This game is so disappointing because you have no freedom.

  • Groggpuffar
    You get access to lots of locations..
    At VR lvls after being done with the main storyline, you get new places to explore(new faction).
  • Sausage
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    Thats what I want to know too, maybe the technology wasnt exactly there when they started to make this back in 2007 or 2008. Planetside 2 shows its now, you can make absolutely massive zones. Nevetheless Bet/Zen missed the mark on ambition. Imagine if this game had 18 Planetside 2's side of zone.
    Edited by Sausage on September 15, 2015 10:31AM
  • Prof_Bawbag
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    Edit: Misread the post

    Edited by Prof_Bawbag on September 15, 2015 10:34AM
  • TequilaFire
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    Well remember touching Meridia's crystal makes you neutral to the other alliances so you can travel there in silver/gold.
    There would be the problem of battle leveling and all being hostile to you in the other alliance zones if they were all open.
    Some might enjoy that though. lol
    Edited by TequilaFire on September 15, 2015 10:55AM
  • DRXHarbinger
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    I think the main reason the free roaming Shengen style world you want is restricted mainly if you go running around doing quests here there and everywhere you'd run out of quests to do in one place and give up travelling from one zone to another hunting for quests and XP, each Silver / Gold zone has exactly enough XP mission wise or near enough to give 1 vet levels worth of XP (1MXP ) so it makes it a bit linear and slightly less of a grind then just going where your friends are and running out of things to do in a singular place, once you try and build another character it makes it much much easier to just zip from zone to another and beast the missions out and get back up to speed / level.

    The only thing I don't like about it is you should be able to do Pledges with people irregardless of factions, I thought i'd do a tank build but in another alliance to make it less repetitive but I'd never ever get to use it with friends etc, so AD story line Alllllllllllllllllll over again!

    Not sure if Craglorn actually contains all alliances either, anyone comment on that? it's supposed to be a Neutral zone?
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  • Carde
    Carde
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    This game makes the other factions more of a post-story to basically provide end-game content of a sort. Sure it sucks not being able to go there while part of 1 faction but we are provided with 8 character slots with which it is no problem to make an alt for each faction for immediate access. What difference does it make to go with a Level 3 over a VR1 right? Same stuff regardless.

    Except, there is a difference.

    In other games (MMO's in this argument) I can go to my enemy faction's zones anytime I want, which opens up new dangers and opportunities for interaction and exploration. The difference here is if I wander over to Stormwind as a level 3 Horde character, I will get stomped out swiftly, or sneak around and get giddy as I try to maneuver around NPCs and players.

    In TESO, the same interaction is turned into another boring "my faction only" experience where I only see other players that are familiar to me. Sure, I get to experience the story from that faction's POV, but I didn't buy or sub to a single player game just to experience story's, now did I? (trick question, no I didn't, I bought an MMO to interact with other players)

    (As an aside note, I use WoW as an example, but I can throw other games out if someone wants to try to say BUT DIS AIN'T DA WOWZ OMGFGGG)
    Edited by Carde on September 15, 2015 11:43AM
    Member of the Psijic Order PTS Group
  • Callous2208
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    The worst mmo I have ever had the displeasure of owning had scaling, much like people are suggesting. The result was me running around GW2 max level, with my epic gear, hitting everything from a world boss to a bunny rabbit for 1 dmg with my plastic bat. Unfortunately for that game, as it would in any game, gear, skill and progression never mattered from level 1 to max at 80. No thanks to that. Honestly this thread seems for the most part like some people are having trouble accepting this mmo for what it is, not a single player TES game. That's fine, they're not everyone's cup of tea, but you can't have both in the same title. Scaling doesn't work, and you can't go to every zone at level 1. Even most sandbox mmo's have restrictions in the fact that you can go anywhere, but will be mauled over in certain zones due to higher level enemies.
  • Elsonso
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    .
    Carde wrote: »
    This game makes the other factions more of a post-story to basically provide end-game content of a sort. Sure it sucks not being able to go there while part of 1 faction but we are provided with 8 character slots with which it is no problem to make an alt for each faction for immediate access. What difference does it make to go with a Level 3 over a VR1 right? Same stuff regardless.

    Except, there is a difference.

    In other games (MMO's in this argument) I can go to my enemy faction's zones anytime I want, which opens up new dangers and opportunities for interaction and exploration. The difference here is if I wander over to Stormwind as a level 3 Horde character, I will get stomped out swiftly, or sneak around and get giddy as I try to maneuver around NPCs and players.

