spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).
Now, when Orsinium comes, I wont have the fruits of my time spent making CP.
I have been paying for thi game since the early access, but this is too much even for me.
I want a refund for my prepaid subscription!
Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.
Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.
I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)
Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.
We were avaraging ~300k to 450k XP/h with our small grp for all of 1.6 in pvp. It took about 3 hours of pvp per day to get more than 3CP every day.
No need to call people liars just because you´re obviously on a level of incapability where the possibility of someone outperforming you exceeds your imagination.
It is completely possible to make that much xp in pvp, but as Derra said this is in a good small group. With emperor on an active campaign it was completely possible to make 5-10 cp a day in a competitive campaign.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).
Now, when Orsinium comes, I wont have the fruits of my time spent making CP.
I have been paying for thi game since the early access, but this is too much even for me.
I want a refund for my prepaid subscription!
Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.
Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.
I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)
Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.
You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR
Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours
Ofc, that wasnt always the case, but still.
In what way is long term progression broken with a CP cap?Lava_Croft wrote: »People complaining that the cap is too low are people who care more about themselves than the overall health of a sickly game.
People with low CP complaining about ppl with high CP are caring more about themselves than about a healthy game with longterm progression goals for every player.
its a good thing for the game's overall health that players over 500 CPs quit, yes i hope you all quit. this will revive the game and pvp and balance everything with no exception, however, the people crying here about quitting are actually logged to the game -stuck by loading screens and grinding for more CPs
Lava_Croft wrote: »In what way is long term progression broken with a CP cap?Lava_Croft wrote: »People complaining that the cap is too low are people who care more about themselves than the overall health of a sickly game.
People with low CP complaining about ppl with high CP are caring more about themselves than about a healthy game with longterm progression goals for every player.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).
Now, when Orsinium comes, I wont have the fruits of my time spent making CP.
I have been paying for thi game since the early access, but this is too much even for me.
I want a refund for my prepaid subscription!
Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.
Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.
I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)
Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.
I just found out what's wrong here : raid nights rofl. Getting in raids will get you lower exp and lower AP compared to an efficient small group like the ones I usually play in. And as I said, I've been slacking, the people I play with, Fluff and Derra for example have been PvPing a lot more and have way more CP than me. No grinding required, no lies.
Mojomonkeyman wrote: »
I was at 580 before IC launch and all I did was pvp in small grp. If this goes live all progression is taken from me for months. I might just quit.
Let alone that sorc needs 600cp just to max dmg where stam only needs 300... This is Bulls*t
Look at it another way.. the only reason you were winning fights, might have been because you have 580 CP, while the majority has apparently around 93 on PC... well that and sorc ofcourse...
talk about easy mode, sorc + 490 more CP !
Well i´ve started with 70CP like everyone at the beginning and earned those CP in pvp. I´ve played in a grp of 3 most of the time. So what´s your point exactly? It´s not like i started with a magical CP advantage and beat other players bc of that...
Also i don´t believe zos number of 94 for pc by one bit. If they count every account maybe bc they have tenthousands of inactive accountes sitting at ~70 cp from when the system got introduced.
I´d really like to know the average CP for PC for accounts with atleast 1 v14 that was played for atleast one hour per week in the last month.
I dunno, mate.
PvP and stat progression are 2 beasts that do not fit well together. We discussed about stuff like this ages ago and i recall you agreeing in slightly different context, that PvP should be skill based. A newb with super strong skillz (you know, there`s other pvp games, good mechanics are good mechanics, no matter the game) should always be able to compete with a vet who is just not as good.
I remember you not wanting the CP system, because of the imbalances it creates. You don`t need that advantage, no good PvPer needs it. Do you seriously play now for your CP progression?
I mean, didn`t we all play perfectly fine for one year without CP? Or should we all have been quitting because our "work" wasn`t properly rewarded with CP according to our XP earned? I would have to cry and complain every day when applying that logic. But why complaining about something that is "taken away" from you that was never healthy anyways?
