imnotanother wrote: »zstewart2015 wrote: »The guild store system sucks. Not only do the charge you for the right to sell items in the store, now one if the guilds I am in is trying to tell everyone what price to sell items by suggesting that undercutting others prices is bad for the guild and that they are watching and noticing when it is done. Some kind of veiled threat. I guess we are supposed to search the guild store every time we want to sell something and match other guild members prices, so I guess I will be selling malachite shards for $125000 gold or 1 mountain flower for $10000 gold just so nobody gets all butt hurt because I thought their price was ridiculous and wanted to sell my items at a more reasonable price. Sorry for the rant, just wanted to point out another problem was with guild stores run by dictators.
As your former Guild Master, I have to say that I wish you would have brought up your concerns at one of the guild meetings or jumped in the Guild chat and talked to one of the several members in there....but not once were you involved in the guild and to be honest, you weren't even on the radar for being an undercutter. But thank you for showcasing your self-guilt and excusing yourself from the guild.
To clarify, since you were clearly confused, we don't charge you to sell anything...We have a one time membership fee (to help raise funds for the weekly trader). Many members, who help bank roll the Guild, were upset that many newcomers, like yourself, are coming in to the guild and slashing established prices in half, in order to make a sale that day.
That type of business model hurts our income as individuals and as a guild, making it impossible to raise the proper funds through sales tax alone to acquire high market Guild Traders, that we hire each week.
I am not going to attempt to hold the hand of 500 members when it comes to how to sell in the store. But I will slap the wrist when it negatively affects the Guild.
Good riddance to you and good luck.
Guild Stores and inherently trade guilds are one of the worst parts of ESO. As I stated in one of the hundreds, if not thousands, of previous threads just like this one most trade guilds require a fee that cost several thousand to several million more than the cost to get their trader for the week then claim the excess gold goes to their raflles and whatnot, and this is just not the case. I have yet to be in a Trade Guilde, and I've been in the largest on XB1, that the raffles cover the excess gold they get everyweek from fee's and take-in from the items being posted.
Those that claim a centralized auction house are over inflated obviously havent played many MMO's or at least MMO's with a decent following. Its impossible for one person, or even several, to control a market if there are enough people posting items at a lower reasonable price, they just wont have the money to buy them all out, again if there's enough players posting in the AH.
Guild Stores and inherently trade guilds are one of the worst parts of ESO. As I stated in one of the hundreds, if not thousands, of previous threads just like this one most trade guilds require a fee that cost several thousand to several million more than the cost to get their trader for the week then claim the excess gold goes to their raflles and whatnot, and this is just not the case. I have yet to be in a Trade Guilde, and I've been in the largest on XB1, that the raffles cover the excess gold they get everyweek from fee's and take-in from the items being posted.
Those that claim a centralized auction house are over inflated obviously havent played many MMO's or at least MMO's with a decent following. Its impossible for one person, or even several, to control a market if there are enough people posting items at a lower reasonable price, they just wont have the money to buy them all out, again if there's enough players posting in the AH.
IKilled007 wrote: »As an economist, I can say that it's obvious that the purpose of this system is to obfuscate real market prices. I can conjecture at the purpose(s) behind this, but it would be merely conjecture. That the system is designed to obfuscate prices is not conjecture, though. The creation of multiple markets for the same products -- markets which no one person can check quickly and efficiently -- is proof that they want barriers to efficient pricing. A global market place does what? It provides pricing information efficiently. You don't have to wonder if a product is selling for alternative prices somewhere else (other than internally among friends/guilds/zone chats). All you have to do is check that one market to get the current global price.
So since it's an established fact that ZOS doesn't want players to be able to discover the current global prices without significant effort, the only question left is "why not?".
IKilled007 wrote: »As an economist, I can say that it's obvious that the purpose of this system is to obfuscate real market prices. I can conjecture at the purpose(s) behind this, but it would be merely conjecture. That the system is designed to obfuscate prices is not conjecture, though. The creation of multiple markets for the same products -- markets which no one person can check quickly and efficiently -- is proof that they want barriers to efficient pricing. A global market place does what? It provides pricing information efficiently. You don't have to wonder if a product is selling for alternative prices somewhere else (other than internally among friends/guilds/zone chats). All you have to do is check that one market to get the current global price.
