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Eso tamriel map inaccurate?

  • AngryNord
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    Also: What is discussed in this thread is Cyrodiil, which is just a part (the central part) of Tamriel - which is the whole continent
  • OtarTheMad
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    A lot of things are off about the map that I noticed.

    - Fallowstone Hall is in an odd location because in Skyrim there is a mountain/rocky hills there. No room for the Hall or any of other things. (Simple explanation: Landslide/quake)

    - Kynesgrove is pretty much a straight line from Windhelm versus on a big hill. (Simple explanation: Town was destroyed at some point but then rebuilt somewhere else)

    - No Yngol Barrow to be found (Simple explanation: I got nothing, swing and a miss ZOS. Even if it was just a landmark you discovered, that'd be fine)

    Just basically run around The Rift and Eastmarch in Skyrim and then do it in this game and you'll be like "what the *&^%"

    Also what's up with the interiors of some places being completely different.
    Edited by OtarTheMad on July 19, 2015 5:47AM
  • elias.stormneb18_ESO
    OtarTheMad wrote: »
    A lot of things are off about the map that I noticed.

    - Fallowstone Hall is in an odd location because in Skyrim there is a mountain/rocky hills there. No room for the Hall or any of other things. (Simple explanation: Landslide/quake)

    - Kynesgrove is pretty much a straight line from Windhelm versus on a big hill. (Simple explanation: Town was destroyed at some point but then rebuilt somewhere else)

    - No Yngol Barrow to be found (Simple explanation: I got nothing, swing and a miss ZOS. Even if it was just a landmark you discovered, that'd be fine)

    Just basically run around The Rift and Eastmarch in Skyrim and then do it in this game and you'll be like "what the *&^%"

    Also what's up with the interiors of some places being completely different.

    If you played Arena and then Skrim you would be like ''WTF happened to Skyrim!?''. The provinces change for each game, it's far from the first time this happens and hardly the last. If there is one game in this franchise that could be even remotely considered ''Non-Canon'' It would either be Arena or every single other game in the series as Arena completely and fundamentaly destroys the now established lore. For Skyrim in ESO they had to make Eastmarch and The Rift MUCH bigger than they were in Skyrim, otherwise those zones would be tiny. They also had to add locations so that the zones would just be an empty boring landscape because, to be honest, those holds were probably the most boring ones in Skyrim. I can describe Eastmarch and The Rift in Skyrim with one word each: Snow and Birch. In Skyrim it worked, because they were only two small holds out of nine, but in ESO they needed to be more than that. One would think that a Dragon Priest such as yourself would realise that, Skyrim is very different now from what it was in your time, is it not so?

    Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein.
    Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein.

    (Sorry for my bad spelling.)
    Edited by elias.stormneb18_ESO on July 19, 2015 7:19AM
  • elias.stormneb18_ESO
    Accidentally clicked quote and then save (because I'm that stupid) and now I can't get out of this, oh well.
    Edited by elias.stormneb18_ESO on July 19, 2015 7:21AM
  • david271749
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    Gidorick wrote: »
    What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.

    http://elderscrolls.wikia.com/wiki/Lyg

    That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!
  • CrazedAssassin
    460px-Map_tamriel.jpg
    Tamriel-Overview2.jpg
    The_Elder_Scrolls_IV_Oblivion_Comlpete_Map.jpg


    Looks pretty accurate to me.
  • CrazedAssassin
    Skyrim-map.png
    Ebonheart-Pact-Alliance-Map.jpg


    Explain to me how Windhelm moved that far.

    Mournhold is in the wrong place it should be farther north up by the stonefalls border.
    Narsis should be south west of Mournhold.
    Skulldafn is where the Morrowind city of Black light should be.......


  • bertenburnyb16_ESO
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    acc to the map dimensions, Vivec city as it was in the game Morrowind, will be smaller than Ebonheart in Eso
    also Blacklight and the west side of the morrowind province on main land (wich are the capital and lands of House Redoran) have no room to exist, its just a rediculous narrow strip between the mountains to the west and the inner sea to the east
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  • nimander99
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    UTG_Zilla wrote: »
    So I was looking at the tamriel map of all the regions and I was looking at cyrodil and tried to pinpoint all the cities that were in oblivion.

    • I don't think there's enough room to have Bruma where it accurately is on oblivion (meaning geographically, I think there are mountains in the way)
    • I think kvatch ends up being in maleb tor or whatever it is
    • I don't think the southern port city in cyrodil (sorry, leywajin? Something like that..) will fit in current map
    • same as Anvil, I don't think it accurately fits.