Small example from my POV:
After a lengthy break I had vacation and played last week hardcore (8h/day). No dedicated CP grinding, just catching up in gear and some pvp through solo play (thanks for the sponsoring btw). I made 30-40 CP in 8 days. Let`s say 5/day.
So, fulltime playing with my favored style of play (lots of solo pvp) would net me 150 CP a month. But I have a job.
Realistically I won`t get more than 1 enlightened CP during weekdays and around 6 mixed CPs over the course of the weekend. That`s around 30-40 CP a month. Call me a newb, but I would almost need another year just to get to 500 CP when playing everyday as much as I can due to work.
Why no sympathy for the guys who lack behind anyways? I mean PvP needs no Cp, it`s pretty much the opposite. PvP needs to get rid of that unbalanced monster.
Still lots of love @Derra
Just to add: I don´t want 1.5 or any prior patch back. It was utterly boring and the most time i spent ingame was picking flowers because the game was lacking any meaningful progression goals. I still have flowers banked from that time...
Well i can just give the example of DAoC again. The realm rank system had extreme advantages for players with high ranks over lower ranked players while also being nearly impossible to reach the cap (i think the first player to reach RR13 was about 6 years after release of the game - 10l10 the prior cap was increased pretty quick after release).
Why was DAoC not as imbalanced as ESO with the CP system is? Because it had a non linear progression where the last 10 ranks needed almost double the RP required for the 120 ranks prior to that combined (also realm abilities of higher levels increased in cost).
Addet to that you were able to unlock most neccecary abilities by about rank 60 to 70 which took about 3% of the xp required for the XP to get rank 130. It took some time but everyone was able to get there and at that point your character was entirely competetive.
I personally came to enjoy the champion system now as it finally offers meaningful longterm progression for my character that eso has been lacking for the first year after it´s release.
However i thought and still think the championsystem is badly designed and creates huge imbalances. I just would approach this entirely different than the ZOS team.
Their approach is wrong in my opinion because they take away any incentive for "hardcore" players like me and most of the people i play with to play their game and give them money.
What would i do?
1: Create actual diminishing returns on all perks. The progression past 25 to 30 points is far to liniar and thus rewarding for high CP players. 25 points should yield atleast 50% of the final bonus of a perk.
2: Create an XP curve that makes grinding past a certain point highly undesireable or outright stupid by the time it takes to get a CP compared to the possible benefit. XP from there on should increase drastically to make grinders unable to gain any cp advantage to casual play (eg: grinding 2 hours straight gives you the one cp the person with lower cp makes in 15 minutes).
3: Cap the maximum CP at 1200 so it is no longer theoretically possible to max out everything. Make reaching 600cp require about 5% of the XP the cap of 1200 requires.
4: Adjust CPs already in the game to the newly added XP curve. People with low CP gain some ppl with high CP loose some or even plenty.
I think this would overall be healthier for the game as it would not take away from longterm progression goals most hardcore players have without leaving the low CP players in the dust.
We would have a more even playing field than we currently have with slight advantages for players with heavy time investments (i think this is desireable - if you don´t reward players for playing they most likely wont play) but without creating the major imbalances the game currently has.
Yes the system is unbalanced. I still like it. I would try to fix it without caps. Sadly this approach is much more time intensive and therefor zos will implement a cap which will result in most hardcore players dropping the game because there is ONCE AGAIN nothing to be done.
Pretty sure this cap was made for console players. This is too low. I didnt think itd be anything below 600, and I thought that was low. I was hoping itd be 800-1000, and Im at about 570 right now. Ive not grinded, that is just from PvP, and includes roughly 3-4weeks out of game since the CP system was released.
Keep in mind, this cap is coming in a month, and will last much longer than that. That is 500 cap for *awhile*.
This system needs to make sense. I was again hoping for 800-1000 which is something we can PURSUE in the future until the next season when its raised. The people who havent even been grinding but have played very active are literally being capped under what they have now and that will last for a long time. They have nothing to pursue or look forward to in this department going forward.
