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ZOS Fix The Imperial City Dungeon Drop Rates.

  • Gilliamtherogue
    Gilliamtherogue
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    Another 6 hours of grinding and only got 2 set pieces. Over 38 bosses dead and over 1000 trash mobs killed. What do I get instead? 12 "Lost" Hatchets, 6 Subjugator Fists, 5 Protector's Resolves, 4 Harvester Dirks, and 7 Frostbite Staves. Quality stuff. Here's some screens of my inventory every time before my gear broke and I went into town and repaired/cleaned inventory. These are all taken several dozen runs apart. *Edit* I just decided to start documenting these yesterday and sometimes I forget to screen cap since my mind is pudding after spending all my energy doing intense mechanics over and over, you're missing another 12 screens of my inventory filled with this garbage
    wJRjnMc.jpg most recent, after 6 hours I got 2 set pieces (Well fitted Essence Belt and Infused Garbage err Shock Master boots.)

    uY58J4G.jpg Last night's final stretch. Got two set pieces after 8 hours (Infused Spell Cure boots and Well Fitted Jolting Chest)

    The purpose of these images is to put emphasis on how common these "Unique" items drop instead of set pieces, which OVERRIDE your chance of getting a set piece. You will never loot a set piece and one of these items at the same time off bosses, meaning instead of getting something that could possibly be used, you get sometime to decon for ONE material. Woo! Quality job right here with this. Not only is this exhausting since these are extremely painful dungeons filled with one shot mechanics even on basic trash (another thread I could spend hours complaining about), but it gets you almost no where in advancement. It's absolutely terrible XP doing this, and you can't make any money because everyone is BoP and you have to spend tons of money on overpriced repair kits or repair bills as well as soul gem draining. *Edit* I forgot how taxing this in on potions as well. With prices where they are now, each of us are consuming ~300k gold worth of potions every couple of days. This is not how a gear chase should be @ZOS_RichLambert . At least not a filler one. I'd totally understand if we were on the brink of a closing arc in an expansion or something where this was the last content we were going to be doing for eight months, but with Orsinium's trial(s???) and new arena dungeon in the works, we both know that isn't the case.

    So what's the deal? I truly appreciate the attention, but the vague "Keep you updated" is wearing thin. I've been told that for the past year and a half and the updates I've been provided with almost never address the heart of the problems associated with them. Please take the opportunity to turn this around. You have legions of people who love and play this game despite all the issues, but if ZoS keeps trying to solve problems with half arsed solutions, the future of the company and game aren't going to be bright.
    Edited by Gilliamtherogue on September 9, 2015 6:52AM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • lath
    lath
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    I think the problem with drop rates could be fixed if they indeed fully embraced the token system in a normalized fashion, i.e. one token currency used to buy the specific item one wants to obtain. Because right now we have 8 trophies + TV = 9 types of currency for endgame sets.
    Instead, I'd propose that only TV stones are used - and that players can buy specific items they need. Instead of the trophies, all mobs and bosses drop TV stones.
    (alternatively, if one is not into pvp, an alternative currency can be used for pve items but that's not my point here)

    I did a rough item price calculation based on the reported drop rates of set items. This is by no means accurate - only ZOS knows the precise drop rates, but to give some perspective:
    For Armor sets (currently not purchasable in vendors):
    1 in 6 bosses drops a piece (1-2 pieces per two runs)
    you can get 1 of 8 traits on the piece
    can be an item of 1 of 12 sets
    so, killing a boss, you have 1/576 chance of getting the piece you want
    Currently, the price of a vr16 pvp item at a vendor is 10k TV, so this will be my base price
    576 * 10k = 5.76mln TV for an item you actually want.

    with similar logic applied to jewellery sets, you get a price of 1.44 mln per piece.

    So if you wanted to have a full vr16, drops-based set, you would need to accumulate 47.52 mln TV.
    It's a lot, but at least you would always know where you are and how much more you need.

