ZOS_RichLambert wrote: »Will check into the drop rates.
While that would be cool a lot of people want to keep away from that, could start to see tokens in crown store. I for one like how it is and with a few adjustments to loot drop and the trophy vault chest this would be awesomeZOS_RichLambert wrote: »Will check into the drop rates.
Just implement a full-on token system, for ALL armor sets. Let people get x number of tokens for a dungeon run, then go to a vendor and buy the armor/jewelry/weapon they want, with the damn trait they want.
Normal dungeons drop one type of token, letting the person buy up to v15 gear. Veteran dungeons drop a second type of token allowing the person to buy up to v16 gear.
Most of us understand the concept of "keeping people in game" but there are other ways of doing that than a lousy RNG system. RNG to see if you even get a drop, and then additional RNG on the type of drop you get, the traits it has, etc. It's a horrible, horrible system.
Just one example of a token system:
Dungeons give 5 tokens for completion.
Gloves, belt costs 50 tokens each. That's twenty runs to buy those three pieces.
Shoulders, gloves and helm cost 75 tokens each. That's forty-five more runs to buy those three pieces.
Chest and guards cost 100 tokens each. Another forty runs to get the tokens for these two pieces.
That right there is 105 dungeon runs.
Worried people will farm dungeons? Set a limit to the number of tokens one can collect each day/week. So, maybe there's a set limit of 50 tokens per week.
So here's a question to you guys. And this is the kind of logical answer that, if circulated, would have a genuine effect on the playing community.....
To those that do grind the new Vet content dungeons, is it REALLY REALLY worth it? Do the sets give you enough of an increase over v15/v16 crafted/mixed drop v14 builds out there from pre-IC?
Because if the general population know that it's not worth it, and that's coming from the hardcore min/maxers who run these things with strategic planning, then everyone can just genuinely save their time and spend it elsewhere
ZOS_RichLambert wrote: »Will check into the drop rates.
Just implement a full-on token system, for ALL armor sets. Let people get x number of tokens for a dungeon run, then go to a vendor and buy the armor/jewelry/weapon they want, with the damn trait they want.
Normal dungeons drop one type of token, letting the person buy up to v15 gear. Veteran dungeons drop a second type of token allowing the person to buy up to v16 gear.
Most of us understand the concept of "keeping people in game" but there are other ways of doing that than a lousy RNG system. RNG to see if you even get a drop, and then additional RNG on the type of drop you get, the traits it has, etc. It's a horrible, horrible system.
Just one example of a token system:
Dungeons give 5 tokens for completion.
Gloves, belt costs 50 tokens each. That's twenty runs to buy those three pieces.
Shoulders, gloves and helm cost 75 tokens each. That's forty-five more runs to buy those three pieces.
Chest and guards cost 100 tokens each. Another forty runs to get the tokens for these two pieces.
That right there is 105 dungeon runs.
Worried people will farm dungeons? Set a limit to the number of tokens one can collect each day/week. So, maybe there's a set limit of 50 tokens per week.
Issue is pvp exists and some players actually use impenetrable, reinforced and well fittedThe issue with gear wouldnt be as bad if the assigned traits were not random. Please just set the traits on endgame gear based on how people play your classes. You know there are only 2-3 good traits in the game, why even put the others on endgame gear?
Scyantific wrote: »There's already a token system. It's called Tel Var Stones.
It's a joke.
The 60 trophy vaults only drop the jewellery sets. The 150 trophy vaults inside the dungeons drop the 12 new armor sets.x150 trophies for the pve vaults? Only drops off bosses? While pvp'ers farm trophies and open vaults in hours.
I have logged approximately 40 hours in IC. I have yet to collect 60 trophies of any one type. Since I play several chars and have interest in all three sets, trading them is no option for me.
Actually, my main problem with the tokens is: They don't drop off players. I prefer fighting those and only get trophies if mobs interfere, except for some fun stuff like attacking roamers while being solo or doing quests.The 60 trophy vaults only drop the jewellery sets. The 150 trophy vaults inside the dungeons drop the 12 new armor sets.x150 trophies for the pve vaults? Only drops off bosses? While pvp'ers farm trophies and open vaults in hours.
I have logged approximately 40 hours in IC. I have yet to collect 60 trophies of any one type. Since I play several chars and have interest in all three sets, trading them is no option for me.
40 hours in IC and still haven't opened a vault?
Either A: fabrication, or B: worst luck in history, worse than helm drop rates.....
After 40 hours, I have almost opened every single vault.....not even 40 hours....
As far as trading them between alts, you logic is broken. It is very much an option as the gear can be traded/sold.
I personally think you should get a set item every 2-3 runs not every run it would be far too easy.So since @ZOS_RichLambert lurks on this thread I will also tell what my group has experienced and leave some suggestions:
We did 2-3 vet WGT runs everyday since release of IC and had many runs where people didn't get a single set item (including hardmode and speed runs). Can't really speak for IC Prison, we only did it twice (hardmode and speedrun clear, speedrun might be bugged) and I got one set item.
