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NEW champion point system - lol!

  • Grunim
    Grunim
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    Did any of your whiners even LOOK at that graph I already posted? The XP costs are not going up by that much.

    XP required 338-501 new system: 79,790,187 XP.
    XP required 338-501 old system: 65,200,000 XP.

    I beg to differ with you, IMHO that's a sizeable penalty I would incur if the present iteration becomes final, unless I receive bonus enlightenment to make up the difference.
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  • Kronuxx
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    Grunim wrote: »
    Did any of your whiners even LOOK at that graph I already posted? The XP costs are not going up by that much.

    XP required 338-501 new system: 79,790,187 XP.
    XP required 338-501 old system: 65,200,000 XP.

    I beg to differ with you, IMHO that's a sizeable penalty I would incur if the present iteration becomes final, unless I receive bonus enlightenment to make up the difference.

    Bonus enlightenment or the increase in quest/mob exp scaling might the be answer to help alleviate this large difference. I think the scaling of exp for cp is a good thing to a certain extent, but it doesn't help alleviate the "catching up" mechanism that new players need to catch up to those with >501 cp. Otherwise, this new system may be a penalty to new players as the difference in exp is quite large, and those with a lot of cp are just going to be sitting there quite pretty.

  • mklundub17_ESO
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    Salmonoid wrote: »
    how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.

    Average CPs are a lot lower than that
    PC - 96
    Ps4 - 44
    Xbone 42

    That's ZOS math, which is why it's ridiculous and makes no sense because they're taking into consideration accounts with any any amount of playtime.
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  • k2blader
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    Salmonoid wrote: »
    how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.

    Average CPs are a lot lower than that
    PC - 96
    Ps4 - 44
    Xbone 42

    That's ZOS math, which is why it's ridiculous and makes no sense because they're taking into consideration accounts with any any amount of playtime.

    Incorrect. Per Rich Lambert:
    The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.




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  • Egonieser
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    Ishammael wrote: »
    Here is the current data:
    https://docs.google.com/spreadsheets/d/1SXo8O6ro7AaIilYg11rZzH4DP7kQaYE6Qy5vB9XlO5g/edit?usp=sharing

    I am guessing there is an inflection point at 501 CPs. If I segregate data points below and perform a linear fit I get:

    y = 1088 x + 31630

    where y is the total experience required to get x champion point.

    To calculate the total amount of XP required for 501 now, integrate:

    y_tot = 644 x^2 + 31630 x

    and evaluate from 1 to 501:

    y_tot = 177459000

    which compares to 501 CPs at 400k/ea: 200000000

    Thus it takes less total XP to get to 501 by about 11.27%

    The problem is the following -- if you are currently sitting at 338 CPs, your next one costs more than 400k. Thus you are burned by this scaling, requiring more effort to get to 501 because your total XP (338 * 400k = 135200000) should put you at <solve quadratic eqn> 434 CPs!!

    @ZOS_GinaBruno @ZOS_BrianWheeler Y'all need to re-calculate everyone's CP based on total experience. Otherwise players in the mid-300s are gonna get burned by this switch!

    EDIT: put in OP.
    [/quote
    smacx250 wrote: »
    Ishammael wrote: »
    Can anybody provide some more data points for this, pls?
    Here is a plot of data so far. Good enough for engineering, I'd say:

    cpxpcurr_zpsucnhcxtk.png

    Edit: Added current rate as "No-cap". "Pre-cap" is after patch less than cap, "Post-cap" is after patch greater than cap.


    So by trying to fix the problem, they made it even WORSE for those below the cap, yet the whole "capping" and catch up idea was to prevent that... And help those under the cap get there quicker... LOL
    ZoS, I salute you, never did those maths and logic in school now did ya?
    Edited by Egonieser on October 8, 2015 2:24AM
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  • sagitter
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    drogon1 wrote: »
    Root problem with the CP system is that it's a PvE progression thing used for PvP progression. ZoS in their wisdom have decided to reward players who can endlessly grind PvE mobs ad infinitum - with PvP power. It's not a good recipe for success.

    Making matters worse is that new players will be hosed. Increasing CP caps with each season still leaves the starting player at ZERO CP, having to climb a cliff to PvP on par with older players. PvE acquired CP should be no part of the game's PvP.

    Real PvP progression should not be the CP system - as it currently stands - but rather the Alliance War Rank system. Expand the skills and benefits of Alliance War Ranks, and then remove CP from PvP - that's a winning formula.

    Agree.
  • Lylith
    Lylith
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    Grunim wrote: »
    Did any of your whiners even LOOK at that graph I already posted? The XP costs are not going up by that much.

    XP required 338-501 new system: 79,790,187 XP.
    XP required 338-501 old system: 65,200,000 XP.