  • Leandor
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    @lath That number you calculated just shows how wrong the system is. If you buy all materials to craft 5 pieces of V16 gear, you will spend 150*100*5=75'000 stones. A bit less because not all pieces cost 150 materials. Why should you pay 630 times as much for a marginally better item?
  • lath
    lath
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    @Leandor I agree this system is broken. I'm a casual gamer and with the current state of things I have no chance of getting a full set of anything before the next DLC/addon lands, likely introducing other gear.

    Hence, I don't bother. Just waiting for the materials prices to drop a bit.
  • Kas
    Kas
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    ColtPython wrote: »
    ColtPython wrote: »
    If the pieces fall to me, then they fall to me. Otherwise, I'm really over running the same dungeon 80+ times for a drop, "Damn you Nerien'eth!"

    I would pay north of 1M for a 5 piece Spell Power Cure set for my magic NB, though...

    5m here, so 1m a piece. i'm sure i wouldn't be able to afford them first day, because some of the truely wealth pve dogs would outbid me
    Leandor wrote: »
    @lath That number you calculated just shows how wrong the system is. If you buy all materials to craft 5 pieces of V16 gear, you will spend 150*100*5=75'000 stones. A bit less because not all pieces cost 150 materials. Why should you pay 630 times as much for a marginally better item?

    Because most players can, and want to. it was the same with golden healer rings vs purple ones. marginally better, yet a difference from ~30k to 1m at some point in time.

    I got my full V16 gear already without farming. I just PvP'd for TSV, sold shieldbreaker parts and bought mats form guildstores. What else was/am I supposed to do with my drops/money. I'm sure future stone drops will fund my potions more than nicely.

    The dungeon sets however, are incredibly far out of reach. That not even bad having having to play for months to complete a set of gear is good. However, grinding the same dungeon cannot be the way for me. I still think that using the time to CP instead might actually turn out more beneficial to my stats...

    I'd love to buy those sets for 100k TVS a piece, though. That's still an insane grind, but one that can be accomplished doing multiple things, including pvp and that will yield many other benefits, like XP for CP, trophies and so on.

    Likewise, I liked the leaderboard fight for golden V14 jewelry. Still took a long time to get what I wanted (until I had many V14s) but with playing "well" once every few weeks you knew you had done your part. And if you were successful, you would get what you wanted within 4-5 rewards which you could otherwise also trade (I still woudl have loved master weapons to be tradeable).
    Edited by Kas on September 9, 2015 9:24AM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Nebthet78
    Nebthet78
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    I have to say I am finding the grind with IC just a little too much.. it needs to be taken back at least 50% or so.

    - Much more loot should be dropping from the vault chest. I would say for the time it takes to get all the special trophies you need to unlock the vault, the chest inside should have at least 10 items plus gold. Only 1 of which should be a drop set piece.

    - The special Torvar and Cunning scamps need to be increased. I swear they were nerfed with this patch. I saw less today than the rest of the week.

    - Daily quests: The stone box for the daily quests should give a minimum of 300 stones, not 80. For the time it takes to do these small little quests and the fact most players do them solo as finding a few people to help out is hard and other alliance groups reign supreme above ground.

    - All LOOT boxes should be able to have the multiplier applied to them. It was stated before the game's release that this would happened and it hasn't. Not sure why. Some will argue the risk vs reward thing, but I tell you I take more risk going around solo or in a small group doing these quests than a player in zerg is risking.

    - Loot drops from enemies also needs to be increased a wee bit. It is a little low. As it is right now, it is going to take me 1 week to make 1-2 pieces of armor for 1 character. By the time I am done, Orsinium will be out and there will be no point in doing any of this.

    - Dropped sets need to ensure there are no trash traits, like well-fitting, training etc. Those are what crafted sets are for. Perhaps in the future devise a way to allow us to change the traits ourselves by using mats or something.
    Edited by Nebthet78 on September 9, 2015 9:24AM
    Far too many characters to list any more.
  • Leandor
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    I have seen precisely one trove scamp and zero cunning scamps in 7 days of IC.

