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Why are Zergs rewarded more AP?

  • MrGrimey
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    Sypher wrote: »
    Jules wrote: »
    The small group vs large group fight is really stale at this point. None of you are changing each other's minds. I run in both, understand the skill and playstyle of both, and still think that AP should be a flat amount per target and divided by the amount of people in group. Why is that so difficult? All of this other stuff is just us vs. them shenanigans that does not contribute to the overall conversation of AP division, which was the original intent.

    Can't really get into a conversation about AP division when the OP just pulled figures out of his ass. Regular players are rarely worth 1k AP, I want to know what assumptions are being made and how it was tested if we're taking this seriously.

    "Assuming you are AP buffed and are killing people for their full AP value"

    ... FOCUS MAN.

    How did you come to get this full AP value figure?
    Have you tried percentages at different AP values?

    lol what?

    These are concrete AP values dictated by the game. They are not made up
  • Sypher
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    GRxKnight wrote: »
    On topic to Sypher's post fixing the ap formula isn't going to do what you think it will do...large groups will still be running because of what you guys said in the podcast...AoE caps, and ultimate generation...those two should be looked at and discussed before talking about something so trivial as how much ap gains as they kill someone.

    I'm very well aware this alone will do nothing by itself. AoE Caps, Ult Regen, and other things definitely factor into the problem. But, this is just one of the smaller things that can be fixed as we work on the bigger picture.
    Edited by Sypher on November 16, 2015 8:03PM
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  • MrGrimey
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    frozywozy wrote: »
    Turelus wrote: »
    Jules wrote: »
    The small group vs large group fight is really stale at this point. None of you are changing each other's minds. I run in both, understand the skill and playstyle of both, and still think that AP should be a flat amount per target and divided by the amount of people in group. Why is that so difficult? All of this other stuff is just us vs. them shenanigans that does not contribute to the overall conversation of AP division, which was the original intent.

    The problem with that is it discourages people from grouping up, which in an MMO you should be encouraging. Are the issues people have however...

    Zergs: Large numbers of players in one area following each other.
    or
    Trains: Large groups stacking and spamming.

    The former is much easier to defeat and normally a 1vX or small groups true love as they can tally up the kills and AP fast.
    Raizin wrote: »
    Turelus wrote: »
    I think we should be looking at more combat and design to spread people over the map and grant smaller meaningful objectives to break up zergs rather than trying to penalise groups for forming.

    24 people playing together in an MMO and now the community wants to deter that, Cyrodiil was designed for large groups vs large groups not 1v1 or 4v4. Yes those can happen but you have to remember by it's design it's a huge siege warfare battle game.

    I have posted this a bunch of times before but Cyrodiil functions exactly like the EVE Online universe in that PvP is dynamic, unscripted and random. When you're fighting as a group of four or five the idea is to dodge the zergs and scuffle with other small groups or play skirmish/hit and run tactics. Leave the zergs alone and let them focus on what they're good at (taking/fighting for keeps) and look at more ways to add meaningful small group gameplay.

    Or just make a damn arena already and let the 1vX crowed spam the forums with how big their epeens are for playing the current FotM or using the latest bugged/broken/unbalanced skill to win every fight.

    Ït is huge warfare battle game by its design.. .except its not working :D

    Then maybe the focus should be on fixing that so it works and give better options/objectives for smalling skirmishing plan than outright changing the game to be about groups of 2 (because at this point anything more is a zerg).

    The problem with grouping in this game in large numbers is that it decreases server performances. Get the intro video we all watched years ago out of your head. This is not the reality and won't be the reality anytime soon. There is no "100 of players on the screen engaging in huge epic battles". We need to find tools and ways to encourage small scale PvP, for the best of all.

    I'm not saying that large group PvP should be penalized. I'm saying that it should not be the only way to be successful in this game. Remove AOE caps, bring back dynamic ulti regeneration, lower population caps and change ap gains to make it fair for everyone and it will be good start in the right direction.

    Stated perfectly... I don't understand how this topic grew so much debate when it's so simple to understand
  • Alucardo
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    Why is this at 8 pages now? I kind of just expected the initial post and then hundreds of agrees, because it actually is an issue. Why wouldn't you want to zerg when you get those AP gains easier that way?
    This community sometimes just likes to disagree for the sake of disagreeing, which is counter-productive.
  • frozywozy
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    Manoekin wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Sypher wrote: »

    If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.

    So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?

    We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.

    Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.

    What are we supposed to do, wait half an hour for that fight to end and hope you guys come south? :lol:

    I'll take my group wherever I think we can kill the most amount of enemy players. Also, those fights that are large are usually lagging the entire server enough before we get to the keep I don't know how much we're even contributing to it.

    Every faction should have groups pushing both fronts at the same time. What you are describing here is the typical AD and DC mentality that has been going since EP won several cycles of Thornblades. Since then, the green alliance made the Roebeck <=> Nikel <=> Ash a desert and often we will see AD pushing all the way to Brk and in the meantime, birds sing lullaby songs at Nikel.

    Again, every faction should be pushing both fronts at the same time. There is no reason you should be forced to go all the way to Chalman or Aleswell when EP and DC are already engaging. It's either because you forced yourself to push only one front or because you are looking for fame, video footage or to raise your alliance rank by stealth bombing groups creating huge MS spikes.
    Edited by frozywozy on November 16, 2015 8:21PM
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  • Crown
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    frozywozy wrote: »
    the green alliance made the Roebeck <=> Nikel <=> Ash a desert and often we will see AD pushing all the way to Brk and in the meantime, birds sing lullaby songs at Nikel.

    Roll an AD toon. Come in on any night of the week. If AD owns Nikel and DC owns Ash, if you find less than 20 AD between the two (including sieging one from behind) at any given time you're playing with your eyes closed.

    It's very easy for people of one faction to say that the other two are ganging up on them. Other than fighting to dethrone on the last emp keep, I seriously doubt that there is ever any cooperation (green / orange / purple alliance) as people like you seem to believe.

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  • Manoekin
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    Crown wrote: »
    frozywozy wrote: »
    the green alliance made the Roebeck <=> Nikel <=> Ash a desert and often we will see AD pushing all the way to Brk and in the meantime, birds sing lullaby songs at Nikel.

    Roll an AD toon. Come in on any night of the week. If AD owns Nikel and DC owns Ash, if you find less than 20 AD between the two (including sieging one from behind) at any given time you're playing with your eyes closed.

    It's very easy for people of one faction to say that the other two are ganging up on them. Other than fighting to dethrone on the last emp keep, I seriously doubt that there is ever any cooperation (green / orange / purple alliance) as people like you seem to believe.

