Argonians have a buff for swim speed. You used to be able to swim across the rivers in Cyrodiil with it. ZOS didn't like this, so instead of removing the swim speed buff, they just increased the slaughterfish damage. Thanks ZOS!
failkiwib16_ESO wrote: »I hope they change racial passives, or at least give us the option to choose them. I dislike the huge disadvantage you get, once you join endgame content and your char has unchangable passives that doesn't help you in any way.
failkiwib16_ESO wrote: »I hope they change racial passives, or at least give us the option to choose them. I dislike the huge disadvantage you get, once you join endgame content and your char has unchangable passives that doesn't help you in any way.
All the other races (except our poor Nord brethren) get passives that actually increase their combat proficiency.
Argonians get 3% max health..
- 10% magicka + swim speed
- 3% stamina, magicka, and health regen
- hist sap - magicka regeneration on light and heavy attack.
- healing staff proficiency
Buff red diamond and adrenaline rush.
Red diamond - health with any light and heavy attack
Adrenaline rush - stamina with any light and heavy attack
Hist sap - magicka with any light and heavy attack
Khajit get a flat crit bonus to anything.
So it goes like this.
Magicka race:
Breton for the Covenant
High Elf for the Dominion
Argonian for the Pact
Stamina/generalist race:
Redguard for the Covenant
Bosmer for the Dominion
Dunmer for the Pact
Jack of all trades/health/tanky race:
Orc for the Covenant
Khajit for the Dominion
Nord for the Pact
Imperial for everyone
kendellking_chaosb14_ESO wrote: »Gurella Tactician
+9% Magicka and Stamina while in combat
Take 10% less damage for ten seconds when entering combat.
Argonian Resistance
+6% Health
50% chance to be immune to Poison and Disease damage
Quick to Mend
9% healing done
Gurella Tactician
• Will only Proc of the incombat status not simply stealth or Cloak. Taking 10% less damage for ten seconds in PvP or PvE will be awesome.
• In a fight versus Nirns best Gurella Fighters the open should be against you.
Argonian Resistance
May seem OP at first but remember that the other Races with crazy powers from the still have them. Argonians live in a land of Poison and Disease making us immune so a dice roll is fair.
Quick to Mend
What it should have be the whole time if you wanted Argonians to be the "Healer" race.
Right now Argonians the best Gurella Tacticians in the game are better Tanks then hard hitting fast moving Warriors.
-Beside note: I'm not where this started but Shadow Scales make up 12% of the population and are far more likely to be seen outside of Argonia then other Argonians.
kendellking_chaosb14_ESO wrote: »Gurella Tactician
+9% Magicka and Stamina while in combat
Take 10% less damage for ten seconds when entering combat.
Argonian Resistance
+6% Health
50% chance to be immune to Poison and Disease damage
Quick to Mend
9% healing done
Gurella Tactician
• Will only Proc of the incombat status not simply stealth or Cloak. Taking 10% less damage for ten seconds in PvP or PvE will be awesome.
• In a fight versus Nirns best Gurella Fighters the open should be against you.
Argonian Resistance
May seem OP at first but remember that the other Races with crazy powers from the still have them. Argonians live in a land of Poison and Disease making us immune so a dice roll is fair.
Quick to Mend
What it should have be the whole time if you wanted Argonians to be the "Healer" race.
Right now Argonians the best Gurella Tacticians in the game are better Tanks then hard hitting fast moving Warriors.
-Beside note: I'm not where this started but Shadow Scales make up 12% of the population and are far more likely to be seen outside of Argonia then other Argonians.
Another great suggestion. Nice to see there are other Argonians out there who care about the well being of our race!
- 10% magicka + swim speed
- 3% stamina, magicka, and health regen
- hist sap - magicka regeneration on light and heavy attack.
- healing staff proficiency
Buff red diamond and adrenaline rush.
