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Could Argonians be the "third magicka race"?

  • Sharmony
    Sharmony
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    jhharvest wrote: »
    Argonians have a buff for swim speed. You used to be able to swim across the rivers in Cyrodiil with it. ZOS didn't like this, so instead of removing the swim speed buff, they just increased the slaughterfish damage. Thanks ZOS!

    You can still do it easily...?
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • failkiwib16_ESO
    failkiwib16_ESO
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    I hope they change racial passives, or at least give us the option to choose them. I dislike the huge disadvantage you get, once you join endgame content and your char has unchangable passives that doesn't help you in any way.

  • Jitterbug
    Jitterbug
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    I hope they change racial passives, or at least give us the option to choose them. I dislike the huge disadvantage you get, once you join endgame content and your char has unchangable passives that doesn't help you in any way.

    Yeah, this is sort of the point. I can min/max my Argonian all I want, I'll never reach the numbers an Altmer can. That in itself is fine though, as Altmers are notorious Magicka users. And don't get me wrong, I really like my Argonian and I can 1v1 just fine with him. But when I lose (not because of my poor skills ofc) I can just sit there and calculate how much more magicka/regen/health/spell power he would have if he was not a lizard.

    My whole gripe when creating this thread is how utterly useless the passives feel when it comes to combat. If you don't down tristat potions like you were getting them for free the potion passive doesn't really do anything for you. If you are just a lowly poor casual player with dropped potions the 8% return of magicka/stamina doesn't make any difference. At all.

    All the other races (except our poor Nord brethren) get passives that actually increase their combat proficiency.
    Argonians get 3% max health.

    So, I basically picked the (absolutely, with a doubt) coolest looking race in any game ever. If they could also play cool I would be very happy.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Jitterbug wrote: »
    I hope they change racial passives, or at least give us the option to choose them. I dislike the huge disadvantage you get, once you join endgame content and your char has unchangable passives that doesn't help you in any way.

    All the other races (except our poor Nord brethren) get passives that actually increase their combat proficiency.
    Argonians get 3% max health..

    6% ;)

    But, yea, you're point is a good one!

    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • BullNetch
    BullNetch
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    - 10% magicka + swim speed
    - 3% stamina, magicka, and health regen
    - hist sap - magicka regeneration on light and heavy attack.
    - healing staff proficiency

    Buff red diamond and adrenaline rush.

    Red diamond - health with any light and heavy attack
    Adrenaline rush - stamina with any light and heavy attack
    Hist sap - magicka with any light and heavy attack


    Khajit get a flat crit bonus to anything.


    So it goes like this.

    Magicka race:
    Breton for the Covenant
    High Elf for the Dominion
    Argonian for the Pact

    Stamina/generalist race:
    Redguard for the Covenant
    Bosmer for the Dominion
    Dunmer for the Pact

    Jack of all trades/health/tanky race:
    Orc for the Covenant
    Khajit for the Dominion
    Nord for the Pact
    Imperial for everyone
    Edited by BullNetch on November 17, 2015 6:18PM
  • Jitterbug
    Jitterbug
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    BullNetch wrote: »
    - 10% magicka + swim speed
    - 3% stamina, magicka, and health regen
    - hist sap - magicka regeneration on light and heavy attack.
    - healing staff proficiency

    Buff red diamond and adrenaline rush.

    Red diamond - health with any light and heavy attack
    Adrenaline rush - stamina with any light and heavy attack
    Hist sap - magicka with any light and heavy attack


    Khajit get a flat crit bonus to anything.


    So it goes like this.

    Magicka race:
    Breton for the Covenant
    High Elf for the Dominion
    Argonian for the Pact

    Stamina/generalist race:
    Redguard for the Covenant
    Bosmer for the Dominion
    Dunmer for the Pact

    Jack of all trades/health/tanky race:
    Orc for the Covenant
    Khajit for the Dominion
    Nord for the Pact
    Imperial for everyone

    I'd take that.
    Good post.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Gurella Tactician
    +9% Magicka and Stamina while in combat
    Take 10% less damage for ten seconds when entering combat.

