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R.I.P. DK

  • jakeedmundson
    jakeedmundson
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    MattyMatty wrote: »
    I have always played a Nord in ES as my first and foremost characters and tried others as backups, so naturally went the same this time, but I want to make more use of these fire abilities that I have been looking at such as Searing Strike and Fiery Breath for example.
    Plus though if being a Tank by sticking with my Nord means just relying more on taking hits and doing physical damage as a way to fight and survive (especially in PvP) - VS - using Fire abilities more as a Dark Elf but not being as tough or tank-like which means trying more to survive from damage taken - well I think I might restart and give Dark Elf a go as it sounds a more fun type build to play and also more fun in there maybe being more challenge...?

    Correct i would say... nord and orc are good tanks because they have bonuses to health and/or damage reduction passives
    and it really depends on how you play the character that defines the challenge. (right now tanks are in a tough spot in a lot of people eyes)
    But yes, searing strike is probably the strongest single target dk ability... i use that and fiery breath for dps.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • MattyMatty
    MattyMatty
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    Right - decided, starting a DK Dark Elf build

    Cheers Jake mucho appreciated!

    Next is to get some thoughts on the whole Medium vs Heavy Armour - but that is for another thread.
    "Look I got cleAN SOCKS"
  • essenCe
    essenCe
    I thought I'd chime in on this and say I completely disagree with the OP.

    I only have 33 CP. I rolled a DK last week, post patch I believe, I've leveled him to 37. I have no problems in pvp.

    I have extended chains people off of walls - not keeps tho, true. Typically I silver bolts rose people while on reflective scale. They always back off.

    My sustainability in battle is insane. I've gone verse 3 at a time and come out on top - even with NB fearing me and nerfing my armor.

    I can even last up to a minute when largely outnumbered 10 to one. As far as I'm concerned the fact that I can even last that long against so many players at once is absolutely crazy.

    I think this boils down to one thing - everyone hates change. But change happens. Read the patch notes, respec skills and attributes and go have some fun. Everything with DK is awesome IMO.
  • PhatGrimReaper
    PhatGrimReaper
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    essenCe wrote: »
    I thought I'd chime in on this and say I completely disagree with the OP.

    I only have 33 CP. I rolled a DK last week, post patch I believe, I've leveled him to 37. I have no problems in pvp.

    I have extended chains people off of walls - not keeps tho, true. Typically I silver bolts rose people while on reflective scale. They always back off.

    My sustainability in battle is insane. I've gone verse 3 at a time and come out on top - even with NB fearing me and nerfing my armor.

    I can even last up to a minute when largely outnumbered 10 to one. As far as I'm concerned the fact that I can even last that long against so many players at once is absolutely crazy.

    I think this boils down to one thing - everyone hates change. But change happens. Read the patch notes, respec skills and attributes and go have some fun. Everything with DK is awesome IMO.

    Console?
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  •  Jules
    Jules
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    Completely agree with everything you listed & glad you made some points I hadn't thought of. Thanks for the great read.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • WyldfireWyrm
    WyldfireWyrm
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    I personally don't think there is a problem with DKs in PVE. For PVP, it would be nice to see some sort of effect when DoTs are purged. A 4-6 second debuff or some kind of instant damage come to mind.

    And Chains IS a gap closer. Admittedly it's a bad gap closer, but a gap closer nonetheless. Even when it does function, free CC immunity for no CC effect is pointless for both PVP and PVE. Adding a 2-3 second root/stun or a 4-6 second snare would make it more worthwhile. Maybe a disoriented would be a good choice for PVE (something to couple with Lash). Regardless of what they do to the skill in the future, it's a broken skill now.

    Dragon Blood is still alright in PVE, though I've never personally been that impressed with it unless tanking. It's pointless to slot in PVP. I've always found percentage and delayed healing abilities to be situational at best.
  • essenCe
    essenCe
    Yea I started on my PC, I've moved to ps4

    I can't figure out how to quote you to reply on my phone.
  •  Jules
    Jules
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    essenCe wrote: »
    I thought I'd chime in on this and say I completely disagree with the OP.