    Yeah, Nikel flips more often than any keep/outpost on the map I imagine. This plus the running joke on AD that DC thinks Brindle is a DC home keep. We almost exclusively play on the DC side of the map because of the massive zerg they have going during primetime. I don't want to go over to EP side and stomp the same 10 dudes over and over until I'm at kings and farragut. It's not fun. I do wish EP had more of a presence on Azura's because it'd give me more options.
  • Minno
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    GRxKnight wrote: »
    I honestly don't understand how you solo small group players can put up with the zerging and ball groups...every time i try and go out and solo or small group i get into a fight it instantly turns from a 1v1 to a 1v7 or more EVERY TIME...it gets frustrating enough that i leave cyrodil or flat out just log off...now I know I'm not a super godly solo player but I'd have to think that I'm somewhat capable of playing that kind of playstyle...to me getting constantly zerged down and unable to fight back is what deters me from that playstyle and why i play with groups

    As stated in an earlier post and as well by crown i challenge those that want to bash the large group play style to run in these large groups (and a good one not a pug group) and see for yourselves it's not as brain-dead as you all think...

    On topic to Sypher's post fixing the ap formula isn't going to do what you think it will do...large groups will still be running because of what you guys said in the podcast...AoE caps, and ultimate generation...those two should be looked at and discussed before talking about something so trivial as how much ap gains as they kill someone.

    1) Gotta pick those fights lol. Big part of solo play is how quickly can you tell a person's build just from looking at them before they hit. And since its pvp , you'll die at some point; can't avoid it. Theorycraft counters to current builds too. And knowing the strengths/weaknesses of each class.

    2) Personally born in the large group meta via Daniel and Jaurel during NPK (solo'd from April 14 till vet lvl.) Eventually helped lead some of those groups and the eventually realization I needed to run solo or small group to be a better player.

    With that said, the leading is the only skillful aspect of that playstyle. The rest felt automatic, trusting to the lead for your playstyle and skills used.

    Solo on the other hand, you get forced to pick up why you didn't use "skill a" over "skill B"; usually after few deaths. And it helps knowing ZOS has not once stated the solo playstyle causes lag.

    You can definitely bring the experience you learned in solo play into large raid ball-group format. But overall, group lead's preference for certain skills, "must follow crown at all times", directions barked via TS, and ultimates saved for crowns orders, make that playstyle obtuse for the average player .

    3) he mentioned this thread was an extra issue to the main ones already discussed.


    Minno - DC - Forum-plar Extraordinaire
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  • Joy_Division
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    Derra wrote: »
    Teargrants wrote: »
    Derra wrote: »
    Teargrants wrote: »
    Derra wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Satiar wrote: »
    Bigger question is who cares about AP? These days most guilds I know play for fun fights and objective completions than AP. Even the farming groups are really just attempts to get high number of kills as opposed to high amounts of AP.

    Everyone cares about AP. AP is for leaderboards and alliance war ranks and abilities.
    I'm surprised a zer..I mean raid leader like yourself question the importance of AP and its demand.
    tsk tsk... /disappointed.
    Zheg wrote: »
    Same reason why most games give bonuses of some kind to groups, whether it's exp or otherwise. It's an mmo. It's supposed to be social, group up.

    AP is still fine if you can find good ganking while solo, but why should solo play be optimal when Cyrodiil is meant for mass pvp?

    Also, and perhaps more importantly, it seems like you're trying to figure out why people in pvp groups gain more AP than you, and it's not because of the formula you posted. They simply kill more people over the same period of time than you could find solo running between objectives to gank in a field. You have to pick your fights while solo, you can't challenge another raid group. PVP groups have more options, as they should.

    Spoken like a true zergling. :wink:

    On a totally unrelated note... Zheg rhymes with Zerg. Fascinating !

    #LetsSocialize
    #24v1Style

    jkjk <3


    I mean, if you think Zheg rhymes with zerg, you either need speech therapy or are just not all that intelligent - at which point it would be cruel to argue with you. I'm currently leaning towards the latter given that you're calling someone who played solo or duo for 6+ months, and recently in groups <=24, a zergling. :wink:

    And @Sypher , come now, you're honestly going to say you had no foresight that a thread like this would turn into yet another hysterics-focused rant about whatever arbitrary number someone picked to start saying zerg? I tend to give you a little more credit than that. While I see no problems with adopting an even distribution system for AP (and see little value to AP to even begin with...), AP distribution has been the same since launch; there have been no additions or changes made to that system to promote or discourage solo/small/large group play that should suddenly make this a pressing issue all of a sudden, so if I'm reading between the lines you can't blame me for suspecting this is just another attempt to stoke the flames against group play, for which you could have picked a better cause or contributed to any number of the other threads doing that. I mean, you frame the thread title as "why do zergs get this", and then your OP does math for 1 to 4 and then 24 people. How SHOULD something like that be interpreted? Most would interpret that as you saying 24 people is a zerg, or anything lower but still close to that. Given the things you say, one could even go so far as to assume something like 12 would be a zerg in your eyes considering the way you've framed this thread.

    The way AP is awarded is probably on the same scale as ice trebs not being as good as fire trebs in terms of priorities for pvp right now. Healers tend to make more AP than every other role in pvp, is that even and balanced? No. Is that important right now? No. There are far bigger fish to fry, as you should well know.

    As for the incentives for large group play, while you and others seem to obviously loathe it, you all tend to conveniently forget the promos for ESO and descriptions of cyrodiil being for large-scale pvp. Maybe the devs actually WANTED to encourage more than 8 people in a group for large scale pvp, and while still allowing it and keeping it perfectly viable, provide disincentives for everyone to run around solo or in a small group as that impedes the ability for alliances to focus on map objectives.

    24 people is a zerg..this shouldn't be up for argument.

    One group a Zerg, lawl.

    I don´t get why people refer to 24 slots as grps. It´s a raid. Eso´s grpsize is 4 ppl (hint hint - the game even tells you when inviting the 5th person that you´re exceeding the standard grpsize). In my book you´re zerging when you´re running with more than 8 - that´s two standard grps for eso.
    Running around with 24 people and claiming to not be zerging just bc it´s organised and everyone is on TS is hilarious. You´re not a grp you´re literally 6 grps running together.

    Edit: Because i quoted wrong :(
    And your basing your entire argument about what is and isn't a zerg on semantics, why?
    G0FnERI.jpg
    The UI divisions of 'grp 1 - grp 6' in the raid frame is purely aesthetic, it plays no role in the functionally of grouping. Why is running more than 8 zergging? Does something magical happen at that number? Is it not more responsible to define zergging by the relative sizes of two opposing forces and the organization or lack there of on each side? That is to say, based on behavior, not arbitrary numbers.

    I base it on the games normal grpsize and it´s applicable 100% of the time.

