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Is anything going to be done about puncturing strikes?

  • Farorin
    Farorin
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    People really need to stop crying about how OP everything is.

    If all the things that people claimed were OP in this game were actually OP, well then the game would be balanced considering everyone would have access to OP skills.

    All the time I read that one of the following categories, or skills belonging to said category are OP.

    Nightblades (cloak, burst), Sorcs (shields, bolt), DKs (whip, leap), Templar (sweeps, "Jesus beam")

    Two handed (Wrecking blow, Rally), Dual wield (Steel tornado), bow (snipe), Resto staff (healing ward or whatever it was called), Destro staff (impulse).

    Vampire (bat swarm)

    So it looks like literally every player has access to skills that are OP as F**** apparently. So please, lets all collectively work towards balance and reporting under powered skills that need some reworking to be useful, rather than perceived OP skills that you want nerfed coz someone killed you with it a few times.




    One hand and shield isn't part of that list because of the recent massive nerf to permablocking and shield bashing, but give it time, someone will cry "OP" eventually.

    Werewolf isn't part of that list, because werewolf actually sucks, sadly... That being said, I am sticking with it until they make it good... eventually, oneday.... :(
  • Mr_Nobody
    Mr_Nobody
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    [̲̅̅L̲̅O̲̅L̲̅].................[̲̅̅L̲̅O̲̅L̲̅][̲̅̅L̲̅O̲̅L̲̅]..............[̲̅̅L̲̅O̲̅L̲̅]
    [̲̅̅L̲̅O̲̅L̲̅]............[̲̅̅L̲̅O̲̅L̲̅]..........[̲̅̅L̲̅O̲̅L̲̅].........[̲̅̅L̲̅O̲̅L̲̅]
    [̲̅̅L̲̅O̲̅L̲̅]............[̲̅̅L̲̅O̲̅L̲̅]..........[̲̅̅L̲̅O̲̅L̲̅].........[̲̅̅L̲̅O̲̅L̲̅]
    [̲̅̅L̲̅O̲̅L̲̅]............[̲̅̅L̲̅O̲̅L̲̅]..........[̲̅̅L̲̅O̲̅L̲̅].........[̲̅̅L̲̅O̲̅L̲̅]
    [̲̅̅L̲̅O̲̅L̲̅][̲̅̅L̲̅O̲̅L̲̅]..........[̲̅̅L̲̅O̲̅L̲̅][̲̅̅L̲̅O̲̅L̲̅]...............[̲̅̅L̲̅O̲̅L̲̅][̲̅̅L̲̅O̲̅L̲̅]
    ~ @Niekas ~




  • Cinbri
    Cinbri
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    Sorry, but those who QQ about Nerfplars are confirmed pugs.
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Direct counter to puncturing strikes: Reverberating bash, then apply pressure.
  • Minno
    Minno
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    rokrdt05 wrote: »
    Things to consider. Some mentioned already in this thread, some not, but worth considering:

    1. Puncturing Strikes has two morphs, a stamina morph called Biting Jabs that grants Major Savagery and is the "DPS" version, and Puncturing Sweep which heals for some of the damage done but which does less damage overall.

    2. All forms of the ability are frontal conal attacks that knockback one target after the four strikes per cast are done; because there is no collision, you can run/roll right into a caster to get behind them and out of the effect range.

    3. This is a channeled ability and you can't block while using it, so the caster is open to all forms of crowd control: roots, snares, disorients, stuns, knockbacks, knockdowns, etc. If you have a stamina Nightblade with you, for example, use Fear, Wrecking Blow, Wrecking Blow, Ambush, Wrecking Blow, Fear, Wrecking Blow, Wrecking Blow, Ambush...

    4. This is a melee range ability, so hitting the caster from a distance works wonders. Especially if the skill used stuns casters (like Venom Arrow). There are also charge abilities (like Shield Charge/its morphs or Toppling Charge) and AoEs (such as Deep Breath) that stun casters.

    5. Puncturing Strikes and its morphs have *always* been great against trash mobs or inexperienced players in confined spaces, but so is all other melee-range AoE. That gives (magicka) Templars more usefulness in IC, but that is contextual. Outside of IC, in the open field, this advantage with a skill like Puncturing Strikes goes away. Observe how many "Awesome Templar PvP" videos featuring Strikes tend to focus on drawing or finding enemies in(to) confined areas (of approach or maneuverability) such as towers, doorways, breaches, narrow spaces/ledges under bridges, stairways, etc. This is not by accident.

