ZOS_RichLambert wrote: »Will check into the drop rates.
I could be convinced to agree if the traits were limited to the useful ones with a usage appropriate distribution, meaning a higher chance for Divines on small pieces as opposed to Impenetrable or Reinforced, as an example.Sallington wrote: »ZOS_RichLambert wrote: »Will check into the drop rates.
The drop rates right now are fine if the gear was BoE and could be traded/sold. For everything being BoP, the drop rate is so ungodly low that I don't expect to ever see a 5 piece bonus.
The new DLC has been out a little more than a week, and you already have two Daggers of Agility. Methinks thou probably shouldn't be complaining about difficulties in obtaining top gear.
Gilliamtherogue wrote: »
Weird, we did 3 runs of each dungeon in full, streamed it devs were in channel watching. None of us got decent loot, everyone got 1 piece, and I got a heavy leeching reinforced. Not to mention we completed almost every dungeon achievement at this point except the no death one since we're just rushing through no caring trying to get loot.Gilliamtherogue wrote: »
You quoted me wrong there, I´m not that person.
Did two runs on normal today with my lucky argonian DK, which I barely use, and got 2 set-parts in one run. My templar main seems indeed cursed.
No to this, even if it was BoE the gear drops so low that it would sell 1mil per pieceSallington wrote: »ZOS_RichLambert wrote: »Will check into the drop rates.
The drop rates right now are fine if the gear was BoE and could be traded/sold. For everything being BoP, the drop rate is so ungodly low that I don't expect to ever see a 5 piece bonus.
Alright for starters yes I know this is end game gear from White Gold Tower and Imperial City Prison, and I know it should be a difficult process to be had, but right now this is completely absurd what the drop rates are, I have been farming both Normal and Veteran to compare the drop rates, I did about 50 runs of both White Gold Tower and Imperial City Prison on Normal Mode, I got no drops at all so then my group switched to Veteran. We farmed until we got enough trophies for the vaults, used them, and the only person who got decent gear was me. Not to mention the only thing during those runs that dropped from the bosses were 1 piece of Imperium Belt and Belt of Scathing Mage. The other guys got pretty much nothing. So we kept going until we got 2 more sets of Trophies, still barely any loot the only thing I got from another 30 odd runs per dungeon was a Jerkin of Overwhelming.
These dungeons take about ~40 minutes to complete on Veteran, each dungeon drops 2 sets of Light, Medium and Heavy and they come in random traits. The trophies are 150 needed to open a vault which drops ONE PIECE OF GEAR, the bosses drop nothing but generic named dungeon loot and the Trophies are bound, so why do they drop 1 piece of gear is a bad mistake in my opinion, they have the right to very well drop more than 1 set item which may or may not be the right piece with a random trait.
So all in all, what exactly is the point of farming these dungeons with this massive absurd time sink which by the looks of it is going to take several months to complete a gear set up and on top of that, these dungeons are of no value, they are not hard to complete, they have no leaderboards there is honestly no reason to go back into them like there was for Trials and VDSA, the replay value is little to none with drop rates like these it's enough to make people want to quit playing the game.
I was hoping to give some honest feedback as I highly doubt there are many players like the group of 4 I am running with farming these dungeons, I have heard a lot of people saying the drop rates are really low and I just wanted to confirm how much of a grind it actually is and not many have opened the dungeon vaults yet to give feedback, but I hope you guys look into adding more item pieces to them, it would make me more sane doing this grind knowing I have a chance of getting loot from the dungeon and then knowing I will for certainty get 5 pieces of loot and 1 or 2 may be useful that isn't a Lost Hatchet, Subjugation Fist or a Frostbite Staff.
Yeah, after countless runs and it hasn't been fixed yet I've decided I have no interest in playing until fixed, there's no reward, there's no replay value, trophy chests drop 1 item so it's even more unlikely you'll get something you want. And I've done every achievement except the no death ones.SorataArisugawa wrote: »I hope they find out, that its not working as intended. If this would be the targeted droprate... I just hope, thats not the case.
Nah I'm from Australia, posting at active times. Also you have to understand/remember... this is the only content for the first time in almost a year and for majority of us it's serving no replay value, it's very gold heavy to farm the dungeons, potions, repairs etc, the xp is pretty low compared to those farming in sewers. Strip away the reward of gear from it, what's the point? Of course I among others want it fixed lol, why wouldn't we? It's brand new content that is quickly wearing off, I really do like the game and find it fun, like the content etc. Plus I purchased the content and got a membership it help support the game I enjoy. Thought I'd give some feedback on something that is kind've important to fix up/change around for those who purchased the DLC for that reason@Nifty2g Not being funny, but you did start this thread 2 days ago. Rich has commented and said they are looking in to it, you've even had devs watch a run yesterday, and yet you want it fixed immediately, as in, now. Today.
