This baffles me, why is extra AP awarded for larger groups?
Same reason why most games give bonuses of some kind to groups, whether it's exp or otherwise. It's an mmo. It's supposed to be social, group up.
AP is still fine if you can find good ganking while solo, but why should solo play be optimal when Cyrodiil is meant for mass pvp?
Also, and perhaps more importantly, it seems like you're trying to figure out why people in pvp groups gain more AP than you, and it's not because of the formula you posted. They simply kill more people over the same period of time than you could find solo running between objectives to gank in a field. You have to pick your fights while solo, you can't challenge another raid group. PVP groups have more options, as they should.
Seems you are from NA. Blobs on EU only farming AP or capturing keeps only when no resistance, seems they think the more higher rank they have - the more skillfull they are.Bigger question is who cares about AP? These days most guilds I know play for fun fights and objective completions than AP. Even the farming groups are really just attempts to get high number of kills as opposed to high amounts of AP.
Seems you are from NA. Blobs on EU only farming AP or capturing keeps only when no resistance, seems they think the more higher rank they have - the more skillfull they are.
And it should be obvious that pvp designed for casuals.
Bigger question is who cares about AP? These days most guilds I know play for fun fights and objective completions than AP. Even the farming groups are really just attempts to get high number of kills as opposed to high amounts of AP.
Same reason why most games give bonuses of some kind to groups, whether it's exp or otherwise. It's an mmo. It's supposed to be social, group up.
AP is still fine if you can find good ganking while solo, but why should solo play be optimal when Cyrodiil is meant for mass pvp?
Also, and perhaps more importantly, it seems like you're trying to figure out why people in pvp groups gain more AP than you, and it's not because of the formula you posted. They simply kill more people over the same period of time than you could find solo running between objectives to gank in a field. You have to pick your fights while solo, you can't challenge another raid group. PVP groups have more options, as they should.
Bigger question is who cares about AP? These days most guilds I know play for fun fights and objective completions than AP. Even the farming groups are really just attempts to get high number of kills as opposed to high amounts of AP.
I don't get why all of the name calling and disdain for guilds that run with the allowed group size, using the same skills that all players have access to. No matter the intention of the OP, this is just another "we hate the way you play" thread. Zerg blob ball train yadda yadda yadda......
The post sounds like a kid saying me, me, me!
How about we address the real issues: cc system, broken mechanics, perma fear, aoe caps, and endless performance problems.
allen-iverson wrote: »groups should continue to make more AP because they actually accomplish goals on the map. solo PvP is a lot of fun and allows you to test your skill and challenge yourself against other players and i understand that is a lot of fun, but solo PvP/ lil gank groups contribute little to nothing for winning campaigns or recovering scrolls. Organized groups/guilds do.
i suggest solo PvP players try out joining an organized guild fight to see what its like. ive been a solo/small group pvp player most of my time in this game and now that im in a group that does Guild vs. Guild on a nightly basis i can honestly say the fights are more fun and require a lot more tact than a lot of people like to think. if you don't think thats the case maybe find a different guild.
My opinion on this will change when i see sypher post a youtube vid showing us a 1vX keep take/scroll run in a pop-locked server.
Seems you are from NA. Blobs on EU only farming AP or capturing keeps only when no resistance, seems they think the more higher rank they have - the more skillfull they are.
And it should be obvious that pvp designed for casuals.
Jessica Folsom wrote:It's a very grey area.