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ZOS Fix The Imperial City Dungeon Drop Rates.

  • Starshadw
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    Will check into the drop rates.

    Just implement a full-on token system, for ALL armor sets. Let people get x number of tokens for a dungeon run, then go to a vendor and buy the armor/jewelry/weapon they want, with the damn trait they want.

    Normal dungeons drop one type of token, letting the person buy up to v15 gear. Veteran dungeons drop a second type of token allowing the person to buy up to v16 gear.

    Most of us understand the concept of "keeping people in game" but there are other ways of doing that than a lousy RNG system. RNG to see if you even get a drop, and then additional RNG on the type of drop you get, the traits it has, etc. It's a horrible, horrible system.

    Just one example of a token system:

    Dungeons give 5 tokens for completion.
    Gloves, belt costs 50 tokens each. That's twenty runs to buy those three pieces.
    Shoulders, gloves and helm cost 75 tokens each. That's forty-five more runs to buy those three pieces.
    Chest and guards cost 100 tokens each. Another forty runs to get the tokens for these two pieces.
    That right there is 105 dungeon runs.
    Worried people will farm dungeons? Set a limit to the number of tokens one can collect each day/week. So, maybe there's a set limit of 50 tokens per week.


  • Kyoma
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    Sadly I doubt we'll be seeing a token system any time soon, even if they were motivated to (finally) implement such a thing. All we can do is hope they increase the drop rate for those sets a bit so we can atleast try to grind for the right trait, instead of grinding to even get a set item in the first place.
    Will I be able to forget all the wounds that pierce my flesh?
    You and your childish justice. I'll rip it to pieces.
    Come on, it's showtime. A rain of blood like a volcano
    And now I'll blow all of you and you and you...
    All to tiny pieces. All to tiny pieces.
  • Nifty2g
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    Starshadw wrote: »
    Will check into the drop rates.

    Just implement a full-on token system, for ALL armor sets. Let people get x number of tokens for a dungeon run, then go to a vendor and buy the armor/jewelry/weapon they want, with the damn trait they want.

    Normal dungeons drop one type of token, letting the person buy up to v15 gear. Veteran dungeons drop a second type of token allowing the person to buy up to v16 gear.

    Most of us understand the concept of "keeping people in game" but there are other ways of doing that than a lousy RNG system. RNG to see if you even get a drop, and then additional RNG on the type of drop you get, the traits it has, etc. It's a horrible, horrible system.

    Just one example of a token system:

    Dungeons give 5 tokens for completion.
    Gloves, belt costs 50 tokens each. That's twenty runs to buy those three pieces.
    Shoulders, gloves and helm cost 75 tokens each. That's forty-five more runs to buy those three pieces.
    Chest and guards cost 100 tokens each. Another forty runs to get the tokens for these two pieces.
    That right there is 105 dungeon runs.
    Worried people will farm dungeons? Set a limit to the number of tokens one can collect each day/week. So, maybe there's a set limit of 50 tokens per week.

    While that would be cool a lot of people want to keep away from that, could start to see tokens in crown store. I for one like how it is and with a few adjustments to loot drop and the trophy vault chest this would be awesome
    #MOREORBS
  • Personofsecrets
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    P3ZZL3 wrote: »
    So here's a question to you guys. And this is the kind of logical answer that, if circulated, would have a genuine effect on the playing community.....

    To those that do grind the new Vet content dungeons, is it REALLY REALLY worth it? Do the sets give you enough of an increase over v15/v16 crafted/mixed drop v14 builds out there from pre-IC?

    Because if the general population know that it's not worth it, and that's coming from the hardcore min/maxers who run these things with strategic planning, then everyone can just genuinely save their time and spend it elsewhere :)

    It's not just min maxers that will want the sets.

