Scyantific wrote: »
LOL this again.
Detect Pots, Radiant Magelight, Caltrops, Revealing Flare, literally ANY AoE skill. Take your pick.
Scyantific wrote: »
LOL this again.
Detect Pots, Radiant Magelight, Caltrops, Revealing Flare, literally ANY AoE skill. Take your pick.
I'd say L2P without hardened ward to all the worriers. It is too strong, it should simply cost much more and not last as long IMO, let it stay strong numbers wise, but make it cost what it's worth. And no, not every player in the game should have to run one set to counter one skill, that means there is a problem with that skill.
FriedEggSandwich wrote: »
Given that most average sorcs will have a hardened ward of about 9-10k at the most it would seem a bit pointless reducing it's length down from 20 seconds, or whatever it is. The chances of the ward lasting 20 seconds when you're taking damage are non-existent. And why does it matter that the ward lasts 20 seconds outside of combat?
As to it's cost; I can tell you that with 47cp in magician and no cost-reduction glyphs mine costs 2355 magicka. My regen is 1600 so if I just spam hardened ward I'm going to run out of magicka fairly quickly in combat. How much more do you think it should cost and why?
I ask why because my 9.8k hardened ward can be broken in 2 hits by many skills, with overflow damage to spare. How many hits should it be able to take, and why?
I have been trying to live without it, to counter the counter that is shieldbreaker. I wear 2 pieces of heavy armour and use boundless storm and my spell resistance is 22k, physical resistance is 18k.
I still need to use hardened ward, although less than I did in 7 light. Why do I still need to use it? Because I don't have access to a powerful heal, streak was nerfed so I can only use it 3 times without being vunerable, I can't dodge-roll more than twice or block more than twice.
How do you suggest I learn to live without it? If I had access to the 2.3k ticks from vigor then I would use vigor instead. I'm already using 2 pieces of heavy armour, if I wore any more I would lose the 5 piece light armour bonus, and as a magicka dps that would be silly.
So I'm open to suggestions, but I don't think you know the class very well so forgive me if I find it hard to take you seriously.
Scyantific wrote: »
LOL this again.
Detect Pots, Radiant Magelight, Caltrops, Revealing Flare, literally ANY AoE skill. Take your pick.
this from that list 3 options do bother me on my NB.DannyLV702 wrote: »
if you really think all those are efficient counters against cloak, then you simply suck at nightblade.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Base cost of hardened ward is 3112 Magicka
Base cost of Breath of Life is 4070 Magicka
Base cost of Green Dragon Blood: 3830 Magicka
Sorcs also get passives that increase their regen and reduce cost of spells.
You see, I want to believe that you have resource management problems on your sorc but I'm not a complete idiot. Sorry
You can spam your ward far longer than tanks can spam their heals. Your ward also is larger than any burst heal a DK or Temp can get.
Base cost of hardened ward is 3112 Magicka
Base cost of Breath of Life is 4070 Magicka
Base cost of Green Dragon Blood: 3830 Magicka
Sorcs also get passives that increase their regen and reduce cost of spells.
You see, I want to believe that you have resource management problems on your sorc but I'm not a complete idiot. Sorry
You can spam your ward far longer than tanks can spam their heals. Your ward also is larger than any burst heal a DK or Temp can get.
Master_Kas wrote: »Lol all the forumsorcs here
Well, there's not much point arguing over hardened ward - some people aknowledge that it is too strong, and others will fight teeth and nail to perserve it. That's the nature of the beast. Take a look at the nerfing the DK and the templar have taken, and that didn't happen quietly either - but it happened nontheless. But somehow sorcs have managed to elude a proper balancing for two patches now.
DannyLV702 wrote: »
if you really think all those are efficient counters against cloak, then you simply suck at nightblade.
you should listen to your selfMaster_Kas wrote: »
Detectpots, RML, caltrops, are very good counters vs nightblades.
Streak + Curse is also very good (just reapply curse each time it explodes)
Cinderstorm with the pesky snare can be very good too, inhale.
Bats ultimate while staying on top of the cloaking nightblade.
L2Counter
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Master_Kas wrote: »Streak + Curse is also very good (just reapply curse each time it explodes)
Sorcs been nerfed? Really? The only real nerf they have suffered is the change to bolt escape. Everything else has been minor adjustments compared to what the DK and templar have undergone the last year and a half. And don't forget about the conveniently left out buffs sorcs have also received to frags, lightning flood, mage's fury etc.
For magicka builds, they still have the best mobility, the best dps, some of the best ultimates and you've guessed it, the best shield.
DKs and templars have to suffice with 3-4k damage shields, and NBs... well, they don't really need one with cloak.
But a hardened ward gives you a consistant 8-10k damage shield per second - and I'd love to see which build can do that kind of consistant DPS in 1.7 PvP.
Sorcs been nerfed? Really? The only real nerf they have suffered is the change to bolt escape. Everything else has been minor adjustments compared to what the DK and templar have undergone the last year and a half. And don't forget about the conveniently left out buffs sorcs have also received to frags, lightning flood, mage's fury etc.
For magicka builds, they still have the best mobility, the best dps, some of the best ultimates and you've guessed it, the best shield.
DKs and templars have to suffice with 3-4k damage shields, and NBs... well, they don't really need one with cloak.
But a hardened ward gives you a consistant 8-10k damage shield per second - and I'd love to see which build can do that kind of consistant DPS in 1.7 PvP.
Master_Kas wrote: »
Detectpots, RML, caltrops, are very good counters vs nightblades.
Streak + Curse is also very good (just reapply curse each time it explodes)
Cinderstorm with the pesky snare can be very good too, inhale.
Bats ultimate while staying on top of the cloaking nightblade.
L2Counter
DannyLV702 wrote: »I want to know where all these "13K hardened ward" shields are because after the patch, mine is sitting at a solid 5.2k LOL
A simple wrecking blow will clear that plus half my health if i get caught slippin...