    6. The ultimate the OP is referring to is most likely Nova or one of its morphs, which, like the Nightblade's ulti Veil of Blades, reduces damage from enemies in its AoE range while dealing damage to those same enemies. DO NOT EVER fight a Templar inside a Nova, unless you are really good at PvP and want to show off. Let the Nova end before engaging in melee range. The Solar Prison morph is good for being in a group (even a two player group) because of the more powerful synergy, but the other morph, Solar Disturbance, can be better for solo play because it has a massive snare to anyone in its range. Drop it to snare your foes, then Puncturing Strikes for the win while they keep taking damage from your ulti. Counter by using an ability like Purge or Retreating Maneuvers to remove the snare, or, just stay at range.

    7. Disease enchants on weapons, meatbag catapults, weapon abilities like Lethal Arrow, class abilities like Dark Flare, etc, etc, give a great healing debuff that can mess up Templars. Yes, they can hit Purge or Cleansing Ritual, but that takes up magicka and casting that otherwise would go to DPS. In a 3v1, someone should be trying to debuff a healer of any class, including similar melee range AoE spammers like SapBlades.

    TL;DR - the "advantage" Templars have with a skill like Puncturing Strikes is situational and knowing how/why it (and other commonly used class abilities) work and what the advantages/disadvantages are makes a difference. Debuff and CC the caster, roll into Puncuring Strikes and out the other side, stay out of Novas, and don't chase Templars into confined/narrow spaces.

    1. Both versions are "DPS" versions and both do extremely well if you have the right build. You must obviously be a stamina Templar to make that claim.

    5. Any competent Templar will be able to use jabs regardless of their position and the quality of their opponent, open field or not. Templars who actually pvp and use this ability have an assortment of abilities to use to be able to keep their opponent in the jabs.

    7. Again you must be a stamina Templar as magicka Templars do not have to worry about spending magicka to cleanse.

    1. Yes, both do DPS and any ability can hit harder with "the right build", but Jabs has always been viewed as offering higher damage in a base comparison of its tooltip description to Sweep. Prior to it becoming a stamina morph and before the standardized buff system of 1.6, Jabs had a higher crit chance for low health enemies. After becoming a stamina morph and with the addition of the standardized buff system, it simply procs a buff for higher weapon crit.

    Puncturing Sweep used to be a the lesser choice back when Jabs was a magicka skill hitting low health targets for higher damage, with its claim to fame being a larger conal area of effect. When they made changes to Puncturing Sweep they decided to give it a healing element to make it more appealing and to make up for taking away the morph with the crit buff from magicka builds.

    In other words the ability went from Jabs hitting for more crit damage and Sweep hitting more targets, to Jabs hitting for more crit damage and Sweeping giving a heal. Which is how I summarized it in the comment you quoted, complete with "DPS" being in quotes to point out that this view can be misleading.

    5. That misses my point entirely, which was very clearly made: "Puncturing Strikes and its morphs have *always* been great against trash mobs or inexperienced players in confined spaces, but so is all other melee-range AoE." It isn't whether a skilled Templar can use Strikes in a variety of locations, it's that any melee range AoE, including Strikes, is going to be *more* effective in confined/narrow spaces. That's a big part of why people are complaining about Strikes in Cyrodiil delves and in IC. Any Templar, of any skill, can do much better with Strikes in the alleys of the districts and in the sewer tunnels. With lower damage from opponents as part of 2.1, spamming this skill has less risk than before as well, making it even more effective in tight spaces.

    7. Again, I was very clear: "Yes, they can hit Purge or Cleansing Ritual, but that takes up magicka and casting that otherwise would go to DPS." I never said magicka Templars would quickly run out of magicka just from Cleansing alone, yet forcing any healing magicka build to constantly fight off debuffs means less casting of other abilities (like those that do damage) and more openings for opponents, especially in a 1 v 3 like the OP was describing.

    If the Templar has a magicka build for greater sustain decreasing their DPS even more is a boon, and if they are built as a glass cannon with low sustain decreasing DPS and costing that opponent more magicka over time is an especially good thing. I personally rarely run out of magicka even with a higher damage build (Argonian potion buff helps as do CS points in spell cost reduction and magicka regen) but not every magicka Templar will have the gear and experience to make sure of that, and some stam Templars may have magicka sustain issues, so why not press every possible advantage?

