i guess i'm supposed to kick some deadra in the nuts with those boots. will disease him and restore my magicka if ithe kick is heavy enough
@Nifty2g We're on the NA server.@pcdunkleyub17_ESO what server you on?pcdunkleyub17_ESO wrote: »May just be bad RNG. We ran vWGT last night twice and our group got 2 pieces of imperium and 2 pieces of overwhelming. Gonna try some more runs today and tomorrow. Ill let you know.
Murmeltier wrote: »I don't disagree it's hard, it's probably the hardest content in ESO right now in terms of PvE and rightfully so. But what I disagree is why a group of randoms would get together and then be unable to clear it even though it's marketed and sold as the most difficult content we have seen. I mean if you jump into that dungeon with a random group of people you don't know you're obviously going to have a rough time, that also goes for any trial and vdsa, dungeons have always been marked as end game raiding for guilds.Murmeltier wrote: »The difficulty is fine you adapt after a few runs, but the drop rate.Personofsecrets wrote: »Yeah it does, Veteran drops VR16 loot from the trash too, unless you got time to farm 15 hours a day for 3 months I wouldn't bother trying to get it.Personofsecrets wrote: »There is an item code for a medium piece so I'm unsure if it drops from vaults in medium or heavy. Lol with this drop rate I will never know.Personofsecrets wrote: »Nifty, can you get overwhelming in heavy armor?
Does normal mode give v15 only?
Well, fortunately I don't really need any of the new sets.
Some friends were trying to get me to do normal mode runs, because we don't have the skill to beat vet, and I really can't be bothered to get items that I don't need, at a lower than optimal level, and that will more than likely be a terrible trait.
Maybe once vet mode gets nerfd and if there are some itemization changes, then the sets will be worth farming.
Sorry but i have to disagee this Part. I was in there on VR1 - VR16, with good and bad playing Randomgroups, and Hell the Damage is Insane, the Players gets their.
Many Onehit Situations, and it is a very Dangerous Thing for a Healer there, to cast another Skill then the Burstheal/Aoe, or it could End in a Wipe.
I have a fully VR16 (Glass Style) Equip and my Staff was glowing like the Sceptre of Zeus, after bursting for Minutes. And my Build & Set is damn good and balanced, i can burst Flashheals for a long Time, but there i thought "Let us do Sanctum with 4 Players, it is easier".
Another Skill like Spearshard for an Example, could kill a Player, because the Damage is high and fast. So you have to decide carefully if the Tank yells "F***, i have no Stamina, SHARDS", if you throw them.
The Damage is Insane their, i repeat. Sure, with a damn good Group of Pros, it is "easy" to run in there and train this. But not with a Random Group, of good Players on Veteran Mode VR16.
So, this will hit the Randoms and the "only" good playing Gamers, in Teso, there will be an Abyss between them and the "Pros".
It cant be that a Gold Daily for Helmets & Sets and the only new PvE Dungeons with 1.7, is locked behind a Difficulty who will splitt the Player Groups in the Ones who get VR16 Equip, and the Ones who get a Heartattack. In Addition with insanly low Droprates, and no BoE.
Zos, do you want to lose many Players, whats the Reason for such a Descision? Timesink, if it is, then i called it a bad Descision. The Players waited a Long Time for the Sets, new Content, a really bad Descision.
There is a big Difference between a trained Guildtroup and good playing Gamers, that doesnt mean that the single Player is not so skilled, but it means that the Teamwork from the trained Groups, will help a lot of.
So make the Equip BoE, lower the Difficulty, so that all Players have a Chance to get one of the new Sets, and raise the Dropchance.
I agree about the damage, it's pretty insane and it's good to have an offhealer with you to have less trouble, there are so many one shot mechanics on the trash that directly effect me because I use Puncturing Sweep a lot which drops my block and resorts in a steel tornado for 21,000 damage.
You dont agree this Point, because you think that a hard Content should be earned through Skill and Teamwork, i have no Problems with that.
