage dealt reduced and stronger shield. Sun Shield should also deal less damage and the shield strength should be increased as it is right now this shield is a pity excuse for a shield, it doesn't do anything and the time it is active is very little. We have no defense as it stands right now. This needs to be adjusted, the shield strength has to be increased and damage reduced. That would be the perfect fix for this, we don't rely on a shield doing damage, we rely on shields to soak up damage.
1f) Toppling Charge: As stated this skill is working very oddly.
Adjusting Templar Passives
2a) Balanced Warrior: This increases your Spell Resistance and Weapon Damage - seeing as it's name is Balanced Warrior can we also add Spell Damage and Physical Resistance to the mix as well?
2b) Mending: I just wanted to bring this up again I know it will most likely be on the ignore list, but we are Templars, we are healers that is the main point of the class, to have stronger heals. This passive needs to apply to the overall class and any healing ability. Regardless, it was not unbalanced it also gave Templars a good use in groups, I'm seeing less and less of them.
Adjusting Templar Ultimates
3a) Crescent Sweep: This would possibly the most unused skill in all of ESO, this skill needs to be changed to act similar to Soul Harvest where it grants additional ultimate or a damage increase on effected targets.
That's all I have for now guys, I hope ZOS reads this and makes these changes to the class it would be great.
I don't think balanced warrior should give spell damage because you can get minor sorcery from Illuminate. Unless they make Illuminate give weapon damage as well.
Well the balanced warrior passive is not balanced at all, having illuminate grant weapon damage wouldn't be a bad thing either. But when you think about it, that is kind of redundant at this moment as there is no Stamina abilities under dawn's wrath.Hey thanks for tagging me in here
Because my reply is going to be fairly large I want you to have a read @ZOS_GinaBruno or point someone to this post. I posted In @wrobel thread but I believe that was skipped over and missed out on their meeting unfortunately, because this is a fresh thread I'll share some more insight.
First off guys, lets not say skills are useless, they have uses but have been cut down due to constant exploiting, ZOS for the most part don't know how to deal with this so they make changes to defeat the exploits which dulls down the use of the said ability, that being said I will contribute my thoughts.
Secondly I want to stress that I am not asking for Templars to be incredibly overpowered, I'm asking for fixes to make the class how it used to be, this class was the most diverse in ESO, since then we are taking nerfs for absolutely no reason. In short, ZOS you are slowly making this diverse class very linear. You need to stop, when something is being exploited, fix the thing being exploited not destroy the class synergy.
Adjusting Templar Skills
1a) Vampires Bane: This right now is on my top priority list because this skill deals Fire Damage whereas the whole Templar toolkit is Magic Damage, this needs to be adjusted accordingly as it is a strong DoT and Templar's don't exactly get a use out of Damage over Time effects but this would bring the class up to where others are on a competitive standpoint.
1b) Javelin: This skill needs a complete overhaul maybe remove it similar to Blinding Flashes, maybe we could see a unique Extended Chains type skill for a Templar using the divine light to pull an enemy to you. Anything you do to this current skill's state will be completely subpar and not used by most Templars mainly because our main attack Puncturing Sweeps/Biting Jabs causes CC immunity and is a Melee damaging skill, this is designed to be a ranged attack - a very weak one at that.
1c) Puncturing Sweeps: This attack needs to be able to critically heal - with an ICD on the critical chance
1d) Breath of Life: This skill was amazing, you need to bring back the instant cast/heal on this, telling us to "anticipate damage" just doesn't work in a dynamic playing environment, it also seems like you guys didn't want to take the time to fix the skill up.
1e) Blazing Shield / Sun Shield: This was being largely exploited in Cyrodill by a lot of players, especially Emperors, this skill was looked at and changed very badly in a quick rush what it seems like it. Blazing Shield should have had the damage dealt reduced and stronger shield. Sun Shield should also deal less damage and the shield strength should be increased as it is right now this shield is a pity excuse for a shield, it doesn't do anything and the time it is active is very little. We have no defense as it stands right now. This needs to be adjusted, the shield strength has to be increased and damage reduced. That would be the perfect fix for this, we don't rely on a shield doing damage, we rely on shields to soak up damage.
1f) Toppling Charge: As stated this skill is working very oddly.
Adjusting Templar Passives
2a) Balanced Warrior: This increases your Spell Resistance and Weapon Damage - seeing as it's name is Balanced Warrior can we also add Spell Damage and Physical Resistance to the mix as well?
2b) Mending: I just wanted to bring this up again I know it will most likely be on the ignore list, but we are Templars, we are healers that is the main point of the class, to have stronger heals. This passive needs to apply to the overall class and any healing ability. Regardless, it was not unbalanced it also gave Templars a good use in groups, I'm seeing less and less of them.
Adjusting Templar Ultimates
3a) Crescent Sweep: This would possibly the most unused skill in all of ESO, this skill needs to be changed to act similar to Soul Harvest where it grants additional ultimate or a damage increase on effected targets.
That's all I have for now guys, I hope ZOS reads this and makes these changes to the class it would be great.
I don't think balanced warrior should give spell damage because you can get minor sorcery from Illuminate. Unless they make Illuminate give weapon damage as well.
And right now the only time you use Dawn's Wrath would be using your execute because Vampires Bane is mostly unused
Edgar_Baerland wrote: »
Something interesting to think about: Maybe make a passive that makes wearing heavy armor increase magicka or stamina regen slightly, just to fit the Templar style a bit more and to incentivize HA usage? Random thought, just throwin' it out there.