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Templar issues thread

  • kaisernine
    kaisernine
    Soul Shriven
    I see a lot of great points but I do love blazing shield the way it is and i'm probably the only one, my blazing shield build may lack offensive damage but I do tank and kill many people with it. If blazing shield gets changed my entire set of gear is void since it is health but i will adjust eitherway. some videos of my build on youtube under Kaisernine if you wanted to see what i mean.
  • dodgehopper_ESO
    dodgehopper_ESO
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    A few suggestions for Sun Sheild.

    1. Give it an AoE miss chance, like Blinding Flashed did.

    2. Increase the size, or make it scale off of magicka or stamina, whichever is higher.

    3. Maybe even make it give Minor Mending to one morph, and major savagery(more crit damage) to the other morph.

    4. Also, increase the duration to, maybe, 10 seconds?

    I hear what you're saying, but in general I don't like the idea that the damage stats scale mitigation. I personally think every single defensive power should scale or cost reduce based off of health (and this is true of all classes). If they want to kill the Health multiplier like they've done I feel this way even more so. The game design currently is becoming an arms race of who can pump up weapon magic damage as high as they can go. This is a stupid system, and it affords far less variability in the builds we can make. The game is really getting on rails which isn't nice given its original intent.

    I know the Sorcs like their Mag-scaled shield, but personally I think if their mitigation is no good without it (I think Storcs have shown how potent you can be without the shield) Sorc should maybe have skills like dark exchange, the dark health proc, or crit surge get looked over. You essentially have 3 attributes that represent Physical Damage, Mitigation, and Magic Damage. Mitigation serves almost no purpose, as the two damage elements are more meaningful currently. Its all about the ratios, and right now they are bad.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    kaisernine wrote: »
    I see a lot of great points but I do love blazing shield the way it is and i'm probably the only one, my blazing shield build may lack offensive damage but I do tank and kill many people with it. If blazing shield gets changed my entire set of gear is void since it is health but i will adjust eitherway. some videos of my build on youtube under Kaisernine if you wanted to see what i mean.

    Blazing Shield has taken multiple nerfs, and with respect to other forms of mitigation from other classes it needs help. For example Boundless Storm, Crit surge, and Disintegrate can do some really nice things for a Sorc even passively. I see my Sorc execute all the time based on Disintegrate alone. The class passives on Templar are just ill conceived when you compare the synergy and potency of other class passives. The only thing that stands out on a Templar is the ability to cleanse and heal. Cleansing is taking a huge nerf in the upcoming patch if I understand rightly (Siege weapons) and can also be duplicated quite well with Efficient Purge. Stamina Templars don't really get much advantage out of their class honestly, apart from grinding mobs for CP in pve-land, and even then other classes can build to do just as well.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Guys, before asking for buffs & nerfs maybe we should DEMAND from ZOS to put a V16 version (purple) of the Soulshine set? Let them put it in the Wrothgar boxes.

    Is the only damn set, were any Templar can put on and be happy with, because the majority of our bread & butter abilities are channeled!

    When the cap was V12 I was running around with the V10 set (gold 2 armour pieces) and even as a Khajiit, with 5HA 2 LA the (Magicka) setup was working fine. Only some pesky Sorcerers run away. All those NBs and DKs were food.

    Puncturing Sweep 4TW.
    Edited by p_tsakirisb16_ESO on December 7, 2015 9:57PM
  • Essiaga
    Essiaga
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    Puncturing Strikes doesn't break stealth or cloak in my experience.

    There should also be some indicator that you are indeed hitting and invisible target. In real life you would KNOW if you hit something. You'd feel it.

    I guess there is plans for scrolling text ... or is that just for Console? I disable all add ons in cyro as the performance is crapy enough with out them.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Guys, before asking for buffs & nerfs maybe we should DEMAND from ZOS to put a V16 version (purple) of the Soulshine set? Let them put it in the Wrothgar boxes.

    Is the only damn set, were any Templar can put on and be happy with, because the majority of our bread & butter abilities are channeled!

    When the cap was V12 I was running around with the V10 set (gold 2 armour pieces) and even as a Khajiit, with 5HA 2 LA the (Magicka) setup was working fine. Only some pesky Sorcerers run away. All those NBs and DKs were food.