    When basing it on your criteria things like organisation or something as arbitrary as skill becomes a factor in defining zerging.
    1v4:
    4 win => zerg
    1 win => noobs
    4v12:
    12 win = zerg
    4 = noobs

    24ppl in ts following crown in highly organised guildgrp = no zerg bc organisation?
    Not by my understanding of that term.




    Also on topic for sypher:

    I think everyone claiming ppl don´t play for ap are kidding themselves. 80% of the time when the server is lagging to sh*t it´s because people in large grps are farming their asses off at alessia bridge or sej => brk route. They´re definetly not doing this for ap nooo - of course not. It´s for the strategic value of holding alessia bridge as a blue raid grp when alessia is yellow and sejanus is red...

    Move ap bonuses away from big grps and favor smaller ones and see how that works out.
    1 player 100% ap
    2 players 115% ap
    3 players 130% ap
    4 players 150% ap
    every additional player does not add to the cake but makes the pieces smaller.
    So you refuse to believe the selfsame large group ppl who say in this very thread that they don't give a crap about AP?
    BCCnxW1.jpg
    I can tell you exactly why we go to sej bridge and farm:

    - We get tons of kills. (Kills is what we care about, AP is worthless)
    - Sometimes it's the best spot to find good fights as blue if red and yellow aren't pushing us.
    - It's a good way to get away from other blue guilds if there's already a couple pushing objectives and we would just be piling in with them as the alternative.
    - It's a nice break from a million keep fights that are all the same thanks to uniform keep layout.
    - It's funny.

    Go ahead, cut AP earned the bigger your group size. Make it 0 AP for anything over '8 ppl', I couldn't care less.

    Well i don´t understand the reasoning behind running with 24ppl in a grp at all as it presents no challenge in 90% of the encounters i see these grps in. They just farm.
    Being it ap or be it kills. I did not claim it´s exclusively for AP and i believe ppl stating they don´t care about ap anymore. I don´t think they´re the majority though - could be wrong here again (I do know a lot of people caring about ranks which happen to be associated with ap). If it does not interest you why are you arguing - if it helps in spreading people out why not?

    Also ezareth did the spiderman thing better. Yours seem a little forced.

    Has your group of, what was it 8?, ever captured Arrius Keep and its scroll with 50 red defenders? No? Maybe that's a reason from 24 raid group and precisely the sort of challenge they do seek.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Teargrants
    Teargrants
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    Xsorus wrote: »
    Teargrants wrote: »
    Xsorus wrote: »
    Teargrants wrote: »
    Xsorus wrote: »
    Teargrants wrote: »
    Xsorus wrote: »
    Teargrants wrote: »
    Derra wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Satiar wrote: »
    Bigger question is who cares about AP? These days most guilds I know play for fun fights and objective completions than AP. Even the farming groups are really just attempts to get high number of kills as opposed to high amounts of AP.

    Everyone cares about AP. AP is for leaderboards and alliance war ranks and abilities.
    I'm surprised a zer..I mean raid leader like yourself question the importance of AP and its demand.
    tsk tsk... /disappointed.
    Zheg wrote: »
    Same reason why most games give bonuses of some kind to groups, whether it's exp or otherwise. It's an mmo. It's supposed to be social, group up.

    AP is still fine if you can find good ganking while solo, but why should solo play be optimal when Cyrodiil is meant for mass pvp?

    Also, and perhaps more importantly, it seems like you're trying to figure out why people in pvp groups gain more AP than you, and it's not because of the formula you posted. They simply kill more people over the same period of time than you could find solo running between objectives to gank in a field. You have to pick your fights while solo, you can't challenge another raid group. PVP groups have more options, as they should.

    Spoken like a true zergling. :wink:

    On a totally unrelated note... Zheg rhymes with Zerg. Fascinating !

    #LetsSocialize
    #24v1Style

    jkjk <3


    I mean, if you think Zheg rhymes with zerg, you either need speech therapy or are just not all that intelligent - at which point it would be cruel to argue with you. I'm currently leaning towards the latter given that you're calling someone who played solo or duo for 6+ months, and recently in groups <=24, a zergling. :wink:

    And @Sypher , come now, you're honestly going to say you had no foresight that a thread like this would turn into yet another hysterics-focused rant about whatever arbitrary number someone picked to start saying zerg? I tend to give you a little more credit than that. While I see no problems with adopting an even distribution system for AP (and see little value to AP to even begin with...), AP distribution has been the same since launch; there have been no additions or changes made to that system to promote or discourage solo/small/large group play that should suddenly make this a pressing issue all of a sudden, so if I'm reading between the lines you can't blame me for suspecting this is just another attempt to stoke the flames against group play, for which you could have picked a better cause or contributed to any number of the other threads doing that. I mean, you frame the thread title as "why do zergs get this", and then your OP does math for 1 to 4 and then 24 people. How SHOULD something like that be interpreted? Most would interpret that as you saying 24 people is a zerg, or anything lower but still close to that. Given the things you say, one could even go so far as to assume something like 12 would be a zerg in your eyes considering the way you've framed this thread.

    The way AP is awarded is probably on the same scale as ice trebs not being as good as fire trebs in terms of priorities for pvp right now. Healers tend to make more AP than every other role in pvp, is that even and balanced? No. Is that important right now? No. There are far bigger fish to fry, as you should well know.

    As for the incentives for large group play, while you and others seem to obviously loathe it, you all tend to conveniently forget the promos for ESO and descriptions of cyrodiil being for large-scale pvp. Maybe the devs actually WANTED to encourage more than 8 people in a group for large scale pvp, and while still allowing it and keeping it perfectly viable, provide disincentives for everyone to run around solo or in a small group as that impedes the ability for alliances to focus on map objectives.

    24 people is a zerg..this shouldn't be up for argument.

    One group a Zerg, lawl.

    I don´t get why people refer to 24 slots as grps. It´s a raid. Eso´s grpsize is 4 ppl (hint hint - the game even tells you when inviting the 5th person that you´re exceeding the standard grpsize). In my book you´re zerging when you´re running with more than 8 - that´s two standard grps for eso.
    Running around with 24 people and claiming to not be zerging just bc it´s organised and everyone is on TS is hilarious. You´re not a grp you´re literally 6 grps running together.

    Edit: Because i quoted wrong :(
    And your basing your entire argument about what is and isn't a zerg on semantics, why?
    G0FnERI.jpg
    The UI divisions of 'grp 1 - grp 6' in the raid frame is purely aesthetic, it plays no role in the functionally of grouping. Why is running more than 8 zergging? Does something magical happen at that number? Is it not more responsible to define zergging by the relative sizes of two opposing forces and the organization or lack there of on each side? That is to say, based on behavior, not arbitrary numbers.

    To answer your question.. No.
    You getting outzerged while zerging doesn't change the fact you were zerging.
    That's the thing, two big groups go at it and a couple seconds later one is wipped and as you would put it, it's all just out zergging another zerg. That does not provide useful information about what happened.

