I haven't been in Cyrodiil long enough to notice.Anyone else notice this?
Forestd16b14_ESO wrote: »You do know Zenimax owns Bethesda right? Thus they own The Elder Scrolls series and thus ESO is really a Elder Scrolls game.
I guess that's true and it is trivial, but doesen't that just make it all the more fun? Each game takes some freedom with the lore, somerimes it's for the better, sometimes it's for the worse, but in the end it rarely actually matters. In Skyrim they removed or replaced almost all the towns in Arena, and even some major settlements, like Dunpar and Snowhawk.OtarTheMad wrote: »elias.stormneb18_ESO wrote: »OtarTheMad wrote: »A lot of things are off about the map that I noticed.
- Fallowstone Hall is in an odd location because in Skyrim there is a mountain/rocky hills there. No room for the Hall or any of other things. (Simple explanation: Landslide/quake)
- Kynesgrove is pretty much a straight line from Windhelm versus on a big hill. (Simple explanation: Town was destroyed at some point but then rebuilt somewhere else)
- No Yngol Barrow to be found (Simple explanation: I got nothing, swing and a miss ZOS. Even if it was just a landmark you discovered, that'd be fine)
Just basically run around The Rift and Eastmarch in Skyrim and then do it in this game and you'll be like "what the *&^%"
Also what's up with the interiors of some places being completely different.
If you played Arena and then Skrim you would be like ''WTF happened to Skyrim!?''. The provinces change for each game, it's far from the first time this happens and hardly the last. If there is one game in this franchise that could be even remotely considered ''Non-Canon'' It would either be Arena or every single other game in the series as Arena completely and fundamentaly destroys the now established lore. For Skyrim in ESO they had to make Eastmarch and The Rift MUCH bigger than they were in Skyrim, otherwise those zones would be tiny. They also had to add locations so that the zones would just be an empty boring landscape because, to be honest, those holds were probably the most boring ones in Skyrim. I can describe Eastmarch and The Rift in Skyrim with one word each: Snow and Birch. In Skyrim it worked, because they were only two small holds out of nine, but in ESO they needed to be more than that. One would think that a Dragon Priest such as yourself would realise that, Skyrim is very different now from what it was in your time, is it not so?
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein.
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein.
(Sorry for my bad spelling.)
Very true however I am not stating that the places like Fallowstone Hall shouldn't have been in ESO, they should have just been in different places to line things up a bit more. And yes, Skyrim had a ton of empty space however the one space they decide to put a huge Companion Hall is, somehow, in a few thousand years a mountain. (landslide maybe? idk, doesn't matter)
And yes things were missing from Arena to Skyrim, mainly the small towns that were scattered about but thank Alduin for MODs. Some great modders added those towns which made it better for me. Skyrim also missed out on explaining the Nords pantheon, instead they went the lazy route and made them Imperialized... (boring)
I actually think the holds were bigger in Skyrim however maybe I am wrong. The overall look of Windhelm was a miss in my opinion but that's okay. Basically what I am saying is that between now and the Fourth Era Windhelm, in order to look as it did in Skyrim, had to have burned down to the ground and be rebuilt again (completely possible) however the Nords decided to use materials that were used in the Meretic Era vs what was available in whatever era it burned down?? What? Do you tear down a great skyscraper and in it's place lay out a log cabin?
In my opinion you can explain away just about every miss in this game except for a few: Yngol Barrow being missing, word walls at Forelhost, Bonestrewn Crest and Lost Tongue Overlook missing, the lore behind how Forelhost had two dragon priest masters (Vosis and Rahgot. Maybe Vosis died during the war and Rahgot got crowned... I don't know), interiors of ruins being completely different, lack of children... anywhere. I understand most of these are cosmetic and trivial (they don't keep me from playing, I usually just shake my head and laugh... then move on) but it hurts immersion a tad. Maybe not so important in an MMORPG however.
At the end of the day it's a game and all of this is trivial... still worth mentioning though.
elias.stormneb18_ESO wrote: »I guess that's true and it is trivial, but doesen't that just make it all the more fun? Each game takes some freedom with the lore, somerimes it's for the better, sometimes it's for the worse, but in the end it rarely actually matters. In Skyrim they removed or replaced almost all the towns in Arena, and even some major settlements, like Dunpar and Snowhawk.OtarTheMad wrote: »elias.stormneb18_ESO wrote: »OtarTheMad wrote: »A lot of things are off about the map that I noticed.