    Puncturing Sweep 4TW.


    well a VR16 Soulshine does sound good, in reality, Law of Jilianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.
    Edited by Lightspeedflashb14_ESO on December 7, 2015 11:12PM
  • Sharmony
    Sharmony
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    Please fix toppling charge from not allowing you to cast any abilities until you drink a potion. I can't even stomach how hard this is making a VMSA speed run difficult for me.
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • zornyan
    zornyan
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    As above, static numbers are better than multiple buff numbers.

    My pvp det is usually

    5x krag
    3x torugs
    1x kena

    3x arcane willpower 3x spell damage

    Sometimes use magnus instead of the torugs / kena

    The health bonuses are Damm handy though

  • Essiaga
    Essiaga
    ✭✭✭✭
    Guys, before asking for buffs & nerfs maybe we should DEMAND from ZOS to put a V16 version (purple) of the Soulshine set? Let them put it in the Wrothgar boxes.

    Is the only damn set, were any Templar can put on and be happy with, because the majority of our bread & butter abilities are channeled!

    When the cap was V12 I was running around with the V10 set (gold 2 armour pieces) and even as a Khajiit, with 5HA 2 LA the (Magicka) setup was working fine. Only some pesky Sorcerers run away. All those NBs and DKs were food.

    Puncturing Sweep 4TW.

    When the vet ranks are removed the soul shine set should be able to drop at CP160 or what ever the max level gear is. That is unless they are going to remove some sets from the game.

    So far gear has been the sells pitch for their DLC so I don't know whats going to happen. Question for Rich I guess.

  • zornyan
    zornyan
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    Essiaga wrote: »
    Guys, before asking for buffs & nerfs maybe we should DEMAND from ZOS to put a V16 version (purple) of the Soulshine set? Let them put it in the Wrothgar boxes.

    Is the only damn set, were any Templar can put on and be happy with, because the majority of our bread & butter abilities are channeled!

    When the cap was V12 I was running around with the V10 set (gold 2 armour pieces) and even as a Khajiit, with 5HA 2 LA the (Magicka) setup was working fine. Only some pesky Sorcerers run away. All those NBs and DKs were food.

    Puncturing Sweep 4TW.

    When the vet ranks are removed the soul shine set should be able to drop at CP160 or what ever the max level gear is. That is unless they are going to remove some sets from the game.

    So far gear has been the sells pitch for their DLC so I don't know whats going to happen. Question for Rich I guess.

    Pretty sure it's not being adjusted, it will stay at cp rank 120, they have shown no signs of scaling old gear or content.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • timidobserver
    timidobserver
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    Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.
    @ZOS_GinaBruno
    I have one more thing if you can have it added to the list.

    I don't know whether it is a bug or poor balancing. A number of our abilities are classified as DoTs as well as Magical damage, which allows them to have their damage reduced flatly by Hardy and Thick Skinned from the lady constellation in the champion system. Is it intentional for some of our abilities to be linked to two flat damage reduction trees whereas there isn't a single tree that provides a flat reduction to physical damage?
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Wreuntzylla
    Wreuntzylla
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    Thanks alot, folks. You apparently don't remember what happens to the templar class when it gets buffed or bugs are fixed...
  • Essiaga
    Essiaga
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    Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.

    Thanks for coming back :wink:
  • Sharmony
    Sharmony
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    Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.

    Please please fix these asap, not at some kind of 'we're waiting till Q1'. We greatly appreciate you looking into these and fixing them asap but when I'm trying to run vet maelstrom and I die 2-3 times on a speed run due to unavoidable charge bugs the rage is beyond compare. There is nothing you can do if your potion is popped, and as you can imagine in veteran maelstrom it therefore results in an unavoidable death.