My main concern with CP system is having a more sensible catchup system. How are we supposed to get new players in the game with the CP system if we dont have a steep scaling catchup? 1-100CP (5x) 100-250 (3.5x) 250-400 (2x) 400-600 (1.5x) something like this, just pulled it out of my ass while posting. But it already looks better than what we have here.
The amount of people negatively effected by the CP cap is so much smaller than the people positively effected by it that you will just have to suck it up for the greater good.Players like FENGRUSH, I and countless others are looking at the next 3-4 months of the game being completely stagnant for us and that is just as "Unhealthy" for the game as people running around with 2K+ CPs.
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2317665#Comment_2317665ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2319794#Comment_2319794ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
The CP system was never designed as a way to differentiate yourself from others. This is evidenced by the fact that you can max out everything if you have 3600CP.AbraXuSeXile wrote: »Wait what? A cap AND catchup?
One or the other please.
Also if everyone is exactly the same why don't we just scrap the CP system?
You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR
Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours
Ofc, that wasnt always the case, but still.
You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR
Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours
Ofc, that wasnt always the case, but still.
Look man, you're not going to win this argument. Most of the top players in this game have run in groups that literally do nothing but hop from server to server mopping up pugs and unorganized players. You also have 4 Kill quests a day to turn in. Keep capture quests, Scroll capture quests, Resource capture quests and all of the experience awarded by the beloved DEE-TICK.
Even small man players like Fengrush, Cinn and I will earn 200K XP an hour easily doing nothing but PvP. If things are going slow, we find somewhere where it is not slow and are constantly in the action and we play roughly 3-4 hours of PvP a day.
If you figure 200K exp an hour for 3.5 hours a day since the launch of the CP system with ZERO exp pots you would have 610 CPs right now. That isn't grinding that is being a fairly active (and successful) player.
Just for lawls, here is the average CP totalhttp://forums.elderscrollsonline.com/en-GB/discussion/comment/2317665#Comment_2317665ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2319794#Comment_2319794ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
So yeah, stop QQing. All of us only have 93 CP, 500 is a godly sized cap!
Personally I am disappointed. I shouldn't have worked so hard paying a small Welsh child to farm my 2k CP.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).
Now, when Orsinium comes, I wont have the fruits of my time spent making CP.
I have been paying for thi game since the early access, but this is too much even for me.
I want a refund for my prepaid subscription!
Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.
Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.
I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)
Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.
I just found out what's wrong here : raid nights rofl. Getting in raids will get you lower exp and lower AP compared to an efficient small group like the ones I usually play in. And as I said, I've been slacking, the people I play with, Fluff and Derra for example have been PvPing a lot more and have way more CP than me. No grinding required, no lies.
XP - Yes
AP - No
I do see that raiding would affect my total CP though compared to small scale.
But the average user isn't going to be small grouping with the 1337s such as yourself. Which is what the cap is all about, catch up.
spenc_cathb16_ESO wrote: »You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR
Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours
Ofc, that wasnt always the case, but still.
Look man, you're not going to win this argument. Most of the top players in this game have run in groups that literally do nothing but hop from server to server mopping up pugs and unorganized players. You also have 4 Kill quests a day to turn in. Keep capture quests, Scroll capture quests, Resource capture quests and all of the experience awarded by the beloved DEE-TICK.
Even small man players like Fengrush, Cinn and I will earn 200K XP an hour easily doing nothing but PvP. If things are going slow, we find somewhere where it is not slow and are constantly in the action and we play roughly 3-4 hours of PvP a day.
If you figure 200K exp an hour for 3.5 hours a day since the launch of the CP system with ZERO exp pots you would have 610 CPs right now. That isn't grinding that is being a fairly active (and successful) player.
"fairly active"
*lists Cinn, The Lord FENGRUSH, and Ezareth*
I think fairly is a bit of an understatement.
This entire problem is avoidable if you just split up the two trees into PvP and PvE. Both could have no cap. Who really cares of someone has 2K CP in PvE? Who cares if someone has 2K CP in PvP if you know it was earned 100% from PvP kills?
Just split the trees. You gain CP for your PvP tree only from PvP kills. The other tree only works in the PvE world. Both have endless progression.