    I only have 33 CP. I rolled a DK last week, post patch I believe, I've leveled him to 37. I have no problems in pvp.

    I have extended chains people off of walls - not keeps tho, true. Typically I silver bolts rose people while on reflective scale. They always back off.

    My sustainability in battle is insane. I've gone verse 3 at a time and come out on top - even with NB fearing me and nerfing my armor.

    I can even last up to a minute when largely outnumbered 10 to one. As far as I'm concerned the fact that I can even last that long against so many players at once is absolutely crazy.

    I think this boils down to one thing - everyone hates change. But change happens. Read the patch notes, respec skills and attributes and go have some fun. Everything with DK is awesome IMO.

    1. You're level 37
    2. BWB combat is not comparable to vet combat
    3. Just bc you once 1vX'd some scrubs does not make the class balanced
    4. End of Story
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • DUTCH_REAPER
    DUTCH_REAPER
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    essenCe wrote: »
    I thought I'd chime in on this and say I completely disagree with the OP.

    I only have 33 CP. I rolled a DK last week, post patch I believe, I've leveled him to 37. I have no problems in pvp.

    I have extended chains people off of walls - not keeps tho, true. Typically I silver bolts rose people while on reflective scale. They always back off.

    My sustainability in battle is insane. I've gone verse 3 at a time and come out on top - even with NB fearing me and nerfing my armor.

    I can even last up to a minute when largely outnumbered 10 to one. As far as I'm concerned the fact that I can even last that long against so many players at once is absolutely crazy.

    I think this boils down to one thing - everyone hates change. But change happens. Read the patch notes, respec skills and attributes and go have some fun. Everything with DK is awesome IMO.


    I'm calling bull hockey on your post man. Been to long since I had a level 37 DK but I got news for you, as. V16 you can't sustain yourself solo against numbers. Just the way it is atm.
    Jules wrote: »
    essenCe wrote: »
    I thought I'd chime in on this and say I completely disagree with the OP.

    I only have 33 CP. I rolled a DK last week, post patch I believe, I've leveled him to 37. I have no problems in pvp.

    I have extended chains people off of walls - not keeps tho, true. Typically I silver bolts rose people while on reflective scale. They always back off.

    My sustainability in battle is insane. I've gone verse 3 at a time and come out on top - even with NB fearing me and nerfing my armor.

    I can even last up to a minute when largely outnumbered 10 to one. As far as I'm concerned the fact that I can even last that long against so many players at once is absolutely crazy.

    I think this boils down to one thing - everyone hates change. But change happens. Read the patch notes, respec skills and attributes and go have some fun. Everything with DK is awesome IMO.

    1. You're level 37
    2. BWB combat is not comparable to vet combat
    3. Just bc you once 1vX'd some scrubs does not make the class balanced
    4. End of Story



    Exactly
  • victorhrpereira
    victorhrpereira
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    I agree with all that have been said in the OP. Magicka DKs are so bad right now in PVP that even good players like @Sypher are giving up on the class.
    My girls :

    Cecily - Stam. DragonKnight - EP
    Valky Bladesister - Stam. Nightblade - EP
    Serah Sunspade - Stam. Templar - EP
    Cynthia Vukein - Mag. Sorcerer - EP
    Lúmina - Mag. Templar - EP
    Shauna Ivy - Mag. DragonKnight - EP
    Skyla Moon - Stam. Sorcerer- EP
    Jasmine Crystal - Mag. Nightblade - EP
  • RapturousRex
    RapturousRex
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    I dunno, in IC I tend to get dropped within seconds of someone looking at me, but I was on Thornblade on Xbone last night, in Cyrodil I didn't do too badly, not as good as I used to, but i wasn't as bad as I've been in IC.

    I'm vet4, 37 Champ Points (which I took CP to mean).

    Managed to last a couple of minutes in small skirmishes last night, had a 1 on 1 against a NB who was half decent, had to leap him off of a wall to kill him mind, but I was able to survive against him, which is my biggest issue, tanks who can't survive aren't much use.

    Even lasted around a minute 3 on 1. Died like, but I lasted longer than I thought I would.