You're on the NA server, posting at what must be 2-4am your time, asking for an update.
Chill man. You have had more action from the devs in this thread than I've seen in any over the last 6 mths, and you're complaining it's not fixed yet?
The difficulty is fine you adapt after a few runs, but the drop rate.Personofsecrets wrote: »Yeah it does, Veteran drops VR16 loot from the trash too, unless you got time to farm 15 hours a day for 3 months I wouldn't bother trying to get it.Personofsecrets wrote: »There is an item code for a medium piece so I'm unsure if it drops from vaults in medium or heavy. Lol with this drop rate I will never know.Personofsecrets wrote: »Nifty, can you get overwhelming in heavy armor?
Does normal mode give v15 only?
Well, fortunately I don't really need any of the new sets.
Some friends were trying to get me to do normal mode runs, because we don't have the skill to beat vet, and I really can't be bothered to get items that I don't need, at a lower than optimal level, and that will more than likely be a terrible trait.
Maybe once vet mode gets nerfd and if there are some itemization changes, then the sets will be worth farming.
I don't disagree it's hard, it's probably the hardest content in ESO right now in terms of PvE and rightfully so. But what I disagree is why a group of randoms would get together and then be unable to clear it even though it's marketed and sold as the most difficult content we have seen. I mean if you jump into that dungeon with a random group of people you don't know you're obviously going to have a rough time, that also goes for any trial and vdsa, dungeons have always been marked as end game raiding for guilds.Murmeltier wrote: »The difficulty is fine you adapt after a few runs, but the drop rate.Personofsecrets wrote: »Yeah it does, Veteran drops VR16 loot from the trash too, unless you got time to farm 15 hours a day for 3 months I wouldn't bother trying to get it.Personofsecrets wrote: »There is an item code for a medium piece so I'm unsure if it drops from vaults in medium or heavy. Lol with this drop rate I will never know.Personofsecrets wrote: »Nifty, can you get overwhelming in heavy armor?
Does normal mode give v15 only?
Well, fortunately I don't really need any of the new sets.
Some friends were trying to get me to do normal mode runs, because we don't have the skill to beat vet, and I really can't be bothered to get items that I don't need, at a lower than optimal level, and that will more than likely be a terrible trait.
Maybe once vet mode gets nerfd and if there are some itemization changes, then the sets will be worth farming.
Sorry but i have to disagee this Part. I was in there on VR1 - VR16, with good and bad playing Randomgroups, and Hell the Damage is Insane, the Players gets their.
Many Onehit Situations, and it is a very Dangerous Thing for a Healer there, to cast another Skill then the Burstheal/Aoe, or it could End in a Wipe.
I have a fully VR16 (Glass Style) Equip and my Staff was glowing like the Sceptre of Zeus, after bursting for Minutes. And my Build & Set is damn good and balanced, i can burst Flashheals for a long Time, but there i thought "Let us do Sanctum with 4 Players, it is easier".
Another Skill like Spearshard for an Example, could kill a Player, because the Damage is high and fast. So you have to decide carefully if the Tank yells "F***, i have no Stamina, SHARDS", if you throw them.
The Damage is Insane their, i repeat. Sure, with a damn good Group of Pros, it is "easy" to run in there and train this. But not with a Random Group, of good Players on Veteran Mode VR16.
So, this will hit the Randoms and the "only" good playing Gamers, in Teso, there will be an Abyss between them and the "Pros".
It cant be that a Gold Daily for Helmets & Sets and the only new PvE Dungeons with 1.7, is locked behind a Difficulty who will splitt the Player Groups in the Ones who get VR16 Equip, and the Ones who get a Heartattack. In Addition with insanly low Droprates, and no BoE.
Zos, do you want to lose many Players, whats the Reason for such a Descision? Timesink, if it is, then i called it a bad Descision. The Players waited a Long Time for the Sets, new Content, a really bad Descision.
There is a big Difference between a trained Guildtroup and good playing Gamers, that doesnt mean that the single Player is not so skilled, but it means that the Teamwork from the trained Groups, will help a lot of.
