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NEW champion point system - lol!

  • Gilvoth
    Gilvoth
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    Tholian1 wrote: »
    Now everyone will want XP scrolls.

    was that the goal and straight point all along? serious?'
    rel life money to be more powerfull?
    this is horrible
    straight up dude, horrible
  • LiquidZ
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    Yeah i think it sounded pretty stupid also. Why would you increase xp required to obtain something and try to play it off as a catch up system? lol.
  • Xjcon
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    Zos based their data from accounts that logged in at least once a month with an in game time of an hour or so.... the vast majority of players who play the game without a large percent of their time in cracked wood cave are more so in the 300 range+/- 100 cp. Why are those players being punished? Why isn't the whole idea to boost the lower cp a bit without impedance of the players who played the game?

    On a side note why not just show CP next to the name just like level? Then when players get wrecked more often by players of average cp at least they know and can't claim it's all because of CP.
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  • BlackEar
    BlackEar
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    This Champion Point System coming is the best!

    It is the most fair option out there. :smile:
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  • ahstin2001nub18_ESO

    BlackEar wrote: »
    This Champion Point System coming is the best!

    It is the most fair option out there. :smile:

    if you couldn't get to 340cp now, you probably won't with this system. if you didn't like the system currently because of the grind, you won't get beyond 340cp
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  • NobleNerd
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    drogon1 wrote: »
    Root problem with the CP system is that it's a PvE progression thing used for PvP progression. ZoS in their wisdom have decided to reward players who can endlessly grind PvE mobs ad infinitum - with PvP power. It's not a good recipe for success.

    Making matters worse is that new players will be hosed. Increasing CP caps with each season still leaves the starting player at ZERO CP, having to climb a cliff to PvP on par with older players. PvE acquired CP should be no part of the game's PvP.

    Real PvP progression should not be the CP system - as it currently stands - but rather the Alliance War Rank system. Expand the skills and benefits of Alliance War Ranks, and then remove CP from PvP - that's a winning formula.

    I agree.

    One solution that would work better than even this is to just take out CP progression for PvP. Add a different system for PvP. The PvE players are not the ones complaining about the CP system in the first place (for the most part).
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  • Jura23
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    NobleNerd wrote: »

    I agree.

    One solution that would work better than even this is to just take out CP progression for PvP. Add a different system for PvP. The PvE players are not the ones complaining about the CP system in the first place (for the most part).

    Which would force me and everybody else to change gear and build everytime I go to Cyro. No thx. I know that some ppl do that, even have toons focused only on PvP or PvE, but not me. I want to have that as a choice, but I don't want the system to force me to do that.
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  • FireCowCommando
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    Xjcon wrote: »
    Zos based their data from accounts that logged in at least once a month with an in game time of an hour or so.... the vast majority of players who play the game without a large percent of their time in cracked wood cave are more so in the 300 range+/- 100 cp. Why are those players being punished? Why isn't the whole idea to boost the lower cp a bit without impedance of the players who played the game?

    On a side note why not just show CP next to the name just like level? Then when players get wrecked more often by players of average cp at least they know and can't claim it's all because of CP.

    This is misinformation, the period of time spent playing the game was not included. Actually the wording of his statement is:
    The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.

    "a period of time" is more likely ANY period of time. Please don't make up facts to support your argument.
  • ahstin2001nub18_ESO
    Jura23 wrote: »
    NobleNerd wrote: »

    I agree.

    One solution that would work better than even this is to just take out CP progression for PvP. Add a different system for PvP. The PvE players are not the ones complaining about the CP system in the first place (for the most part).

