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Champion Points Being Capped at 501 With New Update

  • _Chaos
    _Chaos
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    manny254 wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Vatana wrote: »
    I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).

    Now, when Orsinium comes, I wont have the fruits of my time spent making CP.

    I have been paying for thi game since the early access, but this is too much even for me.

    I want a refund for my prepaid subscription!

    Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.

    Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.

    I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)

    Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.

    We were avaraging ~300k to 450k XP/h with our small grp for all of 1.6 in pvp. It took about 3 hours of pvp per day to get more than 3CP every day.

    No need to call people liars just because you´re obviously on a level of incapability where the possibility of someone outperforming you exceeds your imagination.

    It is completely possible to make that much xp in pvp, but as Derra said this is in a good small group. With emperor on an active campaign it was completely possible to make 5-10 cp a day in a competitive campaign.

    No one is denying that. I myself have had that many CP in one day. What I'm saying is that 370 CP is not possible for the 6-8 hours/week small scale player. That's hardly an hour a day. I'm sure with xp pots it could be done, but that's with a very solid group (not people that player 1 hour a day)

    Fight among yourselves, I'm just pointing out the obvious. I've PewPew'd with some of NA's best since 1.6 (without XP pots) and only have 350. That's at an average of 2 hours/day during prime-time.
    'Chaos
  • Etaniel
    Etaniel
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    Etaniel wrote: »
    Vatana wrote: »
    I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).

    Now, when Orsinium comes, I wont have the fruits of my time spent making CP.

    I have been paying for thi game since the early access, but this is too much even for me.

    I want a refund for my prepaid subscription!

    Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.

    Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.

    I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)

    Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.

    I just found out what's wrong here : raid nights rofl. Getting in raids will get you lower exp and lower AP compared to an efficient small group like the ones I usually play in. And as I said, I've been slacking, the people I play with, Fluff and Derra for example have been PvPing a lot more and have way more CP than me. No grinding required, no lies.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Derra
    Derra
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    Bashev wrote: »
    Yuke wrote: »
    Derra wrote: »
    Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR

    Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours

    Ofc, that wasnt always the case, but still.
    You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.

    It even shows 940k xp gained over 2hours 40 min - are you really this dense?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lava_Croft
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    Derra wrote: »
    Lava_Croft wrote: »
    People complaining that the cap is too low are people who care more about themselves than the overall health of a sickly game.

    People with low CP complaining about ppl with high CP are caring more about themselves than about a healthy game with longterm progression goals for every player.
    In what way is long term progression broken with a CP cap?

    [PS] I'm at 425 so the cap doesn't do much for me at all.
    Edited by Lava_Croft on October 6, 2015 2:52PM
  • Galalin
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    Great idea!!! all those ppl that used broken grind spots for the first month will no longer have a huge advantage. This is a good healthy move for ZoS.

    definitely scrub endorsed

    DK SCRUB OUT
  • Ezareth
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    Waseem wrote: »
    its a good thing for the game's overall health that players over 500 CPs quit, yes i hope you all quit. this will revive the game and pvp and balance everything with no exception, however, the people crying here about quitting are actually logged to the game -stuck by loading screens and grinding for more CPs

    The players with over 500 CPs are the ones who you watch on Twitch (along with the Devs), they're the ones who inspire many other players to improve and who teach other players the skills they've acquired over the course of 2 years of playing this game.

    Let me say this. I have 430 CPs. I took a month off the game and lost a good bit of enlightened CPs. I did some grinding for gold, decon mats for writs and CPs but I've never earned even two CPs an hour when unenlightened and I could never grind for over an hour unless it was full of PvP action. The vast majority of my CPs came from PvP. The majority of my friends are far beyond my CPs and most of my guildies have at least as many CPs.

    The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.

    The CP system was meant to give hardcore players something to work towards. Now when the next patch hits what interest will we have in running our friends through a Vet dungeon? We'll acquire the best Gear in Osrinium in 2 or 3 weeks and then what will there be to do for the next 3-4 months while waiting on the next content? Why would we even bother subscribing to the game any more? We all have max crafters, max CPs, and a boatload of Crowns to buy the next 3-4 DLC packs if we choose.