    I know a lot of this is anecdotal, and there are definitely issues with the DK, it feels rudderless at the minute, like they don't have a clear picture of what they want it to do, but I'm happier than I was with it, whilst it's not good, it's better than I thought it was.

    Now if only I could sort out my guys ridiculous balding haircut, he'd be golden.
    Edited by RapturousRex on October 8, 2015 1:20PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    I dunno, in IC I tend to get dropped within seconds of someone looking at me, but I was on Thornblade on Xbone last night, in Cyrodil I didn't do too badly, not as good as I used to, but i wasn't as bad as I've been in IC.

    I'm vet4, 37 Champ Points (which I took CP to mean).

    Managed to last a couple of minutes in small skirmishes last night, had a 1 on 1 against a NB who was half decent, had to leap him off of a wall to kill him mind, but I was able to survive against him, which is my biggest issue, tanks who can't survive aren't much use.

    Even lasted around a minute 3 on 1. Died like, but I lasted longer than I thought I would.

    I know a lot of this is anecdotal, and there are definitely issues with the DK, it feels rudderless at the minute, like they don't have a clear picture of what they want it to do, but I'm happier than I was with it, whilst it's not good, it's better than I thought it was.

    Now if only I could sort out my guys ridiculous balding haircut, he'd be golden.

    I really don't think the issue is DK's, the issue is that they really messed with the game systems underlying the Tank spec, which the DK definitely leans towards.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • danny2096
    danny2096
    I dunno, in IC I tend to get dropped within seconds of someone looking at me, but I was on Thornblade on Xbone last night, in Cyrodil I didn't do too badly, not as good as I used to, but i wasn't as bad as I've been in IC.

    I'm vet4, 37 Champ Points (which I took CP to mean).

    Managed to last a couple of minutes in small skirmishes last night, had a 1 on 1 against a NB who was half decent, had to leap him off of a wall to kill him mind, but I was able to survive against him, which is my biggest issue, tanks who can't survive aren't much use.

    Even lasted around a minute 3 on 1. Died like, but I lasted longer than I thought I would.

    I know a lot of this is anecdotal, and there are definitely issues with the DK, it feels rudderless at the minute, like they don't have a clear picture of what they want it to do, but I'm happier than I was with it, whilst it's not good, it's better than I thought it was.

    Now if only I could sort out my guys ridiculous balding haircut, he'd be golden.

    I really don't think the issue is DK's, the issue is that they really messed with the game systems underlying the Tank spec, which the DK definitely leans towards.

    we don't just lean on it, it is based into our skill line, the Nerfing they have done to the DK is very big and is to hard to combat, i used to be able to 1vx many times, and be able to sustain my resources and give them a good beating, but now even these days, a 1v1 with someone i am being challenged, that was not meant for a DK and bare in mind im a vet 26 with 123 champion points and i just can do anywhere near what we used to do
  • MattyMatty
    MattyMatty
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    I have posted a couple of times as I am new to ESO and started a Nord DK,just now restarted a Dark Elf DK, but the more I read the posts here I am thinking that the DK class has been ruined - am I right? And it is not being a DK now , especially as I am starting out new to this?
    "Look I got cleAN SOCKS"
  • dodgehopper_ESO
    dodgehopper_ESO
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    danny2096 wrote: »
    I dunno, in IC I tend to get dropped within seconds of someone looking at me, but I was on Thornblade on Xbone last night, in Cyrodil I didn't do too badly, not as good as I used to, but i wasn't as bad as I've been in IC.

    I'm vet4, 37 Champ Points (which I took CP to mean).

    Managed to last a couple of minutes in small skirmishes last night, had a 1 on 1 against a NB who was half decent, had to leap him off of a wall to kill him mind, but I was able to survive against him, which is my biggest issue, tanks who can't survive aren't much use.

    Even lasted around a minute 3 on 1. Died like, but I lasted longer than I thought I would.

    I know a lot of this is anecdotal, and there are definitely issues with the DK, it feels rudderless at the minute, like they don't have a clear picture of what they want it to do, but I'm happier than I was with it, whilst it's not good, it's better than I thought it was.