    The only way to make ZOS change things is if the majority of players refuses to do the grind. If no or very, very few people ever enter the new dungeons and instead grind out mats to craft their stuff, they will much quicker change things than if we continue to beg for changes on the forums.

    There is a plan in place on how this DLC is to be played and the only chance we have to make them change things is to not play their game.
  • Katinas
    Katinas
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    wJRjnMc.jpg most recent, after 6 hours I got 2 set pieces (Well fitted Essence Belt and Infused Garbage err Shock Master boots.)

    uY58J4G.jpg Last night's final stretch. Got two set pieces after 8 hours (Infused Spell Cure boots and Well Fitted Jolting Chest)
    Git Gud Status: Not Obtained.

    loots.jpg
    Git Gud Status: Obtained.
    This is what I have on my main. All Dungeon achievements completed, 20-25 runs of both veteran dungeons. Our tank has a full Imperium set, most other people have 2-3 pieces of most (if not all) sets by now. I deconstructed the pieces with non optimal traits for the pieces that I looted with better ones.
    Overal the drop rates could be higher. Only one guaranteed piece from a complete key is not satisfying enough.
  • Joy_Division
    Joy_Division
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    Quaffio wrote: »
    So let me get this straight. You want them to make it to where you can be fully geared in just a few runs of the dungeons, therefore defeating any purpose what-so-ever to continue playing on that character, then repeat the same process and have all 8 characters fully geared in one week? Why? So you can complain about how far apart expansions are? Seriously. This game is not meant to be beat and won in a week, people. This is an MMORPG and the best ones require you to actually grind to get the best. They aren't just going to hand over all the good stuff so you can put the game down and get bored of it to the point you go and find a new game to play and completely forget about this one. That's just bad business.

    I say kudos to the development team in making people have to really work to get the best gear out there.

    I am going to jump all over you as well because you did *not* read what the OP or majority of the posters wrote. So, no, you didn't get it straight
    Edited by Joy_Division on September 9, 2015 9:51AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nifty2g
    Nifty2g
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    Katinas wrote: »
    wJRjnMc.jpg most recent, after 6 hours I got 2 set pieces (Well fitted Essence Belt and Infused Garbage err Shock Master boots.)

    uY58J4G.jpg Last night's final stretch. Got two set pieces after 8 hours (Infused Spell Cure boots and Well Fitted Jolting Chest)
    Git Gud Status: Not Obtained.

    loots.jpg
    Git Gud Status: Obtained.
    This is what I have on my main. All Dungeon achievements completed, 20-25 runs of both veteran dungeons. Our tank has a full Imperium set, most other people have 2-3 pieces of most (if not all) sets by now. I deconstructed the pieces with non optimal traits for the pieces that I looted with better ones.
    Overal the drop rates could be higher. Only one guaranteed piece from a complete key is not satisfying enough.
    Sounds like eu is working as intended
    #MOREORBS
  • Meshal
    Meshal
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    i just dont like the fact that the new sets are bound on pickup, that's make it even harder to obtain them!
  • Kerioko
    Kerioko
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    All this complaints about bad traits, I have a good one for you:

    Friend of mine finally got 60 Bloody Claws and was really enthused he got to open his first vault and get his first set item.

    RNG game him an awesome Training Ice Staff of Agility....

    He said F**K farming trophies, he'll just farm CP and gold and buy what he wants when the prices drop!

    To top that, he has been the only one in our group to get decent trait drops from the dungeons and they are all light armor sets, and he is a stam NB!
    Edited by Kerioko on September 9, 2015 11:02AM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • Gilliamtherogue
    Gilliamtherogue
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    Katinas wrote: »
    wJRjnMc.jpg most recent, after 6 hours I got 2 set pieces (Well fitted Essence Belt and Infused Garbage err Shock Master boots.)

    uY58J4G.jpg Last night's final stretch. Got two set pieces after 8 hours (Infused Spell Cure boots and Well Fitted Jolting Chest)
    Git Gud Status: Not Obtained.