    In TESO, the same interaction is turned into another boring "my faction only" experience where I only see other players that are familiar to me. Sure, I get to experience the story from that faction's POV, but I didn't buy or sub to a single player game just to experience story's, now did I? (trick question, no I didn't, I bought an MMO to interact with other players)

    (As an aside note, I use WoW as an example, but I can throw other games out if someone wants to try to say BUT DIS AIN'T DA WOWZ OMGFGGG)

    This is a design choice, and one that makes sense given the distinct lack of overland connection between Alliance zones at the moment. There are plenty of valid reasons, even in an open world game, to limit open access to the entire game.

    I will admit that ZOS dropped a big ball in terms of surface transportation when they decided to go with fast travel portals spread out all over the place. Part of the fun in exploring Azeroth is trying to figure out how to get from A to B using the variety of surface travel methods and destinations available. Having to plot a path to get where you want makes the world feel bigger, at the expense of "horse simulator" comments. In ESO, the challenging travel plan is focused on which wayshrine is closest.

    I still feel that a ZOS design team looking at how to extend prior Elder Scrolls games to an MMO should have included ground and sea transportation as a normal part of travel and reserved the wayshrines for respawn. This gives a classic MMO feel (ala WoW) with the classic Morrowind and Skyrim transportation.

    One other quibble that I do have is that Daggerfall players should be able to walk right into, and out of, Craglorn where it touches Bangkorai. Also, where any Alliance territory touches Cyrodiil, including DC Craglorn, the players should be able to queue for their Campaign at a door that leads to the Alliance base in Cyrodiil.
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  • Ommamar
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    I think that is a disadvantage you get when you make a world in a developed universe, there are a ton of expectations. I do like the ability to go where I want regardless of faction, if you look at a game like Vanguard where the races where split into factions but unless you went on to a hard core pvp server it only affected where you started. You also had the ability in that game to get yourself into content way above your level.

    The three faction thing did seem unlikely but I know that the person who developed pvp came from DAoC which was really the first game to use three factions with the thought that it would lessen any one faction from getting a dominate hold on the pvp map. Of course the problem with that is people often take ideas and apply them in ways different from your intent. The only time I get aggravated with it was when I wanted to group with friends in other factions to do pve content.

    As to the scaling ZOS better figure out how to make that work or all the DLC they have upcoming is going to fall flat. Imagine you get the game start a new character but can't enjoy the DLC content because of some arbitrary thing such as level.
  • Hope499
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    Are....Are we playing the same game?

    World feels confined? Its a huge, open world, not sure what your problem is....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Gidorick
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    Mitchblue wrote: »
    . Oh well, too late now.

    this is just about the long and short of it. too late.
    Edited by Gidorick on September 15, 2015 2:59PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Pallmor
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    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    Whose level are they going to scale to, yours or the guy standing next to you?

  • Gidorick
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    Pallmor wrote: »
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    Whose level are they going to scale to, yours or the guy standing next to you?

    The inverse should happen. Players should level scale to the zone.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • DenMoria
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    I only wish they had an option where you didn't have to choose a faction (say if you were an Imperial?).

    I don't care about the stupid war. I just want to get rich and kill things and people and explore.

    I know it's selfish, but, I can't stand the whole faction/war thing. I just don't care.
  • Bhakura
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    Making an MMO where every single zone of the entire world is at your disposal to level in and get rewarded according to your level no matter where you are, that seems a bit hard stuff to code?
    It would mean separate coding for every character level? im not a programmer, all i know is how to install and unistal stuff and thats about how far my computer knowledge goes lol.
    it would be *** sweet though to say the least, but i think that kind of freedom in an MMO is a long ways off if you see how MMOs are done.
  • Lightninvash
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    so you have no freedom to chose a class create a character as you chose to make them name them and pick out what skills you use and attributes. you also don't have freedom to go anywhere in your alliance that you want either.... sure you cant go to other alliances till vet lvls... then again they are the enemy why would you want to walk among enemies, in the immersion sense. but the game doesn't allow you to do what you want you are barred to follow said questline and if you trail off you are insta 1 shotted for exploring....
  • GreenSoup2HoT
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    Gidorick wrote: »
    Pallmor wrote: »
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    Whose level are they going to scale to, yours or the guy standing next to you?

    The inverse should happen. Players should level scale to the zone.

    Everything scales to you.

    So say your level 30, everything is level 30.

    If your friend beside you is level 40, everything is level 40 to him.

    So everything scales to your individual client. With this, you could help a level 40 as a v14 go through his quest but not be one shotting everything, you would be against v14 mob's and still have to try. However the level 40 will be against level 40 mob's, so he will also have to try.