    Now if only I could sort out my guys ridiculous balding haircut, he'd be golden.

    I really don't think the issue is DK's, the issue is that they really messed with the game systems underlying the Tank spec, which the DK definitely leans towards.

    we don't just lean on it, it is based into our skill line, the Nerfing they have done to the DK is very big and is to hard to combat, i used to be able to 1vx many times, and be able to sustain my resources and give them a good beating, but now even these days, a 1v1 with someone i am being challenged, that was not meant for a DK and bare in mind im a vet 26 with 123 champion points and i just can do anywhere near what we used to do

    My point is that all tanks were effected. Templar shares a lot of the same problems, particularly the true tank variety, and the Templar lacks some of the strong crowd controls that the tank has (cinders, petrify, talons, etc) while having even more cc's of equivalent quality to what the Templar has. Conversely, the Templar also now has a more DPS oriented style than it use to despite passives which still cling to the tank spec. Ultimately the problem is the way in which Tanking works in the game right now, and I've said elsewhere I think the issue is with the way damage scales off magicka/stamina and nothing scales with Health. This one problem was particularly made worse in the last update. Tanking in pvp is just far more inefficient than doing excessive amounts of damage with strong(er) than tank mitigating skills. Tanks in general are simply made less relevant in pvp, and this presents a problem for a class that particularly shined as a pvp tank. DPS simply gets to have their cake and eat it too.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • themdogesbite
    themdogesbite
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    MattyMatty wrote: »
    I have posted a couple of times as I am new to ESO and started a Nord DK,just now restarted a Dark Elf DK, but the more I read the posts here I am thinking that the DK class has been ruined - am I right? And it is not being a DK now , especially as I am starting out new to this?

    The best recomendation i can give you is to not play eso, theres nothing in for you except dissapointments.. lots of them.
    :]
  • MattyMatty
    MattyMatty
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    ..... Ooookay. So if that is your recommendation then why are you posting on the official eso forums !!!??

    Plus for the small time I have had this game I have really enjoyed it - I am just trying to get up to speed as much as possible on the DK situation - to be DK or not to be DK thatis the Hamlet Question?!!

    You recommendation was useless as I am capable of deciding for myself when to not bother with a game thankyou...
    "Look I got cleAN SOCKS"
  • Personofsecrets
    Personofsecrets
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    Dracane wrote: »
    Dracane wrote: »
    Dracane wrote: »
    Why do people keep bringing up stamina DKs? Do you want to know why stamina DKs are actually pretty good? Because they do not use DK skills. When you say a DK with wrecking blow and flying blade is great, you are saying that wrecking blow and flying blade are good skills.

    @Dracane - From what you write, it sounds like you do not have much experience at all trying to play a DK in PvP. Chains is a "great" PvP gapcloser? When was the last time you played a magicka DK? Beta? I don't know who @johan.danielsson1994b16_ESO is, but it's evident he has played a magicka DK and you have not.

    Fellow Templars, I know our class has its issues, but the magicka version of the class is miles ahead of the DK; they are not even in the same league. A magicka templar has a class gap closer that allows they to dual wield swords for spell damage instead of wasting their stamina on a low damage version. A magicka templar can actually use their class skill to heal themselves. Puncturing sweep > whip spam. Templars have an execute. Templars cleanse DKs silly Dots.

    Magicka DKs were actually quite limited in 1.6; the illusion of a powerful DK was kept alive by experienced players who perma-blocked in heavy armor, but even in doing so they didn't really kill many opponents and had no choice but to die gloriously when they got zerged.

    I said it's a 2 in 1 gap closer. You either pull your target or bring yourself do it. Chains have something special and I like it.
    The only nerf in the world I can recognize on my DK is the stamina block thing. I am still playing dual wield flame DK and I used to blockcast back in 1.6. And to be honest, I only needed this against Sorcerers and other projectile casters. Well, now I have to use scales, which kills my damage a bit.

