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5/7 7/7 Heavy in PvP - why so useless

  • Abob
    Abob
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    I use 7 heavy, 210 CP, stamina templar, and do pretty well in duels and solo pvp.
  • Preyfar
    Preyfar
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    fanta wrote: »
    I would like to know are there Stam Nightbaldes wearing 5 or more heavy armors and doing well in pvp currently? Dps build btw.
    I have a heavy build (5 heavy, 1 light, 1 med) and it works really well in PVP. My regen is pretty low, but I find that my survivability goes up dramatically. It's not perfect, and I mostly use medium, but heavy is not without its benefits.
  • Brrrofski
    Brrrofski
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    I retired my Dk tank to pve dungeons only and made a sorc for pvp.

    Great decision.
  • Sharee
    Sharee
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    I have two v16 DK's, both stamina builds, one in 7/7 heavy and one in 7/7 medium, and the heavy has significantly higher survivability. He's also far from useless. 1h/shield using deep cut and flame breath he's an aoe debuffing/snaring machine, and switching to 2H hammer he can do decent damage, altho he has to rely on heavy attacks for stamina management.
  • Ffastyl
    Ffastyl
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    Preyfar wrote: »
    fanta wrote: »
    I would like to know are there Stam Nightbaldes wearing 5 or more heavy armors and doing well in pvp currently? Dps build btw.
    I have a heavy build (5 heavy, 1 light, 1 med) and it works really well in PVP. My regen is pretty low, but I find that my survivability goes up dramatically. It's not perfect, and I mostly use medium, but heavy is not without its benefits.
    Sharee wrote: »
    I have two v16 DK's, both stamina builds, one in 7/7 heavy and one in 7/7 medium, and the heavy has significantly higher survivability. He's also far from useless. 1h/shield using deep cut and flame breath he's an aoe debuffing/snaring machine, and switching to 2H hammer he can do decent damage, altho he has to rely on heavy attacks for stamina management.

    As a Templar employing Willow's Path, I find my regen not to be lacking but as @Sharee mentions, I rely on heavy attacks for resource management as much as all my cost reduction and regen boosting passives. I often use 6/1 Heavy/Medium these days and I tend to be the last if not among the last to fall in losing battles. My offense is not enough to best shield stacking, which vexes me, but combining my skills I can take down many other players in single combat, occasionally 1v2 successfully.

    It requires a combination of buffs and debuffs to get adequate offense with heavy armor but on the flipside my Armor rating is high enough to thwart even a Nightblade's envenomed arrow or sharpened dagger. Killing can be a challenge but surviving is not.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
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    Member since May 4th, 2014.
  • Preyfar
    Preyfar
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    Ffastyl wrote: »
    Killing can be a challenge but surviving is not.
    Oddly, I found my DPS didn't really take that much of a hit. With a few tweaks to health and swapping over to drinks, regen was better and damage was still solid. At the time I was running 5X Ravagers/5X Hundings and tearing things up in PVP. I'd be able to hold my own against them.

    I still prefer medium personally, but I found heavy armor to be perfectly viable for my build. Yeah, I still think it needs a bit more buffing in some areas to appeal to players as a whole, but heavy armor is definitely up there.

  • Jura23
    Jura23
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    If only they would bring back block stam regen. Nothing would kill me ever again. :p
    Georgion - Bosmer/Templar - PC/EU
  • Preyfar
    Preyfar
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    Jura23 wrote: »
    If only they would bring back block stam regen. Nothing would kill me ever again. :p
    Stam Regen while blocking plus Cyrodiil's new TTK makes me want to cry. It'd be a nightmare and a half.
  • Visemere
    Visemere
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    Ffastyl wrote: »
    Preyfar wrote: »
    fanta wrote: »
    I would like to know are there Stam Nightbaldes wearing 5 or more heavy armors and doing well in pvp currently? Dps build btw.
    I have a heavy build (5 heavy, 1 light, 1 med) and it works really well in PVP. My regen is pretty low, but I find that my survivability goes up dramatically. It's not perfect, and I mostly use medium, but heavy is not without its benefits.
    Sharee wrote: »
    I have two v16 DK's, both stamina builds, one in 7/7 heavy and one in 7/7 medium, and the heavy has significantly higher survivability. He's also far from useless. 1h/shield using deep cut and flame breath he's an aoe debuffing/snaring machine, and switching to 2H hammer he can do decent damage, altho he has to rely on heavy attacks for stamina management.

