This Champion Point System coming is the best!
It is the most fair option out there.
Root problem with the CP system is that it's a PvE progression thing used for PvP progression. ZoS in their wisdom have decided to reward players who can endlessly grind PvE mobs ad infinitum - with PvP power. It's not a good recipe for success.
Making matters worse is that new players will be hosed. Increasing CP caps with each season still leaves the starting player at ZERO CP, having to climb a cliff to PvP on par with older players. PvE acquired CP should be no part of the game's PvP.
Real PvP progression should not be the CP system - as it currently stands - but rather the Alliance War Rank system. Expand the skills and benefits of Alliance War Ranks, and then remove CP from PvP - that's a winning formula.
I agree.
One solution that would work better than even this is to just take out CP progression for PvP. Add a different system for PvP. The PvE players are not the ones complaining about the CP system in the first place (for the most part).
Zos based their data from accounts that logged in at least once a month with an in game time of an hour or so.... the vast majority of players who play the game without a large percent of their time in cracked wood cave are more so in the 300 range+/- 100 cp. Why are those players being punished? Why isn't the whole idea to boost the lower cp a bit without impedance of the players who played the game?
On a side note why not just show CP next to the name just like level? Then when players get wrecked more often by players of average cp at least they know and can't claim it's all because of CP.
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
I agree.
One solution that would work better than even this is to just take out CP progression for PvP. Add a different system for PvP. The PvE players are not the ones complaining about the CP system in the first place (for the most part).
Which would force me and everybody else to change gear and build everytime I go to Cyro. No thx. I know that some ppl do that, even have toons focused only on PvP or PvE, but not me. I want to have that as a choice, but I don't want the system to force me to do that.
ahstin2001nub18_ESO wrote: »
dwemer_paleologist wrote: »
lordrichter wrote: »ahstin2001nub18_ESO wrote: »
If they don't want to grind CP, a new player just starting at Level 50 will get to a base of around 127 CP just getting to VR 16, as the game exists on PTS today. If, after that, the player does not feel like grinding, that will be pretty much the end. Enlightenment will increase that number.
If the player is willing to grind, the trip from 127 to 340 requires much less XP under the new plan than it does today on Live. By my calculation, 62 million XP less.
Just let everyone be VR16, with top VR16 gear, and 3600 cp, since ZOS appears to be running a socialist system here anyway.
No, I'm referring to the current 1k+ CP CWC grinders, who will continue to be automatically raised to the cap for several cap increases in the future while everyone else struggles to get to the cap.HairyFairy wrote: »Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!
Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
With the cap being 500, the advantage is minimal.
No, I'm referring to the current 1k+ CP CWC grinders, who will continue to be automatically raised to the cap for several cap increases in the future while everyone else struggles to get to the cap.HairyFairy wrote: »Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!
Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
With the cap being 500, the advantage is minimal.
HairyFairy wrote: »Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!
Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
With the cap being 500, the advantage is minimal.
BalticBlues wrote: »The answer to all problems could be so simple:
If ZOS would just switch to a reverse logarithmic reward system (red line in image below)
- there would be no need for a cap because all rewards run towards (but never reach) a max point
- people would automatically catch up because of the steeper pitch on lower CP levels
- the system could be extended at anytime by just defining a higher max point
CrowsDescend wrote: »
No but seriously, what do mean exactly?
how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.
I feel that it makes sense for CP to be gained slightly slower, the higher/closer you get towards the cap. It is only fair, because players with 500+ aren't exactly happy that they can only use 500 when the cap comes, and I doubt they'd be pleased with a casual player suddenly, quickly rising straight up to 500 CPs, which they've spent months, if not years gaining.
zZzleepyhead wrote: »Get your [snip] graphs out of here. BOOHOO OP
BOO [snip]' HOO
Do i need to spell this out to you, son? SOMEONE was going to get the short end of the stick. they let the progression system run wild for months before realizing what they've created. You can't have players playing two different games (which is basically what happened). The spectrum of where players stood by amount of CP needed to be reduced. I'd like to reiterate that progression is important Stop your [snip]. The champion system as a whole is remarkably more appropriate for an end game progression system NOW. Sucks you have to work harder for your champion points BUT GUESS WHAT! There are players who had points taken away from them, there are players who still don't even know there is a champion point system and there is everyone in between. Do you realize how [snip] it was before the patch? from its inception ALLL OF THIS BS was inevitable. I still toss and turn at night trying to figure out how this idea came to fruition. ya i don't like the cp system,but bro..
Get over yourself. You're incredibly disrespectful in the way you're presenting your thought a n d its a selfish thought to think the devs need to cater each fix around a small portion of players despite what's best for the overall game. Get over it - what are you going to do? Quit? DO IT! DO IT YOU [snip].
joshdm2001_ESO wrote: »This is the stuff that keeps you up at night...
Yeah except thats every account divided by every cp accounts are in active too. Its funny how all vet 16 players pretty much know eachother on ep and we are all over 200+ cp unless they are new to game. Its not fair to console at all! All this grinding to get f$&@ed at 338CrowsDescend wrote: »how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.
Average CPs are a lot lower than that
PC - 96
Ps4 - 44
Xbone 42
No, I'm referring to the current 1k+ CP CWC grinders, who will continue to be automatically raised to the cap for several cap increases in the future while everyone else struggles to get to the cap.HairyFairy wrote: »With the cap being 500, the advantage is minimal.Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!
Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
I had 80 cp when orsinium started. Now I have 165 woot woot! Exp scroll + pot ftw. CP TRAIN COMIN YO WAY CHOO CHOO ______. Also a little part of me feels sad for all those players who had to farm cp the hardcore way. But everytime I see ding new cp I feel happy again. At this rate I'll hit 300 in 2 weeks lol. Yyyyyawaay! Gooooooo ZOS!