So since it's an established fact that ZOS doesn't want players to be able to discover the current global prices without significant effort, the only question left is "why not?".
imnotanother wrote: »zstewart2015 wrote: »The guild store system sucks. Not only do the charge you for the right to sell items in the store, now one if the guilds I am in is trying to tell everyone what price to sell items by suggesting that undercutting others prices is bad for the guild and that they are watching and noticing when it is done. Some kind of veiled threat. I guess we are supposed to search the guild store every time we want to sell something and match other guild members prices, so I guess I will be selling malachite shards for $125000 gold or 1 mountain flower for $10000 gold just so nobody gets all butt hurt because I thought their price was ridiculous and wanted to sell my items at a more reasonable price. Sorry for the rant, just wanted to point out another problem was with guild stores run by dictators.
As your former Guild Master, I have to say that I wish you would have brought up your concerns at one of the guild meetings or jumped in the Guild chat and talked to one of the several members in there....but not once were you involved in the guild and to be honest, you weren't even on the radar for being an undercutter. But thank you for showcasing your self-guilt and excusing yourself from the guild.
To clarify, since you were clearly confused, we don't charge you to sell anything...We have a one time membership fee (to help raise funds for the weekly trader). Many members, who help bank roll the Guild, were upset that many newcomers, like yourself, are coming in to the guild and slashing established prices in half, in order to make a sale that day.
That type of business model hurts our income as individuals and as a guild, making it impossible to raise the proper funds through sales tax alone to acquire high market Guild Traders, that we hire each week.
I am not going to attempt to hold the hand of 500 members when it comes to how to sell in the store. But I will slap the wrist when it negatively affects the Guild.
Good riddance to you and good luck.
corrosivechains wrote: »IKilled007 wrote: »As an economist, I can say that it's obvious that the purpose of this system is to obfuscate real market prices. I can conjecture at the purpose(s) behind this, but it would be merely conjecture. That the system is designed to obfuscate prices is not conjecture, though. The creation of multiple markets for the same products -- markets which no one person can check quickly and efficiently -- is proof that they want barriers to efficient pricing. A global market place does what? It provides pricing information efficiently. You don't have to wonder if a product is selling for alternative prices somewhere else (other than internally among friends/guilds/zone chats). All you have to do is check that one market to get the current global price.
So since it's an established fact that ZOS doesn't want players to be able to discover the current global prices without significant effort, the only question left is "why not?".
I'm curious then, since you're an economist, what your thoughts are on the differences of Keynesian vs Austrian practices, and how the one in practice seems to differ so greatly from it's theory while the other maintains relatively even numbers across both it's practical and theoritical? Also what are your thoughts on Hayak and Mises, or are you more inclined towards the Krugman schools of though?
Not to obfuscate the OP with these conjectures though.
IKilled007 wrote: »As an economist, I can say that it's obvious that the purpose of this system is to obfuscate real market prices. I can conjecture at the purpose(s) behind this, but it would be merely conjecture. That the system is designed to obfuscate prices is not conjecture, though. The creation of multiple markets for the same products -- markets which no one person can check quickly and efficiently -- is proof that they want barriers to efficient pricing. A global market place does what? It provides pricing information efficiently. You don't have to wonder if a product is selling for alternative prices somewhere else (other than internally among friends/guilds/zone chats). All you have to do is check that one market to get the current global price.
So since it's an established fact that ZOS doesn't want players to be able to discover the current global prices without significant effort, the only question left is "why not?".
imnotanother wrote: »zstewart2015 wrote: »The guild store system sucks. Not only do the charge you for the right to sell items in the store, now one if the guilds I am in is trying to tell everyone what price to sell items by suggesting that undercutting others prices is bad for the guild and that they are watching and noticing when it is done. Some kind of veiled threat. I guess we are supposed to search the guild store every time we want to sell something and match other guild members prices, so I guess I will be selling malachite shards for $125000 gold or 1 mountain flower for $10000 gold just so nobody gets all butt hurt because I thought their price was ridiculous and wanted to sell my items at a more reasonable price. Sorry for the rant, just wanted to point out another problem was with guild stores run by dictators.
