I've never even heard of that game. That looks like a raggedy ass, virus ridden MMO with PS0 graphics. That doesn't count. No mainstream games charge these crazy prices for their vanity DLC.RinneganDovahkiin wrote: »I agree, I would rather they have no income and the game failed meaning I could never play again.
Also their prices are pretty standard to most MMO's these days.
As you've said in the thread title though, if you don't like it then don't support it. Play the game without any of the extra items from the store.
There's nothing standard about charging $8+ for vanity items. They could charge reasonable prices and still make decent income. This, however, is overboard.
Oh how the inexperienced complain! The prices here are fairly reasonable in comparison with other B2P and F2P games that offer a store, if you want to see extortionate prices check out EVE Online, a game that offered a cosmetic monocle you don't even see in game apart from on a tiny character portrait for $70, and they're stil subscription based! or check out The Secret World where a pair of sun glasses costs $15.
As to the issue about selling in packs, that's pretty industry standard, nearly every single B2P or F2P mmo that has its own store currency has set packs of their currency, they do it that way because it's easier to keep track of and administrate.
Here are some examples off the top of my head ...
FunCom Points (AOC/TSW). Note: TSW's DLC is usually 1800 points, but you have to buy 2400!
Zen (NW/STO etc). Note: ST's DLC is usually 6000 zen, meaning you have to buy 11000 zen!
Turbine Points (LOTRO/D&DO). Note: LOTRO's zones are gated behind purchases, costing on average 900 points (some are more some are less), meaning you have to buy 1250 points!
We actually have it good here, please don't spoil it.
RinneganDovahkiin wrote: »And they shouldn't be selling in-game motifs to begin with if that's something they're worried about. Sell crown store only motifs.
anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »
Except a Mercedes is actually worth more than those cars. A virtual dog is not worth more than Jason in MKX.
How ?
A 30K $ car will drive you to work and shopping and holidays and fulfill your transportation needs just as fine as a Mercedes. I understand a Mercedes can be faster but there are speed limits anyway so that's useless. Really, Mercedes is ripping off their customers.
RinneganDovahkiin wrote: »I've never even heard of that game. That looks like a raggedy ass, virus ridden MMO with PS0 graphics. That doesn't count. No mainstream games charge these crazy prices for their vanity DLC.RinneganDovahkiin wrote: »I agree, I would rather they have no income and the game failed meaning I could never play again.
Also their prices are pretty standard to most MMO's these days.
As you've said in the thread title though, if you don't like it then don't support it. Play the game without any of the extra items from the store.
There's nothing standard about charging $8+ for vanity items. They could charge reasonable prices and still make decent income. This, however, is overboard.
Oh how the inexperienced complain! The prices here are fairly reasonable in comparison with other B2P and F2P games that offer a store, if you want to see extortionate prices check out EVE Online, a game that offered a cosmetic monocle you don't even see in game apart from on a tiny character portrait for $70, and they're stil subscription based! or check out The Secret World where a pair of sun glasses costs $15.
As to the issue about selling in packs, that's pretty industry standard, nearly every single B2P or F2P mmo that has its own store currency has set packs of their currency, they do it that way because it's easier to keep track of and administrate.
Here are some examples off the top of my head ...
FunCom Points (AOC/TSW). Note: TSW's DLC is usually 1800 points, but you have to buy 2400!
Zen (NW/STO etc). Note: ST's DLC is usually 6000 zen, meaning you have to buy 11000 zen!
Turbine Points (LOTRO/D&DO). Note: LOTRO's zones are gated behind purchases, costing on average 900 points (some are more some are less), meaning you have to buy 1250 points!
We actually have it good here, please don't spoil it.
I really wish they'd kept the mandatory sub. The focus on the crown store is detracting from the rest of the game. What's worse, I don't think their current strategy of selling (mostly) cosmetic items is paying the bills (partly due to how lacklustre the cosmetic items are), which means increasingly they will be forced to target the whales and I can see them moving toward modifying the gameplay, through nerfs, introducing lengthy grinds, etc., in order to sell experience pots and worse.