    Eric Wrobel himself said that the vet level increase gave a significant power level increase and when one of the sets, overwhelming, is almost identical to one of the most widely used magic sets, then yes, it makes sense for more than just min maxers to want the new items.
  • MikeB
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    The issue with gear wouldnt be as bad if the assigned traits were not random. Please just set the traits on endgame gear based on how people play your classes. You know there are only 2-3 good traits in the game, why even put the others on endgame gear?
  • Personofsecrets
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    Get Diablo 3 out of Elder Scrolls Online
  • Scyantific
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    Starshadw wrote: »
    Will check into the drop rates.

    Just implement a full-on token system, for ALL armor sets. Let people get x number of tokens for a dungeon run, then go to a vendor and buy the armor/jewelry/weapon they want, with the damn trait they want.

    Normal dungeons drop one type of token, letting the person buy up to v15 gear. Veteran dungeons drop a second type of token allowing the person to buy up to v16 gear.

    Most of us understand the concept of "keeping people in game" but there are other ways of doing that than a lousy RNG system. RNG to see if you even get a drop, and then additional RNG on the type of drop you get, the traits it has, etc. It's a horrible, horrible system.

    Just one example of a token system:

    Dungeons give 5 tokens for completion.
    Gloves, belt costs 50 tokens each. That's twenty runs to buy those three pieces.
    Shoulders, gloves and helm cost 75 tokens each. That's forty-five more runs to buy those three pieces.
    Chest and guards cost 100 tokens each. Another forty runs to get the tokens for these two pieces.
    That right there is 105 dungeon runs.
    Worried people will farm dungeons? Set a limit to the number of tokens one can collect each day/week. So, maybe there's a set limit of 50 tokens per week.


    There's already a token system. It's called Tel Var Stones.

    It's a joke.
  • Nifty2g
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    MikeB wrote: »
    The issue with gear wouldnt be as bad if the assigned traits were not random. Please just set the traits on endgame gear based on how people play your classes. You know there are only 2-3 good traits in the game, why even put the others on endgame gear?
    Issue is pvp exists and some players actually use impenetrable, reinforced and well fitted
    #MOREORBS
  • cosmic_niklas_93b16_ESO
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    I don't know if I've been lucky then, as I did 1 run of each and got 2 scathing mage items, 1 essence thief and 1 other random set items I don't remember the name of. All were in infused or divines. Maybe I was just lucky.
    Edited by cosmic_niklas_93b16_ESO on September 8, 2015 10:03PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

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  • Nifty2g
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    Hey @ZOS_RichLambert do you maybe have any sorts of updates for us :) about what's going on or if there's a hotfix on the way shortly
    Edited by Nifty2g on September 8, 2015 10:05PM
    #MOREORBS
  • Starshadw
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    Scyantific wrote: »
    There's already a token system. It's called Tel Var Stones.

    It's a joke.

    Which is why I described one that would work better.
  • Rust_in_Peace
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    The dropped loot in this game has always been terrible; dungeons, gold keys, trials, everything PvE related is a ridiculous RNG grind. I tried for months to get the monster set I wanted and neither the shoulder or the headpiece I wanted ever dropped. I don't play this game to grind PvE garbage for months on end; I had my fill with that type of "content" in WoW and there's plenty of other MMOs out there that do it better than ESO does currently.

    There really should be a way to craft EVERYTHING. Make the mats drop in the dungeons and put the crafting table at the entrance of the dungeon or something. You can even have both systems in so that there's a chance of the item still dropping off the boss. At least that way it feels like your working towards something and if you get the drop you want but it doesn't have the trait you want it can hold you over in the meantime.
  • Scyantific
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    Token system would still be better than a craft system because look at what ZOS did to crafting with IC.

    Do you really want to farm 500 engine guardian gears to make one v15 helm? Oh and remember that they're a rare dungeon drop and BOP.
  • xaraan
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    Glad it's not just me. I really was starting to think I'd been given a special RNG rate of like .1% chance lol.
    -- @xaraan --
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    AD • NA • PC
  • GilGalad
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    So since @ZOS_RichLambert lurks on this thread I will also tell what my group has experienced and leave some suggestions:
    We did 2-3 vet WGT runs everyday since release of IC and had many runs where people didn't get a single set item (including hardmode and speed runs). Can't really speak for IC Prison, we only did it twice (hardmode and speedrun clear, speedrun might be bugged) and I got one set item.