    If you need any form of video footage to help with your analysis I'll be uploading the run over the next few days.
    Edited by Sharmony on December 8, 2015 12:27PM
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • AfkNinja
    AfkNinja
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    I want to thank everyone for contributing to this post! Really great feedback in here! Maybe we can finally get ZOS to see some of the issues we are experiencing on a daily basis and we can hope for some positive changes.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Just to follow up, we compiled all the bugs and feedback in this thread and passed it off to other teams to review. We'll let you know when we have an update, and if we need any additional information. Thanks, all!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • WalkingLegacy
    WalkingLegacy
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    Javelin is my most favorite ability in the game and it saddens me immensely because it is so weak.
  • AfkNinja
    AfkNinja
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    Javelin is my most favorite ability in the game and it saddens me immensely because it is so weak.

    I feel you there. The animation is just so good for the pitiful dmg it does. At least if they add major fracture I can use it for the debuff.
  • ced
    ced
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    how about getting the base game working properly before making changes that are gonna screw it even further?

    lag, skill locks etc etc
  • AfkNinja
    AfkNinja
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    ced wrote: »
    how about getting the base game working properly before making changes that are gonna screw it even further?

    lag, skill locks etc etc

    Gina requested we build this thread. If you have nothing to add you can leave now.
  • ced
    ced
    ✭✭
    AfkNinja wrote: »

    Gina requested we build this thread. If you have nothing to add you can leave now.

    yeah sorry, just came in on the back of some terrible game performance (primetime).

    I am interested in the thread playing templar (not as main), but compared to my dk, templars really aren't in a bad place and therefore i stand by my previous post: i think the time would be better spent sorting the base game.

    Most of the suggestions here are common sense and would be quickly summarised by gathering game data, not asking the customers. These guys are supposed to be professional; asking us to make suggestions, while making it seem like they are reaching out to us is, on the one hand very nice but on the other hand, smacks of...

    i won't derail the thread any more though, good luck with getting some good suggestions through



    Edited by ced on December 8, 2015 9:36PM
  • AfkNinja
    AfkNinja
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    ced wrote: »
    AfkNinja wrote: »

    Gina requested we build this thread. If you have nothing to add you can leave now.

    yeah sorry, just came in on the back of some terrible game performance (primetime).

    I am interested in the thread playing templar (not as main), but compared to my dk, templars really aren't in a bad place and therefore i stand by my previous post: i think the time would be better spent sorting the base game.

    Most of the suggestions here are common sense and would be quickly summarised by gathering game data, not asking the customers. These guys are supposed to be professional; asking us to make suggestions, while making it seem like they are reaching out to us is, on the one hand very nice but on the other hand, smacks of...

    i won't derail the thread any more though, good luck with getting some good suggestions through

    The problem is most of the issues listed here have been around all year long and yet ZOS is still dropping nerfs on us like the nerf to Luminous shards....Dragon Knight also has issues which should be compiled in a separate thread.

    ZOS asked for our feedback so we provided it.
  • Soris
    Soris
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    Woah such an epic thread I missed :(

    I hope you guys can finally find a perfect middle ground for our class. And I hope you don't miss the blazing shield, radiant aura and an aoe cc like the good old blinding flashes.

    Oh and of course better ultimates and also synergy between restoring light tree and stamina heals. And those bugs as well.
    I guess that's all :blush:
    Welkynd [Templar/AD/EU]
  • Animal_Mother
    Animal_Mother
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    AfkNinja wrote: »

    The problem is most of the issues listed here have been around all year long and yet ZOS is still dropping nerfs on us like the nerf to Luminous shards.....

    Amen

    It has been 10 months since we've had any class aoe cc ability. Blinding Flashes was awesome; I used it a lot in PvP and it saved my life multiple times. Yes, I know it isn't coming back, but would it hurt so much to add an aoe cc to one of our other skills? Maybe one of the morphs to Spear Shards or the disparaged Healing Ritual?

    I still want to a role for my Templar. Changes made to us previous to 1.6 (removal of magicka management (in beta) and the change to Mending from all healing to only Resatoration healing) worked when soft caps were in place and easily reachable. We were by far the best hybrids in the game and needed to see some reduction in capability as no other class could change roles as quickly and easily as a Templar and remain effective in PvP or PvE. This is probably why our class abilities are so expensive - they were meant to supplement weapon abilities not replace them.