My suggestion would not be to simply increase the drop rate on all bosses (maybe increase it a bit so you get like 1 set item per run), but to reward players for doing the hardmodes and challenges for the achievements. If WGT wasn't daily no one would do the hardmode. Why don't you give a guaranteed set item drop if you finish the dungeon doing the hardmode, or maybe 50% chance for hardmode and 50% for speedrun (so 100% if you do both), or any combination of the existing achievements (including no death runs, no spawns from the portals at the flame Atro boss, ...). The hardmodes should at least give more tokens for the trophy vaults. I could not believe it when I saw that hardmode also gave 12 tokens for the Molag Kena kill (I would expect like 50% more).
You could also bring this kind of reward for challenges to all veteran dungeons, by giving a higher drop chance for monster helmets if the boss was killed using the hardmode mechanic. This would encourage players to take the challenge and reward them for improving their skills.
And for the random traits: should a master lvl 50 crafter who has researched all traits be able to change them on an existing piece of armor? ;-)
Happy Farming
Actually, my main problem with the tokens is: They don't drop off players. I prefer fighting those and only get trophies if mobs interfere, except for some fun stuff like attacking roamers while being solo or doing quests.The 60 trophy vaults only drop the jewellery sets. The 150 trophy vaults inside the dungeons drop the 12 new armor sets.x150 trophies for the pve vaults? Only drops off bosses? While pvp'ers farm trophies and open vaults in hours.
I have logged approximately 40 hours in IC. I have yet to collect 60 trophies of any one type. Since I play several chars and have interest in all three sets, trading them is no option for me.
40 hours in IC and still haven't opened a vault?
Either A: fabrication, or B: worst luck in history, worse than helm drop rates.....
After 40 hours, I have almost opened every single vault.....not even 40 hours....
As far as trading them between alts, you logic is broken. It is very much an option as the gear can be traded/sold.
I also only managed to amass 17000 TV stones so far because I lose to many.
I will not trade Endurance tokens for Willpower tokens with other players, to get to the Willpower pieces faster. I collect all types of tokens, because I play chars that get use out of all of the three sets.
Thinking back on it, maybe the 40 hours were a bit exaggerated. 35 or even as little as 30 seems more appropriate.
Why even write something like that option A?
AbraXuSeXile wrote: »Most hilarious part of it all is, you collect the trophies then you gain a box to get a random piece... rng in drops.. rng in trophies. A normal game would of give you the sets to buy with trophies and if you was lucky you would of got drop.
I say in the opening first few lines of this thread Alright for starters yes I know this is end game gear from White Gold Tower and Imperial City Prison, and I know it should be a difficult process to be had, but right now this is completely absurd what the drop rates are. Have you ran these dungeons before as much as we have? I agree there should be a grind for them but currently it's too much of a grind. Do you see any of my posts here saying they should easy to get? No. I asked for a better drop rate to give 1 or 2 sets of gear every 2 or 3 runs. At the moment it's 1 piece of gear every 15 runs. Please read some of the posts before you think I'm asking them to make me fully geared out in a couple of runs.So let me get this straight. You want them to make it to where you can be fully geared in just a few runs of the dungeons, therefore defeating any purpose what-so-ever to continue playing on that character, then repeat the same process and have all 8 characters fully geared in one week? Why? So you can complain about how far apart expansions are? Seriously. This game is not meant to be beat and won in a week, people. This is an MMORPG and the best ones require you to actually grind to get the best. They aren't just going to hand over all the good stuff so you can put the game down and get bored of it to the point you go and find a new game to play and completely forget about this one. That's just bad business.
I say kudos to the development team in making people have to really work to get the best gear out there.
So let me get this straight. You want them to make it to where you can be fully geared in just a few runs of the dungeons, therefore defeating any purpose what-so-ever to continue playing on that character, then repeat the same process and have all 8 characters fully geared in one week? Why? So you can complain about how far apart expansions are? Seriously. This game is not meant to be beat and won in a week, people. This is an MMORPG and the best ones require you to actually grind to get the best. They aren't just going to hand over all the good stuff so you can put the game down and get bored of it to the point you go and find a new game to play and completely forget about this one. That's just bad business.
I say kudos to the development team in making people have to really work to get the best gear out there.
ZOS_RichLambert wrote: »Will check into the drop rates.
Personofsecrets wrote: »Get Diablo 3 out of Elder Scrolls Online
Personofsecrets wrote: »Get Diablo 3 out of Elder Scrolls Online
Diablo 3 in it's current state does not generate something as stupid as the Vr16 Training Agility bow that I just got. Current D3 has lot of RNG in the system but it is pretty easy to get proper gear and the trait change gamble helps a lot.Gearing a new season character in D3 to a decent level is a much shorter grind than what is required in TESO.
Yeah. D3 had quite a bit of improvement in terms of its most important feature which is the gear. It does appear that TESO is going a bit in the direction of that mess that D3 was in the beginning in terms of gearing.b92303008rwb17_ESO wrote: »Personofsecrets wrote: »Get Diablo 3 out of Elder Scrolls Online
Diablo 3 in it's current state does not generate something as stupid as the Vr16 Training Agility bow that I just got. Current D3 has lot of RNG in the system but it is pretty easy to get proper gear and the trait change gamble helps a lot.Gearing a new season character in D3 to a decent level is a much shorter grind than what is required in TESO.
Diablo 3 has undergone pretty much a overhaul sine launch and is honestly a great game in its genre now. At the same time, ESO has also changed a lot but I am sure most people will say not in a promising way if not all that bad.