The Problem i see is, that the Difference in Skill & Equip and Teamwork must be so high, that mostly no Randomgroup of good Players could do the new Dungeons on Veteran Mode VR16 successfully.
So what do you mean happens if i search over /z like this "LFM Whitegoldtower / Imperial Prison, only experienced Players with VR16 Equip". For sure, the most Players dont answer, havent VR16 Equip, so they are out for a Long Time.
The others maybe are good Players, but we both know, only good Players isnt enough for the new two Dungeons on Veteran Mode VR16, in the most Case. At the End of Day, the most Players are locked out the new Content, cant farm the only new Sets which came with 1.7, on VR16.
It could be ok, if Zos only put some Titles, Cosmetics or Archievements behind the Difficulty on Veteran Mode VR16, but not the Undaunted Daily Masks and the most of the new PvE Sets. The only new PvE Sets / Masks for a Long Time, till 1.6. I couldnt find the Info that Zos said, that the most new Sets & Masks on VR16, is only made for some Elitist Players with their trained Groups.
Both Sides could be happy, the Hardcore"raiders" and the Casuals, if only a Part maybe a Costume, Colour or Title is locked behind the Difficulty, and not of the most new PvE Equip on VR16. Make the Sets BoE and the Problem for both Sides, Pros & Casuals, is solved.
I can understand that you want some Prestige you can Show, something Special that all People can see, fine. But not at the cost of the most other PvE Players. This isnt Elitist Gaming Online, this is Teso Online, where a good Player should have a fair Chance to earn his VR16 Equip.
Sry but I also don't agree with you. WGT and ICP are the only challenging dungeons at the moment. If they wouldn't be as hard as they are many of my guild mates might have left the game, because raiding has become irrelevant (vr12/14 trials). For all the people who are not able to clear the veteran version of the new dungeons ZOS has implemented the normal mode, which is the exact same dungeon but easier. The drawback its that it only drops vet 15 gear. But that's just fair and fine. You can start farming the sets in the normal mode and once you have better equip (jewelry BoE, materials to craft gear, new sets) you can go ahead and try the veteran mode again. The difference between VR15 and VR16 is not big, for anyone but min/max people or raiding guilds it's not relevant. It's only important to have VR16 weapons, but you can craft/buy them.
This game became so easy since 1.6 so please let us keep a little challenge and rewards for doing it.
tino.antoninieb17_ESO wrote: »Difficulty of new dungeons is just right where it should be. Strat is very important part of puzzle. Strat puzzle known to public knowledge will be completed soon and than more and more people will complete it. Therefore completing dungs on vet will become more and more regular thing. ZOS can do whatever they want but shouldnt touch difficulty of new dungeons . Drop rates should be increased by large margin.
Murmeltier wrote: »tino.antoninieb17_ESO wrote: »Difficulty of new dungeons is just right where it should be. Strat is very important part of puzzle. Strat puzzle known to public knowledge will be completed soon and than more and more people will complete it. Therefore completing dungs on vet will become more and more regular thing. ZOS can do whatever they want but shouldnt touch difficulty of new dungeons . Drop rates should be increased by large margin.
No it isnt, i explained why. End of the Story.
I'd have to say the "unique" item drop rate is what's screwing up the set drops. Did another 10 farm runs since my last post here.....all Harvester Di*ks and Lost Hatchet drops! Lower the chance to get the unique drops please so we can actually see some set pieces now and again @Seiffer @ZOS_RichLambert
i just dont like the fact that the new sets are bound on pickup, that's make it even harder to obtain them!
ZOS stated that there would be 11 sets updated out of those that were available with AP before. A collection of drops received showed that those 11 did not include Morag, Shadow Walker or Hawk's Eye. Archmage was changed. Basically, all the sets that were in high demand were not updated.It seems like Sheer Venom has a .00000000000000000000000000001 drop rate. I've seen one piece linked by someone in a dungeon that I wasn't even in...