    Argonian Resistance
    +6% Health
    50% chance to be immune to Poison and Disease damage

    Quick to Mend
    9% healing done

    Gurella Tactician
    • Will only Proc of the incombat status not simply stealth or Cloak. Taking 10% less damage for ten seconds in PvP or PvE will be awesome.

    • In a fight versus Nirns best Gurella Fighters the open should be against you.

    Argonian Resistance
    May seem OP at first but remember that the other Races with crazy powers from the still have them. Argonians live in a land of Poison and Disease making us immune so a dice roll is fair.

    Quick to Mend
    What it should have be the whole time if you wanted Argonians to be the "Healer" race.

    Right now Argonians the best Gurella Tacticians in the game are better Tanks then hard hitting fast moving Warriors.

    -Beside note: I'm not where this started but Shadow Scales make up 12% of the population and are far more likely to be seen outside of Argonia then other Argonians.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Jitterbug
    Jitterbug
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    ✭✭
    Gurella Tactician
    +9% Magicka and Stamina while in combat
    Take 10% less damage for ten seconds when entering combat.

    Argonian Resistance
    +6% Health
    50% chance to be immune to Poison and Disease damage

    Quick to Mend
    9% healing done

    Gurella Tactician
    • Will only Proc of the incombat status not simply stealth or Cloak. Taking 10% less damage for ten seconds in PvP or PvE will be awesome.

    • In a fight versus Nirns best Gurella Fighters the open should be against you.

    Argonian Resistance
    May seem OP at first but remember that the other Races with crazy powers from the still have them. Argonians live in a land of Poison and Disease making us immune so a dice roll is fair.

    Quick to Mend
    What it should have be the whole time if you wanted Argonians to be the "Healer" race.

    Right now Argonians the best Gurella Tacticians in the game are better Tanks then hard hitting fast moving Warriors.

    -Beside note: I'm not where this started but Shadow Scales make up 12% of the population and are far more likely to be seen outside of Argonia then other Argonians.

    Another great suggestion. Nice to see there are other Argonians out there who care about the well being of our race! :)
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Jitterbug wrote: »
    Gurella Tactician
    +9% Magicka and Stamina while in combat
    Take 10% less damage for ten seconds when entering combat.

    Argonian Resistance
    +6% Health
    50% chance to be immune to Poison and Disease damage

    Quick to Mend
    9% healing done

    Gurella Tactician
    • Will only Proc of the incombat status not simply stealth or Cloak. Taking 10% less damage for ten seconds in PvP or PvE will be awesome.

    • In a fight versus Nirns best Gurella Fighters the open should be against you.

    Argonian Resistance
    May seem OP at first but remember that the other Races with crazy powers from the still have them. Argonians live in a land of Poison and Disease making us immune so a dice roll is fair.

    Quick to Mend
    What it should have be the whole time if you wanted Argonians to be the "Healer" race.

    Right now Argonians the best Gurella Tacticians in the game are better Tanks then hard hitting fast moving Warriors.

    -Beside note: I'm not where this started but Shadow Scales make up 12% of the population and are far more likely to be seen outside of Argonia then other Argonians.

    Another great suggestion. Nice to see there are other Argonians out there who care about the well being of our race! :)

    I have loved Argonians since I was six years old, been an Argonian Archer for 16 years now. They are the only race I have ever played in the TES world. This is the only game where we are at a huge disadvantage.

    I was happy to see swimming speed but I was thinking that there would underwater exploration and imagined Argonians raiding keeps and ships from the waters.

    But it's just useless everywhere. The fact that swimming mid fight is a guaranteed death and only max health and 9% more heals taken help you in general combat is real enough to remove the gimmicky passives.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Xvorg
    Xvorg
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    I want 2 of the natural features of Argonians to be taken care of:

    1- The magicka insight
    2- The stealth

    Both are criticals regarding one of the most important features in their culture: the shadowscales. Lore does not makes a distinction if they are magicka or stamina users, but in my opinion they use more magicka to be stealthy than "stamina".