As your former Guild Master, I have to say that I wish you would have brought up your concerns at one of the guild meetings or jumped in the Guild chat and talked to one of the several members in there....but not once were you involved in the guild and to be honest, you weren't even on the radar for being an undercutter. But thank you for showcasing your self-guilt and excusing yourself from the guild.
To clarify, since you were clearly confused, we don't charge you to sell anything...We have a one time membership fee (to help raise funds for the weekly trader). Many members, who help bank roll the Guild, were upset that many newcomers, like yourself, are coming in to the guild and slashing established prices in half, in order to make a sale that day.
That type of business model hurts our income as individuals and as a guild, making it impossible to raise the proper funds through sales tax alone to acquire high market Guild Traders, that we hire each week.
I am not going to attempt to hold the hand of 500 members when it comes to how to sell in the store. But I will slap the wrist when it negatively affects the Guild.
Good riddance to you and good luck.
imnotanother wrote: »zstewart2015 wrote: »The guild store system sucks. Not only do the charge you for the right to sell items in the store, now one if the guilds I am in is trying to tell everyone what price to sell items by suggesting that undercutting others prices is bad for the guild and that they are watching and noticing when it is done. Some kind of veiled threat. I guess we are supposed to search the guild store every time we want to sell something and match other guild members prices, so I guess I will be selling malachite shards for $125000 gold or 1 mountain flower for $10000 gold just so nobody gets all butt hurt because I thought their price was ridiculous and wanted to sell my items at a more reasonable price. Sorry for the rant, just wanted to point out another problem was with guild stores run by dictators.
As your former Guild Master, I have to say that I wish you would have brought up your concerns at one of the guild meetings or jumped in the Guild chat and talked to one of the several members in there....but not once were you involved in the guild and to be honest, you weren't even on the radar for being an undercutter. But thank you for showcasing your self-guilt and excusing yourself from the guild.
To clarify, since you were clearly confused, we don't charge you to sell anything...We have a one time membership fee (to help raise funds for the weekly trader). Many members, who help bank roll the Guild, were upset that many newcomers, like yourself, are coming in to the guild and slashing established prices in half, in order to make a sale that day.
That type of business model hurts our income as individuals and as a guild, making it impossible to raise the proper funds through sales tax alone to acquire high market Guild Traders, that we hire each week.
I am not going to attempt to hold the hand of 500 members when it comes to how to sell in the store. But I will slap the wrist when it negatively affects the Guild.
Good riddance to you and good luck.
IKilled007 wrote: »corrosivechains wrote: »IKilled007 wrote: »As an economist, I can say that it's obvious that the purpose of this system is to obfuscate real market prices. I can conjecture at the purpose(s) behind this, but it would be merely conjecture. That the system is designed to obfuscate prices is not conjecture, though. The creation of multiple markets for the same products -- markets which no one person can check quickly and efficiently -- is proof that they want barriers to efficient pricing. A global market place does what? It provides pricing information efficiently. You don't have to wonder if a product is selling for alternative prices somewhere else (other than internally among friends/guilds/zone chats). All you have to do is check that one market to get the current global price.
So since it's an established fact that ZOS doesn't want players to be able to discover the current global prices without significant effort, the only question left is "why not?".
I'm curious then, since you're an economist, what your thoughts are on the differences of Keynesian vs Austrian practices, and how the one in practice seems to differ so greatly from it's theory while the other maintains relatively even numbers across both it's practical and theoritical? Also what are your thoughts on Hayak and Mises, or are you more inclined towards the Krugman schools of though?
Not to obfuscate the OP with these conjectures though.
I'm Austrian School. My father is a professor in the Austrian School tradition, 40+ years now. Mises? Greatest economist who ever lived, no close second. If I had to rank economists, it would go Mises, Böhm von Bawerk, Rothbard, Hayek (spelled with an "e" ), my dad, Hoppe, and then maybe Menger and Ludwig Lachmann.