    I beg to differ with you, IMHO that's a sizeable penalty I would incur if the present iteration becomes final, unless I receive bonus enlightenment to make up the difference.

    looks to be around 14.5m difference, no?

    v1 to v15.5, nothing insignificant about that.
    Edited by Lylith on October 8, 2015 4:58AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    If they want to do an XP thing why don't they just make it like this

    0 to 600 CP = 400kxp per CP
    600 to 1200CP = 500kxp per CP
    1200 to 1800 = 600kxp per CP
    1800 to 2400 = 700kxp per CP
    2400 to 3000 = 800kxp per CP
    3000 to 3600 = 900kxp per CP

    I find that would be fare and work along side the cap, I mean if you have the time to even reach the 1000 mark then you clearly time to get the rest of the way and remember you still have enlightment which can help you net CP 5x as fast and XP pots and scrolls which can increase XP gain by 50% extra to assist you so stop complaining or would you prefer they keep it at 400k per CP but remove your enlighten when you hit your first 1200? that will slow people down and allow others to catch up.
    Edited by TX12001rwb17_ESO on October 8, 2015 5:24AM
  • lathbury
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    There should not be the champion system at all. Why not simply just remove it? Or remove it totally from PvP?

    Well I like continued progression on my toon. What will happen when I'm all leveled and geared up? I get bored and move to another game.

    with the current drop rates that will take months to get decent pieces from vwgt and vicp. then there are PVP and PVE leaderboards and if you top them there are always alts to gear etc.
  • ahstin2001nub18_ESO
    Jura23 wrote: »
    Diamond_10 wrote: »
    why make it slower at 338 instead of at 501? lol

    Because the average on PC is 94 CP and the % of players with more than 501 is so low that it can be practically ignored.

    Yeah, Im playing devils advocate here and I enjoy it.

    how many of that 94CP average returned just for IC? if 501+ is such a small percentage it can be ignored, then why didn't they just ignore it?
    Edited by ahstin2001nub18_ESO on October 8, 2015 7:24AM
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Shouldve left it all alone. People cried for a cap, they got it. Now they are crying about the cap. Shouldve left it alone. There was nothing wrong with the cps in the first place. Instead of comin here crying about cps. You shouldve been playing.

    Hey genius. You do know the two groups are not the one and same right?
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  • Malmai
    Malmai
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    This is so bad 1K+ CP Grinders will have to just log and they will have advantage every DLC every CAP raise...

    And we will have to grind 3x more than they did or even more!!!
    Edited by Malmai on October 8, 2015 3:32PM
  • LordSemaj
    LordSemaj
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    Malmai wrote: »
    This is so bad 1K+ CP Grinders will have to just log and they will have advantage every DLC every CAP raise...

    And we will have to grind 3x more than they did or even more!!!

    Which is good for ZOS in the long run.

    Oh hey you figured out how the system works and how it was intentionally designed to prolong the CP grind since players were nearing the 3600 cap faster than expected because ZOS fired all their real MMO developers and hired a bunch of college kids! Have a cookie!
  • SleepyTroll
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    So when they up the cap again, then just remove the 3x multiplier above 501? Or am I mistaken, this doesn't seem very "catch up" so like CP is going to be very hard to get in the coming months.
  • Emma_Overload
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    There needs to be a sliding XP cost to Champion Points so that the more Champion Points you have, the more XP they cost.

    We can quibble over the slope of this line or the tightness of the curve as this increases, but it has to be there.

    OK, but that point in the curve where CP cost MORE than 400,000 XP needs to be at LEAST as high as the current cap, otherwise people in between that point and the cap are always going to feel like they're getting screwed!
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  • Slurg
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    So when they up the cap again, then just remove the 3x multiplier above 501? Or am I mistaken, this doesn't seem very "catch up" so like CP is going to be very hard to get in the coming months.

    I don't think anyone knows what ZOS is going to do next time they raise the cap - not even them.

    But it's very clear, so I wish they would just come out and say it, the catch up mechanism is NOT for the 300-400 CP-ers to catch up to the grinders and bank points for the next cap. It's for the new players, the casuals, and the returning players to catch up to the 300-400 CP-ers. The people who grinded when points were easy to get are going to be ahead of everyone else for a long time; they just can't use the points right now.
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  • LordSemaj
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    So when they up the cap again, then just remove the 3x multiplier above 501? Or am I mistaken, this doesn't seem very "catch up" so like CP is going to be very hard to get in the coming months.

    The catch up mechanic works like this...

    It's easier to get to about 300 but harder to grind to 500. So people can "catch up" to 300 skill points and then it becomes a grinding slog the rest of the way. 300 to 500 isn't so bad in terms of balance and still rewards the grinders. They never intended for it to be easier to gain all 500 CP than it is right now and have EVERYONE at the CP cap. Though you can still get to the CP cap if you try hard enough.

    The only thing that makes sense in this system for the next DLC would be if they removed the x3 multiplier, yes, but also reduced the XP requirements (or buffed XP in the new DLC) so that catching up is again easier.