    loots.jpg
    Git Gud Status: Obtained.
    This is what I have on my main. All Dungeon achievements completed, 20-25 runs of both veteran dungeons. Our tank has a full Imperium set, most other people have 2-3 pieces of most (if not all) sets by now. I deconstructed the pieces with non optimal traits for the pieces that I looted with better ones.
    Overal the drop rates could be higher. Only one guaranteed piece from a complete key is not satisfying enough.
    Guaranteed? The past three full vet WGT clears have netted me zero set pieces. Did guaranteed randomly change in definition in the past month? I need to catch up with the times after spending all my time in these dungeons, apparently.
    Those armor ratings look kinda low for v16... Perhaps they're actually v15 instead? :O Farming normal is hard mkaaayyy.
    Also being blessed by RNGeesus=Good, when? Let me see some parses if you wanna rumble boyo.
    Edited by Gilliamtherogue on September 9, 2015 12:06PM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • G0ku
    G0ku
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    Nifty2g wrote: »
    Sounds like eu is working as intended

    No it´s not. I´m on eu and I´m still waiting for a single drop of a set item, just get those "uniques" all the time. At first I thought it´s as usual as my main char is a rng-loser, but also doing the dungeons with my alts got me no set item. I won´t bother anymore and wait for them to nerf the dungeon and increase the drop rates. I once did try DSA Vet like a maniac to be the first to complete it only to see it nerfed into oblivion few weeks later. Won´t do this again. I will keep roaming sewers selling mats and TV stones to amass gold to buy later what I want.

    For those doing this for CP, don´t do it. Just take it as a side-effect. They will put a cap on cp at a certain point.

    I really love to play this game but the disappointment after each run for not getting anything hits me too hard. It´s embarrassing to admit but that´s how I feel. So I just stopped doing the new dungeons...

    also a good one: our healer got two Lightning Staff of Endurance, trait unkown, but there is no trait which could improve that drop
    Edited by G0ku on September 9, 2015 12:08PM
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • Gilliamtherogue
    Gilliamtherogue
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    G0ku wrote: »
    All Dungeon achievements completed, 20-25 runs of both veteran dungeons.

    Can I see your pet reward? Also, does it randomly explode into fleshy bits like the sewers ones? I'm excited to get mine.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Leandor
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    Can I see your "pet reward"? Also, does it randomly "explode" into fleshy bits like the "sewers ones"? I'm excited to get mine.
    That sounds sooooo nasty. Go wash your mouth with soap.
    Edited by Leandor on September 9, 2015 12:40PM
  • Gilliamtherogue
    Gilliamtherogue
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    Leandor wrote: »
    Can I see your "pet reward"? Also, does it randomly "explode" into fleshy bits like the "sewers ones"? I'm excited to get mine.
    That sounds sooooo nasty. Go wash your mouth with soap.

    The pet is a necrotic hoarvar! When you kill them in the sewers they blow up into nasty little bits of flesh and make a hilarious sound. You get it for clearing all the dungeon related achievements for ICP and WGT, which he said he did (although I highly doubt he's gotten no death clears already)
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • SorataArisugawa
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    lath wrote: »
    I think the problem with drop rates could be fixed if they indeed fully embraced the token system in a normalized fashion, i.e. one token currency used to buy the specific item one wants to obtain. Because right now we have 8 trophies + TV = 9 types of currency for endgame sets.
    Instead, I'd propose that only TV stones are used - and that players can buy specific items they need. Instead of the trophies, all mobs and bosses drop TV stones.
    [...]

    I wish me sooo much that they NEVER bring such a token system. There will be caps the caps will be high, the prices will be high and than you have to farm the caps every interval to keep close to the others. This system is bad. No tokens with direct buying of gear! That would be the start of the real grind.

