Buff Siege Weapon Damage Against Players

  • Panth141
    Panth141
    ✭✭✭✭✭
    Yes - State Why
    Panth141 wrote: »
    *sigh*
    This went downhill.

    On topic, I've literally just watched 5 people on a ram (though with a siege shield) have two pots of oil poured right on them - they maybe lost 5% of their health before you could see three of them simultaneously purge. Flaming oil is now ineffective and useless for most defences.

    Also, mod arrival in 3, 2, 1...

    Indeed... I'm no longer responding to those kind of hateful comments. Serves no purpose, really.

    That's disgusting that, I witnessed similar earlier. I was pouring 2 oils above the main gate against a small group too, and of course non of them died, they ended up just getting through with stainless clothing/armor, and onto the next door. ^^

    Just recorded an example of oil damage - no buffs, no food, only took me down to 50% when I just let it tick away...

    EDIT: Uploaded:

    https://www.youtube.com/watch?v=M1GDcL1Pd_4
    Edited by Panth141 on November 2, 2015 1:02PM
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  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    Yes - State Why
    AMadAussie wrote: »
    kuscoe wrote: »
    Im going to make breakfast so yah later shitcunts pl0x report me
    Are you going to cook it with flaming oil? Cause that's about all it's good for now.

    But but the damage is so nerfed that he will not eat for years...

    But if he sided with us then he would have his breakfast cooked fast

    :smiley:
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • FuzzyDuck79
    FuzzyDuck79
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    Yes - State Why
    Panth141 wrote: »
    *sigh*
    This went downhill.

    On topic, I've literally just watched 5 people on a ram (though with a siege shield) have two pots of oil poured right on them - they maybe lost 5% of their health before you could see three of them simultaneously purge. Flaming oil is now ineffective and useless for most defences.

    Also, mod arrival in 3, 2, 1...

    But teh ram is as effective as the oil lol. That's like throwing a wet sponge at the door to go with the fairy liquid...
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    AMadAussie wrote: »
    kuscoe wrote: »
    Im going to make breakfast so yah later shitcunts pl0x report me
    Are you going to cook it with flaming oil? Cause that's about all it's good for now.

    :lol: ............
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  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    Yes - State Why
    Panth141 wrote: »
    *sigh*
    This went downhill.

    On topic, I've literally just watched 5 people on a ram (though with a siege shield) have two pots of oil poured right on them - they maybe lost 5% of their health before you could see three of them simultaneously purge. Flaming oil is now ineffective and useless for most defences.

    Also, mod arrival in 3, 2, 1...

    Indeed... I'm no longer responding to those kind of hateful comments. Serves no purpose, really.

    That's disgusting that, I witnessed similar earlier. I was pouring 2 oils above the main gate against a small group too, and of course non of them died, they ended up just getting through with stainless clothing/armor, and onto the next door. ^^

    Well if siege was in even any way remotely realistic, then this would not happen, but we have people who fight for this sort of gaming mate:P
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • Eyecon74
    Eyecon74
    ✭✭✭
    Yes - State Why
    Should be buffed, a lot of groups (including groups I am with) now just go front door, something which was unthinkable before IC, oil is like a warm shower, I am in 7 light armour and I can take a ballista bolt to the face and just laugh..
    As already pointed out by many people in this thread, there are Red Circles, if you are stupid enough to stand in them then you deserve to get hurt.
  • eliisra
    eliisra
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    No - State Why
    kuscoe wrote: »
    You need to understand that the "casuals" in this game complain about everything so while yes most people in this thread want more siege damage despite how ignorant that is the casuals will complain and it will eventually get nerfed

    YES I want skillfull gameplay but I hate to break it to you the casuals do not

    the reason PvE has been nerfed into the ground so *** hard is because casuals complain about how it is so hard for them

    the same will happen if they increase siege damage

    I personally do not think this will help anything and will make TTK even shorter which is a bad thing

    But it's the casuals that want siege buffed lol. No-life PvP'ers hate siege v.s. siege fights.

