Fix hardened ward - if you won't address shield stacking

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676209
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  • Maulkin
    Maulkin
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    curse breaks cloak because its no dot and is not removed by cloak just like eclipse ;)

    In my experience since 2.1 the target takes the damage but does not pop out of cloak.
    Master_Kas wrote: »

    I've been playing on my nightblade mainly and the curse explosion still brings me out of cloak o.O (Or perhaps that's my cloak running out) but I'm 99% sure. Want to test this later ? :)

    Sure. /W me in-game late in the evening
    EU | PC | AD
  • mrdankles
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    It only absorbs 50% of what it can in pvp...
  • Inig0
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    BigTone wrote: »
    L2Deeps

    Oh look, the author of "How to Sorc, by BigTone"

    also to op: L2P
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  • Zlater
    Zlater
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    Firerock2 wrote: »

    You must be confused, I never said shields=health I said shields are similar to health. BTW your math doesn't add up or you have severely gimped your character. You said if shields did equate to health then you would only have 9k usable health. Where is the rest of it? You have to have atleast a base of 10k real health and then add on a 9k shield.

    A shield that protects from crits in my opinion is superior to a heal that needs to crit to get off decent numbers. Thats what I'm saying.I also want to add in that burst healing is far more expensive than Hardened Ward so LA is required if you want to sustain high SD/Magicka to be able to pull off those large heals.

    My point all along has been that Hardened Ward is easier to spam in order to keep yourself alive than a burst heal, combine that with the fact that shields protect from crits and HW is better than BoL. Unless of course you are trying to be a healer, but I'm talking about small scale, sole survivability.

    But shields aren't similar to health, imagine you're a healer and a clannfear is charging you, the tank jumps in its path to protect you, then he gets hit and you heal him. A shield is like that tank and you are like health. If the tank dies there's just no tank, so rez him/her. If you die, there's no tank and there's no healer and there's no DD, because they are going to die with you, probably XD If hardened ward is "healing" so to speak; you for 9k, that means the only damage you can get hit with is up to 9k because it doesn't grow with each cast. If you are actually healing yourself for 9k that means the amount of damage you can take is up to whatever your actual max health is, because you can stack heals on top of themselves until you hit the max you decide. This means a shield user with a 9k shield has only 9k to do stuff with. Everything else is death coming knocking.

    There's an actual morph that gives you magicka back, the same as there is a morph to HW that increases healing instead of making it big. We can choose them but we don't, don't tell me you have to choose LA for sustain, because you actually have other options, even if they aren't much good for PvE groups. In terms of cost BoL and HW net about the same return... Wait let me explain... Although HW is cheaper shield stackers can keep them up against a magicka DD almost indefinately because what they are doing different is using HM to restore magicka. At 40k magicka and 7 LA you are restoring enough magicka to cover the skill cost of almost both HM and HW combined. While this means nothing against a Stam DD, it means lots of free magicka against a magicka DD, especially a jabbing temp. What's cool is that every single class can do this, Nb's are actually the best at it, as they are almost everything :tongue:

    I don't want BoL, HW or cloak nerfed. I want to stop trying abilities and thinking, "well that was underwhelming."
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  • Derra
    Derra
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    Firerock2 wrote: »

    Templar's get a passive that reduce spell cost by 4%. Sorcs get passives that reduce spell cost by 5% and increase regen by 10%. You get a passive that increases regen. Templar's have to lose a skill slot for better resource management when you can do it passively ( keep in mind your spells also cost less).

    Yeah BoL can get above 10k but that is if they spec high into Magicka and spell damage which sorcs are also better at because Sorcs get a passive that increases spell damage. You also mentioned that BoL can reach those numbers through a crit. Spells don't always crit and if a Templar doesn't get that 30% increase to healing then BoL would be far less than 10k heals.

    You think Honor the Dead is a good morph? Please roll a Templar and use HtD in PvP, then you can watch as your Magicka is consumes but you get no health because the smart healing system targeted someone else. OH WAIT I know, I could just let my health fall into execute range so I am guaranteed the heal, that's a good idea right?

    I won't even get into the fact that Hardened Ward protects from crits while Health doesn't.

    If we want to use anecdotal evidence, well I have seen Hardened Wards that reach 13k. Maybe you aren't doing it right?

    Alone the fact that you´re stating one of the best skills in the entire game as a LOST skillslot pretty much says it all. I´d take that skill over 10% magica regen any day of the week without a second thought.

    You can reach 13k hardened ward in pvp but builds doing so are hardly vaible at all because they sacrifice skillslots / mundus / good set bonuses for that.

    I do think hotd is a good morph. It´s only problem is that every decent templar can sustain near infinite spam of BOL making a resource focused morph irrelevant. Why go for a resource morph if you have infinite resources anyway and can get an AOE heal...
    When you say our spells cost less do you figure in they´re also less useful as soon as you got atleast one friendly player in your closer proximity?

    Also with the right trait / cp setup and enough mitigation (around 20k armor - you can reach this in light armor) with this update i would consider mitigated dmg on HP preferable when compared to unmitigated dmg on shields even though they can´t be crit.

    But maybe if you´re having resource management issues on your templar your just doing it wrong - just saying...
    Edited by Derra on October 1, 2015 7:47AM
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  • Darnathian
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    Rayste wrote: »
    This is sadly a L2P issue OP. I run into players that have no trouble breaking my shields. Mostly NBs (very quick combos with ani canceling) and DKs (guy hit me for 17k with a heavy attack just last night.

    There is a set that was specifically designed to go through shields.

    Stop whining

    You got hit with a heavy attack and he needs help? Lol. Interupt him.
  • Master_Kas
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    Lol at the forumblade defending the fotm class on every thread (don't touch my Cloak!) while also finding time to visit every Sorc thread and ask for more Sorc nerfs.

    Kind of goes both ways ;)

    FOTM are both nbs and sorcs my friend.
    Edited by Master_Kas on October 1, 2015 10:57PM
    EU | PC
  • Atzel
    Atzel
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    I managed to read the all posts! Thanks you guys for all your info i am way more skilled in PvP thanks to your knowledge.
    Today i learned that Templars got the best ultimates , DK best gap closers , Sorcs the best class heals and NB's... well someone must be the underdog class.
  • Brrrofski
    Brrrofski
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    My shield barely lasts two seconds in pvp now.

    Sure I can keep applying it. But all that time I'm doing that I'm not doing as much dps to the enemy.
  • tist
    tist
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    Hardened ward is very weak compared to last patch. Not sure what you are QQ'ing about.
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    Hardened ward basically protects you from 1 hit at the cost of magicka and the opportunity to do damage in that second and the skill slot. Compare that to having an extra 10k of health plus mitigation. It's not rocket science, sImply consider opportunity cost and mitigation levels and a balanced play as opposed to 'omg look at that skill' dumbovision.
    Edited by _adhyffbjjjf12 on October 2, 2015 7:46PM
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