    Which would force me and everybody else to change gear and build everytime I go to Cyro. No thx. I know that some ppl do that, even have toons focused only on PvP or PvE, but not me. I want to have that as a choice, but I don't want the system to force me to do that.

    i am in this boat. im currently stacking for my PVP needs, i can do that because i have a cap of 3600 points, if it drops down to a soft cap of 340, i have to be sure i spec more for pVE tanking than PVP.

    pve currently has the least need for the CS, PVP has the most. PVP renders the most exp, and PVE the least. those that want to PVP have to buy more niche, PVP based, aspects of the CS. PVE currently is "do as you please". this isn't new, people that want to PVE have to build for it; people that PVP have to build for it. the CS gives flexibity in its current form to allow for both. this soft cap+ hard cap kills that.

    further more, this system is more inclined to bring people to 340, and keep them there. not get them caught up to anyone but the actual average player base.

    again.... enhance and modify the current enlightenment for the needs of the players that have to catch up...

    tweak the champion system, so its slightly less powerful....

    and get rid of the round robin in the system. let me earn a 400k point and spend it where i want, not have to work 1.2million exp to get 1 blue/red/green point. i would need to earn 28.8 million experience for the category i am working at (24cp x 1,200,000) versus the free reign cost of 9.6 million, without the round robin (24 x 400,000)
    Edited by ahstin2001nub18_ESO on October 9, 2015 6:40PM
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  • Orchish
    Orchish
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    The catch up system should apply to every one below the 501 cap. Even if you are at 500. I just want to get back to a balanced PvP where player skill and class build are the main factors not somebody having 400 more CP than me.
  • Elsonso
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    BlackEar wrote: »
    This Champion Point System coming is the best!

    It is the most fair option out there. :smile:

    if you couldn't get to 340cp now, you probably won't with this system. if you didn't like the system currently because of the grind, you won't get beyond 340cp

    If they don't want to grind CP, a new player just starting at Level 50 will get to a base of around 127 CP just getting to VR 16, as the game exists on PTS today. If, after that, the player does not feel like grinding, that will be pretty much the end. Enlightenment will increase that number.

    If the player is willing to grind, the trip from 127 to 340 requires much less XP under the new plan than it does today on Live. By my calculation, 62 million XP less.

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  • Tholian1
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    Tholian1 wrote: »
    Now everyone will want XP scrolls.

    was that the goal and straight point all along? serious?'
    rel life money to be more powerfull?
    this is horrible
    straight up dude, horrible

    I don't think that was their goal, but it wouldn't be surprising if they factored in XP scroll usage when designing the catch-up system. Can't make it too easy for the scroll users.
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  • ahstin2001nub18_ESO
    BlackEar wrote: »
    This Champion Point System coming is the best!

    It is the most fair option out there. :smile:

    if you couldn't get to 340cp now, you probably won't with this system. if you didn't like the system currently because of the grind, you won't get beyond 340cp

    If they don't want to grind CP, a new player just starting at Level 50 will get to a base of around 127 CP just getting to VR 16, as the game exists on PTS today. If, after that, the player does not feel like grinding, that will be pretty much the end. Enlightenment will increase that number.

    If the player is willing to grind, the trip from 127 to 340 requires much less XP under the new plan than it does today on Live. By my calculation, 62 million XP less.

    you're 100% right, but the people that are supporting this the heaviest, are not willing to grind. the math is there, and it adds up as an over all 50 million experience reduction between 0-500. the math does NOT include the human element though. under the new system, i have no incentive to play now, because i don't typically do more than crafting writs. why do that now when there is more return for them later. however, i am not a fan of the current system either and making it worse post 340 just reduces the incentive to play for me long term. people that share this mentallity, will then hop DLC to DLC, which completely nullifies this new system. they can't catch up; they won't catch up; and it just screws the whole lot, for essentially nothing.

    its a great in theory, but not in practice....
    Edited by ahstin2001nub18_ESO on October 9, 2015 6:48PM
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  • Sharkano
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    Just let everyone be VR16, with top VR16 gear, and 3600 cp, since ZOS appears to be running a socialist system here anyway.
  • ahstin2001nub18_ESO
    Sharkano wrote: »
    Just let everyone be VR16, with top VR16 gear, and 3600 cp, since ZOS appears to be running a socialist system here anyway.

    i agree, with this new system, they might as well remove the CS. or they can address the common ground, and refine the system. unfortunately, i think its too late. the system is gonna go live, and like most of the "idealist" systems they produced, its going to do more harm than good.
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  • Slurg
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    HairyFairy wrote: »
    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.


