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PvP Damage Reduction is AMAZING

  • Ishammael
    Ishammael
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    You know, I'm going to start a thing. Whenever I see someone mention a zerg I'm just going to post:


    Dynamic Ultimate Generation.


    Then I wont even add onto it, I'll just post it and leave.

    agreed!
  • RinaldoGandolphi
    RinaldoGandolphi
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    Prior to 1.6 The following was true:

    1. The Snare from the Oil Catapults was NOT purgable
    2. The Heal Debuff from the Meatbag Catapults was NOT purgable (Only because Purge was bugged and would kill your group)

    Bring these two options back (Well just make Oil Cata Snares and Meatbag Heal Debuff not Purgable) and small groups will have a chance to kill larger ones, Zerg blobs will no longer be invincible to smaller groups or coordinated efforts of groups of smaller size...
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Kungfu
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    Diamond_10 wrote: »
    First time ive actually been out of the game and on the forums since IC hit, and thats only because you forced me to with this maintenance, so i just wanted to come here and say THANK YOU for the PvP damage reduction.
    Before IC, i simply did not PvP in ESO, because being killed without being able to react was not PvP for me. With the changes since IC, i have done non stop PvP and im loving it. When a ganker jumps me, i actually get to fight him and not just die, its great changes all around.

    Thank you once again ZOS for making PvP enjoyable to me in ESO once again.

    Hear, Hear!
    Just a vote in your direction!

    This update brought me back and I'm staying for a LONG time if this keeps up! I can finally solo again. I can run with small groups. AND! AND!!! The zergs are so few and far between now!
  • ShadoPanauin
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    Not a fan of the damage reduction. For one thing, the change favors zergs and not small group play/1vX (it eliminates the ability to do decent burst damage, which is necessary for small groups to win (or at least wreck) against larger numbers). I do like that I'm not getting one shot anymore, though.
    Edited by ShadoPanauin on September 8, 2015 8:27PM
    R.I.P. Million Reasons to Bomb, he triggered ZOS

    Characters:
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  • Kilandros
    Kilandros
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    Diamond_10 wrote: »
    First time ive actually been out of the game and on the forums since IC hit, and thats only because you forced me to with this maintenance, so i just wanted to come here and say THANK YOU for the PvP damage reduction.
    Before IC, i simply did not PvP in ESO, because being killed without being able to react was not PvP for me. With the changes since IC, i have done non stop PvP and im loving it. When a ganker jumps me, i actually get to fight him and not just die, its great changes all around.

    Thank you once again ZOS for making PvP enjoyable to me in ESO once again.

    You're basically the casual / non-PvPer that ZoS is catering to at this point. Thanks for making PvP worse for those of us who actually enjoyed it since launch.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Garion
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    Prior to 1.6 The following was true:

    1. The Snare from the Oil Catapults was NOT purgable
    2. The Heal Debuff from the Meatbag Catapults was NOT purgable (Only because Purge was bugged and would kill your group)

    Bring these two options back (Well just make Oil Cata Snares and Meatbag Heal Debuff not Purgable) and small groups will have a chance to kill larger ones, Zerg blobs will no longer be invincible to smaller groups or coordinated efforts of groups of smaller size...

    While you are correct it's a double edged sword and it will depend entirely on which side gets the 'jump' as it were. If the smaller group catches the larger group off guard or is holding a defensive position then they will certainly have an increased chance of success. On the flip side, if it is a zerg that has the upper hand in this respect the changes you are suggesting will only benefit the zerg further and they will be able to wipe all opposition with the very same mechanics that you are proposing should be used against them.