    In an extended fight like what happens more often now, why not make magicka Templars cast attack skill less and leave them with less magicka/interrupt their healing a bit, especially in a group fight?

    Summary: Your incorrect assertions that I have no experience with magicka Templar play doesn't change what I wrote in terms of advice to the OP. If you let a Templar get you into a hard to maneuver space and you don't try to CC/Debuff the Templar in a 1 v X situation, you are giving an advantage to that opponent, and giving away an advantage in PvP is never a good strategy.



    I want to add that the mag version of jabs does not count towards CC immunity. While the spell is easily countered, its CC knock back no longer counts towards immunity. Stam version still has CC immunity attached but high dmg potential.



    Minno - DC - Forum-plar Extraordinaire
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  • Gern_Verkheart
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    All the suggestions, while informative, center around two suggestions: rolling away alot, or bash inturrupting them alot. Neither of which you can do much in a fight because of the massive nerfs to stamina regen, increased cost of bashing, and the debuff you get from rolling. If I roll more than once in a fight, Im pretty much out of stamina. After spending a few days trying out different builds and techniques, I feel now that the root of the problem is the fact that Templars just seem to outlast me. I run out of stamina really early in a fight against them, leaving me with no options to counter them.
  • Junipus
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    Try giving us some information about your build and class.

    All we know so far is you're likely a stamina build and you die a lot.
    The Legendary Nothing
  • MissBizz
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    All the suggestions, while informative, center around two suggestions: rolling away alot, or bash inturrupting them alot. Neither of which you can do much in a fight because of the massive nerfs to stamina regen, increased cost of bashing, and the debuff you get from rolling. If I roll more than once in a fight, Im pretty much out of stamina. After spending a few days trying out different builds and techniques, I feel now that the root of the problem is the fact that Templars just seem to outlast me. I run out of stamina really early in a fight against them, leaving me with no options to counter them.

    I only read some of this, but, as a Templar.. who realizes it's annoying to fight Templars (and no, I'm not real good, I'm just learning PvP so take this advice with a grain of salt) What I found best is to just continually sidestep, as in.. walk sideways. Usually if I keep it up they have one heck of a time hitting me, and once in awhile I can roll dodge back, use my gap closer that stuns (so, use any ability that stuns) and that gives you a second to breath, as well to throw on any buffs/debuffs on and start killing them. I don't wait to sidestep, as soon as I attack after that stun (since they get up) I start sidestepping.

    Does it always work? Absolutely not. Does it work if I notice that's the only thing they are using and are not side stepping with me? Usually.

    Them cloakin' nightblades though.. still trying to figure them out (detect pots don't work as good as I wanted lol)

    [edit] Found this gem while reading the thread
    3. This is a channeled ability and you can't block while using it, so the caster is open to all forms of crowd control: roots, snares, disorients, stuns, knockbacks, knockdowns, etc. If you have a stamina Nightblade with you, for example, use Fear, Wrecking Blow, Wrecking Blow, Ambush, Wrecking Blow, Fear, Wrecking Blow, Wrecking Blow, Ambush...
    Seriously. That. There. It gives my Templar nightmares at night. Also almost always kills me. Maybe a long time PvP'er can deal with the constant CC's/Roots/Snares.. but I have not yet found the way. (Yes, I break free, that only works a couple times)
    Edited by MissBizz on September 9, 2015 2:08PM
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  • tinythinker
    tinythinker
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    MissBizz wrote: »
    3. This is a channeled ability and you can't block while using it, so the caster is open to all forms of crowd control: roots, snares, disorients, stuns, knockbacks, knockdowns, etc. If you have a stamina Nightblade with you, for example, use Fear, Wrecking Blow, Wrecking Blow, Ambush, Wrecking Blow, Fear, Wrecking Blow, Wrecking Blow, Ambush...
    Seriously. That. There. It gives my Templar nightmares at night. Also almost always kills me. Maybe a long time PvP'er can deal with the constant CC's/Roots/Snares.. but I have not yet found the way. (Yes, I break free, that only works a couple times)
    Wearing a piece of medium armor and using Shuffle ("While wearing Medium Armor, removes and grants immunity to snaring effects. Increases snare immunity duration by .5 seconds for each piece of Medium Armor equipped") can help a little, as does purging/cleansing snares. Doesn't help with knockdowns/knockups/knockbacks or stuns, though.