    But it is a better protection against them than blocking, because it makes me immune to their most important damage and when timed right, I can use their own damage against them. Melees however are harder. My way of dealing with them is too put so much pressure on them, that they need to play defensive, which is easy to achieve. The reason why I still play Magicka DK is a simple thing: Detection potions aren't available with Stamina restore. And I NEED those or the master race destroys me. There are tooooo many Nightblades, going without this is suicide for me.

    You said chains was a "great" 2 in 1 gap closer. How in the world you think it is beneficial to have a skill perform inconsistently and *not* know what will happen when you use it is beyond me, but I can assure you that most people use these skills tacticly when a general goal in mind (i.e. pull the bad guy to me and my allies or go over there to the bad guy) and this is a huge problem with chain .. when they actually do decide to work.

    If the only nerf in the world you can recognize on your DK is the stamina blocking thing, you have zero clue about DKs. The OP may have been a bit zealous in explaining all the nerfs that have hit DKs, but he is not wrong. That list is correct and accurate. The OP did not even explain how the development / game mechanics changes in the game have eroded the effectiveness in DKs. The game was very different at launch, where softcaps, low resources, general player ignorance, emphasis on sustain over burst, high health pools, etc. were all facets of the game that favored DKs. That you would not want to use scales against a range projectile user is baffling.

    NBs are destroying you because they are too strong or because they cloak, it is because the magicka DK is terribad right now


    I think you should stop blaiming me for everything. Instead, you should question yourself on why you are not able to play it. I'm sorry

    But yes, I agree on Nightblades. Can't enlighten you on that.
    It's ridiculous all Stamblades claim they can only cloak 3 times. SHUT UP ! They can cloak infinitely and permadodge like they did before. I see it everyday, they evade everything and bump out too much damage at the same time.
    Sorry, I can't enlighten you on how to kill Nightblades. Especially since most people play Nightblades.

    Mistype. I don't think stamblades are too strong. I don't need help killing them.

    I'm not blaming you. I'm pointing out the highly debatable assertions that you make without anything more than vague anecdotal substantiation.

    What is vague ? I explained what I am doing and why I'm doing what I am doing..... but of course, I am lying right ? Pff
    Just PLAY goddammit, play. Flame DK is extremely strong. But stamina has more dangerous tools of course,

    My stam nightblade using friend was saying how they were not that strong, (stam nightblades)

    then they kept saying, "watch as I 1 shot this enemy." (Even actual player characters from full health)

    then they said how they would beat me in a duel because they would abuse stealth and then regen all of their stats in seconds.

    I'm not joking or exaggerating.
    Edited by Personofsecrets on October 9, 2015 12:52AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Vangy
    Vangy
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    You know what reallllly peeves me in this post? It's that every time I see a buff dk post there HAS to be some QQ Templar coming in to say oh Templars are weaker than u guys blah blah. Start your own buff templar threads pls and Dont derail our dk threads
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    DlSTORTlON wrote: »
    Gravestone1.png

    I've stuck with my DK through thick and thin since launch. Yes, the DK renaissance was good.

    The whining, here on the forums, especially from the dark brotherhood / rouge role-players, have resulted in many excessive nerfs and have cost us much. The time of staying in the shadows and keeping quite, is over. I don't want to play FOTM builds and want to sick with my DK, but the continual nerfs make the class less viable and wanting to be effective in PvP pushes them into a very small niche role.


    Some quick facts for people that struggle understanding class balance:
    • DKs are un-mobile and near unkillable when they block (cause when do DKs block
    • DKs are supposed to be in-your-face did this change ultimate that ignore 100% armor + Steel Tornado
    • DKs have heavy DoTs & close range skills
    • DKs have only one, pathetic, distance ability
    • DKs have no class gap-closer So that class power that pulls players to you or you to them don't cover that whole closing of the gap thing okay
    • DKs are supposed to be tanky Really is this not the case still... really DKs are not Tanky
    • DKs have reflect to defend against long range attacks and solo flip resource standing next to the wall and sending back every attack taking zero damage
    • DKs now have very little to benefit groups Nightblades have fear and fear for that role see how many we have
    • DKs have no realistic class execute So you want to be unkillable you now Tanky and execute everyone okay got it
    • DKs resource management concept is supposed to be based around ultimate generation and battle roar
    • DKs are very limited in skill choice and builds to be effective yea stamina builds wih 3k damage and 60% crit is rare like magic with 2k spell damage and 38k magic