    Now everyone in the game, can play with anyone. You can help people of any level and have a great experience doing quest's.

    In my opinion this would be awesome, i could help any guild mate level up or learn to play.

    Exp/Loot everything will scale to your level.

    All you need to do to make it work is have % based damage. If the level 40 did 10% damage to said enemy to a level 40 monster, 10% will be taken from the v14 monster on the v14's enemy. This way having lower damage won't effect the outcome.
    Edited by GreenSoup2HoT on September 15, 2015 4:48PM
    PS4 NA DC
  • Bhakura
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    Gidorick wrote: »
    Pallmor wrote: »
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    Whose level are they going to scale to, yours or the guy standing next to you?

    The inverse should happen. Players should level scale to the zone.

    Everything scales to you.

    So say your level 30, everything is level 30.

    If your friend beside you is level 40, everything is level 40 to him.

    So everything scales to your individual client. With this, you could help a level 40 as a v14 go through his quest but not be one shotting everything, you would be against v14 mob's and still have to try. However the level 40 will be against level 40 mob's, so he will also have to try.

    Now everyone in the game, can play with anyone. You can help people of any level and have a great experience doing quest's.

    In my opinion this would be awesome, i could help any guild mate level up or learn to play.

    yes it would be awesome

    download times for the game would be equally awesome to get all that data ... considering how long it takes to download the current game with it separate zones ...

  • Xilc
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    Qyrk wrote: »
    After reading through the lines between OP's post, (let's all agree) that this game may not be for the OP.

    Yes, because I don't like how they destroyed the Elder Scrolls legacy by making it a linear 'you go where we tell you' game, rather than the freedom of choice it has always been known for. You couldn't even play imperial unless you bought it flat out with real money. And to the defense of common logic, even in Skyrim, you could play any race with any faction. Didn't anyone notice this? You could be a Nord, fight for stormcloaks, be imperial and fight for stormcloaks, be a nord and fight for the imperials... This game completely eliminated that freedom of choice and allowed for it only if you paid extra money for it.

    ...and to shoot down the claims that it just isn't realistic to go into any zone, in WoW and a horde of other MMO's, you could go into ANY zone, you just couldn't fast travel or teleport there. Don't blame me for being disappointed in something I thought would preserve the culture of every other Elder Scrolls game.
    Dru1076 wrote: »
    No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.

    Thank you, lord. They just assumed I wasn't fit to play this game, like how rude...

    Half the reason anyone plays this game is they've always been itching to experience what it was like to free roam (just like in EVERY OTHER ESO TITLE) the entire world, and explore. To find out you can't explore another part of the world on your character is just disappointing. I'm sure many will agree that they were excited to see Highrock, Daggerfall, Summerset Isles... Especially because those haven't come out yet as single player titles (minus Daggerfall oldschool). It was a chance to delve into each of the zones we hadn't yet gotten to explore. We have seen Cyrodiil, and Skyrim, but not Highrock or any of the other
    Edited by Xilc on September 15, 2015 4:54PM
  • newtinmpls
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    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    How about Cyrodiil and/or IC?

    That's what I do
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Xilc
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    Dru1076 wrote: »
    No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.

    Thank you, lord.

    Half the reason anyone plays this game is they've always been itching to experience what it was like to free roam (just like in EVERY OTHER ESO TITLE) the entire world, and explore. To find out you can't explore another part of the world on your character is just disappointing. I'm sure many will agree that they were excited to see Highrock, Daggerfall, Summerset Isles... Especially because those haven't come out yet as single player titles (minus Daggerfall oldschool). It was a chance to delve into each of the zones we hadn't yet gotten to explore. We have seen Cyrodiil, and Skyrim, but not Highrock or any of the other
    newtinmpls wrote: »
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    How about Cyrodiil and/or IC?

    That's what I do

    See, Cyrodiil is nothing like it used to be either. There actually used to be towns there. Anyone remember Chorrol? Leyawin? Where did they go? Maybe if Cyrodiil was actually a zone... and not just a pvp venue.
  • Elsonso
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    Pallmor wrote: »
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    Whose level are they going to scale to, yours or the guy standing next to you?

    The same basic principle, but what has to be done in an MMO is to scale the character to the zone. In this way, no matter what level the character is at, the characters and monsters will be appropriately equal.

    This is very like Oblivion, aside from the fact that Oblivion changed the world to match the character. It still ensures that the character is never over or under the level of the world. It is like a comfortable climate controlled room with nice lighting and soft music.
    DenMoria wrote: »
    I only wish they had an option where you didn't have to choose a faction (say if you were an Imperial?).