- Fallowstone Hall is in an odd location because in Skyrim there is a mountain/rocky hills there. No room for the Hall or any of other things. (Simple explanation: Landslide/quake)
- Kynesgrove is pretty much a straight line from Windhelm versus on a big hill. (Simple explanation: Town was destroyed at some point but then rebuilt somewhere else)
- No Yngol Barrow to be found (Simple explanation: I got nothing, swing and a miss ZOS. Even if it was just a landmark you discovered, that'd be fine)
Just basically run around The Rift and Eastmarch in Skyrim and then do it in this game and you'll be like "what the *&^%"
Also what's up with the interiors of some places being completely different.
If you played Arena and then Skrim you would be like ''WTF happened to Skyrim!?''. The provinces change for each game, it's far from the first time this happens and hardly the last. If there is one game in this franchise that could be even remotely considered ''Non-Canon'' It would either be Arena or every single other game in the series as Arena completely and fundamentaly destroys the now established lore. For Skyrim in ESO they had to make Eastmarch and The Rift MUCH bigger than they were in Skyrim, otherwise those zones would be tiny. They also had to add locations so that the zones would just be an empty boring landscape because, to be honest, those holds were probably the most boring ones in Skyrim. I can describe Eastmarch and The Rift in Skyrim with one word each: Snow and Birch. In Skyrim it worked, because they were only two small holds out of nine, but in ESO they needed to be more than that. One would think that a Dragon Priest such as yourself would realise that, Skyrim is very different now from what it was in your time, is it not so?
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein.
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein.
(Sorry for my bad spelling.)
Very true however I am not stating that the places like Fallowstone Hall shouldn't have been in ESO, they should have just been in different places to line things up a bit more. And yes, Skyrim had a ton of empty space however the one space they decide to put a huge Companion Hall is, somehow, in a few thousand years a mountain. (landslide maybe? idk, doesn't matter)
And yes things were missing from Arena to Skyrim, mainly the small towns that were scattered about but thank Alduin for MODs. Some great modders added those towns which made it better for me. Skyrim also missed out on explaining the Nords pantheon, instead they went the lazy route and made them Imperialized... (boring)
I actually think the holds were bigger in Skyrim however maybe I am wrong. The overall look of Windhelm was a miss in my opinion but that's okay. Basically what I am saying is that between now and the Fourth Era Windhelm, in order to look as it did in Skyrim, had to have burned down to the ground and be rebuilt again (completely possible) however the Nords decided to use materials that were used in the Meretic Era vs what was available in whatever era it burned down?? What? Do you tear down a great skyscraper and in it's place lay out a log cabin?
In my opinion you can explain away just about every miss in this game except for a few: Yngol Barrow being missing, word walls at Forelhost, Bonestrewn Crest and Lost Tongue Overlook missing, the lore behind how Forelhost had two dragon priest masters (Vosis and Rahgot. Maybe Vosis died during the war and Rahgot got crowned... I don't know), interiors of ruins being completely different, lack of children... anywhere. I understand most of these are cosmetic and trivial (they don't keep me from playing, I usually just shake my head and laugh... then move on) but it hurts immersion a tad. Maybe not so important in an MMORPG however.
At the end of the day it's a game and all of this is trivial... still worth mentioning though.
Ps. Bonestrewn Crest is in ESO, just to nitpick.
I donno if this is covered under border changes.
But in Oblivion there is definitely a west coast, with it's own lighthouse and ever, and now it's landlocked. Even border wise, I don't think Cyrodil was that big, or Tamril is that small.
I don't think all the cities are accounted for either, are they? Wasn't Bravil just under Oblivion. There was more water than what's seen in ESO. I donno, maybe easier to design land rather than water. But it feels like a major continuity issue.
Big_Boss_77 wrote: »If you look at old satellite photos through today, you'll notice that towns (especially smaller towns) tend to creep around a little bit. Over the course of the ages, is it not possible that Town X was sacked/burned/pillaged/plundered so the remaining residents said "Hey, let's move down the hill aways... I always hated walking up here into the mountains" or something? My chronology of the exact amount of time between Molag Bal's incursion and Mehrunes Dagon's is rusty to say the least, but I believe it's a substantial number of years apart.
I think someone made a thread on here about the time line between games and it's like 700-800 years between eso and oblivion. And yea people move hills but whole mountains? And not just a small amount, like entire acres of straight mountain. According to where riften is and where northern mountain range ends in northern cyrodil leaves almost no room to remove that much mountain for Bruma and still have the mountain range as wide as represented in past games