    What nerfs is this DK on about? He's just QQing, right?
    • too much sustain and resources? = Battle Roar - nerfed. yea perma blocking magic builds with limitless stamina, IDK why that was nerfed
    • getting pulled off walls when wanting to imperviously pew pew their attackers? = Extended Chains - nerfed. so you scales don't already countered range you need to pull them off a wall into melee range, so what no Archers in you Alliance to counter Snipe??
    • ultimates deal too much damage to huggers? = Magma Shell - nerfed. So you yourself say you are an in your face class but now people in your face are huggers cause it now fits your point??
    • shields return damage to your hugs? = Fragmented Shield - nerfed. read above
    • wanting to pew pew an un-mobile class from stealth/long range? = Reflect - nerfed. had zero to do with Magic DKs showing off the power to take a resource with one button and count to four
    • ultimates used too often against hippy huggers?* = Ultimate Generation via Crits - removed. once again I go back to your in your face comment
    • countering shield stackers with close range abilities that ignore shields is too annoying? = Lava Whip - nerfed. ignoring both shields and roll dodge a spamable power that take all your defense away seem fair
    • get leaped to when wanting to imperviously pew pew their attackers from high walls? = Dragon Leap (an ultimate) - nerfed. You know what I agree with you here you can leap in to Keep, But I should be able to Ambush up your walls it's only fair
    • too many DoTs? = Flames of Oblivion - nerfed. yea cause no one runs this [power at all anymore
    • a support ability to increase group's damage? = Molten Weapons - nerfed. ignoring that 3k weapon damage builds that used that from stealth and one shotted better then Nightblades or gave your Tank build good damage with all the "Tankiness"
    • too much sustain and idiots can't kill 'top-level' DKs? = Dragon Blood - nerfed. everyone's heals were cut 50%
    • close range DoTs hit too hard? = Unstable Flame & Burning Breath - switched to stamina. how dare people with the have stamina class powers, who do they thing they are
    • 20% dodge chance in a defensive fixed position too annoying? = Cinder Storm - nerfed. yes forcing all players to Melee is just not good enough better add a 20% miss chance and when they do land a hit it's on the Tankiness class in the game
    • able to interrupt multiple people from range? = Eruption - nerfed.
    • still too much sustain and resources? = Battle Roar - nerfed again. ignoring the DKs 2.1 unlimited stamina builds that are out okay
    • still too many ultimates used? = Ultimate costs - increased. joking aside the cost of y'alls good ultimates are too high
    • looking for alternative ways to manage resources? = Werewolf's passive stamina regen & Vampires regen - nerfed.again joking aside the Vampire regen was fine as you always took more fire damage and Fighter guild powers alway hurt, but WW you got 15% stamina regen with no bonus poison damage or needing to slot the ultimate
    • still want to pew pew an un-mobile class from stealth? = Attacks from stealth now ignore reflect (and always crit) yea no as an Archer I would have noticed Snipe not slamming me in the face cause the DKs hit reflect for what ever reason
    • can't deal enough damage and kill DKs that reduce the cost of blocking? = Block - nerfed.
    again DKs have put out builds showing off just how much this nerf hurts them
    *yes i know another reason was healing springs spammers abused this for ultimate generation between fights


    Other gripes:
    • "Draw on your draconic blood to heal 33% of missing Health" should heal 33% of missing health and not 16%.
    • too much damage to mindless yolo-ers charging into large AoE groups? Impulse = range nerfed. This dealt less damage than steel tornado and had the same range... but only impulse got nerfed. So now we have similar problems with a new generation of mindless drones spamming the same skill in large numbers. Fun and sporting gameplay? #SteelTornadoDrones #STDs #hashtag #imhipandrelevantbecauseiusehashtags


    For those that will use the age-old 'perma-bats/banners' argument: DKs didn't create this problem nor did we exploit it (the minority that abused a 98% ultimate cost reduction were other classes too).