    My suggestion would not be to simply increase the drop rate on all bosses (maybe increase it a bit so you get like 1 set item per run), but to reward players for doing the hardmodes and challenges for the achievements. If WGT wasn't daily no one would do the hardmode. Why don't you give a guaranteed set item drop if you finish the dungeon doing the hardmode, or maybe 50% chance for hardmode and 50% for speedrun (so 100% if you do both), or any combination of the existing achievements (including no death runs, no spawns from the portals at the flame Atro boss, ...). The hardmodes should at least give more tokens for the trophy vaults. I could not believe it when I saw that hardmode also gave 12 tokens for the Molag Kena kill (I would expect like 50% more).

    You could also bring this kind of reward for challenges to all veteran dungeons, by giving a higher drop chance for monster helmets if the boss was killed using the hardmode mechanic. This would encourage players to take the challenge and reward them for improving their skills.

    And for the random traits: should a master lvl 50 crafter who has researched all traits be able to change them on an existing piece of armor? ;-)

    Happy Farming
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  • AbraXuSeXile
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    Most hilarious part of it all is, you collect the trophies then you gain a box to get a random piece... rng in drops.. rng in trophies. A normal game would of give you the sets to buy with trophies and if you was lucky you would of got drop.
    AbraXuS
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  • Fissh
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    Leandor wrote: »
    Fissh wrote: »
    x150 trophies for the pve vaults? Only drops off bosses? While pvp'ers farm trophies and open vaults in hours.
    The 60 trophy vaults only drop the jewellery sets. The 150 trophy vaults inside the dungeons drop the 12 new armor sets.

    I have logged approximately 40 hours in IC. I have yet to collect 60 trophies of any one type. Since I play several chars and have interest in all three sets, trading them is no option for me.

    40 hours in IC and still haven't opened a vault?
    Either A: fabrication, or B: worst luck in history, worse than helm drop rates.....
    After 40 hours, I have almost opened every single vault.....not even 40 hours....
    As far as trading them between alts, you logic is broken. It is very much an option as the gear can be traded/sold.
    <X-Raided>
  • Leandor
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    Fissh wrote: »
    Leandor wrote: »
    Fissh wrote: »
    x150 trophies for the pve vaults? Only drops off bosses? While pvp'ers farm trophies and open vaults in hours.
    The 60 trophy vaults only drop the jewellery sets. The 150 trophy vaults inside the dungeons drop the 12 new armor sets.

    I have logged approximately 40 hours in IC. I have yet to collect 60 trophies of any one type. Since I play several chars and have interest in all three sets, trading them is no option for me.

    40 hours in IC and still haven't opened a vault?
    Either A: fabrication, or B: worst luck in history, worse than helm drop rates.....
    After 40 hours, I have almost opened every single vault.....not even 40 hours....
    As far as trading them between alts, you logic is broken. It is very much an option as the gear can be traded/sold.
    Actually, my main problem with the tokens is: They don't drop off players. I prefer fighting those and only get trophies if mobs interfere, except for some fun stuff like attacking roamers while being solo or doing quests.

    I also only managed to amass 17000 TV stones so far because I lose to many.

    I will not trade Endurance tokens for Willpower tokens with other players, to get to the Willpower pieces faster. I collect all types of tokens, because I play chars that get use out of all of the three sets.

    Thinking back on it, maybe the 40 hours were a bit exaggerated. 35 or even as little as 30 seems more appropriate.

    Why even write something like that option A?
    Edited by Leandor on September 9, 2015 12:17AM
  • Nifty2g
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    Gil.Galad wrote: »
    So since @ZOS_RichLambert lurks on this thread I will also tell what my group has experienced and leave some suggestions:
    We did 2-3 vet WGT runs everyday since release of IC and had many runs where people didn't get a single set item (including hardmode and speed runs). Can't really speak for IC Prison, we only did it twice (hardmode and speedrun clear, speedrun might be bugged) and I got one set item.

