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PvP Damage Reduction is AMAZING

Diamond_10
Diamond_10
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First time ive actually been out of the game and on the forums since IC hit, and thats only because you forced me to with this maintenance, so i just wanted to come here and say THANK YOU for the PvP damage reduction.
Before IC, i simply did not PvP in ESO, because being killed without being able to react was not PvP for me. With the changes since IC, i have done non stop PvP and im loving it. When a ganker jumps me, i actually get to fight him and not just die, its great changes all around.

Thank you once again ZOS for making PvP enjoyable to me in ESO once again.
  • Lamiai
    Lamiai
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    The damage reduction is nice, helped calm down some high damage builds but think it might be a bit too much of a reduction at times..however I need play a bit more myself to know exactly how the reduction is effecting classes, but yea, atm im actually enjoying the new content <----rare words
    Edited by Lamiai on September 8, 2015 12:34PM
    R.I.P patch 1.5 ~ Never Forget.
  • Maulkin
    Maulkin
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    Bring back the lol button
    EU | PC | AD
  • SirJesto
    SirJesto
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    Bring back the lol button

    So we can use it for useless posts like this.
  • Diamond_10
    Diamond_10
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    The only real bad thing im noticing atm is the steel tornado zergs, its worse than the old impulse zergs. They gotta do something about that ability for sure, but all around its a great experience atm.
  • Maulkin
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.

    Edited by Maulkin on September 8, 2015 12:42PM
    EU | PC | AD
  • Lucky28
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    Diamond_10 wrote: »
    The only real bad thing im noticing atm is the steel tornado zergs, its worse than the old impulse zergs. They gotta do something about that ability for sure, but all around its a great experience atm.

    that's because of the damage reduction. How much time have you spent in actual PvP in this update?. the damage reduction pretty much killed PvP diversity, it now pretty much consists of Zerg stacking, Prox det and Steel tornado spam with little else in-between.
    Edited by Lucky28 on September 8, 2015 12:43PM
    Invictus
  • Diamond_10
    Diamond_10
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game and you have to nerf all damage to stop the snipe / proxy det instagibs.

    Your post doesnt even make sense. Theres obviously going to be people like you who prefer the game to be like counterstrike killing people in 1 hit, but you could at least make a valid argument as to why you think killing someone before they know they are under attack is the way to go.

    Overall, the damage reduction is great. A ganker will always have an advantage as he can pick his fight, his moment, and get the opening couple of attacks off (which would kill someone in 1.6), but now we can actually recover and fight back. If the ganker loses, he is just a baddie like yourself who cant play the game after 3 seconds of combat wondering why his target isnt dead and not knowing what to do next. A good ganker will usually still win, but at least we get the option to do something now when he does jump you.

    The blob thing you talk about, yeah no changes to damage reduction will change that, only a change to steel tornado or aoe in general will change that

    Edited by Diamond_10 on September 8, 2015 12:45PM
  • Ishammael
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    The zerg is even worse now.
    A couple of players spamming healing springs in a large group makes them invulvnerable to any group.... that isn't larger.
  • Soulac
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    Yes, damage reduction is so awesome that it's basically impossible to kill any player who's just a bit tanky in a 1v1.
    Some people walk away from me, acting like nothing happened. Just walk and heal spam, thanks to endless ressources something every first day player could do. Why the hell do people get rewarded for that.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
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    - Meow -
  • SirJesto
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    Soulac wrote: »
    Yes, damage reduction is so awesome that it's basically impossible to kill any player who's just a bit tanky in a 1v1.
    Some people walk away from me, acting like nothing happened. Just walk and heal spam, thanks to endless ressources something every first day player could do. Why the hell do people get rewarded for that.

    :'(
  • Maulkin
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    Diamond_10 wrote: »

    Your post doesnt even make sense. Theres obviously going to be people like you who prefer the game to be like counterstrike killing people in 1 hit, but you could at least make a valid argument as to why you think killing someone before they know they are under attack is the way to go.

    Overall, the damage reduction is great. A ganker will always have an advantage as he can pick his fight, his moment, and get the opening couple of attacks off (which would kill someone in 1.6), but now we can actually recover and fight back. If the ganker loses, he is just a baddie like yourself who cant play the game after 3 seconds of combat wondering why his target isnt dead and not knowing what to do next. A good ganker will usually still win, but at least we get the option to do something now when he does jump you.

    The blob thing you talk about, yeah no changes to damage reduction will change that, only a change to steel tornado or aoe in general will change that

    It only doesn't make sense if you don't know how to read, which clearly is a problem here.

    I never could one-shot anyone, nor am I defending one shots. I'm not a stealthed player at all, I'm a Sorc.

    I'm saying that nearly 100% of instagibs involve stealth hits or proxy det. There are ways to nerf those without nerfing overall damage. For example you can nerf the bonus damage given to stealth hits or remove the stun on players. Or remove the toggle magelight trick that gives 20% extra damage (which they did). Or reduce Proxy Det single target damage and buff group target damage to compensate (which they did).

    Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before

    Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.

    Edited by Maulkin on September 8, 2015 1:02PM
    EU | PC | AD
  • LegendaryChef
    LegendaryChef
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    When I seen the title I honestly hoped to baby Jesus that when I opened it up it was a troll :neutral:
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  • Diamond_10
    Diamond_10
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    Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before

    Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.

    See thats the old mentality. Things change. Ive seen especially 1 good group running a werewolf or 2 at the front, howling their healers all over the place and stomping them. That = no healing springs spam, and they won that fight.

    The game has changed, you gotta change with it. Cant just let healers freely heal away, jeez its been like that since DAOC day 1 or even games earlier than that.
  • Maulkin
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    Diamond_10 wrote: »

    Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before

    Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.

    See thats the old mentality. Things change. Ive seen especially 1 good group running a werewolf or 2 at the front, howling their healers all over the place and stomping them. That = no healing springs spam, and they won that fight.

    The game has changed, you gotta change with it. Cant just let healers freely heal away, jeez its been like that since DAOC day 1 or even games earlier than that.

    Lol, ok.

    The game has changed and I am changing with it. Running in a 24 man blob for the first time in over a year because that's all that's left in this game.

    Put your pups in front of a train, let's see how long they last against the Proxy Dets and Dawnbreakers. And healers never stand at the front or the back, they mingle.
    Edited by Maulkin on September 8, 2015 1:15PM
    EU | PC | AD
  • Maulkin
    Maulkin
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    When I seen the title I honestly hoped to baby Jesus that when I opened it up it was a troll :neutral:

    Even Jesus hates you chef, even jesus :P
    EU | PC | AD
  • timidobserver
    timidobserver
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.

    Accurate correlation. This game did not have zergs everywhere before the damage reduction.
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  • SirJesto
    SirJesto
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.

    Accurate correlation. This game did not have zergs everywhere before the damage reduction.

    Because most PVP'ers flock to the flavor of the day when it comes to combat tactics. It's better to be like everyone else than play how you want. It's cool, I understand. Everyone wants to be the best. Human nature.
  • Maulkin
    Maulkin
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.

    Accurate correlation. This game did not have zergs everywhere before the damage reduction.

    Accurate indeed.

    The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.

    With every patch since 1.4 it's becoming harder to wipe blobs. From ground oil removal, to Negate nerf, to ult-gen nerf, to infinite resource sustain, to damage nerf.

    I even agree with some of the above as fixes, but there is no doubt that every single one of these changes has contributed to make blobs stronger, not weaker. Therefore more prevalent
    Edited by Maulkin on September 8, 2015 1:26PM
    EU | PC | AD
  • Taonnor
    Taonnor
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    On 1v1 or other small scale the dmg reduction is very cool.

    BUT

    The dmg reduction enlarged another issue. The AoE cap/dmg dropoff at 6+ targets. Large zergs got a 50%+ dmg mitigation via these dmg dropoff.

    See this thread -> Why do zergs get 57.5% free damage reduction?

    So now a little mathematics.

    You have 60 peoples on one blob, so these poeples have the 57.5% dmg mitigation.

    Now you jump in with your omg rofl 10k AoE.

    Your dmg will be nerved by 50%, so your omg rofl AoE only do 5k dmg.

    Now the AoE dropoff hits and you do effectively 42.5% of your nerfed dmg to the blob. That are theoretically 2125 dmg on every people. So you can say now that large blobs only get ~20% AoE dmg.

    ...

    @ZOS_BrianWheeler So why are AoE's ingame? And why should i do not zerg in a blob with these free dmg mitigation!? At 1.7 there is a free godmode for blobs!
    Edited by Taonnor on September 8, 2015 1:30PM
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  • danno8
    danno8
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    Diamond_10 wrote: »

    Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before

    Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.

    See thats the old mentality. Things change. Ive seen especially 1 good group running a werewolf or 2 at the front, howling their healers all over the place and stomping them. That = no healing springs spam, and they won that fight.

    The game has changed, you gotta change with it. Cant just let healers freely heal away, jeez its been like that since DAOC day 1 or even games earlier than that.

    Lol, ok.

    The game has changed and I am changing with it. Running in a 24 man blob for the first time in over a year because that's all that's left in this game.

    The sewers are actually a really good place to avoid the zerg trains. I have seen and been a part of small man groups that have wiped much larger groups because of the tight corridors in the sewers. That is why they mostly stay in the districts.

    I actually find it strange that people are zerging so much seeing as how it is a terribly inefficient way of getting TV and CP. Especially without the ticks from keeps etc...
  • timidobserver
    timidobserver
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.

    Accurate correlation. This game did not have zergs everywhere before the damage reduction.