    The backlash from our finest hour has been excessive in my opinion and has put us in a very dark place. Will the sun ever shine on our class again?

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Helped you out there^
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  • Orchish
    Orchish
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    You may say RIP but i've come across stam dk's who spam WB and use caltrop's/immovable/reflect. As a nightblade, there is nothing i can really do.

    So maybe in certain situation's they can be bad but the one's who use talon's and caltrop's have great success.

    I am currently building my nb around to counter dk's. They are the only one's who can effectively kill me at this point.

    If your class is terrible at sustain, you will probably loose to a dk. That's the way i see it.

    The ironic thing here is that only 1 of those abilities is a DK class ability. That is exactly why DK needs help. Magicka DK is in a bad spot, yet every one says stam DK is fine. No it's not fine, my stam DK uses only 3 class abilities and that's including my ultimate dragon leap. The majority of stam DK's are forced to fill their bars up with non class abilities just to remain competitive. We are basically not DKs anymore just a standard stamina class. no variety what so ever.
  • Alcast
    Alcast
    Class Representative
    Orchish wrote: »
    You may say RIP but i've come across stam dk's who spam WB and use caltrop's/immovable/reflect. As a nightblade, there is nothing i can really do.

    So maybe in certain situation's they can be bad but the one's who use talon's and caltrop's have great success.

    I am currently building my nb around to counter dk's. They are the only one's who can effectively kill me at this point.

    If your class is terrible at sustain, you will probably loose to a dk. That's the way i see it.

    The ironic thing here is that only 1 of those abilities is a DK class ability. That is exactly why DK needs help. Magicka DK is in a bad spot, yet every one says stam DK is fine. No it's not fine, my stam DK uses only 3 class abilities and that's including my ultimate dragon leap. The majority of stam DK's are forced to fill their bars up with non class abilities just to remain competitive. We are basically not DKs anymore just a standard stamina class. no variety what so ever.

    Wrong, the 3 DK skills you are using, or which I am using are the CORE of the build. WIthout those it would be not good.
    You will never be able to create a efficient build with only class skills, well you can but good luck lol..

    Same for magicka DKs
    Magicka DKs be like: I do not want to use Force Pulse because I am a DK and I want my whip, it is only melee range but I want it so baaaaad.....that thinking is resulting in a FAIL of most magicka DKs and the QQ is noticable on forum...

    Tanky sword n board DK with good dmg is gone...adapt or die

    Working on a Magicka DK build atm but the f....materials cost so much.....
    Edited by Alcast on October 9, 2015 7:05AM
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  • Zlater
    Zlater
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    I dont play a DK, but something I notice is that they are pretty useless, that's coming from a sorc main.
    When I'm healing I notice DK tanks are soo needy and go squish too easily compared to anything else.
    Umm lol only Temps and Some NB's are used for healers these days, with the very rare exception ofc.
    Thankfully though Dunmer DK DD's arent too shabby, not the best, but not too horrid as long as you build well.
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  • Alcast
    Alcast
    Class Representative
    Zlater wrote: »
    I dont play a DK, but something I notice is that they are pretty useless, that's coming from a sorc main.
    When I'm healing I notice DK tanks are soo needy and go squish too easily compared to anything else.
    Umm lol only Temps and Some NB's are used for healers these days, with the very rare exception ofc.
    Thankfully though Dunmer DK DD's arent too shabby, not the best, but not too horrid as long as you build well.

    PvE Wise Stam DK > All (apart from sorc overload ofc)
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  • Bipolo
    Bipolo
    ✭✭✭
    These days if i even log on, i just sit at the docks in the Rift, drinking my strong mead and reminisce about Cyrodiil pre 1.6...

    /drink

    /NordDKtear

    Note: With all its flaws, 1.5 was the best PvP this game ever had...
    Edited by Bipolo on October 9, 2015 11:58AM
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Alucardo
    Alucardo
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    ✭✭✭✭✭
    Bipolo wrote: »
    These days if i even log on, i just sit at the docks in the Rift, drinking my strong mead and reminisce about Cyrodiil pre 1.6...