@ZOS_RichLambert
What the heck is going on with shadow walker, morag tong, and hawkeye drops from rewards of the worthy. There have been 0 to my knowledge. Are they if there? Please let us no if they are not.
Murmeltier wrote: »tino.antoninieb17_ESO wrote: »Difficulty of new dungeons is just right where it should be. Strat is very important part of puzzle. Strat puzzle known to public knowledge will be completed soon and than more and more people will complete it. Therefore completing dungs on vet will become more and more regular thing. ZOS can do whatever they want but shouldnt touch difficulty of new dungeons . Drop rates should be increased by large margin.
No it isnt, i explained why. End of the Story. "That was one Minute too much in this Thread, i answer this while i pass the Door, to slam it from the Outside".
You're right we all did pay for it, that's why the veteran versions of the dungeon have literally no new mechanics just harder content, more health etc. Why? Because this is the content for the players who want a challenge, I find it highly unfair to be asking for nerfs to the veteran content instead of looking at other possbilities, are you all geared right? Can you kill the mobs before they enrage, etc etcMurmeltier wrote: »First, i dont want you to Agree, more to understand that this is the false Way. If you want a Special PvE Conent, only for Hardcore Players, i think you find some new Trials or maybe an Arena in Orsinium.
There you can play the Hardmode, and maybe only one Sets is locked behind that, like in Sanctum. But not the whole two new PvE Gold Daily Dungeons, where the most new PvE Equip on VR16 is in there.
Where are you that you say it is ok, that only a handfull Player have the right to get the new VR16 Equip? For understanding Nifty, a handfull Players have a trained Group, dont means they are better then other good Players.
The Group and Teamwork is what you get on good Places in VDSA, so you dont play better then a highly trained Player with his Char, you have only a better Support. The most Players dont have this Support, they are locked out, because the Handfull wants a Place to play?
So it is ok, that Players with the same Skill cant reach their Goals because a handfull says"No". Oh man, this a typical old MMORPG Discussion and other Games suffer heavily from this Elitist-Behaviour B*.
I end here because i think it isnt positive to discuss that with a little Group of Players who like this "Its our Content, others Play outside in the Dirt, because you are not good enough Thinking". It is really sad that this egoistic Line of Sight hits many other Gamers outside, only for the Fun of some few Players.
We all paid for this Content, we are all equal, there was no official Info that the new VR16 Sets locked behind a Difficulty, that only a handfull of Players can reach. Because the Handfull said, the Difficult is ok, all fine and Zos follows.
I am out, bb...have Fun with your handfull Groups, in "your" Content we all paid for.
Thats why it should motivate your team to stop for a bit, look at whats causing the wipes, and how to fix it, my first run through was horrible, the second boss of prison was probably the hardest thing ever, couple of runs after that when we figured out how to go around it, it's been the easiest fight ever. An off healer will help your problems too.NPK Daniel wrote: »I'm sorry Nifty but you're just wrong on the difficulty level. It is too hard. And really not worth the effort given the problems you've explained with the drop rate.
My team isn't the best, but I'd say we're at least in the top 1-5% of ALL players. We were beating vDSA in ~50-60min easily. Most other players cannot do that, or come close to it.
And my team still cannot beat vWGT. I'm sure we'll get it and make it look easy with a little more practice. But if our team isn't able to beat it after several attempts, that tells me most teams will NEVER beat this as it is now.
That's what I'm talking about, maybe your group isn't geared right to be able to beat the mechanic before it gets out of hand?NPK Daniel wrote: »Specifically what needs to be nerfed is the DOT on the planer guy. If you don't have the deeps to burst him in 2 (3) max cycles it just goes to hell.
NPK Daniel wrote: »I'm sorry Nifty but you're just wrong on the difficulty level. It is too hard. And really not worth the effort given the problems you've explained with the drop rate.
My team isn't the best, but I'd say we're at least in the top 1-5% of ALL players. We were beating vDSA in ~50-60min easily. Most other players cannot do that, or come close to it.
