OtarTheMad wrote: »A lot of things are off about the map that I noticed.
- Fallowstone Hall is in an odd location because in Skyrim there is a mountain/rocky hills there. No room for the Hall or any of other things. (Simple explanation: Landslide/quake)
- Kynesgrove is pretty much a straight line from Windhelm versus on a big hill. (Simple explanation: Town was destroyed at some point but then rebuilt somewhere else)
- No Yngol Barrow to be found (Simple explanation: I got nothing, swing and a miss ZOS. Even if it was just a landmark you discovered, that'd be fine)
Just basically run around The Rift and Eastmarch in Skyrim and then do it in this game and you'll be like "what the *&^%"
Also what's up with the interiors of some places being completely different.
What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.
http://elderscrolls.wikia.com/wiki/Lyg
So I was looking at the tamriel map of all the regions and I was looking at cyrodil and tried to pinpoint all the cities that were in oblivion.
• I don't think there's enough room to have Bruma where it accurately is on oblivion (meaning geographically, I think there are mountains in the way)
• I think kvatch ends up being in maleb tor or whatever it is
• I don't think the southern port city in cyrodil (sorry, leywajin? Something like that..) will fit in current map
• same as Anvil, I don't think it accurately fits.
Anyone else notice this? Or am I wrong?
Which doesn't matter. Like it or not, ESO is canon.david271749 wrote: »Forestd16b14_ESO wrote: »david271749 wrote: »Yeah. It's not really Tamriel. It's not even really Elder Scrolls. This game is liie the Dragonball GT of TES.
You do know Zenimax owns Bethesda right? Thus they own The Elder Scrolls series and thus ESO is really a Elder Scrolls game.
Sure, but it's already considered non-canon by many fans.
elias.stormneb18_ESO wrote: »OtarTheMad wrote: »A lot of things are off about the map that I noticed.
- Fallowstone Hall is in an odd location because in Skyrim there is a mountain/rocky hills there. No room for the Hall or any of other things. (Simple explanation: Landslide/quake)
- Kynesgrove is pretty much a straight line from Windhelm versus on a big hill. (Simple explanation: Town was destroyed at some point but then rebuilt somewhere else)
- No Yngol Barrow to be found (Simple explanation: I got nothing, swing and a miss ZOS. Even if it was just a landmark you discovered, that'd be fine)
Just basically run around The Rift and Eastmarch in Skyrim and then do it in this game and you'll be like "what the *&^%"
Also what's up with the interiors of some places being completely different.
If you played Arena and then Skrim you would be like ''WTF happened to Skyrim!?''. The provinces change for each game, it's far from the first time this happens and hardly the last. If there is one game in this franchise that could be even remotely considered ''Non-Canon'' It would either be Arena or every single other game in the series as Arena completely and fundamentaly destroys the now established lore. For Skyrim in ESO they had to make Eastmarch and The Rift MUCH bigger than they were in Skyrim, otherwise those zones would be tiny. They also had to add locations so that the zones would just be an empty boring landscape because, to be honest, those holds were probably the most boring ones in Skyrim. I can describe Eastmarch and The Rift in Skyrim with one word each: Snow and Birch. In Skyrim it worked, because they were only two small holds out of nine, but in ESO they needed to be more than that. One would think that a Dragon Priest such as yourself would realise that, Skyrim is very different now from what it was in your time, is it not so?
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein.
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein.
(Sorry for my bad spelling.)
david271749 wrote: »What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.
http://elderscrolls.wikia.com/wiki/Lyg
That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!
david271749 wrote: »What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.
http://elderscrolls.wikia.com/wiki/Lyg
That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!
That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.
This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.
Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....
Blackhorne wrote: »david271749 wrote: »What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.
http://elderscrolls.wikia.com/wiki/Lyg
That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!
That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.
This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.
Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....
I don't think you can make this assertion.
You're substituting one massive set of assumptions (entirely different world) for another massive set of assumptions (dragon break), both of which are incompletely defined.
How do you even quantify the likelihood or completeness of either explanation? Show your work.
Blackhorne wrote: »david271749 wrote: »What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.
http://elderscrolls.wikia.com/wiki/Lyg
That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!
That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.
This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.
Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....
I don't think you can make this assertion.
You're substituting one massive set of assumptions (entirely different world) for another massive set of assumptions (dragon break), both of which are incompletely defined.
How do you even quantify the likelihood or completeness of either explanation? Show your work.
It's just conjecture. No likelihood or completeness... just a "what if". Nothing more.
Honestly, this seems more likely, and a more complete explanation, than the dragon break.
Blackhorne wrote: »Blackhorne wrote: »david271749 wrote: »What if... stay with me here... what if we are all on Lyg and not on Tamriel at all.
http://elderscrolls.wikia.com/wiki/Lyg
That's awesome, but where are these grabbers you speak of? Wait..Are we the grabbers?!?!?!
That would make us Magne-Ge... which would explain why we are all immortal. Us being on Lyg also explains why Molag Bal is so interested in us and our land since the Fall-of-Lyg was when Molag Bal took dominion over Coldharbour.
This would certainly explain why there are no children, if we are all Magne-Ge who are experiencing some sort of psychosis, thinking we are mortal.
Honestly, this seems more likely, and a more complete explanation, than the dragon break. We're not even on Tamriel. We're not even on Nirn....
I don't think you can make this assertion.
You're substituting one massive set of assumptions (entirely different world) for another massive set of assumptions (dragon break), both of which are incompletely defined.
How do you even quantify the likelihood or completeness of either explanation? Show your work.
It's just conjecture. No likelihood or completeness... just a "what if". Nothing more.
Then why did you say:Honestly, this seems more likely, and a more complete explanation, than the dragon break.
None of the game maps are truly representative of the ficitonal world except within the context of the individual game. The Imperial City, for instance, should have room to house millions, not a couple dozen. But when designing games, you need to make sacrifices in scope in order to make the game playable, all while capturing the essential aesthetic of a given region/city/etc. So yes, it is "inaccurate", but this is a necessary thing, otherwise you'd not cross even a single zone in less than a few weeks. In the same vein, city placement and the like are going to be off to accommodate the differences in the map.
UltimaJoe777 wrote: »None of the game maps are truly representative of the ficitonal world except within the context of the individual game. The Imperial City, for instance, should have room to house millions, not a couple dozen. But when designing games, you need to make sacrifices in scope in order to make the game playable, all while capturing the essential aesthetic of a given region/city/etc. So yes, it is "inaccurate", but this is a necessary thing, otherwise you'd not cross even a single zone in less than a few weeks. In the same vein, city placement and the like are going to be off to accommodate the differences in the map.
Name 1 RPG in general that puts millions of rooms in what is supposed to be a giant city.
... The Imperial City, for instance, should have room to house millions, not a couple dozen. But when designing games, you need to make sacrifices in scope in order to make the game playable, ...