In DAOC I didn't care if I got smashed by a RR10 when I had just started because they were the PvP vets and all of their points were gained from PvPing. If you could have gained Realm Rank from grinding PvE in DAOC it would have been a crap game! That's what we have here!
Just for lawls, here is the average CP totalhttp://forums.elderscrollsonline.com/en-GB/discussion/comment/2317665#Comment_2317665ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2319794#Comment_2319794ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
So yeah, stop QQing. All of us only have 93 CP, 500 is a godly sized cap!
Personally I am disappointed. I shouldn't have worked so hard paying a small Welsh child to farm my 2k CP.
Yeah we all saw those numbers, and they are meaningless.
Do you know how many guilds I've dropped full of completely dead, inactive players? Do you know how many friends I've cleared over the past 2 years as the same.
They only way that numbers means anything is if it includes only players who have signed on in the past Week who have at least one V14 player.
If a player doesn't have a V14 player by now then including them in balance considerations is really an exercise in futility.
Publius_Scipio wrote: »So for a long time many have come to the forums to say they hate the CP system and the idea of capping it was mentioned in quite a few threads. Now those of you that don't like the idea are coming out of the woodwork. The amount of players that attain CP as fast as they eat their bag of Halloween candy is far fewer than the general player base.
The CP cap allows for PvP similar to pre 1.6 when everyone is at the same ceiling. And quite frankly all of you with 800+ CP, when they raise the cap, lets say to 1,001, you will already have your previous points banked and you will have very little to no grinding to do.
And some of you are arguing well I made so and so CP simply by playing the game, blah blah blah. That's fine. We all know the truth to be that many players went to farm points at places such as A** Crack Cave. And not everyone (probably the easy majority) can't sit in front of their PC for 4, 6, 8+ hours a day playing.
Publius_Scipio wrote: »Wasn't everyone pre 1.6 PvPing at max level at V10, V12, and V14? Won't everyone now again PvP at max level with 500 CP?
What is the problem here? I ASKED!!!! WTF IS THE ISSUE HERE!?
MormondPayne_EP wrote: »HAHAHAHAHAHAHAHAHAHAAHHAHA
This is excellent news. I am also sitting here with my ~200 CP and loving the delicious tears of those grinders who had such an unfair advantage in PvP... just bloody awesome.
ZOS has, so far, done one thing right this whole time too bad it has taken 2 years and too bad it's to reverse a problem that their *** stupid system created in the first place... mentally deficient is a good descriptor I think.
You do realize it's been very easy to already get to 500 cp without any grinding at all? I even have a life outside of ESO. lolI think the cap is too low.
I don't grind at all and will already be over it. All my vets were capped out before CP even came out, so I didn't get much from leveling them other than finishing up some quests.
Most all my CP other than IC is from just playing pvp, and not for ten hours a day either.
It should be capped, I think 600 would be a good start, but if players that didn't grind and just play the game consistently are already there a month before it rolls out (and will be at that cap for months until new content next year) then it's too low.
The cap is fine. It's good for me since i'm not even close to 500
That's a bit selfish, but honest I guess.
Why issit selfish ? Just because some people can grind in cracked wood cave everyday for crazy hours and grind in other places like bangkorai last time in order to get a huge advantage over people ? Some people got work and real life to attend to , we dont have the time to grind like crazy in games. That's the reason why so many of my friends who just came back to game recently quit after playing 1 day because of the CP curve.
I literally just pointed out that I was easily, already at the cap without any grinding and have a life outside of ESO as well. I just playing the game. It's not hard, it's not fancy, I don't guzzle XP pots. I just play the freakin game and I'm being penalized for it b/c others are slower? You guys act like it's something special to be at 500 cp, but it's not that hard.
Most of my friends are in 300 to 400 + range. I'm playing casually and working + real life. I guess i'm doing something wrong in getting CP ? So the CP cap by what u mean is it need to be higher like 600 or 700 CP , so returning gamers or new gamers with 70-100+ CP cant catch up , ok if that's what you mean.