I'm sorry but I disagree. I've also played since release of the game and in the open beta. NO patch before 1.7 made adjusting that hard. Most random-groups I ran with were made ouf very nice guys and we have always (!before 1.7), really always been able to adapt to the new content after a patch. This time everything is different!TotterTates wrote: »There are things in game that require dedicated groups (yes an abundance of free time helps, but it is not necessary). This is why people join guilds - which could also explain your statement about the decline of zone chat groups.
NPK Daniel wrote: »I'm sorry Nifty but you're just wrong on the difficulty level. It is too hard. And really not worth the effort given the problems you've explained with the drop rate.
My team isn't the best, but I'd say we're at least in the top 1-5% of ALL players. We were beating vDSA in ~50-60min easily. Most other players cannot do that, or come close to it.
And my team still cannot beat vWGT. I'm sure we'll get it and make it look easy with a little more practice. But if our team isn't able to beat it after several attempts, that tells me most teams will NEVER beat this as it is now.
edit: And the 95-99% who will never beat it are the life-line of this game. They pay the bills.
So I have a question, if you are unable to beat VWGT, have you tried the normal mode to learn the mechanics of the fights? Because they are all the same, veteran just increases the difficulty purely for the players who want harder content...NPK Daniel wrote: »And to give comparison: vWGT is maybe 5-10x harder than vCOA.
Well you guys can be happy now they are nerfing the Veteran mode damage output
I suppose the hardcore players never get challenging content, oh wells
Francescolg wrote: »I'm sorry but I disagree. I've also played since release of the game and in the open beta. NO patch before 1.7 made adjusting that hard. Most random-groups I ran with were made ouf very nice guys and we have always (!before 1.7), really always been able to adapt to the new content after a patch. This time everything is different!TotterTates wrote: »There are things in game that require dedicated groups (yes an abundance of free time helps, but it is not necessary). This is why people join guilds - which could also explain your statement about the decline of zone chat groups.
Beside this, there has always been a gap for the hardcore-pve-guys in ESO: you went Craglorn, while the randoms went for silver&gold pledges. At the moment, there is no such alternative! Remind my words, this will have a hard impact on the game, no matter (!) if casual players like me join a guild or not!
I am very aware of the possibility to join a guild, nonetheless I believe in the random-approach, meaning that everybody can play with everybody. This is what makes out a good game, not just the guild-only way to play; not just the "stem group" only play. The margin, when a game gets too difficult, is a very slim margin. I think ESO has become (and the market is already full of them) this type of heavy PvE/grinding games. Much more than a year ago, where really everybody could succeed at ESO. 1.7 stopped this!
THIS patch is and feels not right for me. Lets stop this discussion and see what they want ESO to be.
So I have a question, if you are unable to beat VWGT, have you tried the normal mode to learn the mechanics of the fights? Because they are all the same, veteran just increases the difficulty purely for the players who want harder content...NPK Daniel wrote: »And to give comparison: vWGT is maybe 5-10x harder than vCOA.
NPK Daniel wrote: »Well you guys can be happy now they are nerfing the Veteran mode damage output
I suppose the hardcore players never get challenging content, oh wells
Be happy buddy. No casual players = no game.
They can't put armor people want behind a wall only the top .1% can get.
especially when they're asking everyone to pay for it...
Murmeltier wrote: »tino.antoninieb17_ESO wrote: »Difficulty of new dungeons is just right where it should be. Strat is very important part of puzzle. Strat puzzle known to public knowledge will be completed soon and than more and more people will complete it. Therefore completing dungs on vet will become more and more regular thing. ZOS can do whatever they want but shouldnt touch difficulty of new dungeons . Drop rates should be increased by large margin.
No it isnt, i explained why. End of the Story. "That was one Minute too much in this Thread, i answer this while i pass the Door, to slam it from the Outside".
Gilliamtherogue wrote: »Just because you disagree doesn't mean you're right.
Gilliamtherogue wrote: »
Back in 1.6 content was extremely easy to burn and everyone was able to breeze through some of the content, or at least skate by without many problems.
Gilliamtherogue wrote: »Go work hard for your gear and take pride in your achievements once you've earned them.
Murmeltier wrote: »tino.antoninieb17_ESO wrote: »Difficulty of new dungeons is just right where it should be. Strat is very important part of puzzle. Strat puzzle known to public knowledge will be completed soon and than more and more people will complete it. Therefore completing dungs on vet will become more and more regular thing. ZOS can do whatever they want but shouldnt touch difficulty of new dungeons . Drop rates should be increased by large margin.