    Anyone else notice this? Or am I wrong?

    If you do a bit of exploring in Cyrodiil you can find and see parts of Bruma across the river.
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  • Chieve
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    Its an mmorpg maybe they have some magical tectonic plates in the last few eras maybe who knows
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  • Asherons_Call
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    Cyrodiil and skyrim of ESO are nothing like Cyrodiil and skyrim of oblivion and skyrim. Mountains and hills don't move in 800 years
  • Rodvic
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    Yeah. It's not really Tamriel. It's not even really Elder Scrolls. This game is liie the Dragonball GT of TES.

    You do know Zenimax owns Bethesda right? Thus they own The Elder Scrolls series and thus ESO is really a Elder Scrolls game.

    Sure, but it's already considered non-canon by many fans.
    Which doesn't matter. Like it or not, ESO is canon.

    The fans don't get to say what is and isn't canon.
  • UltimaJoe777
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    There are 2 things to keep in mind here though:

    1. Every TES game takes place at a different time. Therefore it is only natural some geographical changes take place.
    2. TESO is a large-scale game and some area crunching had to be done.
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  • Recremen
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    None of the game maps are truly representative of the ficitonal world except within the context of the individual game. The Imperial City, for instance, should have room to house millions, not a couple dozen. But when designing games, you need to make sacrifices in scope in order to make the game playable, all while capturing the essential aesthetic of a given region/city/etc. So yes, it is "inaccurate", but this is a necessary thing, otherwise you'd not cross even a single zone in less than a few weeks. In the same vein, city placement and the like are going to be off to accommodate the differences in the map.
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  • Prof_Bawbag
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    I think a lot can happen in 1000 years (mountains aside). It's actually less believable that these cities even exist in the first place in ESO. When you consider the timeline between this and Oblivion. Even taking my own city [Edinburgh] as an example, in the space of around 200 years, it's a city built on top of an old city. Yeah, there's literally an old semi in-tact city underneath Edinburgh. If something is too far north, too far east etc etc, then it's entirely plausible that populations have moved cities and other things.
    Edited by Prof_Bawbag on October 2, 2015 5:54PM
  • SeptimusDova
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    This one says the Maps are all wrong!! Their is only One Land it is called Elsweyr. Everything else is but a province of Elsweyr!!!

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  • OtarTheMad
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    OtarTheMad wrote: »
    A lot of things are off about the map that I noticed.

    - Fallowstone Hall is in an odd location because in Skyrim there is a mountain/rocky hills there. No room for the Hall or any of other things. (Simple explanation: Landslide/quake)

    - Kynesgrove is pretty much a straight line from Windhelm versus on a big hill. (Simple explanation: Town was destroyed at some point but then rebuilt somewhere else)

    - No Yngol Barrow to be found (Simple explanation: I got nothing, swing and a miss ZOS. Even if it was just a landmark you discovered, that'd be fine)

    Just basically run around The Rift and Eastmarch in Skyrim and then do it in this game and you'll be like "what the *&^%"

    Also what's up with the interiors of some places being completely different.

    If you played Arena and then Skrim you would be like ''WTF happened to Skyrim!?''. The provinces change for each game, it's far from the first time this happens and hardly the last. If there is one game in this franchise that could be even remotely considered ''Non-Canon'' It would either be Arena or every single other game in the series as Arena completely and fundamentaly destroys the now established lore. For Skyrim in ESO they had to make Eastmarch and The Rift MUCH bigger than they were in Skyrim, otherwise those zones would be tiny. They also had to add locations so that the zones would just be an empty boring landscape because, to be honest, those holds were probably the most boring ones in Skyrim. I can describe Eastmarch and The Rift in Skyrim with one word each: Snow and Birch. In Skyrim it worked, because they were only two small holds out of nine, but in ESO they needed to be more than that. One would think that a Dragon Priest such as yourself would realise that, Skyrim is very different now from what it was in your time, is it not so?

    Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein.
    Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein.

    (Sorry for my bad spelling.)

