Callidus_Est wrote: »A few suggestions for Sun Sheild.
1. Give it an AoE miss chance, like Blinding Flashed did.
2. Increase the size, or make it scale off of magicka or stamina, whichever is higher.
3. Maybe even make it give Minor Mending to one morph, and major savagery(more crit damage) to the other morph.
4. Also, increase the duration to, maybe, 10 seconds?
kaisernine wrote: »I see a lot of great points but I do love blazing shield the way it is and i'm probably the only one, my blazing shield build may lack offensive damage but I do tank and kill many people with it. If blazing shield gets changed my entire set of gear is void since it is health but i will adjust eitherway. some videos of my build on youtube under Kaisernine if you wanted to see what i mean.
p_tsakirisb16_ESO wrote: »Guys, before asking for buffs & nerfs maybe we should DEMAND from ZOS to put a V16 version (purple) of the Soulshine set? Let them put it in the Wrothgar boxes.
Is the only damn set, were any Templar can put on and be happy with, because the majority of our bread & butter abilities are channeled!
When the cap was V12 I was running around with the V10 set (gold 2 armour pieces) and even as a Khajiit, with 5HA 2 LA the (Magicka) setup was working fine. Only some pesky Sorcerers run away. All those NBs and DKs were food.
Puncturing Sweep 4TW.
p_tsakirisb16_ESO wrote: »Guys, before asking for buffs & nerfs maybe we should DEMAND from ZOS to put a V16 version (purple) of the Soulshine set? Let them put it in the Wrothgar boxes.
Is the only damn set, were any Templar can put on and be happy with, because the majority of our bread & butter abilities are channeled!
When the cap was V12 I was running around with the V10 set (gold 2 armour pieces) and even as a Khajiit, with 5HA 2 LA the (Magicka) setup was working fine. Only some pesky Sorcerers run away. All those NBs and DKs were food.
Puncturing Sweep 4TW.
p_tsakirisb16_ESO wrote: »Guys, before asking for buffs & nerfs maybe we should DEMAND from ZOS to put a V16 version (purple) of the Soulshine set? Let them put it in the Wrothgar boxes.
Is the only damn set, were any Templar can put on and be happy with, because the majority of our bread & butter abilities are channeled!
When the cap was V12 I was running around with the V10 set (gold 2 armour pieces) and even as a Khajiit, with 5HA 2 LA the (Magicka) setup was working fine. Only some pesky Sorcerers run away. All those NBs and DKs were food.
Puncturing Sweep 4TW.
When the vet ranks are removed the soul shine set should be able to drop at CP160 or what ever the max level gear is. That is unless they are going to remove some sets from the game.
So far gear has been the sells pitch for their DLC so I don't know whats going to happen. Question for Rich I guess.
@ZOS_GinaBrunoZOS_GinaBruno wrote: »Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.
ZOS_GinaBruno wrote: »Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.
ZOS_GinaBruno wrote: »Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.
WalkingLegacy wrote: »Javelin is my most favorite ability in the game and it saddens me immensely because it is so weak.
Gina requested we build this thread. If you have nothing to add you can leave now.
Gina requested we build this thread. If you have nothing to add you can leave now.
yeah sorry, just came in on the back of some terrible game performance (primetime).
I am interested in the thread playing templar (not as main), but compared to my dk, templars really aren't in a bad place and therefore i stand by my previous post: i think the time would be better spent sorting the base game.
Most of the suggestions here are common sense and would be quickly summarised by gathering game data, not asking the customers. These guys are supposed to be professional; asking us to make suggestions, while making it seem like they are reaching out to us is, on the one hand very nice but on the other hand, smacks of...
i won't derail the thread any more though, good luck with getting some good suggestions through
The problem is most of the issues listed here have been around all year long and yet ZOS is still dropping nerfs on us like the nerf to Luminous shards.....
ZOS_GinaBruno wrote: »Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.
Maybe put some things in better english as my english is not the very best and I want ZOS to understand the issues. This is mostly a Stamplar Point of View
First off, there is literally NO reason at all for being a Stamplar instead of a Magplar. Stamplar has lower dps, no selfhealing, no selfshielding, no nothing!
As long as ZOS sees Templars as a healing class only (YES THEY DO! Was said on ESO Live several times from different ppl) I do not really see a big "improvement" incoming. Anyway, lets start
Bugs:
Root+Jabs/sweeps issue: When you get rooted Jabs/Sweeps will not change the direction. Meaning you can look 180 Degree in the other direction the Hits will still be at the point where you got rooted.
Healing passives of Restoring Light tree do NOT work with any other healing skills outside of that tree which makes them almost 100% useless (especially for stamina as we have to use Rally and Vigor)
Suggestions of Changes to skills:
Radial Sweep and its morphs: 100% nonexisted in every build because completely useless 5m range lol.
Empowering Sweep:
Currently: Dealing Magicka dmg in a 5m Radius and DoT damage for 6s every 2s. For every target hit 15% reduced damage taken and for each additional target hit 4% extra dmg reduction for 8s.