Krugman is a buffoon, like Keynes was. They're not real economists, they're econostrologers.
UltimaJoe777 wrote: »
Yeah with an attitude like that I wouldn't want to be in your guild either. All these trading guilds care about is making as much money as they can and will penalize anyone that tries to do otherwise, even if they are in a different guild...
Wow, so that's the kind of nonsense that goes on in the console world? On PC/NA, price competition is the norm. I don't know of any guilds that have rules like that. The market sorts itself out, and any price-fixing happens on very small scales (two sellers whispering each other). If someone cuts prices to move goods, that's their right. If their price is too low, they'll sell out too fast and can't restock, and people will be forced to buy the higher-priced items--essentially, the "undercutter" just lost potential profit, but that was their choice. If they can price it low and restock it as fast as it sells, then maybe that's the market's way of saying that the "established" price is too damn high, in which case, the "undercutter" is simply profiting from the poor pricing choices of their guildmates. Supply and demand is fluid, and sometimes, prices fall, and sometimes, prices rise, when people realize that things are selling so fast that they can't keep it in stock.
Major hubs like Mournhold, Rawl, and Craglorn usually see a lot of cutthroat price competition. But they also move tremendous volumes because that's where people go to find the best deals. There are guilds in other locations that rely on more on higher prices than higher volumes for their sales. In either case, the prices come naturally, not through any mass-scale cartel price fixing like what you describe.
Oh, and if someone in your guild slashes their price in half, and you are convinced that price is just too low, why not just buy that item, relist it higher, and make a tidy profit from the flip? If your "established" price really is the price that the market will bear, then you just made easy profit.
IKilled007 wrote: »As an economist, I can say that it's obvious that the purpose of this system is to obfuscate real market prices. I can conjecture at the purpose(s) behind this, but it would be merely conjecture. That the system is designed to obfuscate prices is not conjecture, though. The creation of multiple markets for the same products -- markets which no one person can check quickly and efficiently -- is proof that they want barriers to efficient pricing. A global market place does what? It provides pricing information efficiently. You don't have to wonder if a product is selling for alternative prices somewhere else (other than internally among friends/guilds/zone chats). All you have to do is check that one market to get the current global price.
So since it's an established fact that ZOS doesn't want players to be able to discover the current global prices without significant effort, the only question left is "why not?".
Do I like it when someone comes along, slashes prices, and tank my sales? No, of course not. But that's their right. Sometimes, it's someone in my guild, and sometimes, it's someone in a guild next to mine. There are times when people would list things very low, in which case, I either buy it up and flip, or I just wait for their stuff to sell out, after which, my listings go back to selling. Either way, that person sacrificed profit for a quick sale--which was their decision and their right.imnotanother wrote: »I am not sure where you get price fixing from my post. Members are never told a price to sell their product, but it is frowned upon to join a guild and start slashing prices. Sorry that is my opinion and I do discourage those actions in my guild because I am a manager for 499 other egos that want to make money. I don't like having my PSN blow up with people angry because of undercutters. Those offended by being asked to cooperate with fellow guild members are more than welcomed to form and start their own trading guild...or to join another and see if that grass is greener. We have a solid core of members that sustain the majority anyways.
IKilled007 wrote: »corrosivechains wrote: »IKilled007 wrote: »As an economist, I can say that it's obvious that the purpose of this system is to obfuscate real market prices. I can conjecture at the purpose(s) behind this, but it would be merely conjecture. That the system is designed to obfuscate prices is not conjecture, though. The creation of multiple markets for the same products -- markets which no one person can check quickly and efficiently -- is proof that they want barriers to efficient pricing. A global market place does what? It provides pricing information efficiently. You don't have to wonder if a product is selling for alternative prices somewhere else (other than internally among friends/guilds/zone chats). All you have to do is check that one market to get the current global price.
So since it's an established fact that ZOS doesn't want players to be able to discover the current global prices without significant effort, the only question left is "why not?".