    CPs always made it feel like you were achieving something even when you really were not. I always found that aspect of it appealing. The real issue is both the relative strength of the CP system and the people with both the time and the will to spent countless hours grinding CPs which gave them power that far exceeded even those who played the game normally.

    I get what you guys are saying about Balance, I really do. But if you take that premise at face value and think about it you will realize few players here really desire balance. The majority of the Top PvP players I know keep or have kept secrets about things they know in the game, tricks they discovered, abilities that were OP or plain broken. Most of us have things we know that we really don't want to be widely known because it gives us an advantage. So to think that we all want some sort of "Level playing field" is being a bit disingenuous. I love the entire concept of being able to tweak my build in many ways that when coupled with my skill make me OP as hell. I don't think the CP system should allow players the strength of say 2000 CPs to be running around but I'm completely OK with players that have 700-800 CPs (Today) running around at the top end because I can still kill those players.

    The first 3 months of PVP in this game for me I was facerolled by players who were Vet10. I slowly but surely climbed my way up to max Vet rank and eventually learned and kill those same players who used to kill me. It was something to work towards and I immensely enjoyed it. Now, as a player who has done everything near the top of the skill cap, I really have nothing left to work towards which makes other games seem far more appealing right now.

    That's not some threat or anything, just a logical analysis from my perspective.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Derra
    Derra
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    Lava_Croft wrote: »
    Derra wrote: »
    Lava_Croft wrote: »
    People complaining that the cap is too low are people who care more about themselves than the overall health of a sickly game.

    People with low CP complaining about ppl with high CP are caring more about themselves than about a healthy game with longterm progression goals for every player.
    In what way is long term progression broken with a CP cap?

    Do you really want to go there?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • _Chaos
    _Chaos
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    Etaniel wrote: »
    Etaniel wrote: »
    Vatana wrote: »
    I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).

    Now, when Orsinium comes, I wont have the fruits of my time spent making CP.

    I have been paying for thi game since the early access, but this is too much even for me.

    I want a refund for my prepaid subscription!

    Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.

    Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.

    I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)

    Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.

    I just found out what's wrong here : raid nights rofl. Getting in raids will get you lower exp and lower AP compared to an efficient small group like the ones I usually play in. And as I said, I've been slacking, the people I play with, Fluff and Derra for example have been PvPing a lot more and have way more CP than me. No grinding required, no lies.

    XP - Yes
    AP - No

    I do see that raiding would affect my total CP though compared to small scale.
    But the average user isn't going to be small grouping with the 1337s such as yourself. Which is what the cap is all about, catch up.
    'Chaos
  • Derra
    Derra
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    I´ll quote my view on the topic from another thread:
    Derra wrote: »
    Derra wrote: »
    Docmandu wrote: »
    Derra wrote: »
    xaraan wrote: »
    Garion wrote: »
    I think 600 would be more appropriate. 501 seems a little low. While I recognise a cap is necessary, I still think you need something to work towards. Such a low cap doesn't provide this... Particularly given that they are introducing a catch up mechanic.

    600 would be reasonable.

    I was at 580 before IC launch and all I did was pvp in small grp. If this goes live all progression is taken from me for months. I might just quit.

    Let alone that sorc needs 600cp just to max dmg where stam only needs 300... This is Bulls*t

    Look at it another way.. the only reason you were winning fights, might have been because you have 580 CP, while the majority has apparently around 93 on PC... well that and sorc ofcourse...

    talk about easy mode, sorc + 490 more CP ! :blush::smile::smiley:

    Well i´ve started with 70CP like everyone at the beginning and earned those CP in pvp. I´ve played in a grp of 3 most of the time. So what´s your point exactly? It´s not like i started with a magical CP advantage and beat other players bc of that...

    Also i don´t believe zos number of 94 for pc by one bit. If they count every account maybe bc they have tenthousands of inactive accountes sitting at ~70 cp from when the system got introduced.
    I´d really like to know the average CP for PC for accounts with atleast 1 v14 that was played for atleast one hour per week in the last month.

    I dunno, mate.