    Let's say they increased the cap to 801. Using the existing scale minus the multiplier, casuals would still be unable to catch up to the grinders (since it would be more XP than it CURRENTLY takes). So instead, they would have to nerf the CP requirements again and make it easy to grind to about 600 CP with the last remaining points being harder to obtain. This cycle repeats every DLC until getting to 3600 (many years from now) is so simple to grind that it's a joke. At which point we'll have either more CP, some other way of getting power, or a dead and shutdown game.


    It's important to note that removing VR levels and replacing it with EverGrind is good for their business because players will spend insane amounts of money on the cash shop XP boosters. That's been the purpose of CP replacing VR in the first place, it's simply more profitable. Players will be spending cash on XP boosts until the game is dead and they'll have raked in enough money to justify keeping it alive that long. By then it'll either be time to cash out or implement a new addiction mechanic. I'm banking on the former, especially given the company's tendency to abandon games after a few DLC regardless of how profitable they still are.

    If they say 10 DLC are planned, then 10 are all we're getting.
    Edited by LordSemaj on October 8, 2015 4:39PM
  • Kwivur
    Kwivur
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    The answer to all problems could be so simple:

    If ZOS would just switch to a reverse logarithmic reward system (red line in image below)
    - there would be no need for a cap because all rewards run towards (but never reach) a max point
    - people would automatically catch up because of the steeper pitch on lower CP levels
    - the system could be extended at anytime by just defining a higher max point

    PotiTaper.gif

    This is exactly what should have happened. I'm comfortable at my 300 CP, but it would be nice to be able to put up a fight against someone with 1850 CP instead of just getting stomped.
  • Troneon
    Troneon
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    Malmai wrote: »
    This is so bad 1K+ CP Grinders will have to just log and they will have advantage every DLC every CAP raise...

    And we will have to grind 3x more than they did or even more!!!

    Yep, broken system, now even more broken...
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  • Solariken
    Solariken
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    drogon1 wrote: »
    Root problem with the CP system is that it's a PvE progression thing used for PvP progression. ZoS in their wisdom have decided to reward players who can endlessly grind PvE mobs ad infinitum - with PvP power. It's not a good recipe for success.

    Making matters worse is that new players will be hosed. Increasing CP caps with each season still leaves the starting player at ZERO CP, having to climb a cliff to PvP on par with older players. PvE acquired CP should be no part of the game's PvP.

    Real PvP progression should not be the CP system - as it currently stands - but rather the Alliance War Rank system. Expand the skills and benefits of Alliance War Ranks, and then remove CP from PvP - that's a winning formula.

    I'm generally not a big fan of having completely separate character mechanics for PvP and PvE.. I think a unified system can work, they just need to overhaul the game-breaking aspects of the champion system. I think it's ridiculous that you can do things like decrease the magic damage you take by 20+%. If they have to have these pools, they should cap at something like 5%.
  • Malmai
    Malmai
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    Grunim wrote: »
    Did any of your whiners even LOOK at that graph I already posted? The XP costs are not going up by that much.

    XP required 338-501 new system: 79,790,187 XP.
    XP required 338-501 old system: 65,200,000 XP.

    I beg to differ with you, IMHO that's a sizeable penalty I would incur if the present iteration becomes final, unless I receive bonus enlightenment to make up the difference.

    That is 20 Veteran ranks more this is no joke...
    Edited by Malmai on October 8, 2015 4:51PM
  • ChaosWotan
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    If ESO doesnt get a better reward system in general even more old-timers will stop playing when one needs over 500k xp to get an 0.2 % increase.

    The easiest solution is to create a vet amateur server for those who only got up to 300 cp. Then both casuals and no-lifers will be happy. Less lag too at the Azura EU server.

  • AshTal
    AshTal
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    If the Original post is right this is crazy up to 500 should be quicker. Yes after 500 scrap expertise and slow it down. Can't spend them anyway. But as it is now catching up to the 500 point players will be harder, and then they increase the cap to like 750 all the people with 750+ will be on it and all the people catching up will still be o 350.
  • Personofsecrets
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    Never mind @ZOS_RichLambert , I thought you actually did a good thing by lowering the overall experience that it takes to gain a champion point after the 338 mark. It looks like you actually raised it! No thank you, but if this CP system is going to continue to cause issue after issue, then just remove it.
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  • Tholian1
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    Now everyone will want XP scrolls.
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  • Malmai
    Malmai
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    Tholian1 wrote: »
    Now everyone will want XP scrolls.

    The exp is so low even 100% boost wont help we are in grinder now again...
  • Paazhahdrimaak
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    I was just hoping that the "catch-up" system didn't mean that they are going to sell Champion Points.
  • Troneon
    Troneon
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    The diminishing returns on gaining CP should be kicking in AFTER the CAP not before...

    That's just silly...

    That's not a catch up mechanic that is worse than what we have now..
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  • HairyFairy
    HairyFairy
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    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.


    With the cap being 500, the advantage is minimal.
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  • Gilvoth
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    this is horrible
    straight up dude, horrible
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