And my team still cannot beat vWGT. I'm sure we'll get it and make it look easy with a little more practice. But if our team isn't able to beat it after several attempts, that tells me most teams will NEVER beat this as it is now.
edit: And the 95-99% who will never beat it are the life-line of this game. They pay the bills.
That's what I'm talking about, maybe your group isn't geared right to be able to beat the mechanic before it gets out of hand?NPK Daniel wrote: »Specifically what needs to be nerfed is the DOT on the planer guy. If you don't have the deeps to burst him in 2 (3) max cycles it just goes to hell.
Gilliamtherogue wrote: »NPK Daniel wrote: »I'm sorry Nifty but you're just wrong on the difficulty level. It is too hard. And really not worth the effort given the problems you've explained with the drop rate.
My team isn't the best, but I'd say we're at least in the top 1-5% of ALL players. We were beating vDSA in ~50-60min easily. Most other players cannot do that, or come close to it.
And my team still cannot beat vWGT. I'm sure we'll get it and make it look easy with a little more practice. But if our team isn't able to beat it after several attempts, that tells me most teams will NEVER beat this as it is now.
edit: And the 95-99% who will never beat it are the life-line of this game. They pay the bills.
I'm sorry dude, but I think you need to seriously reconsider where you size up to the top. 50-60 minute clears in DSA is less than the top 100 spots in vDSA in NA and EU both, as well as well beyond that. I'm not trying to bash you or put you down, but it's better to assume you're worse than you really are than to assume you're better than you are. The top 5% of players may have some hiccups in vWGT/ICP, but after a few runs they even out and are able to make rather simple work of these dungeons. Practice makes perfect, and some really good players I've played with have definitely had a hard time adjusting to the initial difficulties of these dungeons, but they overcame the obstacles and still got completions. Just keep at it, and keep thinking of new ideas of how to clear these dungeons, because you definitely can. @Deltia made some great videos of the runs we did with him if you're looking for some pointers. Don't give up! I truly suggest your make a forum post with an in depth breakdown of both of these dungeons and how realistic they are in terms of completion. You'll get more sources of opinions and ideas from groups, as well as possibly bringing light to some unintended mechanics to ZoS. Just don't sit here complaining about vague over difficulty, it helps no one.
That's what I'm talking about, maybe your group isn't geared right to be able to beat the mechanic before it gets out of hand?NPK Daniel wrote: »Specifically what needs to be nerfed is the DOT on the planer guy. If you don't have the deeps to burst him in 2 (3) max cycles it just goes to hell.
So I have a question, if you are unable to beat VWGT, have you tried the normal mode to learn the mechanics of the fights? Because they are all the same, veteran just increases the difficulty purely for the players who want harder content...NPK Daniel wrote: »And to give comparison: vWGT is maybe 5-10x harder than vCOA.
Francescolg wrote: »I can confirm that, most casual players I run with are realizing that many PvE-dungeons were made too hard after this patch. The "zone chat group market" is going down significantly and I see less and less players "LFG/LFM".
I never did VDSA, AA, etc. I was one of this players who used to run gold & silver after work with random groups. It was fun and for 'us' it even was HARD (after and before 1.6) . Many times we did wipe in City of Ash, etc. ALL this happened before the latest patch!
Now, we are seeing no land! Yesterday I was two hours in City of Ash, no chance. We were really nice players, we did not enrage, no one flamed, no one quit the group and everybody started to discuss: what could be done and we tried and we re-tried to adapt all night long!
The problem is, was and will be, that my time in life I can put into such a game is strictly limited and I can only commit to a certain degree to such games. I do not play in guilds, I am ok with 1-2 random group runs every night, even if we don't use teamspeak and even if there's the random probability to have a 100% nuub with us.
At the current state of the game, I am going to quit 100%, as I feel "under-represented". Apparantly, most players can manage the new gold difficulty level. I, and I think I am a representative of a certain part of ESO-gamers, have no longer a place in this game, as there's simply nothing to do outside IC-PvP and gold&silver, which has been made too hard. Good bye ESO!