    Give us a better dropchance. With the random traits on it you could wear an allready good set with just not the best traits, till you get them. No farming stupid tokens. (The Tel Var stones are different, because you can lose them and there are no caps of how much you can obtain (because you could also lose them)). This system is more interesting than just a stupid PVE Token grind. Did I say that PVE tokens are stupid? :angry:
    ( I really hate this tokens. I am sorry for this rant :disappointed: )
    Edited by SorataArisugawa on September 9, 2015 1:10PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Kas
    Kas
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    the drop rate feels similar to wormcult et al in previous versions (w.r.t. to the chance to get an item at all). given that you now have to run a single dungeon per 6? (is that number correct?) sets instead of 6 dungeons for three sets, anyone should see how this is really, really boring.
    Edited by Kas on September 9, 2015 1:11PM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • SorataArisugawa
    SorataArisugawa
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    Kas wrote: »
    the drop rate feels similar to wormcult et al in previous versions (w.r.t. to the chance to get an item at all). given that you now have to run a single dungeon per 6? (is that number correct?) sets instead of 6 dungeons for three sets, anyone should see how this is really, really boring.

    The funny thing: I allready got an VR14 worm raiment piece but not a single drop for the new dungeons :smiley:
    Edited by SorataArisugawa on September 9, 2015 1:17PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Cuyler
    Cuyler
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    Womp...the grind is real.
    The purpose of these images is to put emphasis on how common these "Unique" items drop instead of set pieces, which OVERRIDE your chance of getting a set piece. You will never loot a set piece and one of these items at the same time off bosses, meaning instead of getting something that could possibly be used, you get sometime to decon for ONE material. Woo! Quality job right here with this. Not only is this exhausting since these are extremely painful dungeons filled with one shot mechanics even on basic trash (another thread I could spend hours complaining about), but it gets you almost no where in advancement. It's absolutely terrible XP doing this, and you can't make any money because everyone is BoP and you have to spend tons of money on overpriced repair kits or repair bills as well as soul gem draining. *Edit* I forgot how taxing this in on potions as well. With prices where they are now, each of us are consuming ~300k gold worth of potions every couple of days. This is not how a gear chase should be @ZOS_RichLambert .

    This^ hits the nail right on the head Gill. @ZOS_RichLambert everyday that goes by with this drop rate (or lack thereof) another paying customer quits the game.
    Edited by Cuyler on September 9, 2015 1:32PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Nifty2g
    Nifty2g
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    Cuyler wrote: »
    Womp...the grind is real.
    The purpose of these images is to put emphasis on how common these "Unique" items drop instead of set pieces, which OVERRIDE your chance of getting a set piece. You will never loot a set piece and one of these items at the same time off bosses, meaning instead of getting something that could possibly be used, you get sometime to decon for ONE material. Woo! Quality job right here with this. Not only is this exhausting since these are extremely painful dungeons filled with one shot mechanics even on basic trash (another thread I could spend hours complaining about), but it gets you almost no where in advancement. It's absolutely terrible XP doing this, and you can't make any money because everyone is BoP and you have to spend tons of money on overpriced repair kits or repair bills as well as soul gem draining. *Edit* I forgot how taxing this in on potions as well. With prices where they are now, each of us are consuming ~300k gold worth of potions every couple of days. This is not how a gear chase should be @ZOS_RichLambert .

    This^ hits the nail right on the head Gill. @ZOS_RichLambert everyday that goes by with this drop rate (or lack thereof) another paying customer quits the game.
    I can't take it anymore honestly it's pretty exhausting going in with positive attitude getting a semi decent drop on the 2nd dungeon then getting nothing for the next 5 hours... please give us an update Rich
    #MOREORBS
  • Cuyler
    Cuyler
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    Nifty2g wrote: »
    Cuyler wrote: »
    Womp...the grind is real.
    The purpose of these images is to put emphasis on how common these "Unique" items drop instead of set pieces, which OVERRIDE your chance of getting a set piece. You will never loot a set piece and one of these items at the same time off bosses, meaning instead of getting something that could possibly be used, you get sometime to decon for ONE material. Woo! Quality job right here with this. Not only is this exhausting since these are extremely painful dungeons filled with one shot mechanics even on basic trash (another thread I could spend hours complaining about), but it gets you almost no where in advancement. It's absolutely terrible XP doing this, and you can't make any money because everyone is BoP and you have to spend tons of money on overpriced repair kits or repair bills as well as soul gem draining. *Edit* I forgot how taxing this in on potions as well. With prices where they are now, each of us are consuming ~300k gold worth of potions every couple of days. This is not how a gear chase should be @ZOS_RichLambert .

