I reset my champion points while getting sieged. 'Cause why the hell not(slight note of sarcasm there for dramatic effect, even though the siege is so woefully underpowered I feel as though I can go afk for a hour and still be alive)
Resipsa131 wrote: »It might actually make siege shield support ability worth while on my healer
Thanks for the update @ZOS_BrianWheelerZOS_BrianWheeler wrote: »Noted, and Siege is going through testing again internally with new sets, champ points, etc.
As much as i'd like a bit more challenge for ppl trying to siege while under fire of the defending party, i clearly don't want AP farming with a single siege weapon.
Staying on top of the wall with a fire balista should be a good harassment, discouraging ppl to siege and killing ppl that stand in stupid, using no purge nor heals.
However it should not enable 1 person to kill 10 ppl at a time.
It's seems to me, reading theses posts that it's what lots of ppl here are wishing.
Prodigy1971 wrote: »No. Died too many times because of siege weapons. Its almost impossible to evade the damage of balistas at short range, too quick.
As much as i'd like a bit more challenge for ppl trying to siege while under fire of the defending party, i clearly don't want AP farming with a single siege weapon.
Staying on top of the wall with a fire balista should be a good harassment, discouraging ppl to siege and killing ppl that stand in stupid, using no purge nor heals.
However it should not enable 1 person to kill 10 ppl at a time.
It's seems to me, reading theses posts that it's what lots of ppl here are wishing.
CrowsDescend wrote: »As much as i'd like a bit more challenge for ppl trying to siege while under fire of the defending party, i clearly don't want AP farming with a single siege weapon.
Staying on top of the wall with a fire balista should be a good harassment, discouraging ppl to siege and killing ppl that stand in stupid, using no purge nor heals.
However it should not enable 1 person to kill 10 ppl at a time.
It's seems to me, reading theses posts that it's what lots of ppl here are wishing.
I'm against AP farming in towers/broken stairways inside keeps. That's not what I intend to provoke, but when you REALLY think about it, what's worse?
Zergballs farming players inside their own keeps by stacking ontop of each other with 75% damage taken, as they spam AOEs such as Steel Tornado? There's many videos of it happening, just in case you weren't aware of this. It's gotten so bad, that people just can't do anything other than avoid them, and that is where Siege Weapon Damage comes in... but since it's so weak right now, it's useless again them and enemies in general.
threefarms wrote: »Also, you should remove battle leveling.
CrowsDescend wrote: »*sigh*
This went downhill.
On topic, I've literally just watched 5 people on a ram (though with a siege shield) have two pots of oil poured right on them - they maybe lost 5% of their health before you could see three of them simultaneously purge. Flaming oil is now ineffective and useless for most defences.
Also, mod arrival in 3, 2, 1...
Indeed... I'm no longer responding to those kind of hateful comments. Serves no purpose, really.
That's disgusting that, I witnessed similar earlier. I was pouring 2 oils above the main gate against a small group too, and of course non of them died, they ended up just getting through with stainless clothing/armor, and onto the next door. ^^
Just recorded an example of oil damage - no buffs, no food, only took me down to 50% when I just let it tick away...
EDIT: Uploaded:https://www.youtube.com/watch?v=M1GDcL1Pd_4

hammayolettuce wrote: »
Siege is not the answer to stop zerging. Removing AoE caps and making prox det do a small base dmg to 1 person and then increase in strength to how many it hits is the road to ending zergs.
NOT SIEGE!
GreenSoup2HoT wrote: »People can just spam purge. It dosent even matter if your getting hit by oil anymore. You add a siege shield on top and its hopeless for any defenders.
BUFF SIEGE DAMAGE!!!
also it would be nice if skills like Barrier or Purge also had the AoE cap. If you not going to remove it, place it on all skills. These two skills are assisting unstoppable Zerg's.
ballista siege are stationary easy to destroy short lasting AP costing weapons that hit softer than a white quality bow with heavy attack, this is a problem, buff siege remove aoe caps. if you all blob up and someone throws a flaming boulding on it people should die
nimander99 wrote: »Didn't they try that not too long ago to the tune of 100k damage insta deaths?
nimander99 wrote: »Didn't they try that not too long ago to the tune of 100k damage insta deaths?
RAGUNAnoOne wrote: »nimander99 wrote: »Didn't they try that not too long ago to the tune of 100k damage insta deaths?
probably but it was a hell of a lot better than the wet noodles they have now. if you stand in stupid you should be a corpse (I nag my group members about that all the time at least TRY to get out of the circles).
As a vamp I fear camouflage hunters standing alone on a wall more than multiple siege weapons. Pretty bad lol. Siege weapons should hit hard. If you get hit in that big red circle you deserve to lose at least 1/2 your life, as long as it's the right siege weapon. There should be considerable damage differences on a player or wall, depending on the siege striking them.