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Could Argonians be the "third magicka race"?

Jitterbug
Jitterbug
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I'm a broken record.

I would like for Argonians to become the third magicka race where Altmer and Breton are the first two.
For stamina races there are Imperial, Redguard and Orc, and Dunmer which falls into both categories.
The two races that don't fall into either category are Nord and Argonian. I could whine about Nords but I play Argonian so my tears will flow their way today.

I propose making Argonians strong magicka users, and strong healers (not that I play a healer personally) as I feel that would fit their theme and lore-yness. Strong magicka would also make them very viable for magicka nightblade thus tying into the "Shadowscale". I further propose to give them the Bosmer treatment:

7/14/21% magicka regen
Swim speed

1/2/3% max health and magicka
poison resistance

3/6/9% healing recieved and 2/4/6% healing done


I know I, and others, have threads about his already, I just thought I would make a new one, because why not, and also to mark the joyous occasion of @Wrobel descending on the forums. Can anyone (Mr. Wrobel) say whether or not there are plans to revamp the Argonian passives? Some kind of answer would be much appreciated, my turntable is getting worn down.
  • Lava_Croft
    Lava_Croft
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    Yes please. Less crappy racial passives please.
  • Tryxus
    Tryxus
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    Aren't they supposed to be a Stamina race in line with the Khajiit and Bosmer?

    Argonians are experts in guerilla warfare, so they should have a Sneak bonus with their Swim Speem and a stamina bonus along with their poison resistance
    Edited by Tryxus on November 17, 2015 10:19AM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Jitterbug
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    Tryxus wrote: »
    Aren't they supposed to be a Stamina race in line with the Khajiit and Bosmer?

    Argonians are experts in guerilla warfare, so they should have a sneak/stamina bonus along with their swim speed and poison resistance
    I see their link with the Hist making them more "shamanic" thus making the link to Magicka more obvious (just to me, not saying you're wrong, just my perception). The Shadowscale is a small portion of the Argonian heritage so I don't personally feel it warrants a "Sneaky" racial passive in itself.

    Edit: Also, I feel the game could use another Magicka focused race and the Argonians seem the best fit. Surely better than Nords or Khajiit anyway.
    Edited by Jitterbug on November 17, 2015 10:30AM
  • Lava_Croft
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    The fact that Argonians are natural healers confirms their innate ability to channel Magicka. In the world of the Elder Scrolls, the real sneaky types are the Magicka users, since they have access to some powerful Illusion magic (Illusion magic is represented in ESO by the Nightblade's class skills).
  • Jitterbug
    Jitterbug
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    Lava_Croft wrote: »
    The fact that Argonians are natural healers confirms their innate ability to channel Magicka. In the world of the Elder Scrolls, the real sneaky types are the Magicka users, since they have access to some powerful Illusion magic (Illusion magic is represented in ESO by the Nightblade's class skills).

    Exactly. This is the first and foremost reason for me to suggest making them a Magicka heavy race.

    The second:

    Stamina races: Orc, Redguard, Imperial, Khajiit, Bosmer, (Dunmer) = 6
    Magicka races: Altmer, Breton, (Dunmer) = 3
    Health races (lol): Nord, Argonian = 2
  • Lava_Croft
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    This agreeing is making me feel like we just gave each other a reach around. Oh well, for the Hist I guess!
  • Jitterbug
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    Lava_Croft wrote: »
    This agreeing is making me feel like we just gave each other a reach around. Oh well, for the Hist I guess!

    No shame in that
  • TheWolfJeW
    Dunmers are the third magicka race in my opinion. They get a 9% boost to max magicka. This is nearly equivalent to the 10% extra magicka that Bretons and High Elves get. I would consider Bosmer and Khajiit better stamina races over a Dunmer any day. Health wise Imperial get one of the biggest health bonuses of all races, 12%, along with the 10% stamina.
    Edited by TheWolfJeW on November 17, 2015 10:49AM
    v16 DC Imperial Stamplar "The Wolf of Vengance"
    v16 DC Imperial DK "The Wolf of Death"
    v16 DC Imperial Nightblade "The Wolf of Conquest"
    v16 DC Dunmer DK "The Wolf of Combustion"
  • Jitterbug
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    TheWolfJeW wrote: »
    Dunmers are the third magicka race in my opinion. They get a 9% boost to max magicka. This is nearly equivalent to the 10% extra magicka that Bretons and High Elves get. I would consider Bosmer and Khajiit better stamina races over a Dunmer any day.

    Sure, I agree on that, no doubt. They should probably stay in the Magicka category, I just chose to place them in both seeing as they also receive an, albeit small, bonus to stamina.
  • Hylda69
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    I think they could just give us a bonus for magicka, like +6% and remove the swimming bonus.