    As a Templar employing Willow's Path, I find my regen not to be lacking but as @Sharee mentions, I rely on heavy attacks for resource management as much as all my cost reduction and regen boosting passives. I often use 6/1 Heavy/Medium these days and I tend to be the last if not among the last to fall in losing battles. My offense is not enough to best shield stacking, which vexes me, but combining my skills I can take down many other players in single combat, occasionally 1v2 successfully.

    It requires a combination of buffs and debuffs to get adequate offense with heavy armor but on the flipside my Armor rating is high enough to thwart even a Nightblade's envenomed arrow or sharpened dagger. Killing can be a challenge but surviving is not.

    @Ffastyl would you share your build? id be interested to see what your running.
    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • sabresandiego_ESO
    sabresandiego_ESO
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    Lots of people here dont realize how strong heavy armor can be with the right build. In general, for the average player medium or light is better. Perma blocking heavy builds are also boring as hell to play or play against. That being said, there are non perma blocking heavy builds that are quite fun, and very competitive in PVP but few know about them or how to play them.

    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Orchish
    Orchish
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    Lots of people here dont realize how strong heavy armor can be with the right build. In general, for the average player medium or light is better. Perma blocking heavy builds are also boring as hell to play or play against. That being said, there are non perma blocking heavy builds that are quite fun, and very competitive in PVP but few know about them or how to play them.

    Looking at both of your classes it's obvious why you would find the play style boring to play and fight against. That being said, some of us love to be the punch bag and find it the most enjoyable way of playing ESO.

    Heavy is not useless in PvP. Although i do believe it's behind the other two for what it offers. Yes you can be tanky, but does that mean you have more survivability? No. Because medium armour Nightblades will cloak and use mobility to survive far longer than a heavy armour tank can take a beating from a zerg. Same goes for light, if a good sorc knows how to play his class he will be just as tanky as anyone in heavy.
  • MrBeatDown
    MrBeatDown
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    k2blader wrote: »
    Is it really that useless? Isn't it helpful against physical/stamina attacks? Doesn't it complement stamina builds?

    As a magicka build I wish I could wear more than 2 heavy pieces and still be effective.


    That would be the case if players didn't have 50%-60% if not more armor/physical penetration turning that say 25K physical res into 10K roughly the same as medium armors res.

    But the guys running builds like those that use skills to lower armor (sharpened mace weapon and skills that lower defense) Usually only have 15k defense anyway if they want to have that burst damage. A tank would also run the same type of weapon and skills lowering there defense to nothing also, but the tank still gets to keep all the other benefits that heavy armor provides. Health Regeneration, Increased Healing, Damage Mitigation, Constitution Lower block cost, Stuff that Armor/physical penetration does not even affect..........
    Edited by MrBeatDown on October 28, 2015 4:45PM
  • Zyle
    Zyle
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    I look at it like a balance of things. You could build to be a super-awesome-almost-never-dies tank, but you'll do no damage. While this recent damage reduction increase may have favored mitigation in a sense, it also favored time to kill (depending on how you look at it). So when I think about those types of heavy mitigation builds, I quite literally imagine an Abrams tank with a water gun instead of a turret.

    You can go heavy armor in this game, I just wouldn't recommend anything more than 5/7. Look for sets that aren't pure mitigation.

    It doesn't matter how much damage you can mitigate if you can never kill your opponent.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • MrBeatDown
    MrBeatDown
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    I look at it like a balance of things. You could build to be a super-awesome-almost-never-dies tank, but you'll do no damage. While this recent damage reduction increase may have favored mitigation in a sense, it also favored time to kill (depending on how you look at it). So when I think about those types of heavy mitigation builds, I quite literally imagine an Abrams tank with a water gun instead of a turret.