    It's nice and all calling it all zergging vs zergging, but it's not helpful to the guilds fighting for campaign objectives. "Our zerg got out zergged." What people need to know is organized group? Disorganized group? Tons of pugs?

    What you stated has no point with the matter at hand; you asked when it's considered a Zerg.. I explained when it is. Going into how you would describe the Zerg to other people doesn't matter.
    Uh what?

    Things I asked:
    Why is running more than 8 zergging?
    Does something magical happen at that number?
    Is it not more responsible to define zergging by the relative sizes of two opposing forces and the organization or lack there of on each side?
    You answered:
    Xsorus wrote: »
    No. You getting outzerged while zerging doesn't change the fact you were zerging.
    I can only take it you're addressing that last question, in other words, that you define "zergging" based on numbers alone, not relative size or organization. Is you answer addressed at something else? Would be nice if you'd make it clearer.

    So, do you just see fights between 24 man grps as just one side "getting outzerged while zerging" when they end?

    I feel like I'm going in circles here, because people in this thread seem to just want to define any sort of 'large' group as a 'zerg', and anything it does as 'zergging'. That leaves the impression to me that people don't acknowledge what kind of organization, movement, positioning, ect that goes into large group play.

    Fights between two 24 mans is simply two zergs fighting. It's generous to say you aren't zerging with a trial group (12 people) but I'll let it slide in this game; however if you look at 24 people and say "nah no one will think running two ESO raids is zerging" I can help but laugh.

    I mean Christ, I'm almost certain 24 is more then actual wow raid groups? Isn't it like 20 mans in wow now?
    Ok, clarification is good. Could you clarify what exactly you define as "outzerging" in a fight between one 24 man raid and another?

    It means when someone is whining they can't be a Zerg cause another group had more people then their Zerg. Like for example 24 vs 36; both are zergs... But one does have more people.. 24vs24 is Zerg vs Zerg... It just happens to be even number zergs.
    We already established that. I'm just asking for specifics about what you mean when you say "out zergging" in a hypothetical fight between 2 'zergs' of even numbers. Specifics like maneuvering, ult usage, spread out/condense tactics, ect.
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  • MountainHound
    MountainHound
    ✭✭✭✭
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Sypher wrote: »

    If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.

    So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?

    We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.

    Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.

    You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.

    Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.

    Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.

    Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.

    Or, I dont feel the need to constantly call out my name or insist people call me lord.

    Or, I don't feel the need to self aggrandize myself and stream pvp kills.

    Or, you just have me on ignore at this point.

    See? I can make veiled insults too.

    Wasnt really insulting - no worries.
    Zheg wrote: »
    Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?

    People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.

    Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.

    All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.

    I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.

    @FENGRUSH ....actually in TS we are just joking around and talking about the stuff happening on the map and rarely if ever discuss anything that's on these trashcan forums. I'm also fairly certain that I've told you in another thread or two that people in VE have their own thoughts on issues and can speak to them as they please and that those thoughts are not a reflection upon VE rather the individual presenting them. Do you understand what I'm saying or am I going to have to put that in another thread somewhere else down the line?

    Ya but I dont know everyone by name and I feel like theres new people every time. Its really confusing knowing whos who and what guild theyre in sometimes.


    You probably do not know VE as they play on their EP toons most nights and when they do log cyrodiil, it is to block our pop space for their EP buddies.

    [Moderator Note: Edited per our rules on Naming & Shaming]

    Edited by ZOS_MatM on November 17, 2015 1:05AM
  • MrGrimey
    MrGrimey
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    Teargrants wrote: »
    I'm just gona say, whether I'm solo, duo, smallman or in a raid grp, I don't give a rat's ass about how much AP I get killing someone. I just care about getting good fights, AP is just a byproduct of pvping.

    You can go ahead and change the AP to anything you want it's not gona change anyone's playstyle except someone farming for emp.

    That's how you feel... But speaking from experience and talking to other players, AP matters more to them
  • MrGrimey
    MrGrimey
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    Huckdabuck wrote: »
    Large scale game favors large scale groups? Sounds about right in the grand scheme of things. I mean where have you ever seen anything else advertised or spoken on the forums/livestreams/gaming conventions?

    I hate to say it but as much as some people want this game to be fun and successful...it's pretty obvious that ZOS gave up after borking everything in July of 2014 and has no interest in taking your/our/mine constructive feedback/questions/comments and putting them into the game. They do as they will and we play this steaming pile until we can't take it any longer.

    Too bad the servers don't favor large scale groups. You can't call it a large scale game if the game can't handle a large amount of players on the screen
  •  Jules
    Jules
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    ✭✭
    One of the things not yet discussed is the range of AP values that individual players possess. It is not a static number. It's no secret that if you go unkilled for X amount of time, when you eventually die you have a higher AP value than someone that just died immediately beforehand.

    In order to adequately test this theory of AP being created for a larger group, we would need to have 1 target act as the control group and have him be killed by 1 person, and again by 24 to see the AP division. However, controlling the environment entirely seems really tricky as things such as heals, tags, ticks, ect come into play. You would need to control the environment entirely in order to be sure the AP gained changing is a dependent of the group size and ONLY the group size.

    I have seen people worth 1 AP, 120 AP, 948 AP. Is this indicative of the group size I'm running in or is it indicative of that persons value due to their own contributions and/or recent deaths? The distinction between these two absolutely needs to be made. And until we understand the exact algorithm through which AP is made and divided, the rest is speculation. We need to understand what X amount of time is. How long do you go unkilled for before your value increases? Does it increase multiple times, is it percentage based or an incremental increase? Or is it based off of how many players you kill in a certain amount of time? How many players? How much time? All of these factors are potentially components in determining the targets value. If someone has numbers on this we can delve in and find the answers. However, if it is found that AP is generated when dividing AP amongst a larger group as OP stated, that is something that is fundamentally unfair and needs to be addressed.
    JULES | PC NA | ADAMANT

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  • Zheg
    Zheg
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    ✭✭✭✭
    A 24 man group can successfully fight another 24 man group or more on trueflame with zero lag - zero, with random pugs on both sides. The performance slop comes in when you have multiple groups stacked in the same spot and worsens when they engage in combat. You want performance increase? Focus on people stacking multiple raids in a keep, when it's a single force or just a high density of randoms. When people run 3 raids, you think AP distribution means anythin to them at that point? It's not like you're getting AP from raid 3's kills. The solo and small groups that stack on top of someone running 2+ raids are equally guilty.