    With the cap being 500, the advantage is minimal.
    No, I'm referring to the current 1k+ CP CWC grinders, who will continue to be automatically raised to the cap for several cap increases in the future while everyone else struggles to get to the cap.

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  • ahstin2001nub18_ESO
    after thinking about it, i have come to the notion that reading the 500+ clubs posts that they all claim to achieve 2-3 CPs a day "just playing the game"

    the solution: remove the current enlightenment generation for all players online. modify enlightenment generation for offline generation only, so that it equates to 2.5 CP for players that play less than 4 hours a day. essentially you have to be offline a considerable amount of time to generate considerable amounts of enlightenment.

    if a player plays less than 4 hours a day they should have minimal impact on those that play more; if CPs have little weight in power, even if offline players were to equal them, it shouldn't matter power wise (not to mention if they are equal they don't play as often and there for have less impact on their game play anyways).

    the cap is too late, that just won't work.... don't bother capping it at this point in the life of the CS
    Edited by ahstin2001nub18_ESO on October 9, 2015 7:28PM
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  • gard
    gard
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    Slurg wrote: »
    HairyFairy wrote: »
    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.


    With the cap being 500, the advantage is minimal.
    No, I'm referring to the current 1k+ CP CWC grinders, who will continue to be automatically raised to the cap for several cap increases in the future while everyone else struggles to get to the cap.

    I hereby dub the CP system "Project Bohica"
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  • zornyan
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    HairyFairy wrote: »
    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.


    With the cap being 500, the advantage is minimal.

    Yeah just 3 15-20% stat boost plus raw hp/stam/magicka increases...
  • Erudition
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    The answer to all problems could be so simple:

    If ZOS would just switch to a reverse logarithmic reward system (red line in image below)
    - there would be no need for a cap because all rewards run towards (but never reach) a max point
    - people would automatically catch up because of the steeper pitch on lower CP levels
    - the system could be extended at anytime by just defining a higher max point

    PotiTaper.gif

    This is correct. Diminishing returns were touted at the start but not effectively implemented.
  • zZzleepyhead
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    Get your [snip] graphs out of here. BOOHOO OP
    BOO [snip]' HOO
    Do i need to spell this out to you, son? SOMEONE was going to get the short end of the stick. they let the progression system run wild for months before realizing what they've created. You can't have players playing two different games (which is basically what happened). The spectrum of where players stood by amount of CP needed to be reduced. I'd like to reiterate that progression is important Stop your [snip]. The champion system as a whole is remarkably more appropriate for an end game progression system NOW. Sucks you have to work harder for your champion points BUT GUESS WHAT! There are players who had points taken away from them, there are players who still don't even know there is a champion point system and there is everyone in between. Do you realize how [snip] it was before the patch? from its inception ALLL OF THIS BS was inevitable. I still toss and turn at night trying to figure out how this idea came to fruition. ya i don't like the cp system,but bro..
    Get over yourself. You're incredibly disrespectful in the way you're presenting your thought a n d its a selfish thought to think the devs need to cater each fix around a small portion of players despite what's best for the overall game. Get over it - what are you going to do? Quit? DO IT! DO IT YOU [snip].

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_Brett on November 6, 2015 7:38AM
  • SteveCampsOut
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    Irv4tMY.png

    No but seriously, what do mean exactly?

    how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.

    I feel that it makes sense for CP to be gained slightly slower, the higher/closer you get towards the cap. It is only fair, because players with 500+ aren't exactly happy that they can only use 500 when the cap comes, and I doubt they'd be pleased with a casual player suddenly, quickly rising straight up to 500 CPs, which they've spent months, if not years gaining.