    /drink

    /NordDKtear

    Note: With all its flaws, 1.5 was the best PvP this game ever had...

    I hear ya bud.

    /cheers
    /drink
    /ImperialDKtear
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    MattyMatty wrote: »
    ..... Ooookay. So if that is your recommendation then why are you posting on the official eso forums !!!??

    Plus for the small time I have had this game I have really enjoyed it - I am just trying to get up to speed as much as possible on the DK situation - to be DK or not to be DK thatis the Hamlet Question?!!

    You recommendation was useless as I am capable of deciding for myself when to not bother with a game thankyou...

    @MattyMatty - I think you need to ask yourself a few questions:

    - Why did i chose the dragon night what appealed? what game play do i want to play PvP and PvE? weapons(stamina) or spells(magicka)? Because Magicka DK is the top end of PvE dps. Stamina DK can tank, and also do okay dps PvE

    The problem is specifically in PvP. A lot of people find the options for stamina based classes in PvP limited to only using skills that come from weapons/armor/world/guild/alliance skill trees. The actual useful class skills for a dragon knight in PVP are actually limited, because game mechanics mean "Dots" aren't that good, as they can be removed. and close quarter fighting (most DK abilities and weapon abilities are short range) is difficult for the class because it doesnt have any natural speed boost skills, or "good" ways to "Gap Close" (controversial topic)

    TL;DR - if you play PvE not a problem, If you play PvP its better if you work in a group to get the most out of it. but it is not a bad class far from it. Just a challenging class to play in PvP and very limited
    essenCe wrote: »
    I thought I'd chime in on this and say I completely disagree with the OP.

    I only have 33 CP. I rolled a DK last week, post patch I believe, I've leveled him to 37. I have no problems in pvp.

    I have extended chains people off of walls - not keeps tho, true. Typically I silver bolts rose people while on reflective scale. They always back off.

    My sustainability in battle is insane. I've gone verse 3 at a time and come out on top - even with NB fearing me and nerfing my armor.

    I can even last up to a minute when largely outnumbered 10 to one. As far as I'm concerned the fact that I can even last that long against so many players at once is absolutely crazy.

    I think this boils down to one thing - everyone hates change. But change happens. Read the patch notes, respec skills and attributes and go have some fun. Everything with DK is awesome IMO.
    Reqeusting a video please?

    Chains off wall Really? REALLY? i tell you i need to see a video. It sounds like you are playing an old version. Z axis on chains mechanic got quite heavily nerfed.

    10 V 1 for a minute is an exageration no? I've actually had a 6 v 1 for oh maybe 10 seconds VR14 being hit by a lot of VR 1-5s
    but that was due to armour/shield nothing related to being a DK. how did being a DK help you survive vs 10 people for 1 minute?

    why a stamina mover silver bolts? on a magicka set up? or am i missing something. it only knocks back undead after all. you actually get that many low level undead? anyway all can be explained in a video
    Edited by willymchilybily on October 9, 2015 3:55PM
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  • MattyMatty
    MattyMatty
    ✭✭
    So if not DK - what are the better, less limited classes to develop for PvP

    I have no problem with the PvE environment even when it is a challenge but I want a class build that is good and varied enough to make PvP possible and fun
    "Look I got cleAN SOCKS"
  • usmcjdking
    usmcjdking
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    ✭✭✭
    Right now there is no moderate tanking in PVP.

    Everything is tankier than an actual tank in PVP.
    0331
    0602
  • DaveMoeDee
    DaveMoeDee
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    ✭✭✭
    Alucardo wrote: »
    I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.

    Why is it every time a DK makes a post to bring up the negative points of their class, a Templar decides to chime in? Please keep the focus on DK only here.

    Thanks.

    Really? All of what you posted only matters in relation to the strengths of other classes.

    Would you complain that your DK had their damage reduced in Cyrodiil when everyone had their damage reduced? Would you complain that your DK can't fly through the skies of Tamriel when no class can?

    Why not just say, "Please only reply if you agree with me"?
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