    You can go heavy armor in this game, I just wouldn't recommend anything more than 5/7. Look for sets that aren't pure mitigation.

    It doesn't matter how much damage you can mitigate if you can never kill your opponent.

    Depends on what class your playing as a tank.. DK tank can wreck people.
  • Ffastyl
    Ffastyl
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    Visemere wrote: »
    @Ffastyl would you share your build? id be interested to see what your running.

    Sure!
    I still mess around with active abilities as I see fit, but the equipment and attributes are more defined.
    • Breton Templar
    • 10k Max Magicka
    • 21+k Max Health (Outside Cyrodiil)
    • 17+k Max Stamina
    • 900 Magicka Recovery
    • 1.2k Health Recovery
    • 1.1k Stamina Recovery
    • Warrior Mundus
    • 6-1 H-M, Medium is Belt
    • All armor Reinforced
    • 5/5 Willow's Path
    • 3/5 Ashen Grip (Weapons do matter)
      OR
      5/5 Ravager (Weapons do not matter)
    • 3/5 Ravager (if not 5/5)
    • 2 Health Recovery enchants on rings
    • 1 Stamina Cost Reduction enchant on necklace
    • Tri-Stat Drink
      OR
      Health & Stamina Drink
    • Potion of Immovability (CC-Immunity, Health Restore, Stamina Restore) (Use with discretion / Rarely necessary)
    • Sharpened / Powered / Infused / Defending Sword and Reinforced Shield
    • Sharpened Greatsword
    I cannot recall my exact stats and do not have a recent screenshot to reference so I have provided estimates on the Recovery rates (which are unbuffed). Max Health should be a minimum of 21k, after which you should stack everything left into Stamina. Magicka should be 10k by default if you are Breton, otherwise you may need to invest a point or enchant.
    Fully buffed, Health Recovery can exceed 2.2k and Stamina can exceed 1.7k.
    Armor reaches, or falls just shy of, the hardcap when buffed.

    Core abilities of the build are:
    • Channeled Focus (Grants effectively 480 Magicka Recovery)
    • Purifying Ritual (Removes debuffs)
    • Radiant Aura (Use on both bars and do not use Repentance)
    • Deep Slash (Reduces incoming damage and deals moderate damage)
    • Pierce Armor (Helps puncture defenses)
    • Rally
    • Wrecking Blow (More forgiving on Stamina consumption)
      AND/OR
      Biting Jabs (Better able to deal with multiple or cloaking targets)
    • Executioner
    • Heavy Attacks (Damage similar to Wrecking Blow and restores Stamina)
    • Empowering Sweep (Massive damage reduction in a pinch)
    • Flawless Dawnbreaker (Extra Weapon Damage) (Anti-vampire/werewolf measure)
    Depending on your choice of Wrecking Blow vs. Biting Jabs you may find an open slot available for an ability of your choosing. I often fill this gap with a charging attack such as Toppling Charge. Sometimes more utility such as Vigor or Total Dark or Blazing Spear. I have in the past used Unstoppable over Channeled Focus but the redundancy with my choice potion made me switch.

    Lately I have been switching which weapon I use for offense and accordingly the bars get jumbled up as I figure out which bar I am more comfortable with certain buffs on (conflicts with muscle memory). Therefore I have not provided my used abilities in a Bar 1, Bar 2 format. The mix up has also brought more weapon and class abilities into the mix such as Reverberating Bash, so there is more room for experimentation in this build than the list format lets on.

    The general tactic is to fight patiently, attempting to make an opening as you tire out your target. High regen combined with in-class cost reduction makes it very difficult to run out of resources in 1v1, hence potions are for emergency only. The lack of mobility and swift burst to pop bubble stacking makes fighting competent Sorcerers a losing battle. If the terrain disfavors their mobility you have a chance to kill. However, you are not an easy target for Sorcerers either. Nightblades, on the other hand, are easy prey for this build. This build is designed around attrition, a war Nightblades seldom win. In-class AoEs like Biting Jabs and Blazing Spear prevents them from cloaking. Fellow Templars and Dragonknights are a trickier sort since there is little in this build to counter healing.