    Apart of those 2, theres a 3rd feature that has been little considered in this game regardong Saxhleel lore: The Hist Sap.

    Then, I suggest:

    Hist sap
    Increases all regen in combat 3% 6% 9%

    Sithis Mantle
    Increases dmg done from stealth 2%> 4%>6%
    50% chance to be immune to Poison and Disease damage

    Quick to heal
    Increaase healing done 2% 4% 6%
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Slurg
    Slurg
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    BullNetch wrote: »
    - 10% magicka + swim speed
    - 3% stamina, magicka, and health regen
    - hist sap - magicka regeneration on light and heavy attack.
    - healing staff proficiency

    Buff red diamond and adrenaline rush.

    Red diamond - health with any light and heavy attack
    Adrenaline rush - stamina with any light and heavy attack
    Hist sap - magicka with any light and heavy attack


    Khajit get a flat crit bonus to anything.


    So it goes like this.

    Magicka race:
    Breton for the Covenant
    High Elf for the Dominion
    Argonian for the Pact

    Stamina/generalist race:
    Redguard for the Covenant
    Bosmer for the Dominion
    Dunmer for the Pact

    Jack of all trades/health/tanky race:
    Orc for the Covenant
    Khajit for the Dominion
    Nord for the Pact
    Imperial for everyone

    I like this suggestion. It provides more balance across the races/alliances than what we have now. I'd like to see a rebalancing like this that gives each alliance a specialist race in each category and then a one time free race change option for any character who finds their race no longer fits their preferred role.

    Most importantly, I really want my Argonian to be good at something other than swimming.


    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Lava_Croft
    Lava_Croft
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    Shadowscales are just something that has the right elements to win popularity contests.
  • Jitterbug
    Jitterbug
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    Slurg wrote: »

    Most importantly, I really want my Argonian to be good at something other than swimming.


    Amen brethren!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I would love some Illusion magic but that's basically Nightblades with both Shadow Cloak and Aspect of Terror.

    The other classes just don't have that Illusion magic feel. Sorcerers use Conjuration, Templars use Restoration and Dragon Knights use Destruction.

    With stealth being magic stamina then magic outside of Shadow Cloak it wouldn't be fair to the other Classed of Argonians that's why I like the magic and stamina regeneration buff so everyone can use it.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Junkogen
    Junkogen
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    ZOS really dropped the ball with the Argonians. Absolute failure. I hope they redeem themselves in the future.
  • Junkogen
    Junkogen
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    Lava_Croft wrote: »
    Shadowscales are just something that has the right elements to win popularity contests.

    Shadowscales are what players want to be, though. ZOS should redesign Argonians around a Shadowscales theme.
  • Jitterbug
    Jitterbug
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    Junkogen wrote: »
    Lava_Croft wrote: »
    Shadowscales are just something that has the right elements to win popularity contests.

    Shadowscales are what players want to be, though. ZOS should redesign Argonians around a Shadowscales theme.

    Maybe most, yes, but many also like the fire breathing (DK) thing or the shamanistic healer (Temp). I personally do not particularly connect Argonian culture with sneaky hunters or thieves like I do the Bosmer and Khajiit.
    I feel a magicka based theme is more fitting than a sneaky one, as it ties more into the connection with the Hist and nature.
  • Junkogen
    Junkogen
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    Jitterbug wrote: »
    Junkogen wrote: »
    Lava_Croft wrote: »
    Shadowscales are just something that has the right elements to win popularity contests.

    Shadowscales are what players want to be, though. ZOS should redesign Argonians around a Shadowscales theme.

