I have a heavy build (5 heavy, 1 light, 1 med) and it works really well in PVP. My regen is pretty low, but I find that my survivability goes up dramatically. It's not perfect, and I mostly use medium, but heavy is not without its benefits.I would like to know are there Stam Nightbaldes wearing 5 or more heavy armors and doing well in pvp currently? Dps build btw.
I have a heavy build (5 heavy, 1 light, 1 med) and it works really well in PVP. My regen is pretty low, but I find that my survivability goes up dramatically. It's not perfect, and I mostly use medium, but heavy is not without its benefits.I would like to know are there Stam Nightbaldes wearing 5 or more heavy armors and doing well in pvp currently? Dps build btw.
I have two v16 DK's, both stamina builds, one in 7/7 heavy and one in 7/7 medium, and the heavy has significantly higher survivability. He's also far from useless. 1h/shield using deep cut and flame breath he's an aoe debuffing/snaring machine, and switching to 2H hammer he can do decent damage, altho he has to rely on heavy attacks for stamina management.
Oddly, I found my DPS didn't really take that much of a hit. With a few tweaks to health and swapping over to drinks, regen was better and damage was still solid. At the time I was running 5X Ravagers/5X Hundings and tearing things up in PVP. I'd be able to hold my own against them.Killing can be a challenge but surviving is not.
I have a heavy build (5 heavy, 1 light, 1 med) and it works really well in PVP. My regen is pretty low, but I find that my survivability goes up dramatically. It's not perfect, and I mostly use medium, but heavy is not without its benefits.I would like to know are there Stam Nightbaldes wearing 5 or more heavy armors and doing well in pvp currently? Dps build btw.I have two v16 DK's, both stamina builds, one in 7/7 heavy and one in 7/7 medium, and the heavy has significantly higher survivability. He's also far from useless. 1h/shield using deep cut and flame breath he's an aoe debuffing/snaring machine, and switching to 2H hammer he can do decent damage, altho he has to rely on heavy attacks for stamina management.
As a Templar employing Willow's Path, I find my regen not to be lacking but as @Sharee mentions, I rely on heavy attacks for resource management as much as all my cost reduction and regen boosting passives. I often use 6/1 Heavy/Medium these days and I tend to be the last if not among the last to fall in losing battles. My offense is not enough to best shield stacking, which vexes me, but combining my skills I can take down many other players in single combat, occasionally 1v2 successfully.
It requires a combination of buffs and debuffs to get adequate offense with heavy armor but on the flipside my Armor rating is high enough to thwart even a Nightblade's envenomed arrow or sharpened dagger. Killing can be a challenge but surviving is not.
sabresandiego_ESO wrote: »Lots of people here dont realize how strong heavy armor can be with the right build. In general, for the average player medium or light is better. Perma blocking heavy builds are also boring as hell to play or play against. That being said, there are non perma blocking heavy builds that are quite fun, and very competitive in PVP but few know about them or how to play them.
Forestd16b14_ESO wrote: »Is it really that useless? Isn't it helpful against physical/stamina attacks? Doesn't it complement stamina builds?
As a magicka build I wish I could wear more than 2 heavy pieces and still be effective.
That would be the case if players didn't have 50%-60% if not more armor/physical penetration turning that say 25K physical res into 10K roughly the same as medium armors res.
bchulettub17_ESO wrote: »I look at it like a balance of things. You could build to be a super-awesome-almost-never-dies tank, but you'll do no damage. While this recent damage reduction increase may have favored mitigation in a sense, it also favored time to kill (depending on how you look at it). So when I think about those types of heavy mitigation builds, I quite literally imagine an Abrams tank with a water gun instead of a turret.
You can go heavy armor in this game, I just wouldn't recommend anything more than 5/7. Look for sets that aren't pure mitigation.
It doesn't matter how much damage you can mitigate if you can never kill your opponent.
@Ffastyl would you share your build? id be interested to see what your running.
Then the relation between stamina regen. and how that made HA "OP" should have been analyzed and reworked, not written out entirely.usmcjdking wrote: »Tanks USED to be very fun in PVP but was a bit over-powered if they could stack a high enough stamina regen.
Yes, that's an appropriate trade-off for that level of survivability.We didn't have this amazing kill potential, but we could run into a fight and set up kills for the glass cannons.
Why? Because thisA nerf was definitely called for TBH.
makes much more sense. It's a sensible measure.I was expecting an intelligent nerf designed to make tanking more interesting i.e., block radius is now 180 degrees, block costs increase the longer you hold block.
An oxymoron; nerfs are a reactionary measure to combat intelligent players utilizing mechanics that enable performance well beyond what the developers had foreseen. Nerfs unrelated to numbers tweaks punish players for being intelligent; these punish intelligence. It's a culmination of what only might be poor design and bad throughput; it is, by its very nature, a correction of a mistake. What matters is how they follow it up, what they do to make up for it. All in all, at least of these devs, you expect much too much. They have not earned that confidence.You know, well thought out, tested and intelligent nerfs.
By the former logic, this, too, is "OP", and will need to be written out. Not revised, mind you! Not redevised and compensated for; just... written out. And we get to sit here, frustrated, because we have no control over this process, and much to our chagrin, it would seem-- contrary to what we were promised before this game had even retailed-- no voice or say in the matter at all.Now the PVP tank is absolutely garbage. The only thing the PVP tank can do is honestly kill the burst NBs by stacking ridiculously high numbers of health regen.
point being, no-one seriously wears more than 2 heavy.
there is no benefit to doing so.
there should be.
a tank should be a tank no matter the scene, if i spec for dmg mitigation i know im sacrificing dps, but in pvp this doesnt work, you sacrifice everything by using more than 2 heavy... and going 7/7 heavy, you dps like a wet paper towel which is fine, but you still get bursted down because of nerfs to mitigation... seems @ZOS dont want heavy to be used in pvp.
usmcjdking wrote: »Here's the thing:
Everything else is tankier than the classic tank in PVP thanks to the Stamina nerf. ZOS so far has refused to acknowledge this regardless of how many people have mentioned that tanking in PVP is officially dead.
Tanks USED to be very fun in PVP but was a bit over-powered if they could stack a high enough stamina regen. We didn't have this amazing kill potential, but we could run into a fight and set up kills for the glass cannons. A nerf was definitely called for TBH. I was expecting an intelligent nerf designed to make tanking more interesting i.e., block radius is now 180 degrees, block costs increase the longer you hold block.
You know, well thought out, tested and intelligent nerfs.
Now the PVP tank is absolutely garbage. The only thing the PVP tank can do is honestly kill the burst NBs by stacking ridiculously high numbers of health regen.
Because a dps has average between 12-14k penatration. On top of that when you add debuff from skills and you mitigate like maximum 10% damage but you sacrifice a lot because the heavy bonuses are not useful, especially after the stamina regen nerf while blocking.
sabresandiego_ESO wrote: »Lots of people here dont realize how strong heavy armor can be with the right build. In general, for the average player medium or light is better. Perma blocking heavy builds are also boring as hell to play or play against. That being said, there are non perma blocking heavy builds that are quite fun, and very competitive in PVP but few know about them or how to play them.