I'm curious then, since you're an economist, what your thoughts are on the differences of Keynesian vs Austrian practices, and how the one in practice seems to differ so greatly from it's theory while the other maintains relatively even numbers across both it's practical and theoritical? Also what are your thoughts on Hayak and Mises, or are you more inclined towards the Krugman schools of though?
Not to obfuscate the OP with these conjectures though.
I'm Austrian School. My father is a professor in the Austrian School tradition, 40+ years now. Mises? Greatest economist who ever lived, no close second. If I had to rank economists, it would go Mises, Böhm von Bawerk, Rothbard, Hayek (spelled with an "e" ), my dad, Hoppe, and then maybe Menger and Ludwig Lachmann.
Krugman is a buffoon, like Keynes was. They're not real economists, they're econostrologers.
Austrian school is just faith-based economics, turning a blind eye to inconvenient evidence and reality. Yes, markets do work, and markets are great, most of the time. But markets are comprised of people. Imperfect, irrational people, in an imperfect world of asymmetric information and externalities. Markets work, but they are imperfect. Keynes, Krugman, and the other "buffoons" are simply realists who dismiss the fairy-tale world of the Austrian school; it's not that they don't support market economics, but they just don't support it so blindly that that they dismiss any attempt at addressing and mitigating some of the inherent, unavoidable pitfalls and imperfections.
Riko_Futatabi wrote: »You know what would solve the problem of all these so called "greedy" Guilds? Or enhance the Guild Trader experience?
Allowing players outside of your Guild and even players not in a Guild to sell at your stand. The only thing you gain from outsiders is 10% of that players sold profits to go towards re-hiring. Whilst in the Guild, that tax is reduced to 5%.
I've yet to join a Trading Guild, so I have a vague idea as to what they like to do. I just hear silly stories like many have posted in this thread. But what I suggested above makes sense to me.
Riko_Futatabi wrote: »You know what would solve the problem of all these so called "greedy" Guilds? Or enhance the Guild Trader experience?
Allowing players outside of your Guild and even players not in a Guild to sell at your stand. The only thing you gain from outsiders is 10% of that players sold profits to go towards re-hiring. Whilst in the Guild, that tax is reduced to 5%.
I've yet to join a Trading Guild, so I have a vague idea as to what they like to do. I just hear silly stories like many have posted in this thread. But what I suggested above makes sense to me.
The average/normal trading guilds are nothing like these horror stories that you hear. Most just do some sort of optional gambling system (raffle, poker, etc) and/or have minimum sales requirements. Some will charge fees, but you can find that out before joining and decide if it's worth it (most are fairly cheap). Don't be afraid to join one or two because it costs you nothing to leave if you don't like it.
Wow, so that's the kind of nonsense that goes on in the console world? On PC/NA, price competition is the norm. I don't know of any guilds that have rules like that. The market sorts itself out, and any price-fixing happens on very small scales (two sellers whispering each other). If someone cuts prices to move goods, that's their right. If their price is too low, they'll sell out too fast and can't restock, and people will be forced to buy the higher-priced items--essentially, the "undercutter" just lost potential profit, but that was their choice. If they can price it low and restock it as fast as it sells, then maybe that's the market's way of saying that the "established" price is too damn high, in which case, the "undercutter" is simply profiting from the poor pricing choices of their guildmates. Supply and demand is fluid, and sometimes, prices fall, and sometimes, prices rise, when people realize that things are selling so fast that they can't keep it in stock.
Major hubs like Mournhold, Rawl, and Craglorn usually see a lot of cutthroat price competition. But they also move tremendous volumes because that's where people go to find the best deals. There are guilds in other locations that rely on more on higher prices than higher volumes for their sales. In either case, the prices come naturally, not through any mass-scale cartel price fixing like what you describe.
Oh, and if someone in your guild slashes their price in half, and you are convinced that price is just too low, why not just buy that item, relist it higher, and make a tidy profit from the flip? If your "established" price really is the price that the market will bear, then you just made easy profit.