    Shuffle gives you an auto-dodge chance in addition to immunity to snares, which saves stamina to break free from other forms of crowd control. Purge/Cleansing Ritual also saves on breaking free from snares. If you are doing the "all three armor types" gear set for the Undaunted passive, like 5L/1M/1H or 5H/1M/1L might want to add Shuffle to the line-up.
    Edited by tinythinker on September 9, 2015 5:44PM
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  • JDar
    JDar
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    I know templars suck, but their abilities are so **** annoying. Not sure if should nerf.
  • PainfulFAFA
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    I have no problem dealing with jab spams on my stam sorc, just one magnum shot to the face and I'm good :) l2p
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
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  • TBois
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    Direct counter to puncturing strikes: Reverberating bash, then apply pressure.

    If they won't shut up and take a wrecking blow to the face during the channel then this ^^ CC them and cut their healing and continue to wrecking blow.
    PC/NA
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  • PainfulFAFA
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    Direct counter to puncturing strikes: Reverberating bash, then apply pressure.

    If they won't shut up and take a wrecking blow to the face during the channel then this ^^ CC them and cut their healing and continue to wrecking blow.

    In 1.6, I used a that combo. Revertebrating bash>Wrecking blow to any and all "in your face" playstyles like NBs and Jabspams.

    Its so predictable these jabspammys
    FOCUS CHARGE(for the stun)>>JABSPAM>JABSPAM>JABSPAM>> repeat rotation. LOL

    Edited by PainfulFAFA on September 9, 2015 11:04PM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • tinythinker
    tinythinker
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    Direct counter to puncturing strikes: Reverberating bash, then apply pressure.

    If they won't shut up and take a wrecking blow to the face during the channel then this ^^ CC them and cut their healing and continue to wrecking blow.

    In 1.6, I used a that combo. Revertebrating bash>Wrecking blow to any and all "in your face" playstyles like NBs and Jabspams.

    Its so predictable these jabspammys
    FOCUS CHARGE(for the stun)>>JABSPAM>JABSPAM>JABSPAM>> repeat rotation. LOL
    Orrrrrrrr we could just lobby ZOS to add a 5 second cool down after Puncturing Strikes and Shadow Cloak end. :tongue: Perhaps triple the cost of those abilities :naughty:
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  • Sacher_LB
    Sacher_LB
    Sweeps won't doing much against experienced player.

    They side steps and position themselves that would make most of my sweeps miss, so it is doing barely any damage to them. And Magicka templars most likely runs Sweeps as the only damage skill, besides Radiant Oppression.
  • Diamond_10
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    Its the Magicka version thats f'd up atm, no CC immunity. Run hrough them, get a WB off, they break free and 1 BoL to full, continue spam jabs.
  • Lamiai
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    JDar wrote: »
    Xeniph wrote: »
    Or you can just wear 5x Heavy and just eat them. They hit pathetically low with good mitigation.

    No thanks, I actually like having magicka.

    wearing 5 heavy...have 30k mana and 1400 regen
    R.I.P patch 1.5 ~ Never Forget.
  • blabafat
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    I can tell any of you that when I fight a templar, I get hit by maybe 1 out of 4 jabs.

    It is literally SOO easy to counter. And I am a Magicka Templar(So no movement speed or anything)
    Fire Cloak - VR12 DK - Nord - EP
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  • Minno
    Minno
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    MissBizz wrote: »
    3. This is a channeled ability and you can't block while using it, so the caster is open to all forms of crowd control: roots, snares, disorients, stuns, knockbacks, knockdowns, etc. If you have a stamina Nightblade with you, for example, use Fear, Wrecking Blow, Wrecking Blow, Ambush, Wrecking Blow, Fear, Wrecking Blow, Wrecking Blow, Ambush...
    Seriously. That. There. It gives my Templar nightmares at night. Also almost always kills me. Maybe a long time PvP'er can deal with the constant CC's/Roots/Snares.. but I have not yet found the way. (Yes, I break free, that only works a couple times)
    Wearing a piece of medium armor and using Shuffle ("While wearing Medium Armor, removes and grants immunity to snaring effects. Increases snare immunity duration by .5 seconds for each piece of Medium Armor equipped") can help a little, as does purging/cleansing snares. Doesn't help with knockdowns/knockups/knockbacks or stuns, though.