No it isnt, i explained why. End of the Story. "That was one Minute too much in this Thread, i answer this while i pass the Door, to slam it from the Outside".
NPK Daniel wrote: »Specifically what needs to be nerfed is the DOT on the planer guy. If you don't have the deeps to burst him in 2 (3) max cycles it just goes to hell.
tino.antoninieb17_ESO wrote: »No u are wrong . Its not about dps at all . U just have to have magica harness on, u have to be prompt on sigil . U have to have 4 people in rotation on sigil . On red phases stand ground and fight on blue phases kite . None except sigil user should be near sigil position. This is my point - it is difficult but certainly doable if u know how to do it. Best thing is that at this day and age u cant outdps mechanics.
TotterTates wrote: »Francescolg wrote: »I can confirm that, most casual players I run with are realizing that many PvE-dungeons were made too hard after this patch. The "zone chat group market" is going down significantly and I see less and less players "LFG/LFM".
I never did VDSA, AA, etc. I was one of this players who used to run gold & silver after work with random groups. It was fun and for 'us' it even was HARD (after and before 1.6) . Many times we did wipe in City of Ash, etc. ALL this happened before the latest patch!
Now, we are seeing no land! Yesterday I was two hours in City of Ash, no chance. We were really nice players, we did not enrage, no one flamed, no one quit the group and everybody started to discuss: what could be done and we tried and we re-tried to adapt all night long!
The problem is, was and will be, that my time in life I can put into such a game is strictly limited and I can only commit to a certain degree to such games. I do not play in guilds, I am ok with 1-2 random group runs every night, even if we don't use teamspeak and even if there's the random probability to have a 100% nuub with us.
At the current state of the game, I am going to quit 100%, as I feel "under-represented". Apparantly, most players can manage the new gold difficulty level. I, and I think I am a representative of a certain part of ESO-gamers, have no longer a place in this game, as there's simply nothing to do outside IC-PvP and gold&silver, which has been made too hard. Good bye ESO!
I commend your bravery for this post... however, every content patch thus far has presented seemingly mind blowing changes that set everyone back. You can't expect to roll into vet content with a group who lacks familiar synergy and complete it, especially less than one month after patch release.
Take me for example. I consider myself a pretty good tank. I've been playing as a tank since the November closed beta. For a time, I was tanking things that shouldn't have been possible... then 1.6 happened and I struggled for a bit as everything I knew about tanking shifted. Sure, I whined a little bit about the effects the patch had on tanking, but then I got to work on improving my character and my personal skill (I would actually go into dungeons solo and practice tanking groups until I knew every enemy mechanic and strategies to counter them).
Eventually I was back at the top of the tanking sphere... then 2.1 happened. blah blah theorycraft, practice, blah. Now I'm back on top.
There are things in game that require dedicated groups (yes an abundance of free time helps, but it is not necessary). This is why people join guilds - which could also explain your statement about the decline of zone chat groups.
It's your choice to drop the game, just don't blame the game if you are unwilling to take advantage of what it offers.
newtinmpls wrote: »tino.antoninieb17_ESO wrote: »No u are wrong . Its not about dps at all . U just have to have magica harness on, u have to be prompt on sigil . U have to have 4 people in rotation on sigil . On red phases stand ground and fight on blue phases kite . None except sigil user should be near sigil position. This is my point - it is difficult but certainly doable if u know how to do it. Best thing is that at this day and age u cant outdps mechanics.
I have no idea what you just said.
tino.antoninieb17_ESO wrote: »I thought u said that u should have very high dps in 3rd boss WGT vet in order to clear him before dots kill u.
I just gave u idea how to reduce dots received and how to handle damage when u get it.
newtinmpls wrote: »tino.antoninieb17_ESO wrote: »I thought u said that u should have very high dps in 3rd boss WGT vet in order to clear him before dots kill u.
I just gave u idea how to reduce dots received and how to handle damage when u get it.
I get that you are advising someone on how to deal with a particular dungeon/boss.
Your comments are so full of slang/abbreviations that I can't follow them - although to be fair I don't know what area/dungeon you are talking about - if I was familiar with it, I might be able to understand more.