    I find it interesting that the experts saying it's 'no skill ball groups' behind all the lag have no explanations why multiple 'no skill ball groups' can fight eachother with hardly any lag at all outside of azuras where each alliance has a guild that stacks multiple raids plus all the pugs. But go on, continue bashing the rest because it makes your egos feel bigger. I'm sure we and other guilds have plenty of footage somewhere showing no lag fights between the very groups people on here feel obligated to castigate. Would that even be sufficient evidence for people? Or would the 'no skill ball groups' then be accused of holding back their brainless aoe spam for the fight? As someone who actually plays in those groups daily and has actual experience rather than armchairing it as a solo player and making assumptions, the only time our lag is bad during fights is when the multiple raid stackers are fighting elsewhere on the map, or other raids came to the party afterwards, at which point we usually peace out if the ping is ridiculous.

    In my experience total volume usually weighs far more heavily on my ping than density. Shortly after IC dropped, we thought the lag had legit been completely fixed because we could fight gos and swp at once and not lag. There was jubilitation in our ts that the 30 banners and meteor artillary spam had been stopped and fights were smooth against 50ish people. But as people starting leaving IC and populating the campaigns again the ping went up, and was exacerbated on azuras for the reasons I've already said. I legitimately think the increased pop caps that came with IC need to be rolled back, and people need to focus on breaking up the crews with multiple raids; if you're a pug or small man, you're also partially guilty if you stack on top of those crews.

    Anyway, some folks just refuse to listen and would rather cast blame because it makes their argument easier, but changing AP will do nothing to the groups with 3 raids since they already spread the AP thin. I care not what you do to AP, just ask that you have realistic expections for what it will and won't do, and that the constant group play bashing has been done to death already, enough.
  • Zheg
    Zheg
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    ✭✭✭✭
    To piggyback on Jules post, I wouldn't be surprised if AP has similar mechanics as tv stones. For tv you need to do 10% dmg to a player to get their stones. This isn't exactly true for AP as healers and group mates nearby still get AP, but I wouldn't be surprised if people doing a certain percentage of dmg get more AP, and if the person with a killing blow got more AP. The numbers in the OP don't look correct to me, but I never pay attention to AP unless I'm waiting for a D tick, so I could be convinced if someone actually explained how they arrived at those numbers.
    Edited by Zheg on November 16, 2015 9:46PM
  • frozywozy
    frozywozy
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    ✭✭
    Manoekin wrote: »
    Crown wrote: »
    frozywozy wrote: »
    the green alliance made the Roebeck <=> Nikel <=> Ash a desert and often we will see AD pushing all the way to Brk and in the meantime, birds sing lullaby songs at Nikel.

    Roll an AD toon. Come in on any night of the week. If AD owns Nikel and DC owns Ash, if you find less than 20 AD between the two (including sieging one from behind) at any given time you're playing with your eyes closed.

    It's very easy for people of one faction to say that the other two are ganging up on them. Other than fighting to dethrone on the last emp keep, I seriously doubt that there is ever any cooperation (green / orange / purple alliance) as people like you seem to believe.

    Yeah, Nikel flips more often than any keep/outpost on the map I imagine. This plus the running joke on AD that DC thinks Brindle is a DC home keep. We almost exclusively play on the DC side of the map because of the massive zerg they have going during primetime. I don't want to go over to EP side and stomp the same 10 dudes over and over until I'm at kings and farragut. It's not fun. I do wish EP had more of a presence on Azura's because it'd give me more options.

    I have to agree that EP doesn't have a strong presence on Azura Star (quality wise). Fallout 4, Starcraft 2 Legacy and Orsinium dimished the PvP playerbase by alot so most people stacked Azura Star in hope to find fights which is understandable, but in the meantime it creates a huge mess and hopefuly in one or two weeks, when people are done playing other games, they will come back and populate Trueflame or Haderus again so we can have competitve PvP. Not EP getting steamrolled everyday by more competent groups.

    Still, back to the main point which was 3way fights, if you don't know what to do while EP and DC are fighting, simply flagging Glade or Arrius is a good way to spread out their forces. But you're already aware of that.
    Edited by frozywozy on November 16, 2015 9:56PM
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Sypher wrote: »

    If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.

    So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?

    We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.

    Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.

    You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.

    Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.

    Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.

    Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.

    Or, I dont feel the need to constantly call out my name or insist people call me lord.

    Or, I don't feel the need to self aggrandize myself and stream pvp kills.

    Or, you just have me on ignore at this point.

    See? I can make veiled insults too.

    Wasnt really insulting - no worries.
    Zheg wrote: »
    Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?

    People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.

    Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.

    All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.

    I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.

    @FENGRUSH ....actually in TS we are just joking around and talking about the stuff happening on the map and rarely if ever discuss anything that's on these trashcan forums. I'm also fairly certain that I've told you in another thread or two that people in VE have their own thoughts on issues and can speak to them as they please and that those thoughts are not a reflection upon VE rather the individual presenting them. Do you understand what I'm saying or am I going to have to put that in another thread somewhere else down the line?

    Ya but I dont know everyone by name and I feel like theres new people every time. Its really confusing knowing whos who and what guild theyre in sometimes.


    You probably do not know VE as they play on their EP toons most nights and when they do log cyrodiil, it is to block our pop space for their EP buddies.

    You left out the most important part, VE sucks the blood of infants while performing our satanic lagsploit ritual each night. Brandon South ga was the founder of VE, we were originally just "healing springs spam raid #5". Though Brandon the Prophet may be gone, we carry on his legacy.

    Here you can see the rites being performed:
    0W7eKqj.jpg
    Edited by ZOS_MatM on November 17, 2015 1:06AM
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    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    A 24 man group can successfully fight another 24 man group or more on trueflame with zero lag - zero, with random pugs on both sides. The performance slop comes in when you have multiple groups stacked in the same spot and worsens when they engage in combat. You want performance increase? Focus on people stacking multiple raids in a keep, when it's a single force or just a high density of randoms. When people run 3 raids, you think AP distribution means anythin to them at that point? It's not like you're getting AP from raid 3's kills. The solo and small groups that stack on top of someone running 2+ raids are equally guilty.

    I find it interesting that the experts saying it's 'no skill ball groups' behind all the lag have no explanations why multiple 'no skill ball groups' can fight eachother with hardly any lag at all outside of azuras where each alliance has a guild that stacks multiple raids plus all the pugs. But go on, continue bashing the rest because it makes your egos feel bigger. I'm sure we and other guilds have plenty of footage somewhere showing no lag fights between the very groups people on here feel obligated to castigate. Would that even be sufficient evidence for people? Or would the 'no skill ball groups' then be accused of holding back their brainless aoe spam for the fight? As someone who actually plays in those groups daily and has actual experience rather than armchairing it as a solo player and making assumptions, the only time our lag is bad during fights is when the multiple raid stackers are fighting elsewhere on the map, or other raids came to the party afterwards, at which point we usually peace out if the ping is ridiculous.