    Very true however I am not stating that the places like Fallowstone Hall shouldn't have been in ESO, they should have just been in different places to line things up a bit more. And yes, Skyrim had a ton of empty space however the one space they decide to put a huge Companion Hall is, somehow, in a few thousand years a mountain. (landslide maybe? idk, doesn't matter)

    And yes things were missing from Arena to Skyrim, mainly the small towns that were scattered about but thank Alduin for MODs. Some great modders added those towns which made it better for me. Skyrim also missed out on explaining the Nords pantheon, instead they went the lazy route and made them Imperialized... (boring)

    I actually think the holds were bigger in Skyrim however maybe I am wrong. The overall look of Windhelm was a miss in my opinion but that's okay. Basically what I am saying is that between now and the Fourth Era Windhelm, in order to look as it did in Skyrim, had to have burned down to the ground and be rebuilt again (completely possible) however the Nords decided to use materials that were used in the Meretic Era vs what was available in whatever era it burned down?? What? Do you tear down a great skyscraper and in it's place lay out a log cabin?

    In my opinion you can explain away just about every miss in this game except for a few: Yngol Barrow being missing, word walls at Forelhost, Bonestrewn Crest and Lost Tongue Overlook missing, the lore behind how Forelhost had two dragon priest masters (Vosis and Rahgot. Maybe Vosis died during the war and Rahgot got crowned... I don't know), interiors of ruins being completely different, lack of children... anywhere. I understand most of these are cosmetic and trivial (they don't keep me from playing, I usually just shake my head and laugh... then move on) but it hurts immersion a tad. Maybe not so important in an MMORPG however.

    At the end of the day it's a game and all of this is trivial... still worth mentioning though.

  • Gidorick
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    Gidorick wrote: »
    What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.

    http://elderscrolls.wikia.com/wiki/Lyg

    That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!

    That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.

    This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.

    Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....
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  • CrazedAssassin
    I'm not even talking in game though.....
    It's a map.
    Of course there's a few houses in the imperial city.....but you can add millions and make it huge and still keep it like it is....how do you realize a handful of games over the years and everything is in the same damn place but all of sudden in eso cities are completely gone...citys have moved thousands of leagues....

    I mean where did Winterhold go?
    How are they going to brag about how well they recreated the city of Windhelm in their promotional material and how it is so similar to Skyrim and even go as far as to say the city has just been attacked and that is why it hasn't grown and changed to the size it was in Skyrim and then completely *** up where you put it on the world map for the last 5 games......
  • Blackhorne
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    Gidorick wrote: »
    Gidorick wrote: »
    What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.

    http://elderscrolls.wikia.com/wiki/Lyg

    That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!

    That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.

    This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.

    Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....

    I don't think you can make this assertion.

    You're substituting one massive set of assumptions (entirely different world) for another massive set of assumptions (dragon break), both of which are incompletely defined.

    How do you even quantify the likelihood or completeness of either explanation? Show your work.
  • kendellking_chaosb14_ESO
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    The jungle will always be my biggest problem with Cyrodiil moving mountains okay you have really look close to know that but turning the Jungle to grasslands robbing players so really new and interesting warfare for some cheap nostalgia points off the old games.

    ESO had the chance to tell a new story, to give a new view of Nirn Easter eggs are great but nearly every last single NPC shares something with NPC of the other games the Stormcloaks in Windhelm really. Be the old games or make your own way but you can't do both.
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  • Gidorick
    Gidorick
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    Blackhorne wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.

    http://elderscrolls.wikia.com/wiki/Lyg

    That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!

    That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.

    This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.

    Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....

    I don't think you can make this assertion.

    You're substituting one massive set of assumptions (entirely different world) for another massive set of assumptions (dragon break), both of which are incompletely defined.

    How do you even quantify the likelihood or completeness of either explanation? Show your work.

    It's just conjecture. No likelihood or completeness... just a "what if". Nothing more.
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  • Blackhorne
    Blackhorne
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    Gidorick wrote: »
    Blackhorne wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.

    http://elderscrolls.wikia.com/wiki/Lyg

    That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!

    That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.

    This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.

    Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....

    I don't think you can make this assertion.

    You're substituting one massive set of assumptions (entirely different world) for another massive set of assumptions (dragon break), both of which are incompletely defined.

    How do you even quantify the likelihood or completeness of either explanation? Show your work.

    It's just conjecture. No likelihood or completeness... just a "what if". Nothing more.

    Then why did you say:
    Honestly, this seems more likely, and a more complete explanation, than the dragon break.
  • WarrioroftheWind_ESO
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    Eastmarch was probably the most glaring of geographic inconsistencies. For example why's the Eldergleam grove absent?