    PvP and stat progression are 2 beasts that do not fit well together. We discussed about stuff like this ages ago and i recall you agreeing in slightly different context, that PvP should be skill based. A newb with super strong skillz (you know, there`s other pvp games, good mechanics are good mechanics, no matter the game) should always be able to compete with a vet who is just not as good.

    I remember you not wanting the CP system, because of the imbalances it creates. You don`t need that advantage, no good PvPer needs it. Do you seriously play now for your CP progression?

    I mean, didn`t we all play perfectly fine for one year without CP? Or should we all have been quitting because our "work" wasn`t properly rewarded with CP according to our XP earned? I would have to cry and complain every day when applying that logic. But why complaining about something that is "taken away" from you that was never healthy anyways?

    Small example from my POV:

    After a lengthy break I had vacation and played last week hardcore (8h/day). No dedicated CP grinding, just catching up in gear and some pvp through solo play (thanks for the sponsoring btw). I made 30-40 CP in 8 days. Let`s say 5/day.

    So, fulltime playing with my favored style of play (lots of solo pvp) would net me 150 CP a month. But I have a job.

    Realistically I won`t get more than 1 enlightened CP during weekdays and around 6 mixed CPs over the course of the weekend. That`s around 30-40 CP a month. Call me a newb, but I would almost need another year just to get to 500 CP when playing everyday as much as I can due to work.

    Why no sympathy for the guys who lack behind anyways? I mean PvP needs no Cp, it`s pretty much the opposite. PvP needs to get rid of that unbalanced monster.

    Still lots of love @Derra

    Just to add: I don´t want 1.5 or any prior patch back. It was utterly boring and the most time i spent ingame was picking flowers because the game was lacking any meaningful progression goals. I still have flowers banked from that time...

    Well i can just give the example of DAoC again. The realm rank system had extreme advantages for players with high ranks over lower ranked players while also being nearly impossible to reach the cap (i think the first player to reach RR13 was about 6 years after release of the game - 10l10 the prior cap was increased pretty quick after release).

    Why was DAoC not as imbalanced as ESO with the CP system is? Because it had a non linear progression where the last 10 ranks needed almost double the RP required for the 120 ranks prior to that combined (also realm abilities of higher levels increased in cost).
    Addet to that you were able to unlock most neccecary abilities by about rank 60 to 70 which took about 3% of the xp required for the XP to get rank 130. It took some time but everyone was able to get there and at that point your character was entirely competetive.

    I personally came to enjoy the champion system now as it finally offers meaningful longterm progression for my character that eso has been lacking for the first year after it´s release.
    However i thought and still think the championsystem is badly designed and creates huge imbalances. I just would approach this entirely different than the ZOS team.
    Their approach is wrong in my opinion because they take away any incentive for "hardcore" players like me and most of the people i play with to play their game and give them money.

    What would i do?

    1: Create actual diminishing returns on all perks. The progression past 25 to 30 points is far to liniar and thus rewarding for high CP players. 25 points should yield atleast 50% of the final bonus of a perk.
    2: Create an XP curve that makes grinding past a certain point highly undesireable or outright stupid by the time it takes to get a CP compared to the possible benefit. XP from there on should increase drastically to make grinders unable to gain any cp advantage to casual play (eg: grinding 2 hours straight gives you the one cp the person with lower cp makes in 15 minutes).
    3: Cap the maximum CP at 1200 so it is no longer theoretically possible to max out everything. Make reaching 600cp require about 5% of the XP the cap of 1200 requires.
    4: Adjust CPs already in the game to the newly added XP curve. People with low CP gain some ppl with high CP loose some or even plenty.

    I think this would overall be healthier for the game as it would not take away from longterm progression goals most hardcore players have without leaving the low CP players in the dust.
    We would have a more even playing field than we currently have with slight advantages for players with heavy time investments (i think this is desireable - if you don´t reward players for playing they most likely wont play) but without creating the major imbalances the game currently has.


    Yes the system is unbalanced. I still like it. I would try to fix it without caps. Sadly this approach is much more time intensive and therefor zos will implement a cap which will result in most hardcore players dropping the game because there is ONCE AGAIN nothing to be done.