Should be: Dealing Physical dmg in a 10m radius and DoT damage for 3s every 1s. For every target hit gain x Physical/Spell resistance.
Why the change? > Really nobody is using this Ulti because it almost NEVER hits enemies because of the small 5m range and the too weak damage it deals. Making the DoT shorter but tick more would be helpful because of purge/cloak spammers. Giving it increases resistance would help NON-existant Templar Tanks.
Cresent Sweep:
Currently: Dealing Magicka dmg in a 5m Radius and DoT damage for 6s every 2s. Deals 33% additional damage to enemies in front of you.
Should be: Dealing Physical dmg in a 10m radius and DoT damage for 3s every 1s. 50% chance to apply blinding flashes effect!!
Why the change? > Really nobody is using this Ulti because it almost NEVER hits enemies because of the small 5m range and the too weak damage it deals. Making the DoT shorter but tick more would be helpful because of purge/cloak spammers. Applying blinding flashes with chance of 50% would be nice comeback of a once good skill taken away from templars!
Biting Jabs:
Currently: Biting jabs grants 140% Inc dmg on first target hit and gives Major Savagery
Should be: Biting Jabs granting 160% Inc dmg on first target hit and gives Major Fracture
Why the change? > In PvE this skill is not used because it deals not enough damage compared to other skills. In PvP it is not used because of silly bugs like root and no dmg on shields, so those small changes would definitely make it more competitive again!
Binding Javeling:
Currently: Dealing x physical dmg and knocking enemy 5m back and knocking them down for 3,5s.
Should be: Same thing but give it 20% more damage as it is really low dmg in pvp atm.
Why the change? > High cost and low damage in PvP. Completely useless in PvE anyway so make it at least worth for pvp.
Sun shield and its morphs: Due to several nerfs almost completely useless
Radiant ward:
Currently: Absorbs 30% of max HP, shieldtime 6s. 4% extra shield for each enemy hit.
Should be: Absorbs 30% of max Magicka/Stamina, shieldtime 10s. Whenshield expires 25% chance to heal yourself for 20% of max HP.
Why the change: > This would help Non-existant Templar Tanks make a comeback and it would help beeing more defensive in PvP.
Blazing Shield Shield:
Currently: Absorbing 30% of max HP. Each neraby enemy increases shieldstrength by 4%. Nearby enemies take 50% of damage absorbed when shield expires.
Should be: Absorbs 30% of max Magicka/stamina, shieldtime 10s. Nearby enemies take 25% of damage absorbed when shield expires.
Why the change? > Atm the skill is completely useless as it barely is not noticable in pvp bc of shieldnerfs. Making it scale of magicka/Stamina would make it competitive again and raising duration to 10s (which is still low compared to Sorc shield 20s!) would help it too I guess. Lowering the dmg output (maybe even a bit more?) would make up for the scaling of the shield I guess.
Power of the Light:
Currently: Storing damage for 6seconds, releasing 36% of its dmg to enemy. Max dmg possible dependant on Stamina. Cannot crit. (usually atm approx 17k dmg max). Minor Fracture applied.
Should be: Storing damage for 6seconds, releasing 36% of its dmg to enemy. Max dmg possible dependant on Stamina. CAN CRIT. Minor Fracture applied.
Why the change? > Atm the skill is not bad, but beeing not able to crit makes the skill not worth to slot in PvE and PvP wise the skill is non-existant anyway.
Eclipse and its morphs: Completely useless as its limited to 1 target only and Players AND MOBS break free of it.
Total Dark:
Currently: Bubble on enemy for 6s, each reflected spell heals for x amount. When bubble expires deals x dmg.
Should be: UNBREAKABLE Bubble on enemy for 6s, each reflected spell heals for x amount.
Why the change? > Atm nobody uses this skill bc of CC Break and giving free Imunity to enemy, also max 1 target is just not worth it compared to Reflective scales of DK. Making the bubble unbreakable but removing the dmg component would make it more competitive.
Unstable Core:
Currently: Reflects spells back to enemies. When bubble expires deals x dmg.
Should be: Applying Bubble to Player(myself) for 6s. Reflecting spells back to enemy (only spells, no projectiles)
Why the change? > Kind of like reflective scales but make it only reflect spells and no projectiles but increase the time to 6s.
Restoring Focus:
Currently: Giving Major Ward and Major Resolve. Effects disappear 8s after you move out of rune. Gain Minor Vivacity.
Should be: Giving Major Ward and Major Resolve. Increase Stamina Recovery by 15%. Effects disappear 8s after you move out of rune. Gain Minor Vivacity.
Why the change? > Nobody uses this skill, Channeled focus with its magicka Recovery is the only used morph. Giving the other morph Stamina Recovery would make it more competitive to its morph!
I will write up suggestions for Passive changes later this week!
This is mostly a Stamplar Point of View
First off, there is literally NO reason at all for being a Stamplar instead of a Magplar. Stamplar has lower dps, no selfhealing, no selfshielding, no nothing!