So make the Equip BoE, lower the Difficulty, so that all Players have a Chance to get one of the new Sets, and raise the Dropchance.
@pcdunkleyub17_ESO what server you on?pcdunkleyub17_ESO wrote: »May just be bad RNG. We ran vWGT last night twice and our group got 2 pieces of imperium and 2 pieces of overwhelming. Gonna try some more runs today and tomorrow. Ill let you know.
Someone has a quirky sense of humour, there... "Mate, if you pull off those steel boots, the contents definitely can be considered 'befouled'..."awesome, isn't it?
I don't disagree it's hard, it's probably the hardest content in ESO right now in terms of PvE and rightfully so. But what I disagree is why a group of randoms would get together and then be unable to clear it even though it's marketed and sold as the most difficult content we have seen. I mean if you jump into that dungeon with a random group of people you don't know you're obviously going to have a rough time, that also goes for any trial and vdsa, dungeons have always been marked as end game raiding for guilds.Murmeltier wrote: »The difficulty is fine you adapt after a few runs, but the drop rate.Personofsecrets wrote: »Yeah it does, Veteran drops VR16 loot from the trash too, unless you got time to farm 15 hours a day for 3 months I wouldn't bother trying to get it.Personofsecrets wrote: »There is an item code for a medium piece so I'm unsure if it drops from vaults in medium or heavy. Lol with this drop rate I will never know.Personofsecrets wrote: »Nifty, can you get overwhelming in heavy armor?
Does normal mode give v15 only?
Well, fortunately I don't really need any of the new sets.
Some friends were trying to get me to do normal mode runs, because we don't have the skill to beat vet, and I really can't be bothered to get items that I don't need, at a lower than optimal level, and that will more than likely be a terrible trait.
Maybe once vet mode gets nerfd and if there are some itemization changes, then the sets will be worth farming.
Sorry but i have to disagee this Part. I was in there on VR1 - VR16, with good and bad playing Randomgroups, and Hell the Damage is Insane, the Players gets their.
Many Onehit Situations, and it is a very Dangerous Thing for a Healer there, to cast another Skill then the Burstheal/Aoe, or it could End in a Wipe.
I have a fully VR16 (Glass Style) Equip and my Staff was glowing like the Sceptre of Zeus, after bursting for Minutes. And my Build & Set is damn good and balanced, i can burst Flashheals for a long Time, but there i thought "Let us do Sanctum with 4 Players, it is easier".
Another Skill like Spearshard for an Example, could kill a Player, because the Damage is high and fast. So you have to decide carefully if the Tank yells "F***, i have no Stamina, SHARDS", if you throw them.
The Damage is Insane their, i repeat. Sure, with a damn good Group of Pros, it is "easy" to run in there and train this. But not with a Random Group, of good Players on Veteran Mode VR16.
So, this will hit the Randoms and the "only" good playing Gamers, in Teso, there will be an Abyss between them and the "Pros".
It cant be that a Gold Daily for Helmets & Sets and the only new PvE Dungeons with 1.7, is locked behind a Difficulty who will splitt the Player Groups in the Ones who get VR16 Equip, and the Ones who get a Heartattack. In Addition with insanly low Droprates, and no BoE.
Zos, do you want to lose many Players, whats the Reason for such a Descision? Timesink, if it is, then i called it a bad Descision. The Players waited a Long Time for the Sets, new Content, a really bad Descision.
There is a big Difference between a trained Guildtroup and good playing Gamers, that doesnt mean that the single Player is not so skilled, but it means that the Teamwork from the trained Groups, will help a lot of.
So make the Equip BoE, lower the Difficulty, so that all Players have a Chance to get one of the new Sets, and raise the Dropchance.
I agree about the damage, it's pretty insane and it's good to have an offhealer with you to have less trouble, there are so many one shot mechanics on the trash that directly effect me because I use Puncturing Sweep a lot which drops my block and resorts in a steel tornado for 21,000 damage.
Murmeltier wrote: »I don't disagree it's hard, it's probably the hardest content in ESO right now in terms of PvE and rightfully so. But what I disagree is why a group of randoms would get together and then be unable to clear it even though it's marketed and sold as the most difficult content we have seen. I mean if you jump into that dungeon with a random group of people you don't know you're obviously going to have a rough time, that also goes for any trial and vdsa, dungeons have always been marked as end game raiding for guilds.Murmeltier wrote: »The difficulty is fine you adapt after a few runs, but the drop rate.Personofsecrets wrote: »Yeah it does, Veteran drops VR16 loot from the trash too, unless you got time to farm 15 hours a day for 3 months I wouldn't bother trying to get it.Personofsecrets wrote: »There is an item code for a medium piece so I'm unsure if it drops from vaults in medium or heavy. Lol with this drop rate I will never know.Personofsecrets wrote: »Nifty, can you get overwhelming in heavy armor?