    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ezareth
    Ezareth
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    FENGRUSH wrote: »
    Pretty sure this cap was made for console players. This is too low. I didnt think itd be anything below 600, and I thought that was low. I was hoping itd be 800-1000, and Im at about 570 right now. Ive not grinded, that is just from PvP, and includes roughly 3-4weeks out of game since the CP system was released.

    Keep in mind, this cap is coming in a month, and will last much longer than that. That is 500 cap for *awhile*.

    This system needs to make sense. I was again hoping for 800-1000 which is something we can PURSUE in the future until the next season when its raised. The people who havent even been grinding but have played very active are literally being capped under what they have now and that will last for a long time. They have nothing to pursue or look forward to in this department going forward.

    My main concern with CP system is having a more sensible catchup system. How are we supposed to get new players in the game with the CP system if we dont have a steep scaling catchup? 1-100CP (5x) 100-250 (3.5x) 250-400 (2x) 400-600 (1.5x) something like this, just pulled it out of my ass while posting. But it already looks better than what we have here.

    Yes that is the side that many people are ignoring. *That* should be the real focus of balance in the CP system. Give newer players CPs by the truckload easy to allow to them to make quick gains *by playing* the game. The will enjoy the game far more and will slowly catch up to players at or near the cap in terms of strength and CP.

    I don't think the catchup system should be some kind of CP welfare however. I think all players should at some level have to *Earn* their CPs, no matter how easy the beginning ones are made.

    Players like FENGRUSH, I and countless others are looking at the next 3-4 months of the game being completely stagnant for us and that is just as "Unhealthy" for the game as people running around with 2K+ CPs.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Lava_Croft
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    Ezareth wrote: »
    Players like FENGRUSH, I and countless others are looking at the next 3-4 months of the game being completely stagnant for us and that is just as "Unhealthy" for the game as people running around with 2K+ CPs.
    The amount of people negatively effected by the CP cap is so much smaller than the people positively effected by it that you will just have to suck it up for the greater good.

    A CP cap is certainly not the prettiest nor the best solution, but what else did you expect from ZOS? Just try to think of all the much worse ways they could have approached this problem.

  • Ghostbane
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    Just for lawls, here is the average CP total
    I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
    • Average CP on PC - 93
    • Average CP on PS4 - 46
    • Average CP on XB1 - 44

    http://forums.elderscrollsonline.com/en-GB/discussion/comment/2317665#Comment_2317665
    The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.

    http://forums.elderscrollsonline.com/en-GB/discussion/comment/2319794#Comment_2319794

    So yeah, stop QQing. All of us only have 93 CP, 500 is a godly sized cap!

    Personally I am disappointed. I shouldn't have worked so hard paying a small Welsh child to farm my 2k CP.
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  • AbraXuSeXile
    AbraXuSeXile
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    Wait what? A cap AND catchup?

    One or the other please.

    Also if everyone is exactly the same why don't we just scrap the CP system? :open_mouth:
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Lava_Croft
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    Wait what? A cap AND catchup?

    One or the other please.

    Also if everyone is exactly the same why don't we just scrap the CP system? :open_mouth:
    The CP system was never designed as a way to differentiate yourself from others. This is evidenced by the fact that you can max out everything if you have 3600CP.
  • Ezareth
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    Bashev wrote: »
    Yuke wrote: »
    Derra wrote: »
    Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR

    Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours

    Ofc, that wasnt always the case, but still.
    You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.

    Look man, you're not going to win this argument. Most of the top players in this game have run in groups that literally do nothing but hop from server to server mopping up pugs and unorganized players. You also have 4 Kill quests a day to turn in. Keep capture quests, Scroll capture quests, Resource capture quests and all of the experience awarded by the beloved DEE-TICK.

    Even small man players like Fengrush, Cinn and I will earn 200K XP an hour easily doing nothing but PvP. If things are going slow, we find somewhere where it is not slow and are constantly in the action and we play roughly 3-4 hours of PvP a day.

    If you figure 200K exp an hour for 3.5 hours a day since the launch of the CP system with ZERO exp pots you would have 610 CPs right now. That isn't grinding that is being a fairly active (and successful) player.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • _Chaos
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    Ezareth wrote: »
    Bashev wrote: »
    Yuke wrote: »
    Derra wrote: »
    Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR

    Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours

    Ofc, that wasnt always the case, but still.
    You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.