    In my experience total volume usually weighs far more heavily on my ping than density. Shortly after IC dropped, we thought the lag had legit been completely fixed because we could fight gos and swp at once and not lag. There was jubilitation in our ts that the 30 banners and meteor artillary spam had been stopped and fights were smooth against 50ish people. But as people starting leaving IC and populating the campaigns again the ping went up, and was exacerbated on azuras for the reasons I've already said. I legitimately think the increased pop caps that came with IC need to be rolled back, and people need to focus on breaking up the crews with multiple raids; if you're a pug or small man, you're also partially guilty if you stack on top of those crews.

    Anyway, some folks just refuse to listen and would rather cast blame because it makes their argument easier, but changing AP will do nothing to the groups with 3 raids since they already spread the AP thin. I care not what you do to AP, just ask that you have realistic expections for what it will and won't do, and that the constant group play bashing has been done to death already, enough.

    Short and sweet answer : Lower population cap.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
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    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    A 24 man group can successfully fight another 24 man group or more on trueflame with zero lag - zero, with random pugs on both sides. The performance slop comes in when you have multiple groups stacked in the same spot and worsens when they engage in combat. You want performance increase? Focus on people stacking multiple raids in a keep, when it's a single force or just a high density of randoms. When people run 3 raids, you think AP distribution means anythin to them at that point? It's not like you're getting AP from raid 3's kills. The solo and small groups that stack on top of someone running 2+ raids are equally guilty.

    I find it interesting that the experts saying it's 'no skill ball groups' behind all the lag have no explanations why multiple 'no skill ball groups' can fight eachother with hardly any lag at all outside of azuras where each alliance has a guild that stacks multiple raids plus all the pugs. But go on, continue bashing the rest because it makes your egos feel bigger. I'm sure we and other guilds have plenty of footage somewhere showing no lag fights between the very groups people on here feel obligated to castigate. Would that even be sufficient evidence for people? Or would the 'no skill ball groups' then be accused of holding back their brainless aoe spam for the fight? As someone who actually plays in those groups daily and has actual experience rather than armchairing it as a solo player and making assumptions, the only time our lag is bad during fights is when the multiple raid stackers are fighting elsewhere on the map, or other raids came to the party afterwards, at which point we usually peace out if the ping is ridiculous.

    In my experience total volume usually weighs far more heavily on my ping than density. Shortly after IC dropped, we thought the lag had legit been completely fixed because we could fight gos and swp at once and not lag. There was jubilitation in our ts that the 30 banners and meteor artillary spam had been stopped and fights were smooth against 50ish people. But as people starting leaving IC and populating the campaigns again the ping went up, and was exacerbated on azuras for the reasons I've already said. I legitimately think the increased pop caps that came with IC need to be rolled back, and people need to focus on breaking up the crews with multiple raids; if you're a pug or small man, you're also partially guilty if you stack on top of those crews.

    Anyway, some folks just refuse to listen and would rather cast blame because it makes their argument easier, but changing AP will do nothing to the groups with 3 raids since they already spread the AP thin. I care not what you do to AP, just ask that you have realistic expections for what it will and won't do, and that the constant group play bashing has been done to death already, enough.

    Short and sweet answer : Lower population cap.
    It's like limbo at this point, how low can we go?
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    GRxKnight wrote: »
    I honestly don't understand how you solo small group players can put up with the zerging and ball groups...every time i try and go out and solo or small group i get into a fight it instantly turns from a 1v1 to a 1v7 or more EVERY TIME...it gets frustrating enough that i leave cyrodil or flat out just log off...now I know I'm not a super godly solo player but I'd have to think that I'm somewhat capable of playing that kind of playstyle...to me getting constantly zerged down and unable to fight back is what deters me from that playstyle and why i play with groups

    As stated in an earlier post and as well by crown i challenge those that want to bash the large group play style to run in these large groups (and a good one not a pug group) and see for yourselves it's not as brain-dead as you all think...

    On topic to Sypher's post fixing the ap formula isn't going to do what you think it will do...large groups will still be running because of what you guys said in the podcast...AoE caps, and ultimate generation...those two should be looked at and discussed before talking about something so trivial as how much ap gains as they kill someone.

    The answer is simple. We don't. We used to survive in the sewers for awhile but that *** dried up too. Now it is zerg or die, or become a VMSA carebear.

    I'm giving up on ESO more and more every day. PvP is the only thing that has kept me around and it dies more and more for me every day. Every time I see a group of 6+ people all tackle a solo player at once my enjoyment of this game dies even more. Less PvPers just compounds the problem. As all the solo players die out the zergs die out and PvP dies.

    Most of the time I see a zerg these days they're engaging in some form of PvDoor or another. Sound exciting.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Teargrants wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    A 24 man group can successfully fight another 24 man group or more on trueflame with zero lag - zero, with random pugs on both sides. The performance slop comes in when you have multiple groups stacked in the same spot and worsens when they engage in combat. You want performance increase? Focus on people stacking multiple raids in a keep, when it's a single force or just a high density of randoms. When people run 3 raids, you think AP distribution means anythin to them at that point? It's not like you're getting AP from raid 3's kills. The solo and small groups that stack on top of someone running 2+ raids are equally guilty.

    I find it interesting that the experts saying it's 'no skill ball groups' behind all the lag have no explanations why multiple 'no skill ball groups' can fight eachother with hardly any lag at all outside of azuras where each alliance has a guild that stacks multiple raids plus all the pugs. But go on, continue bashing the rest because it makes your egos feel bigger. I'm sure we and other guilds have plenty of footage somewhere showing no lag fights between the very groups people on here feel obligated to castigate. Would that even be sufficient evidence for people? Or would the 'no skill ball groups' then be accused of holding back their brainless aoe spam for the fight? As someone who actually plays in those groups daily and has actual experience rather than armchairing it as a solo player and making assumptions, the only time our lag is bad during fights is when the multiple raid stackers are fighting elsewhere on the map, or other raids came to the party afterwards, at which point we usually peace out if the ping is ridiculous.

    In my experience total volume usually weighs far more heavily on my ping than density. Shortly after IC dropped, we thought the lag had legit been completely fixed because we could fight gos and swp at once and not lag. There was jubilitation in our ts that the 30 banners and meteor artillary spam had been stopped and fights were smooth against 50ish people. But as people starting leaving IC and populating the campaigns again the ping went up, and was exacerbated on azuras for the reasons I've already said. I legitimately think the increased pop caps that came with IC need to be rolled back, and people need to focus on breaking up the crews with multiple raids; if you're a pug or small man, you're also partially guilty if you stack on top of those crews.

    Anyway, some folks just refuse to listen and would rather cast blame because it makes their argument easier, but changing AP will do nothing to the groups with 3 raids since they already spread the AP thin. I care not what you do to AP, just ask that you have realistic expections for what it will and won't do, and that the constant group play bashing has been done to death already, enough.