RinneganDovahkiin wrote: »Honestly, what cheapskates. You have to pay to play the the game, yet the overcharge for their extras as if it's free to play. Have they lost their damn minds? First you overcharge for the crowns okay, that's one strike. Second, you can only buy them in bundles. Why is that a thing? Same goes for the costume bundles, why can't I just buy the individual items I want? There are a few good ones I like, but I'm not going buy a costume pack with two ugly outfits and one good one. Then 750 crowns costs $8.00, they don't even give you the full 800 crowns. And what can I do with that? Oh I can buy a virtual cat, I'm paying $8 for a virtual ass cat. Then the largest crown package costs half the price of the game, what sense does that make? Where the hell do they get these figures for value? All this crap should be between 1.99-4.99 like any normal cosmetic DLC. This is utterly and absolutely ridiculous. Get rid of the bundles and stop overcharging like this was free to play, it wasn't. You should've thought about that before you had GameStop stock their shelves with a $60 price tag.
If your group is bigger than 6 members gain 75% damage reduction.
RinneganDovahkiin wrote: »anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »
Except a Mercedes is actually worth more than those cars. A virtual dog is not worth more than Jason in MKX.
How ?
A 30K $ car will drive you to work and shopping and holidays and fulfill your transportation needs just as fine as a Mercedes. I understand a Mercedes can be faster but there are speed limits anyway so that's useless. Really, Mercedes is ripping off their customers.
Because a Mercedes costs more to make. It doesn't cost more than virtual Jason to make virtual rats.
anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »And they shouldn't be selling in-game motifs to begin with if that's something they're worried about. Sell crown store only motifs.
This proves again that you don't understand how economies work, be it ingame or IRL.
Selling Crown-store-only motifs would be truly P2W because crafters ingame can SELL stuff in that motif in the game. They would concretely convert crowns into game gold, thus getting an advantage ingame.
RinneganDovahkiin wrote: »Cillion3117 wrote: »If you don't like it, don't buy it. Problem solved.
That doesn't solve my problem because I still want it, just not at those ridiculous cheapskate prices.
Cinnamon_Spider wrote: »You realize that you can play the game while completely ignoring the crown store, right?
RinneganDovahkiin wrote: »
I've never even heard of that game. That looks like a raggedy ass, virus ridden MMO with PS0 graphics. That doesn't count. No mainstream games charge these crazy prices for their vanity DLC.
, then you should be aware that we actually have it good with the pricing of these items.RinneganDovahkiin wrote: »
....played enough games to notice.
RinneganDovahkiin wrote: »anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »
Except a Mercedes is actually worth more than those cars. A virtual dog is not worth more than Jason in MKX.
How ?
A 30K $ car will drive you to work and shopping and holidays and fulfill your transportation needs just as fine as a Mercedes. I understand a Mercedes can be faster but there are speed limits anyway so that's useless. Really, Mercedes is ripping off their customers.
Because a Mercedes costs more to make. It doesn't cost more than virtual Jason to make virtual rats.
LOL first they yelled kicked and screamed for the game to go F2P. Then when they went B2P they wanted to never pay to keep the game moving forward to fix bugs and add content. So now we come to this point in time when they scream and yell about things being too high priced. Oh and they do not like how the items for purchase are put up in the crown store.
RinneganDovahkiin wrote: »
I'm typing this on an iPhone 6. I'm able to do more with an iPhone 6 than I'm able to do with any cheaper smartphone out there....
anitajoneb17_ESO wrote: »
And, by the way, you'd probably feel horrified and ripped off for good if you knew the production costs of your so precious iPhone6 !!!
LOL first they yelled kicked and screamed for the game to go F2P. Then when they went B2P they wanted to never pay to keep the game moving forward to fix bugs and add content. So now we come to this point in time when they scream and yell about things being too high priced. Oh and they do not like how the items for purchase are put up in the crown store.
This is sad really and makes me wonder when we ended up as a community that wants everything handed to them at their own price or non-price. What right does the companies have to make a single dime so they can do what they enjoy doing, in this case making fun games?
Maybe this all started when we stopped spearing the rod and started spoiling the children. Either way I really have a hard time looking and respecting this new generation. But as a grandfather I guess am just as guilty of creating these kids. Oh and you 30 or 40 year old's that are complaining about this, yes I look at you as children are old generation created.
RinneganDovahkiin wrote: »
I'm typing this on an iPhone 6. I'm able to do more with an iPhone 6 than I'm able to do with any cheaper smartphone out there. I can't do more with an $8 costume than I can with a $2 costume. And they shouldn't be selling in-game motifs to begin with if that's something they're worried about. Sell crown store only motifs.
anitajoneb17_ESO wrote: »
And, by the way, you'd probably feel horrified and ripped off for good if you knew the production costs of your so precious iPhone6 !!!
It costs almost exactly $11 to produce and iPhone 6
RinneganDovahkiin wrote: »anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »And they shouldn't be selling in-game motifs to begin with if that's something they're worried about. Sell crown store only motifs.