    Look man, you're not going to win this argument. Most of the top players in this game have run in groups that literally do nothing but hop from server to server mopping up pugs and unorganized players. You also have 4 Kill quests a day to turn in. Keep capture quests, Scroll capture quests, Resource capture quests and all of the experience awarded by the beloved DEE-TICK.

    Even small man players like Fengrush, Cinn and I will earn 200K XP an hour easily doing nothing but PvP. If things are going slow, we find somewhere where it is not slow and are constantly in the action and we play roughly 3-4 hours of PvP a day.

    If you figure 200K exp an hour for 3.5 hours a day since the launch of the CP system with ZERO exp pots you would have 610 CPs right now. That isn't grinding that is being a fairly active (and successful) player.


    "fairly active"

    *lists Cinn, The Lord FENGRUSH, and Ezareth*

    I think fairly is a bit of an understatement.
    'Chaos
  • ZtruK
    ZtruK
    This entire problem is avoidable if you just split up the two trees into PvP and PvE. Both could have no cap. Who really cares of someone has 2K CP in PvE? Who cares if someone has 2K CP in PvP if you know it was earned 100% from PvP kills?

    Just split the trees. You gain CP for your PvP tree only from PvP kills. The other tree only works in the PvE world. Both have endless progression.

    In DAOC I didn't care if I got smashed by a RR10 when I had just started because they were the PvP vets and all of their points were gained from PvPing. If you could have gained Realm Rank from grinding PvE in DAOC it would have been a crap game! That's what we have here!
  • Publius_Scipio
    Publius_Scipio
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    So for a long time many have come to the forums to say they hate the CP system and the idea of capping it was mentioned in quite a few threads. Now those of you that don't like the idea are coming out of the woodwork. The amount of players that attain CP as fast as they eat their bag of Halloween candy is far fewer than the general player base.

    The CP cap allows for PvP similar to pre 1.6 when everyone is at the same ceiling. And quite frankly all of you with 800+ CP, when they raise the cap, lets say to 1,001, you will already have your previous points banked and you will have very little to no grinding to do.

    And some of you are arguing well I made so and so CP simply by playing the game, blah blah blah. That's fine. We all know the truth to be that many players went to farm points at places such as A** Crack Cave. And not everyone (probably the easy majority) can't sit in front of their PC for 4, 6, 8+ hours a day playing.
  • Ezareth
    Ezareth
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    Ghostbane wrote: »
    Just for lawls, here is the average CP total
    I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
    • Average CP on PC - 93
    • Average CP on PS4 - 46
    • Average CP on XB1 - 44

    http://forums.elderscrollsonline.com/en-GB/discussion/comment/2317665#Comment_2317665
    The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.

    http://forums.elderscrollsonline.com/en-GB/discussion/comment/2319794#Comment_2319794

    So yeah, stop QQing. All of us only have 93 CP, 500 is a godly sized cap!

    Personally I am disappointed. I shouldn't have worked so hard paying a small Welsh child to farm my 2k CP.

    Yeah we all saw those numbers, and they are meaningless.

    Do you know how many guilds I've dropped full of completely dead, inactive players? Do you know how many friends I've cleared over the past 2 years as the same.

    They only way that numbers means anything is if it includes only players who have signed on in the past Week who have at least one V14 player.

    If a player doesn't have a V14 player by now then including them in balance considerations is really an exercise in futility.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Etaniel
    Etaniel
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    Etaniel wrote: »
    Etaniel wrote: »
    Vatana wrote: »
    I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).

    Now, when Orsinium comes, I wont have the fruits of my time spent making CP.

    I have been paying for thi game since the early access, but this is too much even for me.

    I want a refund for my prepaid subscription!

    Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.

    Then I'm sorry, but you don't PvP efficiently. I didn't grind anything, I have not been playing 3-4 hours a day for a while (more like 6-8 hours a week atm), and I have 370 CP just from PvP. That's only from small scale.