    My suggestion would not be to simply increase the drop rate on all bosses (maybe increase it a bit so you get like 1 set item per run), but to reward players for doing the hardmodes and challenges for the achievements. If WGT wasn't daily no one would do the hardmode. Why don't you give a guaranteed set item drop if you finish the dungeon doing the hardmode, or maybe 50% chance for hardmode and 50% for speedrun (so 100% if you do both), or any combination of the existing achievements (including no death runs, no spawns from the portals at the flame Atro boss, ...). The hardmodes should at least give more tokens for the trophy vaults. I could not believe it when I saw that hardmode also gave 12 tokens for the Molag Kena kill (I would expect like 50% more).

    You could also bring this kind of reward for challenges to all veteran dungeons, by giving a higher drop chance for monster helmets if the boss was killed using the hardmode mechanic. This would encourage players to take the challenge and reward them for improving their skills.

    And for the random traits: should a master lvl 50 crafter who has researched all traits be able to change them on an existing piece of armor? ;-)

    Happy Farming
    I personally think you should get a set item every 2-3 runs not every run it would be far too easy.
    #MOREORBS
  • tino.antoninieb17_ESO
    I really dont care what solution ZOS will come up with regarding extra low drop rate in dungeons as far they fix it quick. This situation will create imbalance in PVE in very short time ( there are builds and classes highly dependant on drops from dungeons to builds / clases who do best in crafted sets ) .
    What should be drop rate ? Player who is running 1 dungeon per day should have BIS in 30-40 days. If orsinum will bring new BIS gear pieces that period should be even shorter.
    If ZOS idea is to keep players busy till they release Orsinum - ofc that will not work coz progress is good if it is measurable ( my dps should every 5-6 days get to next level) and their itemization doesn't allow for that.
    I would like to stress one thing - ZOS reaction time in past regarding fixing game breaking things/bugs is horrible.
    All ZOS did well (really good dungeons with proper difficulty ) with this low drop rate will be basically nullified if they dont react.
    Reaction time ( fix implemented) shouldnt be longer than couple of days . Sadly i recon it will look like this - recognition ( 10 days from now ) , looking for solution (10 days after recognition ) and implementing solution ( 10 days after they find solution)
  • Fissh
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    Leandor wrote: »
    Fissh wrote: »
    Leandor wrote: »
    Fissh wrote: »
    x150 trophies for the pve vaults? Only drops off bosses? While pvp'ers farm trophies and open vaults in hours.
    The 60 trophy vaults only drop the jewellery sets. The 150 trophy vaults inside the dungeons drop the 12 new armor sets.

    I have logged approximately 40 hours in IC. I have yet to collect 60 trophies of any one type. Since I play several chars and have interest in all three sets, trading them is no option for me.

    40 hours in IC and still haven't opened a vault?
    Either A: fabrication, or B: worst luck in history, worse than helm drop rates.....
    After 40 hours, I have almost opened every single vault.....not even 40 hours....
    As far as trading them between alts, you logic is broken. It is very much an option as the gear can be traded/sold.
    Actually, my main problem with the tokens is: They don't drop off players. I prefer fighting those and only get trophies if mobs interfere, except for some fun stuff like attacking roamers while being solo or doing quests.

    I also only managed to amass 17000 TV stones so far because I lose to many.

    I will not trade Endurance tokens for Willpower tokens with other players, to get to the Willpower pieces faster. I collect all types of tokens, because I play chars that get use out of all of the three sets.

    Thinking back on it, maybe the 40 hours were a bit exaggerated. 35 or even as little as 30 seems more appropriate.

    Why even write something like that option A?