The whole price-fixing thing with ESO guilds is pretty interesting, given that historically real guilds actually did this. (Note, I'm not a fan of price-fixing and I'm really glad the FTC exists in the real world. It's interesting to see how art imitates life though. Economics really is the dismal science.)
imnotanother wrote: »UltimaJoe777 wrote: »
Yeah with an attitude like that I wouldn't want to be in your guild either. All these trading guilds care about is making as much money as they can and will penalize anyone that tries to do otherwise, even if they are in a different guild...
We are a Trading Guild, our function is to make money(profit)...if you want to give stuff away, join another guild or donate a large sum to help secure a trader because they are not cheap to hire every week.
imnotanother wrote: »zstewart2015 wrote: »The guild store system sucks. Not only do the charge you for the right to sell items in the store, now one if the guilds I am in is trying to tell everyone what price to sell items by suggesting that undercutting others prices is bad for the guild and that they are watching and noticing when it is done. Some kind of veiled threat. I guess we are supposed to search the guild store every time we want to sell something and match other guild members prices, so I guess I will be selling malachite shards for $125000 gold or 1 mountain flower for $10000 gold just so nobody gets all butt hurt because I thought their price was ridiculous and wanted to sell my items at a more reasonable price. Sorry for the rant, just wanted to point out another problem was with guild stores run by dictators.
As your former Guild Master, I have to say that I wish you would have brought up your concerns at one of the guild meetings or jumped in the Guild chat and talked to one of the several members in there....but not once were you involved in the guild and to be honest, you weren't even on the radar for being an undercutter. But thank you for showcasing your self-guilt and excusing yourself from the guild.
To clarify, since you were clearly confused, we don't charge you to sell anything...We have a one time membership fee (to help raise funds for the weekly trader). Many members, who help bank roll the Guild, were upset that many newcomers, like yourself, are coming in to the guild and slashing established prices in half, in order to make a sale that day.
That type of business model hurts our income as individuals and as a guild, making it impossible to raise the proper funds through sales tax alone to acquire high market Guild Traders, that we hire each week.
I am not going to attempt to hold the hand of 500 members when it comes to how to sell in the store. But I will slap the wrist when it negatively affects the Guild.
Good riddance to you and good luck.
Wow, so that's the kind of nonsense that goes on in the console world? On PC/NA, price competition is the norm. I don't know of any guilds that have rules like that. The market sorts itself out, and any price-fixing happens on very small scales (two sellers whispering each other). If someone cuts prices to move goods, that's their right. If their price is too low, they'll sell out too fast and can't restock, and people will be forced to buy the higher-priced items--essentially, the "undercutter" just lost potential profit, but that was their choice. If they can price it low and restock it as fast as it sells, then maybe that's the market's way of saying that the "established" price is too damn high, in which case, the "undercutter" is simply profiting from the poor pricing choices of their guildmates. Supply and demand is fluid, and sometimes, prices fall, and sometimes, prices rise, when people realize that things are selling so fast that they can't keep it in stock.
Major hubs like Mournhold, Rawl, and Craglorn usually see a lot of cutthroat price competition. But they also move tremendous volumes because that's where people go to find the best deals. There are guilds in other locations that rely on more on higher prices than higher volumes for their sales. In either case, the prices come naturally, not through any mass-scale cartel price fixing like what you describe.
Oh, and if someone in your guild slashes their price in half, and you are convinced that price is just too low, why not just buy that item, relist it higher, and make a tidy profit from the flip? If your "established" price really is the price that the market will bear, then you just made easy profit.
Everyone here who is having issues with trading guilds charging exorbient rent and fees needs to send me a message on psn. Name is TX11. I will shoot you an invite to my guild. We are donation based NO FEES unless you want bank access then you must pay a 10k security deposit Which will be returned if you don't rob the guild. We have had a trader in wayrest every week except 3 since the games release. I run 2 guilds each close to 500. The main guild is a social guild not just a trading guild. Saturday night I hosted 2 groups for a clan night with 45 people all going into imperial city. If you are tired of trading guilds that treat you like a gold supply and not a person looking to have fun and just game send me a message and join Better Hide or Die. You won't regret it.
Server is NA PS4