    This is a Stamina build, but with so much regen across the board I have been mistaken (more than once) for a Magicka build.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • CaptainSilverbrow
    CaptainSilverbrow
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    usmcjdking wrote: »
    Tanks USED to be very fun in PVP but was a bit over-powered if they could stack a high enough stamina regen.
    Then the relation between stamina regen. and how that made HA "OP" should have been analyzed and reworked, not written out entirely.
    We didn't have this amazing kill potential, but we could run into a fight and set up kills for the glass cannons.
    Yes, that's an appropriate trade-off for that level of survivability.
    A nerf was definitely called for TBH.
    Why? Because this
    I was expecting an intelligent nerf designed to make tanking more interesting i.e., block radius is now 180 degrees, block costs increase the longer you hold block.
    makes much more sense. It's a sensible measure.
    You know, well thought out, tested and intelligent nerfs.
    An oxymoron; nerfs are a reactionary measure to combat intelligent players utilizing mechanics that enable performance well beyond what the developers had foreseen. Nerfs unrelated to numbers tweaks punish players for being intelligent; these punish intelligence. It's a culmination of what only might be poor design and bad throughput; it is, by its very nature, a correction of a mistake. What matters is how they follow it up, what they do to make up for it. All in all, at least of these devs, you expect much too much. They have not earned that confidence.
    Now the PVP tank is absolutely garbage. The only thing the PVP tank can do is honestly kill the burst NBs by stacking ridiculously high numbers of health regen.
    By the former logic, this, too, is "OP", and will need to be written out. Not revised, mind you! Not redevised and compensated for; just... written out. And we get to sit here, frustrated, because we have no control over this process, and much to our chagrin, it would seem-- contrary to what we were promised before this game had even retailed-- no voice or say in the matter at all.
  • mamericus
    mamericus
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    Visemere wrote: »
    point being, no-one seriously wears more than 2 heavy.

    there is no benefit to doing so.

    there should be.

    a tank should be a tank no matter the scene, if i spec for dmg mitigation i know im sacrificing dps, but in pvp this doesnt work, you sacrifice everything by using more than 2 heavy... and going 7/7 heavy, you dps like a wet paper towel which is fine, but you still get bursted down because of nerfs to mitigation... seems @ZOS dont want heavy to be used in pvp.

    ^ So much this.

    usmcjdking wrote: »
    Here's the thing:

    Everything else is tankier than the classic tank in PVP thanks to the Stamina nerf. ZOS so far has refused to acknowledge this regardless of how many people have mentioned that tanking in PVP is officially dead.

    Tanks USED to be very fun in PVP but was a bit over-powered if they could stack a high enough stamina regen. We didn't have this amazing kill potential, but we could run into a fight and set up kills for the glass cannons. A nerf was definitely called for TBH. I was expecting an intelligent nerf designed to make tanking more interesting i.e., block radius is now 180 degrees, block costs increase the longer you hold block.

    You know, well thought out, tested and intelligent nerfs.

    Now the PVP tank is absolutely garbage. The only thing the PVP tank can do is honestly kill the burst NBs by stacking ridiculously high numbers of health regen.

    ^ And this.

    Bashev wrote: »
    Because a dps has average between 12-14k penatration. On top of that when you add debuff from skills and you mitigate like maximum 10% damage but you sacrifice a lot because the heavy bonuses are not useful, especially after the stamina regen nerf while blocking.

    ^ And of course this.
  • Rohaus
    Rohaus
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    DK makes perfect use of 5+ heavy... If you don't know how to build it look up sribes build for ideas. If you are a DK and you aren't building around heavy being your foundation, you're doing it wrong... And... Wait for it... L2play
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • ShawtyBlaze
    Lots of people here dont realize how strong heavy armor can be with the right build. In general, for the average player medium or light is better. Perma blocking heavy builds are also boring as hell to play or play against. That being said, there are non perma blocking heavy builds that are quite fun, and very competitive in PVP but few know about them or how to play them.

    would you mind messaging me. I am not able to send messages first
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