    Maybe most, yes, but many also like the fire breathing (DK) thing or the shamanistic healer (Temp). I personally do not particularly connect Argonian culture with sneaky hunters or thieves like I do the Bosmer and Khajiit.
    I feel a magicka based theme is more fitting than a sneaky one, as it ties more into the connection with the Hist and nature.

    I think your perception of the races is tainted by this game. How this game portrays the races is not necessarily how they've been portrayed in the past.

    Connection to nature? Bosmer are that all the way. They made the Green Pact. Argonians revere Sithis and guerrilla warfare. They've always been portrayed as sneak thieves. They're outcasts like the Khajiit.
  • Jitterbug
    Jitterbug
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    Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.
  • Junkogen
    Junkogen
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    Jitterbug wrote: »
    Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.
    Jitterbug wrote: »
    Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.

    Well, yeah. That's true for every race that they're welcomed in their homeland.

    Anyway, I agree that they would make a good magicka race, but I think they should be designed as a magicka-based assassins race. Think Bosmer or Khajiit, but with magicka. The game doesn't have that, yet.
  • Jitterbug
    Jitterbug
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    Junkogen wrote: »
    Jitterbug wrote: »
    Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.
    Jitterbug wrote: »
    Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.

    Well, yeah. That's true for every race that they're welcomed in their homeland.

    Anyway, I agree that they would make a good magicka race, but I think they should be designed as a magicka-based assassins race. Think Bosmer or Khajiit, but with magicka. The game doesn't have that, yet.

    I wouldn't mind a thiefy aspect at all. I personally just don't connect the Argonians with that. I've always seen them as beggars not by choice, whereas the Bosmer take pride in thieving. If others have a different perception I won't stand in the way of that - I've just always seen them more as Shamans, the Bosmer as Hunters, and the Khajiit as, well, adorable. :-P
  • ankhor8
    ankhor8
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    We Saxhleel should definitely be identified as the magicka "etherically" gifted people we are. We are nurtured, raised and taught Nirn(earthly) magicka. Most of our Magi are shamans and herbalist. Our shadowscales are mostly assassin's, focusing on returning beings to Sithis. Bosmer are the ones praised for thievery and Khajit have a loose perspective of possession, making them mostly thieves.
    Kota-Sax-Blood
    Kota-Sax-Blood of True An-Xileel
    TrueAn-Xileel.guildlaunch.com
    Psn community page: An-Xileel
    Seth Salute
  • Lava_Croft
    Lava_Croft
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    @Junkogen should stop spreading Imperial propaganda.
  • Junkogen
    Junkogen
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    Lava_Croft wrote: »
    @Junkogen should stop spreading Imperial propaganda.

    Imperial propaganda? I am Argonia!
  • Jitterbug
    Jitterbug
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    Junkogen wrote: »
    Lava_Croft wrote: »
    @Junkogen should stop spreading Imperial propaganda.

    Imperial propaganda? I am Argonia!

    Maybe you've just been away from the Hist for too long. A trip to Murkmire should do you good when the gates open.
  • Junkogen
    Junkogen
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    Jitterbug wrote: »
    Junkogen wrote: »
    Lava_Croft wrote: »
    @Junkogen should stop spreading Imperial propaganda.

    Imperial propaganda? I am Argonia!

    Maybe you've just been away from the Hist for too long. A trip to Murkmire should do you good when the gates open.

    This game has failed so hard with the Argonians that it's easy to get lost. I get irritated every time I play by how crappy our passives are. I've tried playing other races and it just doesn't feel the same. Why did I have to like the race with the crappiest racial passives in a game where the developers are comfortable leaving them as such.

    Honestly, I'd agree with your original post if it would finally give them much needed direction and make them good at something. I realize I'm not going to get the Argonians I think there should be, but it would be nice to see ZOS give a damn. It's kind of insulting. They buffed up every other race and made them really useful, changed passives, but gave Argonians a huge snubbing. They were only going to buff the potion passive, but we had to plead to get the pittance we ended up with. It just shows you how clueless they are about how inferior Argonians remain.
  • Jitterbug
    Jitterbug
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    Junkogen wrote: »
    Jitterbug wrote: »
    Junkogen wrote: »
    Lava_Croft wrote: »
    @Junkogen should stop spreading Imperial propaganda.