This proves again that you don't understand how economies work, be it ingame or IRL.
Selling Crown-store-only motifs would be truly P2W because crafters ingame can SELL stuff in that motif in the game. They would concretely convert crowns into game gold, thus getting an advantage ingame.
Make crown store motifs bind to the player. Have the crown store motif items bind to the player on creation. Simple solution.
RinneganDovahkiin wrote: »
I'm typing this on an iPhone 6. I'm able to do more with an iPhone 6 than I'm able to do with any cheaper smartphone out there. I can't do more with an $8 costume than I can with a $2 costume. And they shouldn't be selling in-game motifs to begin with if that's something they're worried about. Sell crown store only motifs.
You can find several smartphones that outperform the iPhone for less money. Easy. Trust me, I have a dozen smartphones, including an iPhone 6.
But an iPhone is more than some phone device. It's an accessory that helps building up your identity. At least, that's what most people pretend.
The same is working for $8 costumes vs $2 costumes.
Apparently enough people feel that an $8 costume is worth the price and buy it. They don't play better, they don't have any kind of bonuses but they like to work on their in-game identity and are willing to pay mucha money for it.
Get over it. Like others said: vote with your wallet.
RinneganDovahkiin wrote: »anitajoneb17_ESO wrote: »
And, by the way, you'd probably feel horrified and ripped off for good if you knew the production costs of your so precious iPhone6 !!!
It costs almost exactly $11 to produce and iPhone 6
It costs around $200. I still got ripped off and didn't even realise it.. But it still isn't as bad as this. This is rigodamdiculous.
RinneganDovahkiin wrote: »Oh I can buy a virtual cat, I'm paying $8 for a virtual ass cat.
RinneganDovahkiin wrote: »That's just what they want you to think. I've had several low end galaxies, straight talk "supreme" smart phones, LGs, Insignia, all that crap. My eyes were opened to the truth when I bought the iPhone 5. They all suck compared to it.
I want appropriately priced DLC or I'm quitting. Simple as that. I won't give long term support to rip off artists.
anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »And they shouldn't be selling in-game motifs to begin with if that's something they're worried about. Sell crown store only motifs.
This proves again that you don't understand how economies work, be it ingame or IRL.
Selling Crown-store-only motifs would be truly P2W because crafters ingame can SELL stuff in that motif in the game. They would concretely convert crowns into game gold, thus getting an advantage ingame.
Make crown store motifs bind to the player. Have the crown store motif items bind to the player on creation. Simple solution.
Bound-on-craft..... most silly idea I've ever heard. No crafter crafts only for himself, that defeats the point of being a crafter in an MMO. Really, you're not making your case any better...
RinneganDovahkiin wrote: »LOL first they yelled kicked and screamed for the game to go F2P. Then when they went B2P they wanted to never pay to keep the game moving forward to fix bugs and add content. So now we come to this point in time when they scream and yell about things being too high priced. Oh and they do not like how the items for purchase are put up in the crown store.
This is sad really and makes me wonder when we ended up as a community that wants everything handed to them at their own price or non-price. What right does the companies have to make a single dime so they can do what they enjoy doing, in this case making fun games?
Maybe this all started when we stopped spearing the rod and started spoiling the children. Either way I really have a hard time looking and respecting this new generation. But as a grandfather I guess am just as guilty of creating these kids. Oh and you 30 or 40 year old's that are complaining about this, yes I look at you as children are old generation created.
What in the world are you talking about? You talk like you're 127 years old and are reminiscing over the horrors you saw in World War I. Normal people know when they're being ripped off. Most of the people supporting this BS know they're being ripped off, they just give into the hype and say "it's whatever". You probably don't even know what's going on this thread. But they don't have to charge an arm and a leg to make a "fun" game. They made plenty selling the game at full price and would not suffer from charging reasonable prices for their add ons
anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »anitajoneb17_ESO wrote: »RinneganDovahkiin wrote: »And they shouldn't be selling in-game motifs to begin with if that's something they're worried about. Sell crown store only motifs.
This proves again that you don't understand how economies work, be it ingame or IRL.
Selling Crown-store-only motifs would be truly P2W because crafters ingame can SELL stuff in that motif in the game. They would concretely convert crowns into game gold, thus getting an advantage ingame.
Make crown store motifs bind to the player. Have the crown store motif items bind to the player on creation. Simple solution.
Bound-on-craft..... most silly idea I've ever heard. No crafter crafts only for himself, that defeats the point of being a crafter in an MMO. Really, you're not making your case any better...