Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Could Argonians be the "third magicka race"?

  • Ulo
    Ulo
    ✭✭✭✭
    Wouldn't it be better if racials could morph so it would give the player a better choice as to what to spec into. With races like Argonians who have such a varried culture i don't think any four passives are ever going to accuratly reflect the entire race as a whole. What if one set of racials skills, for the Argonians, focused on their maicka affinity whereas the other focused on the more stealth/guerilla aspects of the race. Then the different skills could also be mixed, or maybe just scrap the current racial traits altogether...
  • BullNetch
    BullNetch
    ✭✭✭
    Tryxus wrote: »
    Aren't they supposed to be a Stamina race in line with the Khajiit and Bosmer?

    Argonians are experts in guerilla warfare, so they should have a Sneak bonus with their Swim Speem and a stamina bonus along with their poison resistance

    I agree with this also.

    If you look at the Elder's Scrolls Franchise - Bretons and Altmer have always been heavy magicka users indeed. Followed closely by the Dunmer, depending on the house, Telvannis are some of the heaviest magicka using cultures - I mean they almost *conjure their cities* to begin with....

    The heavy 'stamina' races would normally be Orsimer, Redguard and Argonian.

    The others are mixes of stamina and magicka. (Nord, Bosmer, Imperial)

    And Khajiit are just weird and it entirely depends on their moon phase. They can be the noobiest as well as the master race.

    Exactly. It should be noted that quite a few Dunmer have been the Psijics, which are de facto the most powerful mages on Nirn. The Telvanni are significantly powerful quite obviously, to the point they teach things the Mages Guild isn't privy to. The Tribunal is also another very magically oriented faction, and even houses like House Hlaalu have access to powerful mages, generally in the form of the Morag Tong. House Redoran is really the only house that represents a more 'physical' stamina type tradition among the Dunmer, and it should be noted that they are among the most adamant supporters of the Tribunal.

    I think your general assessment of theme is in line with what I think about the races as well.

    Imperials are heavy on the magicka,too. The Tharns, Emperors, Mage's College, Zurin Arctus. the most complete and organized libraries and institutions of magic outside of High Elf territory.


    nordsavage wrote: »
    While traditionally Argonians have some minor magicka abilities like restoration, alteration and illusion they are primarily a physical and stealth race. Making them a magicka race for the Pact or because you do not like your passives due to just wanting to be one of the beast races is no reason to break lore. Dunmer are the third magicka race despite what you think as they have magicka capacity and flame talents.


    They're shamanistic and need magic to breed.

    They have a different relationship to nature than the Bosmer. Bosmer revere plants. Argonians revere the animals, too.

    Although Bosmer are magical, the magic makes them powerful beastial hunters even though they're tiny. Y'ffre makes them physically powerful so they eat meat instead of plants.
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Nerouyn wrote: »
    Junkogen wrote: »
    And that is the problem with this game, the lore supports any race becoming great at anything yet the game does not allow that.

    The underlying problem here is how damage scales with magicka and stamina. It never did in the single-player games, until in an attempt to fix Skyrim's woefully underpowered magic, modders took the simple option of making magic damage scale with magicka. That was a simple and popular fix to make magic more on par with weapon damage.

    As a simple workaround for some bad game design it was fine. But it's not good game design in itself. Remove stamina and magicka damage scaling and far fewer people would care about their race not having a bonus for them.

    Though I would go further. I think ZO got racials right with the training boosts, eg. how Argonians gain skill in the restoration staff skill faster. That speaks to an affinity for healing magic but doesn't make them better at it than anyone else so would-be healers aren't disadvantaged if they pick another race. Expand on that and ditch the stat boosts. Eg. give Argonians a boost to learning any skill (magic or otherwise) which has a healing component.

    Then everyone could play the race they want, without worrying about how their racial passives stack up against someone else's or how they might be nerfed in the future.