    It's the casual that cant compete unless they run with a massive pug zerg and place siege from every angle of the map, to tryhard some stacked group, they already outnumber greatly. It's the casual that wants to stand max range and oneshot people with a cool toy, without having to use actual skills.

    Also, if you play to break up one sided campaigns, dominated by one faction, you really dont want siege buffed to infinity. It's painful enough to fight these megablobs as in 2-3 raids clumped up to protect their private PvE paradise. Having to deal with their endless amount of siege- and revive monkeys, makes it even harder. Why I dont mind siege hitting for less again.

    The more players you have the more siege you can place, the more healers and Purge bots you can place to protect the siege monkey line. As the underdog, in terms of numbers, you usually cant spare more than one guy placing at most a meatbag.
  • Marcusito
    Marcusito
    ✭✭✭
    Yes - State Why
    Yes, go back to the way it was before, anti personnel siege used to work quite well. If you don't want to get tower farmed just don't go in.

    I never run purge now because I can just Rally through the damage. It does not now not will it ever matter what you do against a highly organized group. They are going to kill you, if you remove the AOE caps, increase the siege damage, whatever. An army with a numerical advantage is going to have a better chance of winning all other things equal.

    One thing I'd like to see is put in collision like their is with NPCs so you can't just stack 24 people on top of each other. Still allow for dodge rolling through but I never like in any game players just being ghosts. You have a much more difficult time stacking a raid in a tiny cubby hole and hide if the game mechanics just didn't allow it.
  • AMadAussie
    AMadAussie
    ✭✭✭
    Yes - State Why
    eliisra wrote: »
    Also, if you play to break up one sided campaigns, dominated by one faction, you really dont want siege buffed to infinity. It's painful enough to fight these megablobs as in 2-3 raids clumped up to protect their private PvE paradise. Having to deal with their endless amount of siege- and revive monkeys, makes it even harder. Why I dont mind siege hitting for less again.

    The more players you have the more siege you can place, the more healers and Purge bots you can place to protect the siege monkey line. As the underdog, in terms of numbers, you usually cant spare more than one guy placing at most a meatbag.
    So what? Shoot the clusters of people with fire ballistas or meatbags, just like you did pre-IC patch. You say it's hard to deal with zergs the way it is. It would be EASIER if siege dealt more damage. In fact, fighting a zerg was MORE FUN when siege dealt higher damage. Note Fun; the reason why people play games at all.
    Edited by AMadAussie on November 2, 2015 1:21PM
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  • FuzzyDuck79
    FuzzyDuck79
    ✭✭✭
    Yes - State Why
    eliisra wrote: »
    kuscoe wrote: »
    You need to understand that the "casuals" in this game complain about everything so while yes most people in this thread want more siege damage despite how ignorant that is the casuals will complain and it will eventually get nerfed

    YES I want skillfull gameplay but I hate to break it to you the casuals do not

    the reason PvE has been nerfed into the ground so *** hard is because casuals complain about how it is so hard for them

    the same will happen if they increase siege damage

    I personally do not think this will help anything and will make TTK even shorter which is a bad thing

    But it's the casuals that want siege buffed lol. No-life PvP'ers hate siege v.s. siege fights.

    It's the casual that cant compete unless they run with a massive pug zerg and place siege from every angle of the map, to tryhard some stacked group, they already outnumber greatly. It's the casual that wants to stand max range and oneshot people with a cool toy, without having to use actual skills.

    Also, if you play to break up one sided campaigns, dominated by one faction, you really dont want siege buffed to infinity. It's painful enough to fight these megablobs as in 2-3 raids clumped up to protect their private PvE paradise. Having to deal with their endless amount of siege- and revive monkeys, makes it even harder. Why I dont mind siege hitting for less again.

    The more players you have the more siege you can place, the more healers and Purge bots you can place to protect the siege monkey line. As the underdog, in terms of numbers, you usually cant spare more than one guy placing at most a meatbag.