    Short and sweet answer : Lower population cap.
    It's like limbo at this point, how low can we go?

    As long as it will take to convince them to apply more drastic changes such as the ones I've been mentioning enough times in this thread.
    Ezareth wrote: »
    GRxKnight wrote: »
    I honestly don't understand how you solo small group players can put up with the zerging and ball groups...every time i try and go out and solo or small group i get into a fight it instantly turns from a 1v1 to a 1v7 or more EVERY TIME...it gets frustrating enough that i leave cyrodil or flat out just log off...now I know I'm not a super godly solo player but I'd have to think that I'm somewhat capable of playing that kind of playstyle...to me getting constantly zerged down and unable to fight back is what deters me from that playstyle and why i play with groups

    As stated in an earlier post and as well by crown i challenge those that want to bash the large group play style to run in these large groups (and a good one not a pug group) and see for yourselves it's not as brain-dead as you all think...

    On topic to Sypher's post fixing the ap formula isn't going to do what you think it will do...large groups will still be running because of what you guys said in the podcast...AoE caps, and ultimate generation...those two should be looked at and discussed before talking about something so trivial as how much ap gains as they kill someone.

    The answer is simple. We don't. We used to survive in the sewers for awhile but that *** dried up too. Now it is zerg or die, or become a VMSA carebear.

    I'm giving up on ESO more and more every day. PvP is the only thing that has kept me around and it dies more and more for me every day.
    Ezareth wrote: »
    GRxKnight wrote: »
    I honestly don't understand how you solo small group players can put up with the zerging and ball groups...every time i try and go out and solo or small group i get into a fight it instantly turns from a 1v1 to a 1v7 or more EVERY TIME...it gets frustrating enough that i leave cyrodil or flat out just log off...now I know I'm not a super godly solo player but I'd have to think that I'm somewhat capable of playing that kind of playstyle...to me getting constantly zerged down and unable to fight back is what deters me from that playstyle and why i play with groups

    As stated in an earlier post and as well by crown i challenge those that want to bash the large group play style to run in these large groups (and a good one not a pug group) and see for yourselves it's not as brain-dead as you all think...

    On topic to Sypher's post fixing the ap formula isn't going to do what you think it will do...large groups will still be running because of what you guys said in the podcast...AoE caps, and ultimate generation...those two should be looked at and discussed before talking about something so trivial as how much ap gains as they kill someone.

    The answer is simple. We don't. We used to survive in the sewers for awhile but that *** dried up too. Now it is zerg or die, or become a VMSA carebear.

    I'm giving up on ESO more and more every day. PvP is the only thing that has kept me around and it dies more and more for me every day. Every time I see a group of 6+ people all tackle a solo player at once my enjoyment of this game dies even more. Less PvPers just compounds the problem. As all the solo players die out the zergs die out and PvP dies.

    Most of the time I see a zerg these days they're engaging in some form of PvDoor or another. Sound exciting.
    Less PvPers just compounds the problem. As all the solo players die out the zergs die out and PvP dies.

    Most of the time I see a zerg these days they're engaging in some form of PvDoor or another. Sound exciting.

    What gets really irritating is when you see one player of the opposite faction having a hard time dealing with multiple players of your faction and you simply watch the fight or continue on your journey, then later on that same player who was outnumbered *** you with his friends.
    Edited by frozywozy on November 16, 2015 10:25PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Teargrants wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Sypher wrote: »

    If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.

    So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?

    We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.

    Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.

    You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.

    Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.

    Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.

    Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.

    Or, I dont feel the need to constantly call out my name or insist people call me lord.

    Or, I don't feel the need to self aggrandize myself and stream pvp kills.

    Or, you just have me on ignore at this point.

    See? I can make veiled insults too.

    Wasnt really insulting - no worries.
    Zheg wrote: »
    Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?

    People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.

    Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.

    All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.

    I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.

    @FENGRUSH ....actually in TS we are just joking around and talking about the stuff happening on the map and rarely if ever discuss anything that's on these trashcan forums. I'm also fairly certain that I've told you in another thread or two that people in VE have their own thoughts on issues and can speak to them as they please and that those thoughts are not a reflection upon VE rather the individual presenting them. Do you understand what I'm saying or am I going to have to put that in another thread somewhere else down the line?

    Ya but I dont know everyone by name and I feel like theres new people every time. Its really confusing knowing whos who and what guild theyre in sometimes.


    You probably do not know VE as they play on their EP toons most nights and when they do log cyrodiil, it is to block our pop space for their EP buddies.

    LORD @FENGRUSH
    You left out the most important part, VE sucks the blood of infants while performing our satanic lagsploit ritual each night. Brandon South ga was the founder of VE, we were originally just "healing springs spam raid #5". Though Brandon the Prophet may be gone, we carry on his legacy.

    Here you can see the rites being performed:
    0W7eKqj.jpg

    TEARGRANTS I told you THEY MUST NEVER KNOW
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Teargrants wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    A 24 man group can successfully fight another 24 man group or more on trueflame with zero lag - zero, with random pugs on both sides. The performance slop comes in when you have multiple groups stacked in the same spot and worsens when they engage in combat. You want performance increase? Focus on people stacking multiple raids in a keep, when it's a single force or just a high density of randoms. When people run 3 raids, you think AP distribution means anythin to them at that point? It's not like you're getting AP from raid 3's kills. The solo and small groups that stack on top of someone running 2+ raids are equally guilty.

    I find it interesting that the experts saying it's 'no skill ball groups' behind all the lag have no explanations why multiple 'no skill ball groups' can fight eachother with hardly any lag at all outside of azuras where each alliance has a guild that stacks multiple raids plus all the pugs. But go on, continue bashing the rest because it makes your egos feel bigger. I'm sure we and other guilds have plenty of footage somewhere showing no lag fights between the very groups people on here feel obligated to castigate. Would that even be sufficient evidence for people? Or would the 'no skill ball groups' then be accused of holding back their brainless aoe spam for the fight? As someone who actually plays in those groups daily and has actual experience rather than armchairing it as a solo player and making assumptions, the only time our lag is bad during fights is when the multiple raid stackers are fighting elsewhere on the map, or other raids came to the party afterwards, at which point we usually peace out if the ping is ridiculous.

    In my experience total volume usually weighs far more heavily on my ping than density. Shortly after IC dropped, we thought the lag had legit been completely fixed because we could fight gos and swp at once and not lag. There was jubilitation in our ts that the 30 banners and meteor artillary spam had been stopped and fights were smooth against 50ish people. But as people starting leaving IC and populating the campaigns again the ping went up, and was exacerbated on azuras for the reasons I've already said. I legitimately think the increased pop caps that came with IC need to be rolled back, and people need to focus on breaking up the crews with multiple raids; if you're a pug or small man, you're also partially guilty if you stack on top of those crews.