    I'm gonna go ahead and call you out for blatantly lying. There's no way in hell you're at that without grinding or farming. My 350 includes levelling an alt (~50 CP) and I find it very hard to believe you make more AP/hr than me during raid nights (which is 6 days a week)

    Just callin' it as I see it. 6-8 hours a week isn't gonna get you 370 CP by only PVPing, small scale at that.

    I just found out what's wrong here : raid nights rofl. Getting in raids will get you lower exp and lower AP compared to an efficient small group like the ones I usually play in. And as I said, I've been slacking, the people I play with, Fluff and Derra for example have been PvPing a lot more and have way more CP than me. No grinding required, no lies.

    XP - Yes
    AP - No

    I do see that raiding would affect my total CP though compared to small scale.
    But the average user isn't going to be small grouping with the 1337s such as yourself. Which is what the cap is all about, catch up.

    I don't care what the average casual can do, I'm just defending myself when you are calling me a liar.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Ezareth
    Ezareth
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    Ezareth wrote: »
    Bashev wrote: »
    Yuke wrote: »
    Derra wrote: »
    Oh god please tell me you have video footage left with xp meters on @Yuke @Fluffy_Fr0zR

    Kitesquad Volume 3 (my sig) -> 13 min and 1sec -> 342308 exp/h (without exp pot) -> session almost @ 3 hours

    Ofc, that wasnt always the case, but still.
    You had a nice battle there and got some XP but you cannot do it constantly in 3h. The average XP that you get from a kill is 1k. It means that you have to kill 400 player per hour if you want to reach these numbers. That means you have to kill lets say 6 player every minute. Not possible.

    Look man, you're not going to win this argument. Most of the top players in this game have run in groups that literally do nothing but hop from server to server mopping up pugs and unorganized players. You also have 4 Kill quests a day to turn in. Keep capture quests, Scroll capture quests, Resource capture quests and all of the experience awarded by the beloved DEE-TICK.

    Even small man players like Fengrush, Cinn and I will earn 200K XP an hour easily doing nothing but PvP. If things are going slow, we find somewhere where it is not slow and are constantly in the action and we play roughly 3-4 hours of PvP a day.

    If you figure 200K exp an hour for 3.5 hours a day since the launch of the CP system with ZERO exp pots you would have 610 CPs right now. That isn't grinding that is being a fairly active (and successful) player.


    "fairly active"

    *lists Cinn, The Lord FENGRUSH, and Ezareth*

    I think fairly is a bit of an understatement.

    I have a full time job and another game that I play that consumes almost as much time as ESO that I'm equally successful in. The players who are full time students or unemployed or disabled etc that can devote 8 hours a day to playing are the ones sitting at 800-2000 CP right now.

    Fengrush, Cinn and I are successful because we have played the game since the beginning and spent a lot of our time honing our skill, and are relatively active, not because we have no lives and play all day every day. All three of us also took at least a good month of time of since the CP system was launched so I think we're going to be typical of what your average *active* player will look like and we're all within 150 CPs of each other (with me being the lowest).

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
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    ZtruK wrote: »
    This entire problem is avoidable if you just split up the two trees into PvP and PvE. Both could have no cap. Who really cares of someone has 2K CP in PvE? Who cares if someone has 2K CP in PvP if you know it was earned 100% from PvP kills?

    Just split the trees. You gain CP for your PvP tree only from PvP kills. The other tree only works in the PvE world. Both have endless progression.

    In DAOC I didn't care if I got smashed by a RR10 when I had just started because they were the PvP vets and all of their points were gained from PvPing. If you could have gained Realm Rank from grinding PvE in DAOC it would have been a crap game! That's what we have here!

    I don't particularly care for the PvP grindhouse that this idea would create. It would encourage more Zerg AP grinders that produced all the existing Warlords in the game.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Etaniel
    Etaniel
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    Ezareth wrote: »
    Ghostbane wrote: »
    Just for lawls, here is the average CP total
    I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
    • Average CP on PC - 93
    • Average CP on PS4 - 46
    • Average CP on XB1 - 44

    http://forums.elderscrollsonline.com/en-GB/discussion/comment/2317665#Comment_2317665
    The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.

    http://forums.elderscrollsonline.com/en-GB/discussion/comment/2319794#Comment_2319794

    So yeah, stop QQing. All of us only have 93 CP, 500 is a godly sized cap!