    I don't care about the stupid war. I just want to get rich and kill things and people and explore.

    I know it's selfish, but, I can't stand the whole faction/war thing. I just don't care.

    I don't like it either. Outside of Wheeler, I am not certain who is the Alliance champion inside the development team. Alliances certainly mucked up the works outside of Cyrodiil, so they just ignored it where it was inconvenient. They will soon ignore it for grouping. Aside from Cadwell and some quests that cast other Alliances as the bad guy, there is not much outside of Cyrodiil to remind anyone that a war is going on. All it did outside of Cyrodiil was make the game 3x more complicated and add to player confusion and annoyance. "But I am in Riften... oh... AD Riften... nevermind"
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  • newtinmpls
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    Xilc wrote: »
    Let's be honest... We all came here because we were expected to play another Elder Scrolls title that let you freely explore the world, and do what you want, not set you on a railroad and point you in one specific direction only to discourage you from trying to go somewhere.

    I am sad to hear that you are having such a hard and frustrating time.

    No, this game is not what I expected. But to be honest - I knew coming in that no MMOPRG could do for me what the ES universe had been able to as a single player game. I can't leave things on the floor and come back for them. I can't repair my own armor or design my own spells (I'm a die-hard Morrowinder - never cared for Oblivion or Skyrim).

    That being said, my ultimate reason for coming here was because I like pen-and-paper roleplay and a chunk of my gaming group moved cross country. We tried - but skype just doesn't cut it for tabletop gaming. We were all pretty crazy about various versions of ES, so we decided to try ESO.

    There is less of a lot of things I/we wanted. Some were/are being (sometimes incrementally) repaired, some appear to be inherent in the coding of the game (like I think shared banking among characters is insane - but that's how MMOs work).

    So it's a matter of choosing my attitude.

    There are a LOT of ways I think this game could be better.... but.... it's beautiful. I have 8 characters per account (yeah I run two subbed accounts - altaholic big time). I can craft for friends. I can get on skype or teamspeak and game and fight with friends. Some of the abilities synergize - that is soooo coool!

    I still have issues. Cliff races and Nix hounds are all wrong. Ashlanders should be wearing chitin armor and there should be no skin showing. and so on.....

    But mostly, I like it. Mostly I like the people. Yes there are jerks, but there is also the guy who gave me four recipies for no particular reason, and the other guy who crafted me a barbaric helm for my "goblin" character and didn't charge me anything.
    Xilc wrote: »
    Here? The possibilities are limited, unless you're willing to throw down some cold hard cash, and even that won't let you go to Summerset if you're Daggerfall/Ebonheart until you max out. I'm just saying, this MMO can't possibly compete with others that allow you to roam around freely if you have to pay extra cash, and can't even do the same.

    True, but given the choice I'll take some dark semi-liniar quests (since I dont' do them in order, I presume anyone can skip around like me if they want to) and being able to play with vet 15 friends at lvl 25 in cyrodiil and IC in a fairly ES universe than perfect "freedom". to wander in some other world.

    Warts and all, I am enjoying ESO

    I hope that you are too ... at least a little.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • nimander99
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    Personally I expected and MMORPG in the Elder Scrolls world... and ZoS delivered. The only thing it lacks is a more sandboxy feel, Justice System helps, many of the changes made over the last year and a half help. They haven't made it all the way though... housing would be nice.
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    "MOAR!" = Switch to B2P, launch cash shop,
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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

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  • Gilvoth
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    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to The Rift as a certain faction, like how stupid is this? This game feels incredibly confined, and heavily linear. It's nothing like any other elder scrolls title. Doesn't anyone else miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here'?

    Let's be honest... We all came here because we were expected to play another Elder Scrolls title that let you freely explore the world, and do what you want, not set you on a railroad and point you in one specific direction only to discourage you from trying to go somewhere. I'll admit it. I was excited to explore Daggerfall, Highrock, Summerset Isles... All of the places you couldn't visit before because they hadn't yet launched a game for it as they had with Oblivion (Cyrodiil), Skyrim, or Morrowind. That's why many of us were excited for this game.... Only to be disappointed because we can't even roam over into the Rift or to Summerset if we are the wrong faction.