    There is so much win in this post. If only....
    Edited by Junkogen on February 17, 2016 2:42AM
  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    *COUGH* POTION COOL DOWN REDUCTION *COUGH*
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Jar_Ek wrote: »
    *COUGH* POTION COOL DOWN REDUCTION *COUGH*

    Naaa, just give major sorcery and major butality for 20 secs after drinking a pot
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Can we focus all the hate on amphibious and getting it removed we all know how ZoS buffs they heavy nerf one and super buff the other. Causing the double nerfs effect.

    Swimming faster and a 45-30 second cool down passive (30 seconds if you have full cool down reduction in your jewelry) is not useful. It's worst when you compare it the other races passives.

    Argonians have scaled skin, skin that can be wear as armor and The Hist in our blood and soul so how about.

    Hist Skin
    +10% physical damage reduction.
    +10% magicka recovery

    The damage reduction would be to physical attacks only so not an overall damage reduction.

    The magic recovery makes us more lore friendly and is not op cause other races have it.

    This would make us idea at Tanking with the other passives and battle Mages recovery and physical resistance great combo for a Mage.

    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • PCheuk38b14_ESO
    PCheuk38b14_ESO
    ✭✭✭
    But they swim faster..........
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    No matter if it's my idea or someone else's we need to rally behind one set of changes. All of us being everywhere tell them that we want change but don't know what we want we need a full list of what all the passives would be and vote for the one we like.

    Then we tweak that one plan if it needs it and all fall in line with calling for that change. As it stands we are shouting for wildly different things insuring that they will buff what we have and not risk changing what people like.



    Lore nerd mode: you are warned.

    For Thousands of years Argonians were Dummer slaves it was only when the tribes United that we were freed by our own power. Not only that but you beat down the elves and took much of their southern border. United we kick a@@ divided we are slaves.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Can we focus all the hate on amphibious and getting it removed we all know how ZoS buffs they heavy nerf one and super buff the other. Causing the double nerfs effect.

    Swimming faster and a 45-30 second cool down passive (30 seconds if you have full cool down reduction in your jewelry) is not useful. It's worst when you compare it the other races passives.

    Argonians have scaled skin, skin that can be wear as armor and The Hist in our blood and soul so how about.

    Hist Skin
    +10% physical damage reduction.
    +10% magicka recovery

    The damage reduction would be to physical attacks only so not an overall damage reduction.

    The magic recovery makes us more lore friendly and is not op cause other races have it.

    This would make us idea at Tanking with the other passives and battle Mages recovery and physical resistance great combo for a Mage.

    As I mentioned above, they are completely obsessed with the hist sap lore... they will never accept that.

    So we need to make any sugestion in-lore with the hist sap, which means that we need to work around pots.

    1- They need to get rid for the 45sec cooldown to use pots or reduce it to 30 secs base, and make pots weaker except for argonians, so, we can have a real advantage by using any potion. I don´t know if that's a balance breaker but it will make the pot passive useful

    2- Keep the 45 secs cooldown but, within that time, give some major buffs only for argonians (which last at least 30 secs). That's in-lore with the hist sap idea: http://www.uesp.net/wiki/Lore:Hist_Sap
    JNT3gok.png

    3. Make the pot system like Oblivion in which you were able to drink up to 4 pots until one of the 4 effects had worte off. In the case of argonian advantage, we could drink up to 6 pots...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Xvorg wrote: »
    Can we focus all the hate on amphibious and getting it removed we all know how ZoS buffs they heavy nerf one and super buff the other. Causing the double nerfs effect.

    Swimming faster and a 45-30 second cool down passive (30 seconds if you have full cool down reduction in your jewelry) is not useful. It's worst when you compare it the other races passives.

    Argonians have scaled skin, skin that can be wear as armor and The Hist in our blood and soul so how about.

    Hist Skin
    +10% physical damage reduction.
    +10% magicka recovery

    The damage reduction would be to physical attacks only so not an overall damage reduction.

    The magic recovery makes us more lore friendly and is not op cause other races have it.