    Personally I am disappointed. I shouldn't have worked so hard paying a small Welsh child to farm my 2k CP.

    Yeah we all saw those numbers, and they are meaningless.

    Do you know how many guilds I've dropped full of completely dead, inactive players? Do you know how many friends I've cleared over the past 2 years as the same.

    They only way that numbers means anything is if it includes only players who have signed on in the past Week who have at least one V14 player.

    If a player doesn't have a V14 player by now then including them in balance considerations is really an exercise in futility.

    Excellent point. Might as well add that the Elder scrolls franchise attracts a ton of Role Players, a lot of which have no interest in levelling a veteran character, and therefore having no CP at all. It probably a small percentage of the whole population, but add that to the inactives, the casuals and you have a very low average like shown
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Celas_Dranacea
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    Here's what I think:

    I'm very thankful for this cap. I'm just under 300 cp, I pvp almost every day and am fairly successful, yet earn 1-2 cp per day. yet because of real life I have to be away from the game, sometimes 1-2 weeks at a time. The CP gap was starting to cause some frustration because i focus a lot of my time on developing my gear, build, rotations, practicing animation canceling and working effectively in a small group. When facing similar size groups that had spent more time in game, if they beat us it's because they are more skilled or because they have the same level of skill but more cp.

    In the future, if my group is beaten by a similarly skillful group, it will be easy to commend them for being more skilled and experienced players - this I have a lot of respect for. Most definitely to those of you who spend more time in game than me and can beat players like me on even footing - you guys are OG's. I salute you, will most definitely say "good fight" and hopefully one day get to learn from you, the more experienced player. I am so thankful that there is a vanguard of elite players in each alliance, with deep knowledge of the game and ready to lead their teammates into good fights.

    To those of you who feel that because you play way more, you deserve to have a numerical advantage over more casual players, who have invested a lot of thought into skillful play and are on par with you in terms of skill, I am sorry. I have a new term for you: PVP CAREBEAR.
    Edited by Celas_Dranacea on October 6, 2015 3:26PM
    A Bosmer Nightblade Werewolf
  • Publius_Scipio
    Publius_Scipio
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    Wasn't everyone pre 1.6 PvPing at max level at V10, V12, and V14? Won't everyone now again PvP at max level with 500 CP?

    What is the problem here? I ASKED!!!! WTF IS THE ISSUE HERE!?
  • Ezareth
    Ezareth
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    So for a long time many have come to the forums to say they hate the CP system and the idea of capping it was mentioned in quite a few threads. Now those of you that don't like the idea are coming out of the woodwork. The amount of players that attain CP as fast as they eat their bag of Halloween candy is far fewer than the general player base.

    The CP cap allows for PvP similar to pre 1.6 when everyone is at the same ceiling. And quite frankly all of you with 800+ CP, when they raise the cap, lets say to 1,001, you will already have your previous points banked and you will have very little to no grinding to do.

    And some of you are arguing well I made so and so CP simply by playing the game, blah blah blah. That's fine. We all know the truth to be that many players went to farm points at places such as A** Crack Cave. And not everyone (probably the easy majority) can't sit in front of their PC for 4, 6, 8+ hours a day playing.

    It's not about the CPs or the power or any of that. The people with 800-1000 CPs right now aren't going to be any happier when the cap is raised to 1000 because once again when the cap is increased they're not going to get any more sense of progression.

    Now I agree that the players who spend hours grinding CPs for the past 6 months should have expected this, they knew this was coming. The issue is players who were just active and played the game it was meant to be played are being punished here and while everyone else gets to continue earning CPs are improving their characters we're all going to be stuck at cap with nothing to give us a sense of accomplishment. Real world problems sure....but problems nontheless.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Derra
    Derra
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    Wasn't everyone pre 1.6 PvPing at max level at V10, V12, and V14? Won't everyone now again PvP at max level with 500 CP?

    What is the problem here? I ASKED!!!! WTF IS THE ISSUE HERE!?

    I was on the verge of quitting due to lack of progression/content in november early december last year. I´ve played minimal amounts of time and only picked flowers/dueled until the release of 1.6 which finally introduced longterm progression to eso.