    This^ hits the nail right on the head Gill. @ZOS_RichLambert everyday that goes by with this drop rate (or lack thereof) another paying customer quits the game.
    I can't take it anymore honestly it's pretty exhausting going in with positive attitude getting a semi decent drop on the 2nd dungeon then getting nothing for the next 5 hours... please give us an update Rich

    Exactly. This was a long weekend for most of us in the US and most were able to put in long hours grinding the last couple days. I've got 1 new dropped set piece to show for it. A guy I ran with all weekend got none at all. I can't tell you how many Harvester Di*k's I deconned.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Katinas
    Katinas
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    Guaranteed? The past three full vet WGT clears have netted me zero set pieces. Did guaranteed randomly change in definition in the past month? I need to catch up with the times after spending all my time in these dungeons, apparently.
    Those armor ratings look kinda low for v16... Perhaps they're actually v15 instead? :O Farming normal is hard mkaaayyy.
    Also being blessed by RNGeesus=Good, when? Let me see some parses if you wanna rumble boyo.
    One guaranteed set item from a completed treasure vault key, yes.
    I haven't done normal dungeons since the day I completed [Maj's Cohort] achievement. I did do a few normal dailies to collect some Silver Keys before the update however to see if I could get blue quality shoulders - no luck. You still do normal dungeons in NA? Here are some of the items I looted, you can check armor values for yourself.
    veteran16.png
    G0ku wrote: »
    All Dungeon achievements completed, 20-25 runs of both veteran dungeons.

    Can I see your pet reward? Also, does it randomly explode into fleshy bits like the sewers ones? I'm excited to get mine.
    Here's the insect as requested.
    pet.png
    He does not explode unlike his kin in Imperial City Prison which is a shame.
  • Starshadw
    Starshadw
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    The purpose of these images is to put emphasis on how common these "Unique" items drop instead of set pieces, which OVERRIDE your chance of getting a set piece. You will never loot a set piece and one of these items at the same time off bosses, meaning instead of getting something that could possibly be used, you get sometime to decon for ONE material. Woo! Quality job right here with this. Not only is this exhausting since these are extremely painful dungeons filled with one shot mechanics even on basic trash (another thread I could spend hours complaining about), but it gets you almost no where in advancement. It's absolutely terrible XP doing this, and you can't make any money because everyone is BoP and you have to spend tons of money on overpriced repair kits or repair bills as well as soul gem draining. *Edit* I forgot how taxing this in on potions as well. With prices where they are now, each of us are consuming ~300k gold worth of potions every couple of days. This is not how a gear chase should be @ZOS_RichLambert . At least not a filler one. I'd totally understand if we were on the brink of a closing arc in an expansion or something where this was the last content we were going to be doing for eight months, but with Orsinium's trial(s???) and new arena dungeon in the works, we both know that isn't the case.

    So what's the deal? I truly appreciate the attention, but the vague "Keep you updated" is wearing thin. I've been told that for the past year and a half and the updates I've been provided with almost never address the heart of the problems associated with them. Please take the opportunity to turn this around. You have legions of people who love and play this game despite all the issues, but if ZoS keeps trying to solve problems with half arsed solutions, the future of the company and game aren't going to be bright.