Murmeltier wrote: »The Damage is scaled down, in WGT and IP on Veteran Mode. Great Descision Zos, no Elitist Contest that blocks a whole PvE Equipment Line on VR16 for the other good playing Players, without perfect Groupsupport.
We dont need to discuss this anymore, the Response from many many Players speaks clear Words, more Fun for all and not for a Handfull.
I am sure, that the most of the "Handfull" cant see it so, but it is only an egostic Behaviour. Think about it, and you will see, it is the right Way.
In the Future, with the Start of Orsinium, you will get some Trials with a Hardmode, i am sure. There you can do, whatever you want to do. And the other Player can do, whatever they want to do, without asking the Handfull for their Permission.
So, i am out, i was only here to Close the File.
Personofsecrets wrote: »Murmeltier wrote: »The Damage is scaled down, in WGT and IP on Veteran Mode. Great Descision Zos, no Elitist Contest that blocks a whole PvE Equipment Line on VR16 for the other good playing Players, without perfect Groupsupport.
We dont need to discuss this anymore, the Response from many many Players speaks clear Words, more Fun for all and not for a Handfull.
I am sure, that the most of the "Handfull" cant see it so, but it is only an egostic Behaviour. Think about it, and you will see, it is the right Way.
In the Future, with the Start of Orsinium, you will get some Trials with a Hardmode, i am sure. There you can do, whatever you want to do. And the other Player can do, whatever they want to do, without asking the Handfull for their Permission.
So, i am out, i was only here to Close the File.
Source please.
newtinmpls wrote: »I have to disagree here. There are a few undaunteds (vet Banished cells comes immidiately to mind) that I and the group I most regularly play with (range of vet 2 - vet 14) have never made it through. We can usually manage to learn from our mistakes and improve - but that one seems to have us beat. Just can't kill the "waves" fast enough.
Gilliamtherogue wrote: »Was in the ESO live from yesterday, vet dungeons are getting their damage scaled down. Two people on this topic said it needed nerfs, while a flood of response said no. Yet who posted the most? Why, the complainers of course. This is my only qualm with Dev's that listen to their audience more. They're so often mistaken into thinking that problems exist, when it's just a small fraction of people who are speaking over everyone else because they're so entitled to having their opinion. This was honestly a mistake ZOS, this is the fourth time you've released content and labeled it "for the toughest of challenges". First it was vDSA, which got nerfed a week after release. Then it was Sanctum Ophidia, which took almost a month, but inevitably got nerfed to the ground. Then it was Serpent Hardmode, that got its mechanics slowed down, despite guilds already completing it. And now here we are again with vWGT, and vICP. You keep trying to make content for your players who have played the longest and love your game, but then you end up ripping that away from us and giving it to all of these whiners who don't give content more than a few days before they give up and have a massive melt down on the forums how things are too OP. Mark my words, you're going to do the same thing with Orsinium's trials and arena. I truly hope I am proven wrong when the time comes, but this is becoming ridiculous. I know this thread has been derailed from its original topic but as new posters keep coming in here to throw their two cents in we seem to always return to this issue. What ever happened to adjusting changes slowly overtime so you could gather information and actually test if things were the way people said? Instead you've moved to drastic changes that completely alter the game as we know it, and as of late, being in the utmost negative of ways. I have nothing but respect for you and your team's work ethic @ZOS_RichLambert , but please start to reconsider how much and quickly you act on changes when it comes into subjective terms like nerfs and game play adjustments. Cheers.
The veteran dungeons pre-1.7 were face-to-keyboard easy, exception being VDSA and VCOA. Y'all weren't geared correctly.
Items
Increased the drop chance of the Monstrous Tooth, Mark of the Legion, and Bloody Claw Trophy Vault items.
Increased the chance you can receive a piece of jewelry from the caches in Imperial City.
I'm kind've upsetItems
Increased the drop chance of the Monstrous Tooth, Mark of the Legion, and Bloody Claw Trophy Vault items.
Increased the chance you can receive a piece of jewelry from the caches in Imperial City.
How come we haven't seen an increased drop rate but we get drop rates on those? I mean, those are very common and extremely easy to farm. And please give dungeon chests more loot, it's double the needed trophies of district vaults and they are bound, I dont need anything from white gold tower and i can't trade or sell them, I dont understand
plssss @ZOS_RichLambert can you make the trophies able to be traded or update us on this