    Imperial propaganda? I am Argonia!

    Maybe you've just been away from the Hist for too long. A trip to Murkmire should do you good when the gates open.

    This game has failed so hard with the Argonians that it's easy to get lost. I get irritated every time I play by how crappy our passives are. I've tried playing other races and it just doesn't feel the same. Why did I have to like the race with the crappiest racial passives in a game where the developers are comfortable leaving them as such.

    Honestly, I'd agree with your original post if it would finally give them much needed direction and make them good at something. I realize I'm not going to get the Argonians I think there should be, but it would be nice to see ZOS give a damn. It's kind of insulting. They buffed up every other race and made them really useful, changed passives, but gave Argonians a huge snubbing. They were only going to buff the potion passive, but we had to plead to get the pittance we ended up with. It just shows you how clueless they are about how inferior Argonians remain.

    Could not agree more. And to be honest if it wasn't for Argonians being the single most top of cool races in the world I would have rerolled long ago. Even if they gave us race changes I don't think I could do it. And I don't think I'm asking for the world with some combat relevant passives. I don't need for Argonians to be the go-to race for magicka or healing by any means, just give them a racial identity that's actually useful when playing the game.

    Or maybe I should do a video on youtube of me 1vX'ing various lakes and rivers.
    Edited by Jitterbug on November 23, 2015 12:06PM
  • Anzriel
    Anzriel
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    Well, I don't really care for Argonians, but I do hope they get buffed. It's a little silly how mediocre they are. That being said iirc one of the devs mentioned on screen they're trying to keep argonians in this regeneration/health mold. So as much as I'm rooting for them to be willing to do something, I have a bad feeling. ><


    Inb4 ZOS just adds an underwater dungeons or something so Argonians have their niche. ;^)
  • LadyNalcarya
    LadyNalcarya
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    Gurella Tactician
    +9% Magicka and Stamina while in combat
    Take 10% less damage for ten seconds when entering combat.

    Argonian Resistance
    +6% Health
    50% chance to be immune to Poison and Disease damage

    Quick to Mend
    9% healing done

    Gurella Tactician
    • Will only Proc of the incombat status not simply stealth or Cloak. Taking 10% less damage for ten seconds in PvP or PvE will be awesome.

    • In a fight versus Nirns best Gurella Fighters the open should be against you.

    Argonian Resistance
    May seem OP at first but remember that the other Races with crazy powers from the still have them. Argonians live in a land of Poison and Disease making us immune so a dice roll is fair.

    Quick to Mend
    What it should have be the whole time if you wanted Argonians to be the "Healer" race.

    Right now Argonians the best Gurella Tacticians in the game are better Tanks then hard hitting fast moving Warriors.

    -Beside note: I'm not where this started but Shadow Scales make up 12% of the population and are far more likely to be seen outside of Argonia then other Argonians.

    Sorry, but 9%magicka and stamina, 9% healing done. 10% damage reduction for 20 seconds(enough to kill someone in pvp) and a chance to take 0 damage from poison attacks (50% bow immunity in pvp, lol) would be better than any existing race passive.
    I agree that agronian racials need a buff asap, but I dont want to see everyone rerolling an argonian nb.
    Edited by LadyNalcarya on November 23, 2015 8:32PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
    LadyNalcarya
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    Btw... I also have an idea.
    Since dunmers and altmers have an affinity to elemental magic, maybe argonians could get increased damage with poison/magic/disease? It fits "shadowscale" theme.
    Potion passive might get a potion cooldown decrease in addition to its current value.
    And ofc, 3% stats should be buffed as well. Maybe, 5% magicka and stamina? Or 10-15% regens?
    Edited by LadyNalcarya on November 23, 2015 8:44PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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