    Please read the posts. This ain't about 1 shot kills. This is about the players that have no input to the game except for run and attack. The regular PvP players know when to purge/can purge/heal. The inexperienced don't. If you heal yourself standing in a red circle and you heal that inexperienced player, he has no idea what the circle means or what it's for. To be good at this game all you need to do is have a weapon and join a zerg. Making siege hit slightly higher so healing won't fully heal the player standing in the red circle will make him play. He has to move, do something to survive. The defenders inside the walls have a small chance at defending then.
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    Panth141 wrote: »
    *sigh*
    This went downhill.

    On topic, I've literally just watched 5 people on a ram (though with a siege shield) have two pots of oil poured right on them - they maybe lost 5% of their health before you could see three of them simultaneously purge. Flaming oil is now ineffective and useless for most defences.

    Also, mod arrival in 3, 2, 1...

    But teh ram is as effective as the oil lol. That's like throwing a wet sponge at the door to go with the fairy liquid...

    LRLo0Jm.png
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  • FuzzyDuck79
    FuzzyDuck79
    ✭✭✭
    Yes - State Why
    Panth141 wrote: »
    *sigh*
    This went downhill.

    On topic, I've literally just watched 5 people on a ram (though with a siege shield) have two pots of oil poured right on them - they maybe lost 5% of their health before you could see three of them simultaneously purge. Flaming oil is now ineffective and useless for most defences.

    Also, mod arrival in 3, 2, 1...

    But teh ram is as effective as the oil lol. That's like throwing a wet sponge at the door to go with the fairy liquid...

    LRLo0Jm.png

    Omg I'm saving this! This is the true pic of Cyrodiil siege as it stands.
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    eliisra wrote: »
    kuscoe wrote: »
    You need to understand that the "casuals" in this game complain about everything so while yes most people in this thread want more siege damage despite how ignorant that is the casuals will complain and it will eventually get nerfed

    YES I want skillfull gameplay but I hate to break it to you the casuals do not

    the reason PvE has been nerfed into the ground so *** hard is because casuals complain about how it is so hard for them

    the same will happen if they increase siege damage

    I personally do not think this will help anything and will make TTK even shorter which is a bad thing

    But it's the casuals that want siege buffed lol. No-life PvP'ers hate siege v.s. siege fights.

    It's the casual that cant compete unless they run with a massive pug zerg and place siege from every angle of the map, to tryhard some stacked group, they already outnumber greatly. It's the casual that wants to stand max range and oneshot people with a cool toy, without having to use actual skills.

    Also, if you play to break up one sided campaigns, dominated by one faction, you really dont want siege buffed to infinity. It's painful enough to fight these megablobs as in 2-3 raids clumped up to protect their private PvE paradise. Having to deal with their endless amount of siege- and revive monkeys, makes it even harder. Why I dont mind siege hitting for less again.

    The more players you have the more siege you can place, the more healers and Purge bots you can place to protect the siege monkey line. As the underdog, in terms of numbers, you usually cant spare more than one guy placing at most a meatbag.

    You win the "lol" award. Especially for thinking you know it all.
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    eliisra wrote: »
    kuscoe wrote: »
    You need to understand that the "casuals" in this game complain about everything so while yes most people in this thread want more siege damage despite how ignorant that is the casuals will complain and it will eventually get nerfed

    YES I want skillfull gameplay but I hate to break it to you the casuals do not

    the reason PvE has been nerfed into the ground so *** hard is because casuals complain about how it is so hard for them

    the same will happen if they increase siege damage

    I personally do not think this will help anything and will make TTK even shorter which is a bad thing

    But it's the casuals that want siege buffed lol. No-life PvP'ers hate siege v.s. siege fights.

    It's the casual that cant compete unless they run with a massive pug zerg and place siege from every angle of the map, to tryhard some stacked group, they already outnumber greatly. It's the casual that wants to stand max range and oneshot people with a cool toy, without having to use actual skills.