    Now they want to cap that at an amount that i´ve reached with normally playing (pvping) the game over a month ago.

    I´m looking at months of no character progression of any form again. The result is: When this goes live i´m not going to continue to play the game.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • xaraan
    xaraan
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    Xiphyla wrote: »
    xaraan wrote: »
    Xiphyla wrote: »
    xaraan wrote: »
    HAHAHAHAHAHAHAHAHAHAAHHAHA

    This is excellent news. I am also sitting here with my ~200 CP and loving the delicious tears of those grinders who had such an unfair advantage in PvP... just bloody awesome.

    ZOS has, so far, done one thing right this whole time too bad it has taken 2 years and too bad it's to reverse a problem that their *** stupid system created in the first place... mentally deficient is a good descriptor I think.

    You do realize it's been very easy to already get to 500 cp without any grinding at all? I even have a life outside of ESO. lol


    xaraan wrote: »
    Xiphyla wrote: »
    xaraan wrote: »
    I think the cap is too low.

    I don't grind at all and will already be over it. All my vets were capped out before CP even came out, so I didn't get much from leveling them other than finishing up some quests.

    Most all my CP other than IC is from just playing pvp, and not for ten hours a day either.

    It should be capped, I think 600 would be a good start, but if players that didn't grind and just play the game consistently are already there a month before it rolls out (and will be at that cap for months until new content next year) then it's too low.

    The cap is fine. It's good for me since i'm not even close to 500 :p

    That's a bit selfish, but honest I guess.

    Why issit selfish ? Just because some people can grind in cracked wood cave everyday for crazy hours and grind in other places like bangkorai last time in order to get a huge advantage over people ? Some people got work and real life to attend to , we dont have the time to grind like crazy in games. That's the reason why so many of my friends who just came back to game recently quit after playing 1 day because of the CP curve.

    I literally just pointed out that I was easily, already at the cap without any grinding and have a life outside of ESO as well. I just playing the game. It's not hard, it's not fancy, I don't guzzle XP pots. I just play the freakin game and I'm being penalized for it b/c others are slower? You guys act like it's something special to be at 500 cp, but it's not that hard.

    Most of my friends are in 300 to 400 + range. I'm playing casually and working + real life. I guess i'm doing something wrong in getting CP ? So the CP cap by what u mean is it need to be higher like 600 or 700 CP , so returning gamers or new gamers with 70-100+ CP cant catch up , ok if that's what you mean.

    If the cap was 600-700 and you were returning with plans to play as much as say a player like myself - the catch up mechanic (with is being rolled out combined with the cap) and the cap would easily give you time to catch up. Let's not forget the cap won't roll out for another month, then be in place for months after that. Just playing pvp consistently for the next few months would get you from the 200-300 range up to double that. Even guys as sub 100 would catch up quite a bit, if not all the way (and honestly, I think there is a point where the hand outs need to stop and you shouldn't be given an automatic catch up to everyone just for leaving and coming back), so the guy with 90 points only gets to 450 by the time the cap goes up again? Not a huge power difference at that point.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Gunphu
    Gunphu
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    What I forsee is xp potion values going down, loss of sales from xp scrolls, losing lots of monthy subscriptions because its pointless now, and tons of stupid cosmetic stuff introduced in order to make up for the loss of cash flow.

    All of this coupled with minimal endgame content (losing pve players) and lack of progression (pvp players are competitive by nature so cp system makes you more competitive thus losing pvp players) = a very dull, dumbed down, and empty game.Hey but alteast it will have lots of costumes!

    Look if making the game F2P and giving a catch up system isnt enough to entice people then a low progression cap certainly wont do it either. If anything it will cost ZoS alot of money and I could be wrong but alot of its hardcore players.
  • Bfish22090
    Bfish22090
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    OdinForge wrote: »
    BigTone wrote: »
    I'm at about 400 and the only "grinding" I've done is farming AD in the haderus sewers. Does that count? Personally I think the cap should have been slightly higher.

    AD tears on Haderus give special enlightenment.

    Thats an exploit, careful mentioning that on the forums or you'll get banned
This discussion has been closed.