    Orc = +6% stam & +6% health
    Dunmer = +9% magicka & +6% stam
    Imperial = +12% health & +10% stam

    So Argonian = +6% health & +6% magicka
    There is no racial like this.
    Tetousek Tapadpek - DK tank argonien.
    Eizhen - Templar DD magie / heal.
    Vespide - NB DD magie.
    Malicanth - NB DD stam.
    Lycanth - DK DD stam.
    Lirune - DK DD magie.
    Mule Frites - Soso DD magie.
    Slick Devlant - Soso DD stam.
    Lofhlyn - Warden DD magie.
  • LadyNalcarya
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    Hylda69 wrote: »
    So Argonian = +6% health & +6% magicka
    There is no racial like this.
    Or maybe they could add magicka regen and sneak bonus, so argonians would be a magicka equivalent to wood elves.

    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Gilliamtherogue
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    Tryxus wrote: »
    Aren't they supposed to be a Stamina race in line with the Khajiit and Bosmer?

    Argonians are experts in guerilla warfare, so they should have a Sneak bonus with their Swim Speem and a stamina bonus along with their poison resistance

    You are confusing that with specific Argonians who are born under the Shadow constellation, which are Shadowscales. Normal argonians are more shamanistic than sneaky, so magicka based passives would be extremely lore friendly. Deep ties with the Hist attunes their bodies' energies to align with the ebb and flow of magicka, thus why many of their tribe members are knowledgeable in healing spells. It certainly would be nice to see a magicka equivalent to the orc races, where their swim speed gives a 4% magicka/spell based potency increase, just as orcs have a 4% melee potency increase.

    Quick to mend should be capped at 5%, but should increase the potency of heals received and casted, while Amphibious should scrap the potion bonus and increase potency of spells casted by 4%. Heck you could even tie it to after drinking a potion, all spells are increased by 4% for 15 seconds or so.
    Edited by Gilliamtherogue on November 17, 2015 12:02PM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Draxys
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    Dunmer get 9% magicka and extra fire dmg, that's pretty magicka-y if you ask me. Not saying argonians shouldn't have better racials, but Dunmer is a pretty decent magicka race.
    2013

    rip decibel
  • Xvorg
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    IMHO all the pact's races should be magicka/stamina hybrids according to lore, being argonians more magicka oriented, dunmer more balanced and Nords more stamina oriented

    This is from Morrowind: http://prntscr.com/93rb6c (notice the spear mastery in both, lizzards and blondies T_T)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Jitterbug
    Jitterbug
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    Xvorg wrote: »
    IMHO all the pact's races should be magicka/stamina hybrids according to lore, being argonians more magicka oriented, dunmer more balanced and Nords more stamina oriented

    This is from Morrowind: http://prntscr.com/93rb6c (notice the spear mastery in both, lizzards and blondies T_T)

    Yup, this sounds about right to me too.
  • 13igTyme
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    Argonians in past Elder scrolls games have been magicka favored. Should be in this one like many of us have been saying.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Alucardo
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    Jitterbug wrote: »
    Swim speed
    I still laugh every time I read this passive
  • Jitterbug
    Jitterbug
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    Alucardo wrote: »
    Jitterbug wrote: »
    Swim speed
    I still laugh every time I read this passive

    Every time I jump in the water and swim really fast I actually get a little sad
  • makeyurself
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    I would love to see The Liazard-Folk gain a magicka passive' as you have suggested!
    Xbox NA:
    • Soren Hawkheart- Breton Spellsword (DC) Sorcerer
    • Kaenan- Imperial Paladin (EP) Templar
    • Revan- Dunmer Vampire Inferno Mage (EP) Dragonknight
    • Faerandil- Altmer Sage (AD) Templar
    • Aureyna- Altmer Arcane Warrior (AD) Sorcerer
    • Aurthalion- Altme Battle Mage (AD) Sorcerer
    • Dahlek- Argonian Shadowmage/Shadowscale (AD) Nightblade
    • Callion- Breton Thief & Assassin (AD) Nightblade
    • Eldaran- Lore-breaking half-elf Elementalist, not of Nirn (DC) Dragonknight
    • Quenandir- Altmer Ranger (AD) Nighblade
    • Saelif- Breton/Altmer MG Adept (AD) Templar

  • Xvorg
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    Alucardo wrote: »
    Jitterbug wrote: »
    Swim speed
    I still laugh every time I read this passive

    You know, waterbreathing was an excelent passive in former TES... they needed to do something about it here... Maybe underwater settlements with tons of quests in wish you need to dive to complete them... or give the argonians a faster swimming in a game plagued of slaughterfish that cannot bee killed and no underwater at all...



    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Sharmony
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    My beloved swim speed :neutral: (Keep it in as part of the magicka regen, it's the only reason I have kept my argonian), without it we would've never found out some of ESO's scrapped content like Skingrad.
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • Jitterbug
    Jitterbug
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    Xvorg wrote: »
    Alucardo wrote: »
    Jitterbug wrote: »
    Swim speed
    I still laugh every time I read this passive

    You know, waterbreathing was an excelent passive in former TES... they needed to do something about it here... Maybe underwater settlements with tons of quests in wish you need to dive to complete them... or give the argonians a faster swimming in a game plagued of slaughterfish that cannot bee killed and no underwater at all...