    Also, if you play to break up one sided campaigns, dominated by one faction, you really dont want siege buffed to infinity. It's painful enough to fight these megablobs as in 2-3 raids clumped up to protect their private PvE paradise. Having to deal with their endless amount of siege- and revive monkeys, makes it even harder. Why I dont mind siege hitting for less again.

    The more players you have the more siege you can place, the more healers and Purge bots you can place to protect the siege monkey line. As the underdog, in terms of numbers, you usually cant spare more than one guy placing at most a meatbag.

    Ummmm... I wouldn't consider myself a casual. I don't join groups/zergs anymore, I roll solo in attempts to 1vX players. I don't post any montages/successful PvP videos because I don't feel the need to try and show off what anybody can do on this game, but one for thing's for sure, I can & have defeated a group of players by myself, no siege weapon included. If a zerg rolls by, what can I do to them? absolutely nothing but die or hide.

    If siege weapons were buffed again? I could at least fire a ballista at them and then lure them to my location, while the damage they've taken from my successful(?) hit would have wounded them enough for me to attempt to kill them.

    I don't play on a one sided dominated campaign, ours (on ps4) is pretty equal, as it's the most active campaign but EP are quite the underdogs at times, even though we have lots of zergers.

    Think of the fights where Siege Weapons are actually useful.

    On bridge fights when you put up a few oil pots, that's usually a great way to not let the zergs past. What do the smart players/groups do to combat the oil line? they go under/around the bridge and flank.
    The more players you have the more siege you can place, the more healers and Purge bots you can place to protect the siege monkey line.

    In what scenario? at a keep's wall? the defenders have the upper hand by using height to their advantage, even inside the main keep where you can place siege up there to aim at a sieged wall for example.

    Edited by Molag_Crow on November 2, 2015 1:41PM
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  • Panth141
    Panth141
    ✭✭✭✭✭
    Yes - State Why
    Panth141 wrote: »
    *sigh*
    This went downhill.

    On topic, I've literally just watched 5 people on a ram (though with a siege shield) have two pots of oil poured right on them - they maybe lost 5% of their health before you could see three of them simultaneously purge. Flaming oil is now ineffective and useless for most defences.

    Also, mod arrival in 3, 2, 1...

    But teh ram is as effective as the oil lol. That's like throwing a wet sponge at the door to go with the fairy liquid...

    LRLo0Jm.png

    I'm using this for any reference to siege weapons from now on
    PS4 EU - Panth141 | CP 630+
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    Nocturnal's Guise - Magicka Nightblade - PvE DPS
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  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    nice results i'm seeing
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Visemere
    Visemere
    ✭✭
    siege used to hurt, and i mean REALLY hurt, now its just a nuisance.

    kinda pointless other than knocking down doors and walls now.
    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • Cryhavoc
    Cryhavoc
    ✭✭✭
    This thread is hilarious. Anyone who thinks siege weapons are "working as intended" does not PvP in Cyrodiil very much.

    This is just math; tweak the input/output:

    Buff all siege weapon damage
    Buff siege weapon damage for defending siege > offensive siege so smaller groups that defend have a chance at winning
    Buff siege weapon damage for certain weapon types > other weapon types, like a rock/paper/scissors (ie. Meatbags > people, Rock Treb > walls, Ballistae > siege weapons, etc.)
    Buff oil to pre-IC numbers
    Tweak Rams

    Oh yea, remove AOE caps. Period.

    Dynamic Ultimate gain? Yes, tweak it and make it work.
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    No - State Why
    Damage is fine. Just make them non purgeable.
  • Aoife32001
    Aoife32001
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    Yes - State Why
    Because being hit by a trebuchet stone would hurt?
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    No - State Why
    Because there's no skill involved using siege weapons. Simply boring game play.
  • Fedaygin
    Fedaygin
    ✭✭
    Yes - State Why
    I do not even need a reason why, because if you PvP, you'll know exactly why.

    Siege weapon damage does barely do any damage to players now after the Imperial City update and changes to Battle Spirit. This includes players in small groups or alone, and especially with the AOE Cap granting 75% less damage taken to groups containing 6+ players, there's absolutely nothing you can do to them/or a zerg anymore. Sorry @ZOS, but not everybody wants to join zerg-balls!