    In closing, even in Skyrim, you could cross factions from the very beginning of the game (without having to buy it flat out with imperial edition). You could be a Nord and betray your own race and join the Imperials, or you could be an Imperial and join the Stormcloaks. The possibilities are endless. Here? The possibilities are limited, unless you're willing to throw down some cold hard cash, and even that won't let you go to Summerset if you're Daggerfall/Ebonheart until you max out. I'm just saying, this MMO can't possibly compete with others that allow you to roam around freely if you have to pay extra cash, and can't even do the same.

    well said friend, i do agree and feel your grief.
    i came here expecting morrowind and a touch of oblivion and skyrim but ...
  • Gilvoth
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    there should never have been classes
    there should never have been alliances
  • Shunravi
    Shunravi
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    there should never have been classes
    there should never have been alliances

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Xilc
    Xilc
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    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to The Rift as a certain faction, like how stupid is this? This game feels incredibly confined, and heavily linear. It's nothing like any other elder scrolls title. Doesn't anyone else miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here'?

    Let's be honest... We all came here because we were expected to play another Elder Scrolls title that let you freely explore the world, and do what you want, not set you on a railroad and point you in one specific direction only to discourage you from trying to go somewhere. I'll admit it. I was excited to explore Daggerfall, Highrock, Summerset Isles... All of the places you couldn't visit before because they hadn't yet launched a game for it as they had with Oblivion (Cyrodiil), Skyrim, or Morrowind. That's why many of us were excited for this game.... Only to be disappointed because we can't even roam over into the Rift or to Summerset if we are the wrong faction.

    In closing, even in Skyrim, you could cross factions from the very beginning of the game (without having to buy it flat out with imperial edition). You could be a Nord and betray your own race and join the Imperials, or you could be an Imperial and join the Stormcloaks. The possibilities are endless. Here? The possibilities are limited, unless you're willing to throw down some cold hard cash, and even that won't let you go to Summerset if you're Daggerfall/Ebonheart until you max out. I'm just saying, this MMO can't possibly compete with others that allow you to roam around freely if you have to pay extra cash, and can't even do the same.

    well said friend, i do agree and feel your grief.
    i came here expecting morrowind and a touch of oblivion and skyrim but ...

    In oblivion to close a gate you had to go in and explore this badass world that looked like hell. Now? You just press 'E' to close it instantly. It just feels too mechanical.
  • Shunravi
    Shunravi
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    Xilc wrote: »
    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to The Rift as a certain faction, like how stupid is this? This game feels incredibly confined, and heavily linear. It's nothing like any other elder scrolls title. Doesn't anyone else miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here'?

    Let's be honest... We all came here because we were expected to play another Elder Scrolls title that let you freely explore the world, and do what you want, not set you on a railroad and point you in one specific direction only to discourage you from trying to go somewhere. I'll admit it. I was excited to explore Daggerfall, Highrock, Summerset Isles... All of the places you couldn't visit before because they hadn't yet launched a game for it as they had with Oblivion (Cyrodiil), Skyrim, or Morrowind. That's why many of us were excited for this game.... Only to be disappointed because we can't even roam over into the Rift or to Summerset if we are the wrong faction.

    In closing, even in Skyrim, you could cross factions from the very beginning of the game (without having to buy it flat out with imperial edition). You could be a Nord and betray your own race and join the Imperials, or you could be an Imperial and join the Stormcloaks. The possibilities are endless. Here? The possibilities are limited, unless you're willing to throw down some cold hard cash, and even that won't let you go to Summerset if you're Daggerfall/Ebonheart until you max out. I'm just saying, this MMO can't possibly compete with others that allow you to roam around freely if you have to pay extra cash, and can't even do the same.

    well said friend, i do agree and feel your grief.
    i came here expecting morrowind and a touch of oblivion and skyrim but ...

    In oblivion to close a gate you had to go in and explore this badass world that looked like hell. Now? You just press 'E' to close it instantly. It just feels too mechanical.

    That annoys me so much. Which is also why I love veteran City of Ash so much. You actually do go through a gate and have to fight your way to a sigil stone. And it's not a short instance either, you have to travel through a lot. But it really is just that one instance...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Stalwart385
    Stalwart385
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    In other ES if you went and traveled to far you would get destroyed. In ESO you can travel to 5+ zones at start and be destroyed if you go to far. The only difference I see is a loading screen between zones. There is more of the world restricted to you by other factions but one faction is the size of a normal ES game. Later you can go there any way. There are also zones outside your faction that are accessible from level 1-10. No one says you have to follow the quest line, just like in other ES games. There are dungeons and side quest you can jump to in any zone at any level.

    Basically I see no point to your argument other than having to go through a loading screen between zones.
    Edited by Stalwart385 on September 15, 2015 6:17PM
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