    The game hasn't been out for YEARS, let alone the CP System! Get a grip!
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  • LegacyDM
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    Get your [snip] graphs out of here. BOOHOO OP
    BOO [snip]' HOO
    Do i need to spell this out to you, son? SOMEONE was going to get the short end of the stick. they let the progression system run wild for months before realizing what they've created. You can't have players playing two different games (which is basically what happened). The spectrum of where players stood by amount of CP needed to be reduced. I'd like to reiterate that progression is important Stop your [snip]. The champion system as a whole is remarkably more appropriate for an end game progression system NOW. Sucks you have to work harder for your champion points BUT GUESS WHAT! There are players who had points taken away from them, there are players who still don't even know there is a champion point system and there is everyone in between. Do you realize how [snip] it was before the patch? from its inception ALLL OF THIS BS was inevitable. I still toss and turn at night trying to figure out how this idea came to fruition. ya i don't like the cp system,but bro..
    Get over yourself. You're incredibly disrespectful in the way you're presenting your thought a n d its a selfish thought to think the devs need to cater each fix around a small portion of players despite what's best for the overall game. Get over it - what are you going to do? Quit? DO IT! DO IT YOU [snip].

    This is the stuff that keeps you up at night...

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Brett on November 6, 2015 7:39AM
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  • zZzleepyhead
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    This is the stuff that keeps you up at night...

    Is was mostly a joke. Do you have anything else to say?
  • zZzleepyhead
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    The champion system cap was 3600; an UNREAL amount. It went to 500. there obviously needs to be some scaling.. all this fuss is over nothing
  • Vangy
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    I had 80 cp when orsinium started. Now I have 165 woot woot! Exp scroll + pot ftw. CP TRAIN COMIN YO WAY CHOO CHOO ______. Also a little part of me feels sad for all those players who had to farm cp the hardcore way. But everytime I see ding new cp I feel happy again. At this rate I'll hit 300 in 2 weeks lol. Yyyyyawaay! Gooooooo ZOS!
    Edited by Vangy on November 6, 2015 6:37AM
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  • Destyran
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    Salmonoid wrote: »
    how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.

    Average CPs are a lot lower than that
    PC - 96
    Ps4 - 44
    Xbone 42
    Yeah except thats every account divided by every cp accounts are in active too. Its funny how all vet 16 players pretty much know eachother on ep and we are all over 200+ cp unless they are new to game. Its not fair to console at all! All this grinding to get f$&@ed at 338
  • AELegacy
    AELegacy
    Soul Shriven
    I'm not sure if anyone has seen this (link below), but from what I can tell, they've already addressed the issue by making the experience you've already gained count towards future champion points.

    https://m.reddit.com/r/elderscrollsonline/comments/3r9d3a/finally_it_speeds_a_little_up/
  • G0ku
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    Slurg wrote: »
    HairyFairy wrote: »
    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
    With the cap being 500, the advantage is minimal.
    No, I'm referring to the current 1k+ CP CWC grinders, who will continue to be automatically raised to the cap for several cap increases in the future while everyone else struggles to get to the cap.

    so what? just go and catch up. with the cap installed you will always be on even with other players... if you can´t manage to get to 501 CP now then you just don´t play enough. in the end they have to give a little reward to players who play the game...

    I´m at 607 CP and it takes me 1,070,000 to get to the next CP. Some days I manage to get 2 CP per day. Most of the times it´s 1 CP per day / 3 CP in 2 days.

    They don´t want people to log off because they reached the cap. They have to stretch the time until people have 3,600 CP no matter what. I bet no one will reach 3,600 CP before the game dies...
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  • G0ku
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    Vangy wrote: »
    I had 80 cp when orsinium started. Now I have 165 woot woot! Exp scroll + pot ftw. CP TRAIN COMIN YO WAY CHOO CHOO ______. Also a little part of me feels sad for all those players who had to farm cp the hardcore way. But everytime I see ding new cp I feel happy again. At this rate I'll hit 300 in 2 weeks lol. Yyyyyawaay! Gooooooo ZOS!

    Yea, the new system was aimed at players like you. Nice to see that some people appreciate it the way it is. I feel comfortable with it too. I now can take a break for some other games without getting the feeling I will be far too much behind for the new trial when it finally shows up...
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