    Anyway, some folks just refuse to listen and would rather cast blame because it makes their argument easier, but changing AP will do nothing to the groups with 3 raids since they already spread the AP thin. I care not what you do to AP, just ask that you have realistic expections for what it will and won't do, and that the constant group play bashing has been done to death already, enough.

    Short and sweet answer : Lower population cap.
    It's like limbo at this point, how low can we go?

    As long as it will take to convince them to apply more drastic changes such as the ones I've been mentioning enough times in this thread.
    The only thing that would truly 'fix' lag is removing the anti bot system, remove all of those calculations from server side and use a well maintained game guard type program running on the client to protect the integrity of the game. Pretty much everything else is drops in the bucket by comparison.
    Satiar wrote: »
    TEARGRANTS I told you THEY MUST NEVER KNOW
    People have a right to know the truth, Steve! I couldn't live the lie any longer!
    Edited by Teargrants on November 16, 2015 10:28PM
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    [
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Sypher wrote: »

    If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.

    So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?

    We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.

    Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.

    You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.

    Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.

    Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.

    Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.

    Or, I dont feel the need to constantly call out my name or insist people call me lord.

    Or, I don't feel the need to self aggrandize myself and stream pvp kills.

    Or, you just have me on ignore at this point.

    See? I can make veiled insults too.

    Wasnt really insulting - no worries.
    Zheg wrote: »
    Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?

    People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.

    Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.

    All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.

    I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.

    @FENGRUSH ....actually in TS we are just joking around and talking about the stuff happening on the map and rarely if ever discuss anything that's on these trashcan forums. I'm also fairly certain that I've told you in another thread or two that people in VE have their own thoughts on issues and can speak to them as they please and that those thoughts are not a reflection upon VE rather the individual presenting them. Do you understand what I'm saying or am I going to have to put that in another thread somewhere else down the line?

    Ya but I dont know everyone by name and I feel like theres new people every time. Its really confusing knowing whos who and what guild theyre in sometimes.


    You probably do not know VE as they play on their EP toons most nights and when they do log cyrodiil, it is to block our pop space for their EP buddies.


    You've gone full potato! Never go full potato!

    Edited by ZOS_MatM on November 17, 2015 1:07AM
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • allen-iverson
    allen-iverson
    ✭✭✭
    MountainHound wrote: »
    » show previous quotes


    You probably do not know VE as they play on their EP toons most nights and when they do log cyrodiil, it is to block our pop space for their EP buddies.


    https://www.youtube.com/watch?v=SxjSuQXPAak


    Edited by allen-iverson on November 16, 2015 10:52PM
    *Marcel Rigmond voice* "Filthy casual."

    allen-iverson, Metta World Peace, Kobe Brÿant, Goran Dragić, Dwyane Wade
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Zheg wrote: »
    Jules wrote: »
    The small group vs large group fight is really stale at this point. None of you are changing each other's minds. I run in both, understand the skill and playstyle of both, and still think that AP should be a flat amount per target and divided by the amount of people in group. Why is that so difficult? All of this other stuff is just us vs. them shenanigans that does not contribute to the overall conversation of AP division, which was the original intent.

    Except, taking sypher's track record into account, it's not farfetched to believe that the denigration of large groups that's happened was at least partially intentional. The OP and title could have been phrased any number of ways; whether it was a subconscious loathing of group play or he was actively aware of it, any reasonable person would take one quick look at the thread and see that it was not meant to be constructive - at least not wholly. So, while at a quick glance it may look like the original intent was to talk about overall AP division, many of us chose to read between the lines and call out the BS. I don't think anyone has actually said in the thread that they think there's a problem with even AP distribution, which should speak to how literally no one gives a flying eff about AP and how off the mark this is in terms of priority.

    Some players have been whipped into such an anti-group frenzy that they spew the same exponentially increasing ridiculousness that I'm sure you've read in the thread. How many more threads do we need that intentionally try to foment even more hysterics about 'zergs'? Because according to this thread, you need to be in a group <= 4 to be given any kind of credit at all for the things you do in Cyrodiil because that's the default group size in ESO (hurr hurr), and you know that's complete bull. The people that have prodded the masses against any kind of large group play and developed the insinuatation that only small mans are respectable have now reaped the rewards of their labor as apparently 8 players constitutes a zerg in some players eyes - so to them congrats, now you've entered the zerg as well. Sypher was looking to make the drama llama spit with that thread title and that's exactly what happened.

    poster3299.jpg
    To be honest most of the thread has been talking about the OP only you and about 4 other people been having that argument about what a zerg is.
  • Winnamine
    Winnamine
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Sypher wrote: »

    If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.

    So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?

    We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.

    Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.

    You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.

    Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.

    Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.

    Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.

    Or, I dont feel the need to constantly call out my name or insist people call me lord.

    Or, I don't feel the need to self aggrandize myself and stream pvp kills.

    Or, you just have me on ignore at this point.

    See? I can make veiled insults too.

    Wasnt really insulting - no worries.
    Zheg wrote: »
    Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?

    People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.

    Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.

    All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.

    I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.

    @FENGRUSH ....actually in TS we are just joking around and talking about the stuff happening on the map and rarely if ever discuss anything that's on these trashcan forums. I'm also fairly certain that I've told you in another thread or two that people in VE have their own thoughts on issues and can speak to them as they please and that those thoughts are not a reflection upon VE rather the individual presenting them. Do you understand what I'm saying or am I going to have to put that in another thread somewhere else down the line?

    Ya but I dont know everyone by name and I feel like theres new people every time. Its really confusing knowing whos who and what guild theyre in sometimes.


    You probably do not know VE as they play on their EP toons most nights and when they do log cyrodiil, it is to block our pop space for their EP buddies.

    :joy:
    Oh my.
    I haven't laughed so hard at an ESO conspiracy theory since someone from TKO said in zone chat that Tom Hanks has a lag switch, and you can turn off all lag in the game just by killing him.

    You join a truly illustrious company, Mountain Hound.
    Edited by ZOS_MatM on November 17, 2015 1:07AM
    Winni
    ~
    VE
    Decibel
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Buy a game for AvAvA warfare.

    Complain about groups actually partaking in AvAvA warfare.

    Pretend you are ESO.

    Fly off on your unicorn.
  • MrGrimey
    MrGrimey
    ✭✭✭✭✭
    Lava_Croft wrote: »
    Buy a game for AvAvA warfare.

    Complain about groups actually partaking in AvAvA warfare.

    Pretend you are ESO.

    Fly off on your unicorn.

    Pretend that this game can handle AvAvA warfare and that it doesn't cause severe lag and high ping

    Pretend that this is a thread about AvAvA warfare instead of an imbalance in AP distribution.

    Play in traffic
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