Ace_of_Destiny wrote: »Just for the record...
I hate F2P MMOs.
But like Candy Crush and Justin Bieber, it seems to be catching on in popularity and is not going away anytime soon.
Actually, the main issue I have with any f2p game is that it gives more power to their cash shop, plus they tend to be uber grindy.
Ace_of_Destiny wrote: »tordr86b16_ESO wrote: »Depending on how well the upcoming DLC's are received by current, new or returning players, when do you think ESO will go F2P? Just by reading the threads and viewing the forums you can see that people do not like IC for numerous reasons (bugs, lag, grind, zerg mentality etc).
Why no 2016?
lordrichter wrote: »Ace_of_Destiny wrote: »tordr86b16_ESO wrote: »Depending on how well the upcoming DLC's are received by current, new or returning players, when do you think ESO will go F2P? Just by reading the threads and viewing the forums you can see that people do not like IC for numerous reasons (bugs, lag, grind, zerg mentality etc).
Why no 2016?
One word: Asia.
The Asian Megaserver will keep B2P afloat through 2016, making 2017 the earliest.
ZOS has two possible paths that they can take next. I think the most likely is that they do the Expansion and make a big addition to the game, raise the level cap up from 50, and introduce a new main quest, all packaged in a box. If they do this, they will probably make the base game F2P. Expansions are diminishing returns, but they splash big. A free base game will bring new players in that can buy the expansion. This fits with what Firor said in the interview.
The other reason to go F2P is if they plan to "abandon" the game and let is survive on ESO Plus inertia and the cash shop. If they do this, they are developing a new B2P MMO that will take center stage. ESO has several architectural issues that I bet they would do differently if they had a chance. A second MMO game could be that chance, and would be a batter way to accomplish it than an ESO expansion.
I will not discount the idea that they might take both paths. The paths are not mutually exclusive, but the way the ZeniMax Media seems to work, they will not take the paths concurrently. I have always maintained that ZeniMax Media did not create ZOS to be the "ESO Division". ZOS is expected to make many MMO games into the future. ESO is just the first.
Never
and BTW...
why this doomsday question for a great game ?
tordr86b16_ESO wrote: »Ace_of_Destiny wrote: »Just for the record...
I hate F2P MMOs.
tried warframe? it's really good and i hate f2p games.you can actualy earn platinum (cash shop currency) from other players by selling rare items. now that, is cool.
tordr86b16_ESO wrote: »What I find amusing that some people ask the same question about FF14ARR. They go on about how that game is doomed and destined for f2p.
Actually scratch that. I see this question asked about pretty much every MMORPG both current and upcoming.
Which reminds me...I wonder when Skyforge, EQ Next, and Star Citizen will go f2p?
star citizen is not an mmo: http://starcitizen.wikia.com/wiki/Frequently_Asked_Questions
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
Never.
Who will pay the bills? You?
Who will add new content? You?
Who will fix the bugs? You?
Some commercial games (like Ultima Online) did have free servers managed by volunteers.
They all failed.
It's not that fun to walk around in a huge MMO with 50 people.
They can't attract much more people by the lack of marketing power and due the fact that their single server can't handle much more people online simultaneously.
World of Warcraft is 11 years old now.
Ultima Online is 18 years old and still alive.
When these games were born, some people said too “This game is doomed”. They were wrong.
tordr86b16_ESO wrote: »joshdm2001_ESO wrote: »Is wow free to play?
Eeeeh no. You can grind gold and buy sub time if you're good at it though.
FluffyMeowington wrote: »tordr86b16_ESO wrote: »joshdm2001_ESO wrote: »Is wow free to play?
Eeeeh no. You can grind gold and buy sub time if you're good at it though.
Didn't realise logging into your garrison once a day counts as grinding gold. WoW effectively is f2p now if you have more than 3 max level chars.
Never.
Who will pay the bills? You?
Who will add new content? You?
Who will fix the bugs? You?
Some commercial games (like Ultima Online) did have free servers managed by volunteers.
They all failed.
It's not that fun to walk around in a huge MMO with 50 people.
They can't attract much more people by the lack of marketing power and due the fact that their single server can't handle much more people online simultaneously.
World of Warcraft is 11 years old now.
Ultima Online is 18 years old and still alive.
When these games were born, some people said too “This game is doomed”. They were wrong.
tordr86b16_ESO wrote: »
tordr86b16_ESO wrote: »FluffyMeowington wrote: »Didn't realise logging into your garrison once a day counts as grinding gold. WoW effectively is f2p now if you have more than 3 max level chars.
Someone has to use real cash for others to play the game for free. Nothing has changed really, just a new way of paying to play the game.
Artemisshrikes wrote: »tordr86b16_ESO wrote: »B2P and F2P are two different things entirely.
noo its is free to play but you need to buy for EXTRA STUFF not to play daily
Mighty_oakk wrote: »
Neither of them went b2p in under a year either lul
Mighty_oakk wrote: »
Neither of them went b2p in under a year either lul
They were not released on PlayStation or Xbox either. And the competition was less.
On the consoles we already pay a fee for playing online. I can imagine that an enormous amount of people isn't prepared to pay extra each month for playing a single game.
As a matter of fact the subscription market in general is shrinking. All the MMO games together had worldwide 30.6 million subscribers in 2010 and 23.4 million in 2014.
It seems that ZSO tackled that trend.
Mighty_oakk wrote: »
Neither of them went b2p in under a year either lul
They were not released on PlayStation or Xbox either. And the competition was less.
On the consoles we already pay a fee for playing online. I can imagine that an enormous amount of people isn't prepared to pay extra each month for playing a single game.
As a matter of fact the subscription market in general is shrinking. All the MMO games together had worldwide 30.6 million subscribers in 2010 and 23.4 million in 2014.
It seems that ZSO tackled that trend.
It's not subscription, though. It's the same as every other game there at the basics. That's one of the presumed reasons that ESO wen't b2p. Do you expect to play fallout 4 or es6 without having to pay anything? You pay to get in the door- that's the norm for consoles.
Mighty_oakk wrote: »
Neither of them went b2p in under a year either lul
They were not released on PlayStation or Xbox either. And the competition was less.
On the consoles we already pay a fee for playing online. I can imagine that an enormous amount of people isn't prepared to pay extra each month for playing a single game.
As a matter of fact the subscription market in general is shrinking. All the MMO games together had worldwide 30.6 million subscribers in 2010 and 23.4 million in 2014.
It seems that ZSO tackled that trend.
It's not subscription, though. It's the same as every other game there at the basics. That's one of the presumed reasons that ESO wen't b2p. Do you expect to play fallout 4 or es6 without having to pay anything? You pay to get in the door- that's the norm for consoles.
Which is why I will never play on a console. Biggest mistake ZoS did was go into consoles. [snip]
snowmanflvb14_ESO wrote: »poor survey as there was not choice for never.
Artemisshrikes wrote: »tordr86b16_ESO wrote: »
noo its is free to play but you need to buy for EXTRA STUFF not to play daily
tordr86b16_ESO wrote: »Never.
Who will pay the bills? You?
Who will add new content? You?
Who will fix the bugs? You?
Some commercial games (like Ultima Online) did have free servers managed by volunteers.
They all failed.
It's not that fun to walk around in a huge MMO with 50 people.
They can't attract much more people by the lack of marketing power and due the fact that their single server can't handle much more people online simultaneously.
World of Warcraft is 11 years old now.
Ultima Online is 18 years old and still alive.
When these games were born, some people said too “This game is doomed”. They were wrong.
Some people said Warhammer Online was not doomed to fail, until they announced that they were closing their doors.