    This would make us idea at Tanking with the other passives and battle Mages recovery and physical resistance great combo for a Mage.

    As I mentioned above, they are completely obsessed with the hist sap lore... they will never accept that.

    So we need to make any sugestion in-lore with the hist sap, which means that we need to work around pots.

    1- They need to get rid for the 45sec cooldown to use pots or reduce it to 30 secs base, and make pots weaker except for argonians, so, we can have a real advantage by using any potion. I don´t know if that's a balance breaker but it will make the pot passive useful

    2- Keep the 45 secs cooldown but, within that time, give some major buffs only for argonians (which last at least 30 secs). That's in-lore with the hist sap idea: http://www.uesp.net/wiki/Lore:Hist_Sap
    JNT3gok.png

    3. Make the pot system like Oblivion in which you were able to drink up to 4 pots until one of the 4 effects had worte off. In the case of argonian advantage, we could drink up to 6 pots...

    Hist Sap balancing makes zero sense here with Hist Sap Argonians took out Daedric Armry and came out the oblivion crisis untouched.

    Now if they want to give us power like that then yes but giving a stat return every 45 in you chain Chung pots after spending hours or 12k plus on pots is just not worth it.
    I made a build to use that passive more often it killed my gold and the farming was beyond boring it was far too much of a hassle to use it constantly jewelry enchantments are too good to waste on pot cool down.

    I had to farm for mats, upgrade mats, kutas, gear and gold for the stuff I had to buy, adding a daily grind is what kicked off both times I took a few months off the game it makes it now worth playing you know.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Can we focus all the hate on amphibious and getting it removed we all know how ZoS buffs they heavy nerf one and super buff the other. Causing the double nerfs effect.

    Swimming faster and a 45-30 second cool down passive (30 seconds if you have full cool down reduction in your jewelry) is not useful. It's worst when you compare it the other races passives.

    Argonians have scaled skin, skin that can be wear as armor and The Hist in our blood and soul so how about.

    Hist Skin
    +10% physical damage reduction.
    +10% magicka recovery

    The damage reduction would be to physical attacks only so not an overall damage reduction.

    The magic recovery makes us more lore friendly and is not op cause other races have it.

    This would make us idea at Tanking with the other passives and battle Mages recovery and physical resistance great combo for a Mage.

    As I mentioned above, they are completely obsessed with the hist sap lore... they will never accept that.

    So we need to make any sugestion in-lore with the hist sap, which means that we need to work around pots.

    1- They need to get rid for the 45sec cooldown to use pots or reduce it to 30 secs base, and make pots weaker except for argonians, so, we can have a real advantage by using any potion. I don´t know if that's a balance breaker but it will make the pot passive useful

    2- Keep the 45 secs cooldown but, within that time, give some major buffs only for argonians (which last at least 30 secs). That's in-lore with the hist sap idea: http://www.uesp.net/wiki/Lore:Hist_Sap
    JNT3gok.png

    3. Make the pot system like Oblivion in which you were able to drink up to 4 pots until one of the 4 effects had worte off. In the case of argonian advantage, we could drink up to 6 pots...

    Hist Sap balancing makes zero sense here with Hist Sap Argonians took out Daedric Armry and came out the oblivion crisis untouched.

    Now if they want to give us power like that then yes but giving a stat return every 45 in you chain Chung pots after spending hours or 12k plus on pots is just not worth it.
    I made a build to use that passive more often it killed my gold and the farming was beyond boring it was far too much of a hassle to use it constantly jewelry enchantments are too good to waste on pot cool down.

    I had to farm for mats, upgrade mats, kutas, gear and gold for the stuff I had to buy, adding a daily grind is what kicked off both times I took a few months off the game it makes it now worth playing you know.

    True... but explain that to the devs who I think have never played an argonian....

    Lately. I've been looking at the dmg reduction for nords (considering a "hard scales" passive) and combined with the healing received passive, could be a solid option for tanking
    Edited by Xvorg on February 19, 2016 1:49AM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
Sign In or Register to comment.