    With 1.6 everything changed. Hybrids are no longer viable. It's time to reevaluate these old changes to Templars. Changing Mending back to affect all healing may give Stamplars a chance to heal something other than a bad rash and point us in the right direction. Giving us back our mana return will help offset the high cost/low output of our class abilities. These are quick fixes, but Templars really need to be reevaluated from the top-down to see how they fit into game, or rather to fit them back into the game.

    We have no AOE cc, we have no escape, our healing has become subpar - others can do it better due to resource management, all we can do well is purge and execute - those are abilities not roles.
  • Mumyo
    Mumyo
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    Just letting you all know that we started going through this thread today, and should be finished compiling all feedback and bugs by tomorrow so we can pass it along to the appropriate folks to review.

    I did some testing on The toppling charge aswell and i realised that it has some weird mechanics.
    It doesnt work like an actual charge ( Stampede, Critrush) It behaves like Leap.

    I was charging riders in pvp and as soon as they were fast and swapped position fast due to their speed, i didnt even hit them once.

    So i made no damage and i didnt land a single strike several times using toppling charge. It has to do with enemies moving.

    I think u gave it a mechanic similar to leap and not to critrush. You should definately change that.
  • Katinas
    Katinas
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    Piercing Spear passive from Aedric Spear skill line says:
    • While an Aedric Spear ability is slotted: Increase the damage bonus for your critical strikes by 10% and your damage against blocking targets by 10%.
    In fact the increase is half, just 5%.
  • Callidus_Est
    Callidus_Est
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    Alcast wrote: »
    Maybe put some things in better english as my english is not the very best and I want ZOS to understand the issues. This is mostly a Stamplar Point of View
    First off, there is literally NO reason at all for being a Stamplar instead of a Magplar. Stamplar has lower dps, no selfhealing, no selfshielding, no nothing!
    As long as ZOS sees Templars as a healing class only (YES THEY DO! Was said on ESO Live several times from different ppl) I do not really see a big "improvement" incoming. Anyway, lets start
    Bugs:
    Root+Jabs/sweeps issue: When you get rooted Jabs/Sweeps will not change the direction. Meaning you can look 180 Degree in the other direction the Hits will still be at the point where you got rooted.
    Healing passives of Restoring Light tree do NOT work with any other healing skills outside of that tree which makes them almost 100% useless (especially for stamina as we have to use Rally and Vigor)


    Suggestions of Changes to skills:
    Radial Sweep and its morphs: 100% nonexisted in every build because completely useless 5m range lol.
    Empowering Sweep:
    Currently: Dealing Magicka dmg in a 5m Radius and DoT damage for 6s every 2s. For every target hit 15% reduced damage taken and for each additional target hit 4% extra dmg reduction for 8s.
    Should be: Dealing Physical dmg in a 10m radius and DoT damage for 3s every 1s. For every target hit gain x Physical/Spell resistance.
    Why the change? > Really nobody is using this Ulti because it almost NEVER hits enemies because of the small 5m range and the too weak damage it deals. Making the DoT shorter but tick more would be helpful because of purge/cloak spammers. Giving it increases resistance would help NON-existant Templar Tanks.
    Cresent Sweep:
    Currently: Dealing Magicka dmg in a 5m Radius and DoT damage for 6s every 2s. Deals 33% additional damage to enemies in front of you.
    Should be: Dealing Physical dmg in a 10m radius and DoT damage for 3s every 1s. 50% chance to apply blinding flashes effect!!
    Why the change? > Really nobody is using this Ulti because it almost NEVER hits enemies because of the small 5m range and the too weak damage it deals. Making the DoT shorter but tick more would be helpful because of purge/cloak spammers. Applying blinding flashes with chance of 50% would be nice comeback of a once good skill taken away from templars!

    Biting Jabs:
    Currently: Biting jabs grants 140% Inc dmg on first target hit and gives Major Savagery
    Should be: Biting Jabs granting 160% Inc dmg on first target hit and gives Major Fracture
    Why the change? > In PvE this skill is not used because it deals not enough damage compared to other skills. In PvP it is not used because of silly bugs like root and no dmg on shields, so those small changes would definitely make it more competitive again!