    My point was comparing trophy drop in IC to dungeon trophy drop rate. I.E.....comparing what you get while doing content. When you suggest your parameters, and because of the subject matter, I can only assume you are doing the content. 40 (35)hrs of IC not doing content, or maybe better said, not doing npc content...does not really qualify as perspective. Option A stems from me assuming your perspective was relative. Which it is not.
    <X-Raided>
  • Starshadw
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    Most hilarious part of it all is, you collect the trophies then you gain a box to get a random piece... rng in drops.. rng in trophies. A normal game would of give you the sets to buy with trophies and if you was lucky you would of got drop.

    Guess who got a Mace of Agility tonight.... with TRAINING as the trait.

    I.... I just... a v16 ANYthing with Training on it is beyond ridiculous.

    And as far as crafting is concerned - I am so very disappointed with what has been done. The crafting system could be so amazing, and they've made it so it takes a long time to do all the research, etc. as though crafting was going to truly be viable - yet most people only wear crafted sets "until I get my dropped sets" because the crafted just can't compare with the dropped.

    I'd love to see us be able to research and learn how to craft the dropped sets. Especially since a lot of it is Bound - if you can't use it, there's nothing you can do with it at all, since you can't trade/give/sell it. Let us instead research it, and then be able to make that dropped set as a crafted set or something.

  • Quaffio
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    So let me get this straight. You want them to make it to where you can be fully geared in just a few runs of the dungeons, therefore defeating any purpose what-so-ever to continue playing on that character, then repeat the same process and have all 8 characters fully geared in one week? Why? So you can complain about how far apart expansions are? Seriously. This game is not meant to be beat and won in a week, people. This is an MMORPG and the best ones require you to actually grind to get the best. They aren't just going to hand over all the good stuff so you can put the game down and get bored of it to the point you go and find a new game to play and completely forget about this one. That's just bad business.

    I say kudos to the development team in making people have to really work to get the best gear out there.
  • Nifty2g
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    Quaffio wrote: »
    So let me get this straight. You want them to make it to where you can be fully geared in just a few runs of the dungeons, therefore defeating any purpose what-so-ever to continue playing on that character, then repeat the same process and have all 8 characters fully geared in one week? Why? So you can complain about how far apart expansions are? Seriously. This game is not meant to be beat and won in a week, people. This is an MMORPG and the best ones require you to actually grind to get the best. They aren't just going to hand over all the good stuff so you can put the game down and get bored of it to the point you go and find a new game to play and completely forget about this one. That's just bad business.

    I say kudos to the development team in making people have to really work to get the best gear out there.
    I say in the opening first few lines of this thread Alright for starters yes I know this is end game gear from White Gold Tower and Imperial City Prison, and I know it should be a difficult process to be had, but right now this is completely absurd what the drop rates are. Have you ran these dungeons before as much as we have? I agree there should be a grind for them but currently it's too much of a grind. Do you see any of my posts here saying they should easy to get? No. I asked for a better drop rate to give 1 or 2 sets of gear every 2 or 3 runs. At the moment it's 1 piece of gear every 15 runs. Please read some of the posts before you think I'm asking them to make me fully geared out in a couple of runs.
    #MOREORBS
  • Gilliamtherogue
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    Quaffio wrote: »
    So let me get this straight. You want them to make it to where you can be fully geared in just a few runs of the dungeons, therefore defeating any purpose what-so-ever to continue playing on that character, then repeat the same process and have all 8 characters fully geared in one week? Why? So you can complain about how far apart expansions are? Seriously. This game is not meant to be beat and won in a week, people. This is an MMORPG and the best ones require you to actually grind to get the best. They aren't just going to hand over all the good stuff so you can put the game down and get bored of it to the point you go and find a new game to play and completely forget about this one. That's just bad business.

    I say kudos to the development team in making people have to really work to get the best gear out there.