    Accurate indeed.

    The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.

    With every patch since 1.4 it's becoming harder to wipe blobs. From ground oil removal, to Negate nerf, to ult-gen nerf, to infinite resource sustain, to damage nerf.

    I even agree with some of the above as fixes, but there is no doubt that every single one of these changes has contributed to make blobs stronger, not weaker. Therefore more prevalent
    Yup there wasn't massive blobs nearly breaking the server every night before the patch.......
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  • Maulkin
    Maulkin
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    danno8 wrote: »
    The sewers are actually a really good place to avoid the zerg trains. I have seen and been a part of small man groups that have wiped much larger groups because of the tight corridors in the sewers. That is why they mostly stay in the districts.

    If they are unorganised, sure. If they are a 20+ blob with 10 barriers, then no.

    I have yet to wipe as a blob in the sewers against anything small. One wipe in 10 hours against a group that was at least equal size, probably slightly bigger. We can push the spawn points of either opposing faction with ease and never be threatened unless they bring an equal or bigger train to the fight.

    That's not a brag at all, cause I don't think it involves much skill beyond basic organisation. Just stating what I observe
    danno8 wrote: »
    I actually find it strange that people are zerging so much seeing as how it is a terribly inefficient way of getting TV and CP. Especially without the ticks from keeps etc...

    Here's the thing. 3-4 man is the best to farm stones etc. But for that you require 3-4 very decent players to offset the risk and to get lucky with avoiding the trains.

    If you can't find a very capable small group to become part of, running as a blob can be much much better than running solo. Especially if you are a class with no escapes.
    Edited by Maulkin on September 8, 2015 2:10PM
    EU | PC | AD
  • Maulkin
    Maulkin
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.

    Accurate correlation. This game did not have zergs everywhere before the damage reduction.

    Accurate indeed.

    The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.

    With every patch since 1.4 it's becoming harder to wipe blobs. From ground oil removal, to Negate nerf, to ult-gen nerf, to infinite resource sustain, to damage nerf.

    I even agree with some of the above as fixes, but there is no doubt that every single one of these changes has contributed to make blobs stronger, not weaker. Therefore more prevalent
    Yup there wasn't massive blobs nearly breaking the server every night before the patch.......

    Cool, enjoy your zergless game then :)
    EU | PC | AD
  • Minno
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    Lamiai wrote: »
    The damage reduction is nice, helped calm down some high damage builds but think it might be a bit too much of a reduction at times..however I need play a bit more myself to know exactly how the reduction is effecting classes, but yea, atm im actually enjoying the new content <----rare words

    Should be 40% reduction.
    Minno - DC - Forum-plar Extraordinaire
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  • Erock25
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    I must be bad because I'm loving the changes. I feel like it's opened up a lot more potential builds. Sure the zerg will crush you, but that is no different than before. Honestly the trek back through the sewers solo with 1k + stones is the most exhilarating part of pvp at the moment.
    You earned the 500 LOLs badge.
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  • Taonnor
    Taonnor
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    Erock25 wrote: »
    I must be bad because I'm loving the changes. I feel like it's opened up a lot more potential builds. Sure the zerg will crush you, but that is no different than before. Honestly the trek back through the sewers solo with 1k + stones is the most exhilarating part of pvp at the moment.

    Yes thats one of the cool things of IC. I love it too.
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  • xylena
    xylena
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    zergs dont win because of steelnado, they win because of heal/purge/barrier/cc, and focusing down single targets with radiant destruction spam if the target is stamina, and now shield breaker spam if the target is magicka

    steelnado is one of the few moves making outnumbered combat possible right now, especially without siege engines in IC... to nerf steelnado would be to hand even more victories to the groups of potatos spamming disabling effects and i-win button moves like radiant destruction at outnumbered opponents
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • timidobserver
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    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.

    Accurate correlation. This game did not have zergs everywhere before the damage reduction.

    Accurate indeed.

    The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.

    With every patch since 1.4 it's becoming harder to wipe blobs. From ground oil removal, to Negate nerf, to ult-gen nerf, to infinite resource sustain, to damage nerf.

    I even agree with some of the above as fixes, but there is no doubt that every single one of these changes has contributed to make blobs stronger, not weaker. Therefore more prevalent
    Yup there wasn't massive blobs nearly breaking the server every night before the patch.......

    Cool, enjoy your zergless game then :)

    The zerg situation has not changed. There were zergs before and there are zergs now.
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  • Maulkin
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    The zerg situation has not changed. There were zergs before and there are zergs now.

    You have a problem with reading? Or do you just type things for the sake of typing?

    The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.

    EU | PC | AD
  • vortexman11
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    You know, I'm going to start a thing. Whenever I see someone mention a zerg I'm just going to post:


    Dynamic Ultimate Generation.


    Then I wont even add onto it, I'll just post it and leave.
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    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
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