    Everytime I make a thread about the weak argonian passives someone suggest designing a DLC around water breathing. I know you're trying to be constructive, and I appreciate that, but this is about tweaking the actual passives. Thank you.
  • Jitterbug
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    Sharmony wrote: »
    My beloved swim speed :neutral: (Keep it in as part of the magicka regen, it's the only reason I have kept my argonian), without it we would've never found out some of ESO's scrapped content like Skingrad.

    I see no reason not to keep this gimmicky flavor-racial in. As long as it is accompanied by actual passives. ;)
  • Sharmony
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    Jitterbug wrote: »
    Sharmony wrote: »
    My beloved swim speed :neutral: (Keep it in as part of the magicka regen, it's the only reason I have kept my argonian), without it we would've never found out some of ESO's scrapped content like Skingrad.

    I see no reason not to keep this gimmicky flavor-racial in. As long as it is accompanied by actual passives. ;)

    Yay now we can do more of this (beginning of the video) :smiley:
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • Xvorg
    Xvorg
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    Jitterbug wrote: »
    Xvorg wrote: »
    Alucardo wrote: »
    Jitterbug wrote: »
    Swim speed
    I still laugh every time I read this passive

    You know, waterbreathing was an excelent passive in former TES... they needed to do something about it here... Maybe underwater settlements with tons of quests in wish you need to dive to complete them... or give the argonians a faster swimming in a game plagued of slaughterfish that cannot bee killed and no underwater at all...



    Everytime I make a thread about the weak argonian passives someone suggest designing a DLC around water breathing. I know you're trying to be constructive, and I appreciate that, but this is about tweaking the actual passives. Thank you.

    Naaaah, no need for underwater. Maybe a new game, but not a DLC.

    For underwater breathing we have other 5 games (being the 3rd one the best in that regard).

    For all in-game purposses we need to increase magicka to lizards whether it is magicka pool, magicka regen or spell dmg/crit
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Alucardo
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    Argonians are pretty lame as it stands (no offence). Couldn't hurt to give them a little spell crit or damage to enhance those heals and some magicka regen.
  • Xvorg
    Xvorg
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    Sharmony wrote: »
    My beloved swim speed :neutral: (Keep it in as part of the magicka regen, it's the only reason I have kept my argonian), without it we would've never found out some of ESO's scrapped content like Skingrad.

    hmmm, I think I need to swim a little. Maybe metting Vivec, some cliff racers and Dagoth Ur?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Sharmony
    Sharmony
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    Xvorg wrote: »
    Sharmony wrote: »
    My beloved swim speed :neutral: (Keep it in as part of the magicka regen, it's the only reason I have kept my argonian), without it we would've never found out some of ESO's scrapped content like Skingrad.

    hmmm, I think I need to swim a little. Maybe metting Vivec, some cliff racers and Dagoth Ur?

    I found out how to get max swim speed vs survivability against slaughterfish, it's brutal :wink:
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • jhharvest
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    Argonians have a buff for swim speed. You used to be able to swim across the rivers in Cyrodiil with it. ZOS didn't like this, so instead of removing the swim speed buff, they just increased the slaughterfish damage. Thanks ZOS!
  • ThatNeonZebraAgain
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    Hylda69 wrote: »
    I think they could just give us a bonus for magicka, like +6% and remove the swimming bonus.

    Orc = +6% stam & +6% health
    Dunmer = +9% magicka & +6% stam
    Imperial = +12% health & +10% stam

    So Argonian = +6% health & +6% magicka
    There is no racial like this.

    Agreed. OP's idea about adding a smaller bonus to healing dealt is also a great idea.

    However, I think the potion return on the Amphibious passive is actually not completely terrible now, and would rather have this unique utility than magicka regen. While Magicka regen benefits Magicka builds, any build and class benefits from getting more out of potions, which are usually used in emergency situations; and it is especially important for tanks who need more ways to instantly replenish stamina. Could the value of stats returned be higher, or add a decrease to the potion cooldown to make the passive potentially more useful? Absolutely. But, because it works with all classes/builds and helps in emergency situations, I think this unique bonus is worth keeping around, especially if we can get it tweaked further to make it on par with the value of other racial passives.

    So, my ideal would be:

    Amphibious
    Return 15% of all stats on potion use [or current 8% stat return but ith 15 second reduction to potion cooldown]
    Increase swim speed 50%

    Argonian Resistance
    +6% health and +6% Magicka
    Poison/Disease Resistance

    Quick to Mend
    9% healing recieved and 6% healing done [or +15% healing received by itself]


    EDIT: For those Argonian NBs, see my comment in Wrobel's thread about changing Catalyst passive to offer more class utility and also stack or directly complement Argonian potion passive once more.
    Edited by ThatNeonZebraAgain on November 17, 2015 3:26PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
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