    Pretty much alot of 'missing' caves can be written off as having not necessarily been uncovered by that time. Also it's stated that the eruption of Red Mountain in Skyrim caused ten kinds of tectonic shifts, so it kind of makes sense that Skyrim would've been most affected being right next door. It does bug me though when ayleid and dwarven ruins said to be thousands and thousands of years old don't have the same layouts I remember from Oblivion and Skyrim. Most of those ruins seem to use the same 'dungeon template' across the board. While the architecture is there, the layout is just wrong, and that's a nit I have to pick and scrutinize between my thumbnails.

    On the other hand, alot of people just don't take into consideration how effing big ESO's existing provinces are. I'm fully certain if you took the area of Stonefalls, turned it 90 degrees, you could fit Kalimdor into it with room to spare.

    Another nit I have to pick is looking at the map, the area indicated in Craglorn looks about the same size as Vvardenfell, but Vvardenfell was freaking MASSIVE. It took hours to walk from one end to the other on foot without speed buffs. Craglorn takes a few minutes at most, for all its vastness. However when you look at the map the highlighted area of Craglorn is much bigger than the map markers on the world map indicate, so either there's a glitch in the way the markers are placed, or there's alot more to crag than we're led to believe.
  • RSram
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    Let me play devil's advocate here:

    ESO takes place about 800 years before Oblivion so in that time the land was ravished by countless floods and earth quakes that changed the landscape over time and caused the mass migration of the people of Nirm and the relocation of towns and settlements.

    It's a bullsh*t answer but sounds good never the less.

    The real reason is that the developers needed to change the locations of towns in Cryodiil to balance out the PVP game play.

    With all the other more important issues with the game, I'm giving them a free pass on this one.
  • Gidorick
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    Blackhorne wrote: »
    Gidorick wrote: »
    Blackhorne wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.

    http://elderscrolls.wikia.com/wiki/Lyg

    That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!

    That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.

    This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.

    Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....

    I don't think you can make this assertion.

    You're substituting one massive set of assumptions (entirely different world) for another massive set of assumptions (dragon break), both of which are incompletely defined.

    How do you even quantify the likelihood or completeness of either explanation? Show your work.

    It's just conjecture. No likelihood or completeness... just a "what if". Nothing more.

    Then why did you say:
    Honestly, this seems more likely, and a more complete explanation, than the dragon break.

    Because it seems more likely, out of the two explanations, to me.

    Different geography.
    No children.
    Our perpetual reincarnation.
    Molag Bal's interest.
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  • CrazedAssassin
    I'm more worried about other areas of the game than I am about Cryodill. All of that is nitpicking and understandable.
  • UltimaJoe777
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    Recremen wrote: »
    None of the game maps are truly representative of the ficitonal world except within the context of the individual game. The Imperial City, for instance, should have room to house millions, not a couple dozen. But when designing games, you need to make sacrifices in scope in order to make the game playable, all while capturing the essential aesthetic of a given region/city/etc. So yes, it is "inaccurate", but this is a necessary thing, otherwise you'd not cross even a single zone in less than a few weeks. In the same vein, city placement and the like are going to be off to accommodate the differences in the map.

    Name 1 RPG in general that puts millions of rooms in what is supposed to be a giant city.
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  • Robo_Hobo
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    Recremen wrote: »
    None of the game maps are truly representative of the ficitonal world except within the context of the individual game. The Imperial City, for instance, should have room to house millions, not a couple dozen. But when designing games, you need to make sacrifices in scope in order to make the game playable, all while capturing the essential aesthetic of a given region/city/etc. So yes, it is "inaccurate", but this is a necessary thing, otherwise you'd not cross even a single zone in less than a few weeks. In the same vein, city placement and the like are going to be off to accommodate the differences in the map.

    Name 1 RPG in general that puts millions of rooms in what is supposed to be a giant city.

    Well...I was going to say none, but then technically TES2: Daggerfall does actually do that, the game world is about the size of great britain, and encompasses less map-area on the map than any of the other TES games. To be fair a lot of it is randomly generated, but it is possible to walk from one end to the other without fast travelling, it'd just take an insanely ling amount of time.

    Regardless, and ignoring Daggerfall, that was the poster's point: the video games of any rpg never really reflect the true scale of the game world, that's usually saved for books and other forms of media. Hence the term 'scale-theory' comes about.

    But, remembering this makes any differences between games a minor issue for my immersion, since in the end, no game can realistically represent the true scale of its game world. (Unless its a very small game world canonically)

  • bertenburnyb16_ESO
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    Recremen wrote: »
    ... The Imperial City, for instance, should have room to house millions, not a couple dozen. But when designing games, you need to make sacrifices in scope in order to make the game playable, ...

    well this city feels alot more than a million people city and is stull playable
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