From what I gathered, you will still be earning CPs even if you're over the cap. I assume they are doing this so that when enough catch up they can raise the cap and repeat. So it's not a bad starting point I find considering the average is apparently under 100.Sensesfail13 wrote: »Set it at 801 give people with 3-400 like myself something to work towards, give the crutch for people to catch up and reward higher experience up until maybe 300 and the reward for people that have worked harder at it than others.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
You know, the fundamental problem with this game is there are a boatload of whiners here, and ZOS always listens to them and nerfbats everything. This company sold subscriptions and XP scrolls on the basis of a 3600 CP system to encourage sales so people could try and get more CP faster. Then, when one rightfully complains about being ripped off, people like Floho attack you for being a "cap farmer," lol. Well, this company sold that right, then stole it away. Shame on ZOS, and shame on me if I ever give them another $1 -- I won't.
i dont attack anybody, i just disagree with guys who play games to farm point's
Justice31st wrote: »ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
redspecter23 wrote: »Create a broken system that allows players to pull further ahead of others than intended.
Instead of fixing the system itself, place an artificial cap on it instead to slow down your most dedicated players.
Two wrongs don't make a right.
To be fair, I'm not saying that the system is perfect in any way, but this isn't the fix that should be implemented.
wrathofrraath wrote: »I miss actually playing the game rather than judging if an event is worh my time in xp whether i should do it or not. Atm its grind city to play catch up
I think champion points were a poor idea to begin with, even with a seasonal cap. So the cap is 500 now. Maybe 1000 next season, and so on. Let's say it's season 3. How the hell am I supposed to convince a friend to start playing ESO, knowing that he'll have like a half a year of grinding ahead of him until he's competitive?
Psychobunni wrote: »There is no answer to fix the Champion System and imbalance. This "answer" will have players playing when content drops and gone months (the year+ we waited) in between.
that doesn't solve the problem of PVE too hard for low CP and faceroll for even moderate..
Just make a cp off campiagn for pvp and a cp on one. We do have the population to accommodate this.
Ravenfrost wrote: »@ZOS
I don't agree with a 500 hardcap on CP for PC. Console, you can go ahead, it hasn't been out long, so 500 makes sense. If you were going to put a cap for CP on the PC you should've done it from the get go, 500 is extremely low for PC.
Even with the cap, this is as far from truth as the promise to sustain the game with a subscription model.Ravenfrost wrote: »...In addition to dumbing down the game by basically giving everyone the same CP...
If their metrics show an average Champion Rank of 93 for PC players, only counting those accounts that are able to gain CP (i.e. have at least a Vet 1 char) and having logged in in the last 30 days, I think the people complaining about a cap of 500 are a rather insignificant fringe group. Sorry to say that, but that's what it is.
I am probably in the group who will get to that cap before the next DLC is released (currently 380), but the majority of players will not be able to even come close to it.
Honestly speaking, the cap is too high if they intend to raise it every two to three months. Don't misunderstand me, I am happy that it is this high and I could care less about its discussion, but the numbers need to be put in relation.Even with the cap, this is as far from truth as the promise to sustain the game with a subscription model.Ravenfrost wrote: »...In addition to dumbing down the game by basically giving everyone the same CP...