    YES Please. Makes NO Sense for Ballista or any Siege Weapon not to Hurt 2x or 4x Legged Beings. Siege equipment is too weak in Mmo's in general. Zenimax pls do the Logical move and Buff them Up.

    Kind regards: Long time Subber & Huge Fan of Tamriel since Morrowind launched.
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  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    Evergnar wrote: »
    Because there's no skill involved using siege weapons. Simply boring game play.

    So where does the skill come in, in Elder Scrolls Online?

    Engaging in rare, unorganized, small scale PvP while zergs roam about the place?

    Running around in a ballgroup/zergs?

    Is that skill?
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  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Director
    Noted, and Siege is going through testing again internally with new sets, champ points, etc.
    Wheeler
    ESO PVP Lead & Combat Director
    Staff Post
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    Noted, and Siege is going through testing again internally with new sets, champ points, etc.

    Excellent, good to know.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

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  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    SHADOW2KK wrote: »
    Noted, and Siege is going through testing again internally with new sets, champ points, etc.

    Excellent, good to know.

    Agreed. Thank you!
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  • Fedaygin
    Fedaygin
    ✭✭
    Yes - State Why
    Noted, and Siege is going through testing again internally with new sets, champ points, etc.

    Thanks BrianWheeler for the post and letting Us know about this o/ Hopefully testing and pimping them up goes well :)

    Wish you good new week :)

    Kind regards: Long time Subber & Huge Fan of Tamriel since Morrowind launched.
    Edited by Fedaygin on November 2, 2015 2:52PM
    "Recycle, Reduce Single Plastic Use & Use Fabric Groceries Bag. Easy Steps to Help Animals" Follow #WeWantStargate Campaign on Twitter & @BaronDestructo w Details. Play Games & Redeem pts at web stores: https://mistplay.co/Nw5kvzopc2
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  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Yes - State Why
    kuscoe wrote: »
    kuscoe wrote: »
    kuscoe wrote: »
    Buff it?? Why if you dont purge oils you will die... if you dont purge fire siege you will die this is what makes tower farms so insanely lucrative at times

    OR you can avoid siege. OR people can stop being stupid and camp a resource while people are camping inside. In short, OR people can learn how to play.

    Did you just L2P me? LOL

    Why avoid it when I can purge it?

    Why am I stupid for trying to take down a tower farm? afaik thats where the AP is and typically there is no lag because you dont tower farm with 24+ people -______-

    You tried to mock me with your "ors" but it was just bad and hard to read

    Exactly the point. You just said it yourself... Why avoid it when I can purge it? (why play when I have a 1 hit fix?) So zerg just stand around with their 1 hit fix and ignore siege weapons. While you're spamming purge the guy next to you is doing what? What great input does he have to the fight besides being a number? All he has to do is turn up.

    Ok

    Um

    its been said before in this thread

    this is not elder siege online

    player vs player

    any player will die to siege in 2-3 seconds if they do not counteract it there is no need to buff it

    also apart from like disease siege or whatever do you really think the devs intended us to shoot fire ballistas at each other and have fun?

    I play my character in pvp not some simple ass siege weapon

    ROFL. I have sat though a full oil and didnt die. Ballista hits for like 5-8k...
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Yes - State Why
    I feel like the only people that are saying no are vamps...
  • IKilled007
    IKilled007
    ✭✭✭✭
    Yes - State Why
    Noted, and Siege is going through testing again internally with new sets, champ points, etc.

    How about adding more skills and passives to the Alliance War skill line? Right now we have Assault, Support, and Emperor. How about adding something like Siege (maybe unlocking new siege weapons, boosting damage or defense with/of siege weapons, specialization in particular siege weapons which could mean reloading faster or hitting from further away, etc.)?
    Edited by IKilled007 on November 2, 2015 2:59PM
    The only substitute for victory is overkill.
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