ZOS_RichLambert wrote: »/lurk
This won't address the long term consequences of the champion point system. Slowly progression of CP now will only benefit casual players NOW. In the future, it will be a hindrance for any new potential customers/players.
I seriously don't understand how nobody either 1) realizes this problem or 2) understands that it will ultimately result in similar complaints as they are now facing.
They are also creating a curve for players with lower CP than the general population, so the later a player gets into the game the faster they will earn their first CP.
MaximusDargus wrote: »Waffennacht wrote: »The game does state "unlimited adventure " if you limit it, its no longer unlimited...
The Grind for CP is the "unlimited adventure" you want ? u_u. Amazing..
Also, yes, cp make an HUGE difference... go read some post about it..
If not, why you thing pvp people are grinding cp ??
And its not like people gain that HUGE difference in one day.
Gaining CP TAKES DAYS, WEEKS, MONTHS
And guess what
EVERYONE is allowed to gain CP.
If they CHOOSE not to, the only one at FAULT is the PLAYER.
What i see in this topic is what i keep repeating in every "Plx norf CP plax plax so OP" topic.
Players who decide to invest their OWN PERSONAL TIME into game, are being targeted by LAZY PLAYERS who for some reason decide that they are ENTITLED to have in game character as strong as someone who is dedicated player who spends his OWN TIME in game.
People who advocate for removing/changing/limiting CP are ALLOWED to gain CP JUST AS ANY OTHER PLAYER. They CHOOSE NOT TO and instead of blaming for it the only person responsible (themselves) they demand to take away work of those who EARNED it.
Is it allowed to disagree with that post? I mean, completely?No. The CP gap is already proven to be BS.
I'm still relatively new to the game and a bit torn on the subject. I used to be moderately hardcore at playing MMO's. Then life... such is life.
So as someone who understands the hardcore mentality it isn't fair to let people catch up quick to things you've earned. If you play for years it isn't right for someone who just started a month ago shouldn't be able to get to where you are at easily. I always thought games were lacking in the sense you could never become truly powerful in a sense even if you were playing for yearrrrs.
On the other hand not being hardcore and more "casual" nowadays I can sympathize with wanting to be able to catch up. I want to be able to experience the game fully. I don't want someone who plays 16 hours a day telling me i'm not good enough, I can't join their group etc.
However there is a bit of a distinction between PvP and PvE. PvP I feel there should be more of an even playing field, but still should be some advantages, but maybe scaled slightly less than PvE. PvE on the other hand doesn't just mean groups, but also solo play. I want my character to feel powerful!
I think CP are good and kind of remind me of AA's in Everquest. I think there should be more diverse categories for AA's which extend beyond combat and into crafting, special moves, etc.
Valen_Byte wrote: »This would be P2W.
DaveMoeDee wrote: »MaximusDargus wrote: »Waffennacht wrote: »The game does state "unlimited adventure " if you limit it, its no longer unlimited...
The Grind for CP is the "unlimited adventure" you want ? u_u. Amazing..
Also, yes, cp make an HUGE difference... go read some post about it..
If not, why you thing pvp people are grinding cp ??
And its not like people gain that HUGE difference in one day.
Gaining CP TAKES DAYS, WEEKS, MONTHS
And guess what
EVERYONE is allowed to gain CP.
If they CHOOSE not to, the only one at FAULT is the PLAYER.
What i see in this topic is what i keep repeating in every "Plx norf CP plax plax so OP" topic.
Players who decide to invest their OWN PERSONAL TIME into game, are being targeted by LAZY PLAYERS who for some reason decide that they are ENTITLED to have in game character as strong as someone who is dedicated player who spends his OWN TIME in game.
People who advocate for removing/changing/limiting CP are ALLOWED to gain CP JUST AS ANY OTHER PLAYER. They CHOOSE NOT TO and instead of blaming for it the only person responsible (themselves) they demand to take away work of those who EARNED it.
Everything you say is correct. But it still doesn't settle the issue of the cap.
The reason is that what is more important is what will lead to the best long term health of the game. Even if it pisses off 5% of the players, sometimes certain changes need to be made.
Please do not respond to this by repeating the same arguments, as I already accepted that you are more or less correct.
Waffennacht wrote: »As far as new players coming to a game, after research talking with many much more experienced mmorpg players....
The player pool drops intensely after a few months. Player base is how many on launch, how many stick through bugs, and how well bugs are handled.
The idea that in 6 months time we have such a player pool coming into the game where CP points will deter them wont happen.
There will not be an influx of players down the road. The idea of using new players as a reason to cap the cp is a false claim as they will be such a small percentage they shouldn't have an effect
I'm still relatively new to the game and a bit torn on the subject. I used to be moderately hardcore at playing MMO's. Then life... such is life.
So as someone who understands the hardcore mentality it isn't fair to let people catch up quick to things you've earned. If you play for years it isn't right for someone who just started a month ago shouldn't be able to get to where you are at easily. I always thought games were lacking in the sense you could never become truly powerful in a sense even if you were playing for yearrrrs.
On the other hand not being hardcore and more "casual" nowadays I can sympathize with wanting to be able to catch up. I want to be able to experience the game fully. I don't want someone who plays 16 hours a day telling me i'm not good enough, I can't join their group etc.
However there is a bit of a distinction between PvP and PvE. PvP I feel there should be more of an even playing field, but still should be some advantages, but maybe scaled slightly less than PvE. PvE on the other hand doesn't just mean groups, but also solo play. I want my character to feel powerful!
I think CP are good and kind of remind me of AA's in Everquest. I think there should be more diverse categories for AA's which extend beyond combat and into crafting, special moves, etc.
I have a solution that would benefit casual gamers, albeit a political one...
Put a online MMO game time cap and that after so many hours, you are logged off to deal with real life and must wait to log back on again. This would benefit casual gamers, but hardcore gamers will just rage-quit this game and look for another game without time caps, which is going to eventually require the government to regulate the whole online MMO industry to make it fair for MMO companies to compete. So short of a government solution, I don't really have one since anything that benefits casuals will hurt hardcore players, and anything that benefits hardcore players will subsequently hurt casuals.
Waffennacht wrote: »As far as new players coming to a game, after research talking with many much more experienced mmorpg players....
The player pool drops intensely after a few months. Player base is how many on launch, how many stick through bugs, and how well bugs are handled.
The idea that in 6 months time we have such a player pool coming into the game where CP points will deter them wont happen.
There will not be an influx of players down the road. The idea of using new players as a reason to cap the cp is a false claim as they will be such a small percentage they shouldn't have an effect