    When you grind most people's week worth of dungeonining, in a single day, come back to this thread. Maybe you'll understand. We're not expecting to get geared out in a week, especially not with a random trait system. But at this rate I'd take 5 pieces with sturdy than the absolutely nothing I've been getting. After over FORTY HOURS of dungeons, I finally got a well fitted Essence Thief piece (the one set I actually want). If you think that level of grinding is okay, you should go see a psychiatrist because that's insanity. When you're against a layered system of RNG mechanics working against you, the issue compounds. Here's what we're up against at the moment. 1) Eleven possible sets, if you're after 1, thats less than a 10% chance that getting a set piece will be what you want. 2) Random traits; Right now sets can drop in Infused, Divines, Well-Fitted, Reinforced, and Impenetrable, 20% chance you're going to get the trait you want. So far we're at a 2% chance you're going to get a perfect piece. 3) The possibility of even getting a set item. This is an unknown percent and there's a lot more into this than the Dev's will probably ever comment on. At the moment when you finally roll the RNG dice in your favor you are awarded one of two things, a random set piece with a random trait OR a generic "unique" blue/purple weapon with some flavor text that offers ZERO bonus over a crafted or decon trash item. So that's a 50% chance to get a set piece, on top of an unknown percentage of when your character reaches the eligibility to obtain one. So we're at a <1% chance to get a perfect piece right now. And you need Five of them to complete a set. Good grind? Maybe if this patch was supposed to last us a year. What a joke.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

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  • b92303008rwb17_ESO
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    Will check into the drop rates.

    Will you please check into if your employees are working at all? The loading screen issue is not fixed yet and the 2.1.5 patch notes is pathetically short while there are still countless improvements needed to be made. You once said you could not make everyone happy on the last ESO Live but this is not even the point. People are running out of patience before they even have the opportunity to really enjoy the game.
  • PBpsy
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    Get Diablo 3 out of Elder Scrolls Online

    Diablo 3 in it's current state does not generate something as stupid as the Vr16 Training Agility bow that I just got. Current D3 has lot of RNG in the system but it is pretty easy to get proper gear and the trait change gamble helps a lot.Gearing a new season character in D3 to a decent level is a much shorter grind than what is required in TESO. The D3 learned the hard way that a completely RNG based junk gear generator will not keep a player base alive for much.

    I think it may be actually the time to remove some traits like Training completely from the VR drops. If someone really is in a hurry to level up some skill line late at V1-16 they may just craft a training set and level the skill line in 1 hour anyway.
    Edited by PBpsy on September 9, 2015 5:41AM
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  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    PBpsy wrote: »
    Get Diablo 3 out of Elder Scrolls Online

    Diablo 3 in it's current state does not generate something as stupid as the Vr16 Training Agility bow that I just got. Current D3 has lot of RNG in the system but it is pretty easy to get proper gear and the trait change gamble helps a lot.Gearing a new season character in D3 to a decent level is a much shorter grind than what is required in TESO.

    Diablo 3 has undergone pretty much an overhaul sine launch and is honestly a great game in its genre now. At the same time, ESO has also changed a lot but I am sure most people will say not in a promising way if not all that bad.
    Edited by b92303008rwb17_ESO on September 9, 2015 5:51AM
  • PBpsy
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    PBpsy wrote: »
    Get Diablo 3 out of Elder Scrolls Online

    Diablo 3 in it's current state does not generate something as stupid as the Vr16 Training Agility bow that I just got. Current D3 has lot of RNG in the system but it is pretty easy to get proper gear and the trait change gamble helps a lot.Gearing a new season character in D3 to a decent level is a much shorter grind than what is required in TESO.

    Diablo 3 has undergone pretty much a overhaul sine launch and is honestly a great game in its genre now. At the same time, ESO has also changed a lot but I am sure most people will say not in a promising way if not all that bad.
    Yeah. D3 had quite a bit of improvement in terms of its most important feature which is the gear. It does appear that TESO is going a bit in the direction of that mess that D3 was in the beginning in terms of gearing.
    Edited by PBpsy on September 9, 2015 5:46AM
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  • Nifty2g
    Nifty2g
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    Ah man, another 5-6 hour grind and only a piece of reinforced pants to show for it :(@ZOS_RichLambert would you possibly have any updates about the drop rates?
    #MOREORBS
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