Red diamond - health with any light and heavy attack
Adrenaline rush - stamina with any light and heavy attack
Hist sap - magicka with any light and heavy attack
Khajit get a flat crit bonus to anything.
So it goes like this.
Magicka race:
Breton for the Covenant
High Elf for the Dominion
Argonian for the Pact
Stamina/generalist race:
Redguard for the Covenant
Bosmer for the Dominion
Dunmer for the Pact
Jack of all trades/health/tanky race:
Orc for the Covenant
Khajit for the Dominion
Nord for the Pact
Imperial for everyone
Lava_Croft wrote: »Shadowscales are just something that has the right elements to win popularity contests.
Lava_Croft wrote: »Shadowscales are just something that has the right elements to win popularity contests.
Shadowscales are what players want to be, though. ZOS should redesign Argonians around a Shadowscales theme.
Lava_Croft wrote: »Shadowscales are just something that has the right elements to win popularity contests.
Shadowscales are what players want to be, though. ZOS should redesign Argonians around a Shadowscales theme.
Maybe most, yes, but many also like the fire breathing (DK) thing or the shamanistic healer (Temp). I personally do not particularly connect Argonian culture with sneaky hunters or thieves like I do the Bosmer and Khajiit.
I feel a magicka based theme is more fitting than a sneaky one, as it ties more into the connection with the Hist and nature.
Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.
Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.
Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.Not in the Black Marsh though. Argonians have a rich culture on their own, its only outside Argonia they are disregarded.
Well, yeah. That's true for every race that they're welcomed in their homeland.
Anyway, I agree that they would make a good magicka race, but I think they should be designed as a magicka-based assassins race. Think Bosmer or Khajiit, but with magicka. The game doesn't have that, yet.
Lava_Croft wrote: »@Junkogen should stop spreading Imperial propaganda.
Lava_Croft wrote: »@Junkogen should stop spreading Imperial propaganda.
Imperial propaganda? I am Argonia!
Maybe you've just been away from the Hist for too long. A trip to Murkmire should do you good when the gates open.
Lava_Croft wrote: »@Junkogen should stop spreading Imperial propaganda.
Imperial propaganda? I am Argonia!
Maybe you've just been away from the Hist for too long. A trip to Murkmire should do you good when the gates open.
This game has failed so hard with the Argonians that it's easy to get lost. I get irritated every time I play by how crappy our passives are. I've tried playing other races and it just doesn't feel the same. Why did I have to like the race with the crappiest racial passives in a game where the developers are comfortable leaving them as such.
Honestly, I'd agree with your original post if it would finally give them much needed direction and make them good at something. I realize I'm not going to get the Argonians I think there should be, but it would be nice to see ZOS give a damn. It's kind of insulting. They buffed up every other race and made them really useful, changed passives, but gave Argonians a huge snubbing. They were only going to buff the potion passive, but we had to plead to get the pittance we ended up with. It just shows you how clueless they are about how inferior Argonians remain.
kendellking_chaosb14_ESO wrote: »Gurella Tactician
+9% Magicka and Stamina while in combat
Take 10% less damage for ten seconds when entering combat.
Argonian Resistance
+6% Health
50% chance to be immune to Poison and Disease damage
Quick to Mend
9% healing done
Gurella Tactician
• Will only Proc of the incombat status not simply stealth or Cloak. Taking 10% less damage for ten seconds in PvP or PvE will be awesome.
• In a fight versus Nirns best Gurella Fighters the open should be against you.
Argonian Resistance
May seem OP at first but remember that the other Races with crazy powers from the still have them. Argonians live in a land of Poison and Disease making us immune so a dice roll is fair.
Quick to Mend
What it should have be the whole time if you wanted Argonians to be the "Healer" race.
Right now Argonians the best Gurella Tacticians in the game are better Tanks then hard hitting fast moving Warriors.
-Beside note: I'm not where this started but Shadow Scales make up 12% of the population and are far more likely to be seen outside of Argonia then other Argonians.