    The new DLC has been out a little more than a week, and you already have two Daggers of Agility. Methinks thou probably shouldn't be complaining about difficulties in obtaining top gear. ;)

    It did occur to me, after seeing my own Agility weapon with the Training trait and then someone else up above getting another Agility weapon with the same useless Trait, that perhaps an elegant and relatively easy fix to implement - and one that would give crafting at least a small boost - would be to let us change the Trait on weapons/armor/jewelry via crafting. We can already improve dropped items up to gold, we can already put a different enchant on them, why not let us change the Trait to something better? Heck, make it cost 25 of the desired Trait's gem to do it.
    Edited by Starshadw on September 9, 2015 3:13PM
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Starshadw wrote: »
    The purpose of these images is to put emphasis on how common these "Unique" items drop instead of set pieces, which OVERRIDE your chance of getting a set piece. You will never loot a set piece and one of these items at the same time off bosses, meaning instead of getting something that could possibly be used, you get sometime to decon for ONE material. Woo! Quality job right here with this. Not only is this exhausting since these are extremely painful dungeons filled with one shot mechanics even on basic trash (another thread I could spend hours complaining about), but it gets you almost no where in advancement. It's absolutely terrible XP doing this, and you can't make any money because everyone is BoP and you have to spend tons of money on overpriced repair kits or repair bills as well as soul gem draining. *Edit* I forgot how taxing this in on potions as well. With prices where they are now, each of us are consuming ~300k gold worth of potions every couple of days. This is not how a gear chase should be @ZOS_RichLambert . At least not a filler one. I'd totally understand if we were on the brink of a closing arc in an expansion or something where this was the last content we were going to be doing for eight months, but with Orsinium's trial(s???) and new arena dungeon in the works, we both know that isn't the case.

    So what's the deal? I truly appreciate the attention, but the vague "Keep you updated" is wearing thin. I've been told that for the past year and a half and the updates I've been provided with almost never address the heart of the problems associated with them. Please take the opportunity to turn this around. You have legions of people who love and play this game despite all the issues, but if ZoS keeps trying to solve problems with half arsed solutions, the future of the company and game aren't going to be bright.

    The new DLC has been out a little more than a week, and you already have two Daggers of Agility. Methinks thou probably shouldn't be complaining about difficulties in obtaining top gear. ;)

    It did occur to me, after seeing my own Agility weapon with the Training trait and then someone else up above getting another Agility weapon with the same useless Trait, that perhaps an elegant and relatively easy fix to implement - and one that would give crafting at least a small boost - would be to let us change the Trait on weapons/armor/jewelry via crafting. We can already improve dropped items up to gold, we can already put a different enchant on them, why not let us change the Trait to something better? Heck, make it cost 25 of the desired Trait's gem to do it.
    You guys buy agility gear, you can't buy dungeon gear :P
    #MOREORBS
  • Starshadw
    Starshadw
    ✭✭✭✭
    Nifty2g wrote: »
    You guys buy agility gear, you can't buy dungeon gear :P

    Not everyone buys their gear - I, for one, can't afford it. I earn mine - the Agility mace I got dropped in the vet Wayrest sewers last night. The few other items I have (none of which I can actually use) have all been from accruing trophies via Imperial City.

    Don't make assumptions about people - you end up looking bad more often than not.

  • reclaimervii.sierra117ub17_ESO
    Zo$ is doing great! Keep doing what you do best Zo$ :^()
  • Nifty2g
    Nifty2g
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    Starshadw wrote: »
    Nifty2g wrote: »
    You guys buy agility gear, you can't buy dungeon gear :P

    Not everyone buys their gear - I, for one, can't afford it. I earn mine - the Agility mace I got dropped in the vet Wayrest sewers last night. The few other items I have (none of which I can actually use) have all been from accruing trophies via Imperial City.

    Don't make assumptions about people - you end up looking bad more often than not.
    I'm not making assumptions I'm merely telling you comparing BoE and BoP gear doesn't work with statements like these
    The new DLC has been out a little more than a week, and you already have two Daggers of Agility. Methinks thou probably shouldn't be complaining about difficulties in obtaining top gear.

    :)

    Edited by Nifty2g on September 9, 2015 5:02PM
    #MOREORBS
  • nimander99
    nimander99
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    This reminds me of back when enemies/boss'/creatures dropped 1 gold piece.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
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