    Binding Javeling:
    Currently: Dealing x physical dmg and knocking enemy 5m back and knocking them down for 3,5s.
    Should be: Same thing but give it 20% more damage as it is really low dmg in pvp atm.
    Why the change? > High cost and low damage in PvP. Completely useless in PvE anyway so make it at least worth for pvp.

    Sun shield and its morphs: Due to several nerfs almost completely useless
    Radiant ward:
    Currently: Absorbs 30% of max HP, shieldtime 6s. 4% extra shield for each enemy hit.
    Should be: Absorbs 30% of max Magicka/Stamina, shieldtime 10s. Whenshield expires 25% chance to heal yourself for 20% of max HP.
    Why the change: > This would help Non-existant Templar Tanks make a comeback and it would help beeing more defensive in PvP.
    Blazing Shield Shield:
    Currently: Absorbing 30% of max HP. Each neraby enemy increases shieldstrength by 4%. Nearby enemies take 50% of damage absorbed when shield expires.
    Should be: Absorbs 30% of max Magicka/stamina, shieldtime 10s. Nearby enemies take 25% of damage absorbed when shield expires.
    Why the change? > Atm the skill is completely useless as it barely is not noticable in pvp bc of shieldnerfs. Making it scale of magicka/Stamina would make it competitive again and raising duration to 10s (which is still low compared to Sorc shield 20s!) would help it too I guess. Lowering the dmg output (maybe even a bit more?) would make up for the scaling of the shield I guess.

    Power of the Light:
    Currently: Storing damage for 6seconds, releasing 36% of its dmg to enemy. Max dmg possible dependant on Stamina. Cannot crit. (usually atm approx 17k dmg max). Minor Fracture applied.
    Should be: Storing damage for 6seconds, releasing 36% of its dmg to enemy. Max dmg possible dependant on Stamina. CAN CRIT. Minor Fracture applied.
    Why the change? > Atm the skill is not bad, but beeing not able to crit makes the skill not worth to slot in PvE and PvP wise the skill is non-existant anyway.

    Eclipse and its morphs: Completely useless as its limited to 1 target only and Players AND MOBS break free of it.
    Total Dark:
    Currently: Bubble on enemy for 6s, each reflected spell heals for x amount. When bubble expires deals x dmg.
    Should be: UNBREAKABLE Bubble on enemy for 6s, each reflected spell heals for x amount.
    Why the change? > Atm nobody uses this skill bc of CC Break and giving free Imunity to enemy, also max 1 target is just not worth it compared to Reflective scales of DK. Making the bubble unbreakable but removing the dmg component would make it more competitive.
    Unstable Core:
    Currently: Reflects spells back to enemies. When bubble expires deals x dmg.
    Should be: Applying Bubble to Player(myself) for 6s. Reflecting spells back to enemy (only spells, no projectiles)
    Why the change? > Kind of like reflective scales but make it only reflect spells and no projectiles but increase the time to 6s.

    Restoring Focus:
    Currently: Giving Major Ward and Major Resolve. Effects disappear 8s after you move out of rune. Gain Minor Vivacity.
    Should be: Giving Major Ward and Major Resolve. Increase Stamina Recovery by 15%. Effects disappear 8s after you move out of rune. Gain Minor Vivacity.
    Why the change? > Nobody uses this skill, Channeled focus with its magicka Recovery is the only used morph. Giving the other morph Stamina Recovery would make it more competitive to its morph!



    I will write up suggestions for Passive changes later this week!

    THIS.
    Salmion Loreius - V16 Templar Healer
    Filramo Loreius - V16 Sorcerer Tank
    Callidus Est - V16 Magicka Nightblade PvP
    Callius Alfeon - V4 Stamina Templar
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
    ✭✭✭
    Alcast wrote: »
    This is mostly a Stamplar Point of View
    First off, there is literally NO reason at all for being a Stamplar instead of a Magplar. Stamplar has lower dps, no selfhealing, no selfshielding, no nothing!

    :(

    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • Nikkor
    Nikkor
    ✭✭✭
    I can't even take this thread seriously.

    You have a Templar with 230 champion points on the ps4 beating vet maelstrom in less than 2.5 hours.

    Templars don't need any buffs!!!!!
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