Does normal mode give v15 only?
Well, fortunately I don't really need any of the new sets.
Some friends were trying to get me to do normal mode runs, because we don't have the skill to beat vet, and I really can't be bothered to get items that I don't need, at a lower than optimal level, and that will more than likely be a terrible trait.
Maybe once vet mode gets nerfd and if there are some itemization changes, then the sets will be worth farming.
Sorry but i have to disagee this Part. I was in there on VR1 - VR16, with good and bad playing Randomgroups, and Hell the Damage is Insane, the Players gets their.
Many Onehit Situations, and it is a very Dangerous Thing for a Healer there, to cast another Skill then the Burstheal/Aoe, or it could End in a Wipe.
I have a fully VR16 (Glass Style) Equip and my Staff was glowing like the Sceptre of Zeus, after bursting for Minutes. And my Build & Set is damn good and balanced, i can burst Flashheals for a long Time, but there i thought "Let us do Sanctum with 4 Players, it is easier".
Another Skill like Spearshard for an Example, could kill a Player, because the Damage is high and fast. So you have to decide carefully if the Tank yells "F***, i have no Stamina, SHARDS", if you throw them.
The Damage is Insane their, i repeat. Sure, with a damn good Group of Pros, it is "easy" to run in there and train this. But not with a Random Group, of good Players on Veteran Mode VR16.
So, this will hit the Randoms and the "only" good playing Gamers, in Teso, there will be an Abyss between them and the "Pros".
It cant be that a Gold Daily for Helmets & Sets and the only new PvE Dungeons with 1.7, is locked behind a Difficulty who will splitt the Player Groups in the Ones who get VR16 Equip, and the Ones who get a Heartattack. In Addition with insanly low Droprates, and no BoE.
Zos, do you want to lose many Players, whats the Reason for such a Descision? Timesink, if it is, then i called it a bad Descision. The Players waited a Long Time for the Sets, new Content, a really bad Descision.
There is a big Difference between a trained Guildtroup and good playing Gamers, that doesnt mean that the single Player is not so skilled, but it means that the Teamwork from the trained Groups, will help a lot of.
So make the Equip BoE, lower the Difficulty, so that all Players have a Chance to get one of the new Sets, and raise the Dropchance.
I agree about the damage, it's pretty insane and it's good to have an offhealer with you to have less trouble, there are so many one shot mechanics on the trash that directly effect me because I use Puncturing Sweep a lot which drops my block and resorts in a steel tornado for 21,000 damage.
You dont agree this Point, because you think that a hard Content should be earned through Skill and Teamwork, i have no Problems with that.
The Problem i see is, that the Difference in Skill & Equip and Teamwork must be so high, that mostly no Randomgroup of good Players could do the new Dungeons on Veteran Mode VR16 successfully.
So what do you mean happens if i search over /z like this "LFM Whitegoldtower / Imperial Prison, only experienced Players with VR16 Equip". For sure, the most Players dont answer, havent VR16 Equip, so they are out for a Long Time.
The others maybe are good Players, but we both know, only good Players isnt enough for the new two Dungeons on Veteran Mode VR16, in the most Case. At the End of Day, the most Players are locked out the new Content, cant farm the only new Sets which came with 1.7, on VR16.
It could be ok, if Zos only put some Titles, Cosmetics or Archievements behind the Difficulty on Veteran Mode VR16, but not the Undaunted Daily Masks and the most of the new PvE Sets. The only new PvE Sets / Masks for a Long Time, till 1.6. I couldnt find the Info that Zos said, that the most new Sets & Masks on VR16, is only made for some Elitist Players with their trained Groups.
Both Sides could be happy, the Hardcore"raiders" and the Casuals, if only a Part maybe a Costume, Colour or Title is locked behind the Difficulty, and not of the most new PvE Equip on VR16. Make the Sets BoE and the Problem for both Sides, Pros & Casuals, is solved.
I can understand that you want some Prestige you can Show, something Special that all People can see, fine. But not at the cost of the most other PvE Players. This isnt Elitist Gaming Online, this is Teso Online, where a good Player should have a fair Chance to earn his VR16 Equip.