    Shuffle gives you an auto-dodge chance in addition to immunity to snares, which saves stamina to break free from other forms of crowd control. Purge/Cleansing Ritual also saves on breaking free from snares. If you are doing the "all three armor types" gear set for the Undaunted passive, like 5L/1M/1H or 5H/1M/1L might want to add Shuffle to the line-up.

    Bundle it with spectres eye if your magika :)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WillhelmBlack
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    You would have loved 1.5 if you still think Jabs is OP.
    PC EU
  • timidobserver
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    I'll take a jabs user over a wrecking blow user any day.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • DaveMoeDee
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    Everyone talks like there is nothing wrong here, but a templar is soloing 3 of us in Crackwood cave right now, and he is almost exclusively just spamming puncturing sweep, thatTemplar ultimate( I think it's called eclipse) and the shield from healing staff. That is it. And he is cleaning the floor with us. I know Im not very good at PvP, but one person shouldn't be able to solo 3 people over and over again when they are only using 3 abilities.

    Are you serious? Poe?

    Why is there anything wrong with bad players dying, even when they have numbers? I can destroy 12 years olds in basketball 3 against 1.
  • DaveMoeDee
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    Wrecking blow is more of a 'I win" ability

    Does the highest amount of damage in game, shortest channel, provides a CC, and you cannot be interrupted. This is what we call 'balance'

    Don't just stand there watching.
  • DaveMoeDee
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    Lettigall wrote: »
    Lettigall wrote: »
    While I agree that there is some way to counter Puncturing Sweep (CC, walk through the attacker, ...), this ability is still OP. It's the only ability they use in the sewers against pack of mobs, and they really don't need to use any other ability. That's a really poor meta game.

    Templars have only 3 dps skills in class tree and of course best of them will be used often. And what's so OP about this skill? That it can kill weak mobs and players who haven't learned to be mobile in fight? It's so OP that you even don't need to use any skills, spend no resources to counter it, just walk pass the templar.

    This skill is same as it was in 1.6 only difference is that IC brought pve players to pvp zone.

    So if I understand you well, people should only use their class skills to DPS ?
    No weapon skills ?

    The truth is that puncturing sweep is much better than any other ability to DPS and this is the reason why they spam it.

    When the class ability is better then your equipped weapons abilities you should use it. If I understand you want that templar class abilities are weaker then weapon abilities?
    No I want that skills are balanced, so as to avoid a situation where only one skill is spammed because it's just better than the other skills.
    If you are playing against someone clueless, you will spam the best DPS. This has nothing to do with balance.

    Or maybe to kill you the Templar should spam heals at you?

    Unless by balance you mean everyone just presses a single button that does the same damage for everyone. Like Rock'em Sock'em Robots.
  • timidobserver
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    DaveMoeDee wrote: »
    Wrecking blow is more of a 'I win" ability

    Does the highest amount of damage in game, shortest channel, provides a CC, and you cannot be interrupted. This is what we call 'balance'

    Don't just stand there watching.

    You can reduce puncturing sweep damage by a whopping 25% with champion points on top of your mitigation and the Cyrodiil reduction. That alone makes wrecking blow superior.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • asneakybanana
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    blabafat wrote: »
    I can tell any of you that when I fight a templar, I get hit by maybe 1 out of 4 jabs.

    It is literally SOO easy to counter. And I am a Magicka Templar(So no movement speed or anything)

    Agreed and honestly a lot of the time I'll just eat the for immunity since it doesn't do a ton of instant burst damage unless you're fully stacked out.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • Ezareth
    Ezareth
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    DaveMoeDee wrote: »
    Wrecking blow is more of a 'I win" ability

    Does the highest amount of damage in game, shortest channel, provides a CC, and you cannot be interrupted. This is what we call 'balance'

    Don't just stand there watching.

    You can reduce puncturing sweep damage by a whopping 25% with champion points on top of your mitigation and the Cyrodiil reduction. That alone makes wrecking blow superior.

    [Templar Trade Secet]
    Edited by Ezareth on September 10, 2015 5:13PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • Soris
    Soris
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    People should just learn the mechanics of all 4 classes and QQ will magically stop right after it.
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
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    @Ezareth can you remove that post please :D
    Welkynd [Templar/AD/EU]
  • DaveMoeDee
    DaveMoeDee
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    Direct counter to puncturing strikes: Reverberating bash, then apply pressure.

    Indirect counter: ask ZOS to nerf
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