    I would prefer a solution that does not equally mess up smaller groups. Removal of AOE caps would be a step in the right direction followed by a proximity detonation that has an uncapped increase in damage based on the numbers it hits. Then we would see a real reduction in zerging.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
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  • AbraXuSeXile
    AbraXuSeXile
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    Laughed at saying nerfed damage is good then complaining about zergs. And we are suppose to kill them... how?
    AbraXuS
    Grand Overlord Rank 50 [First EU]
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    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Diamond_10
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    Kilandros wrote: »
    Diamond_10 wrote: »
    First time ive actually been out of the game and on the forums since IC hit, and thats only because you forced me to with this maintenance, so i just wanted to come here and say THANK YOU for the PvP damage reduction.
    Before IC, i simply did not PvP in ESO, because being killed without being able to react was not PvP for me. With the changes since IC, i have done non stop PvP and im loving it. When a ganker jumps me, i actually get to fight him and not just die, its great changes all around.

    Thank you once again ZOS for making PvP enjoyable to me in ESO once again.

    You're basically the casual / non-PvPer that ZoS is catering to at this point. Thanks for making PvP worse for those of us who actually enjoyed it since launch.

    Actually im one of the real PvPers who HASNT played pvp (or this game actually) since not long after launch.
    You counterstrike players have had the field too long, go cry in a corner now that you cant 1 shot everyone.

  • PainfulFAFA
    PainfulFAFA
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    Bad detected.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
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  • JDar
    JDar
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    How dare you be having fun right now.
  • JDar
    JDar
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    Kilandros wrote: »
    Diamond_10 wrote: »
    First time ive actually been out of the game and on the forums since IC hit, and thats only because you forced me to with this maintenance, so i just wanted to come here and say THANK YOU for the PvP damage reduction.
    Before IC, i simply did not PvP in ESO, because being killed without being able to react was not PvP for me. With the changes since IC, i have done non stop PvP and im loving it. When a ganker jumps me, i actually get to fight him and not just die, its great changes all around.

    Thank you once again ZOS for making PvP enjoyable to me in ESO once again.

    You're basically the casual / non-PvPer that ZoS is catering to at this point. Thanks for making PvP worse for those of us who actually enjoyed it since launch.

    That's a really spoiled childish attitude. Someone else is enjoying the game and you're trying to shame them because you are not any more, like it's their fault. Guess whose fault I think it is that you are not having fun?

    There is no such thing as a bad party. They are what you make of them.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    JDar wrote: »
    Kilandros wrote: »
    Diamond_10 wrote: »
    First time ive actually been out of the game and on the forums since IC hit, and thats only because you forced me to with this maintenance, so i just wanted to come here and say THANK YOU for the PvP damage reduction.
    Before IC, i simply did not PvP in ESO, because being killed without being able to react was not PvP for me. With the changes since IC, i have done non stop PvP and im loving it. When a ganker jumps me, i actually get to fight him and not just die, its great changes all around.

    Thank you once again ZOS for making PvP enjoyable to me in ESO once again.

    You're basically the casual / non-PvPer that ZoS is catering to at this point. Thanks for making PvP worse for those of us who actually enjoyed it since launch.

    That's a really spoiled childish attitude. Someone else is enjoying the game and you're trying to shame them because you are not any more, like it's their fault. Guess whose fault I think it is that you are not having fun?

    There is no such thing as a bad party. They are what you make of them.

    Remember guys, this is a zero sum game. It is, of course, NOT possible to have campaigns with different rulesets or even whole abilities that function differently in PvP and PvE so that one side isn't being constantly sacrificed for the other.

    Totally not possible. I heard a rumor once that there were games where the entire combat mechanics could change depending on what server you played on.

    In order to enact this sorcery I think the game developers used something called coding, or maybe it was called programming, I don't remember. Anyway, maybe ZOS should look into to this whole coding/programming things and see if they can create, iterate, and test multiple environments at once and let the users decide which one they want to play on.
  • Master_Kas
    Master_Kas
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    Laughed at saying nerfed damage is good then complaining about zergs. And we are suppose to kill them... how?

    "You counterstrike players have had the field too long, go cry in a corner now that you cant 1 shot everyone." will be the reply by OP :trollface:
    EU | PC
  • Draxys
    Draxys
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    10/10 troll post, would lol again
    2013

    rip decibel
  • xaraan
    xaraan
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    I think some damage reduction was needed, but it feels too high now. It's about numbers and not about skill anymore except for maybe a long 1v1 I suppose. I think they should have just given more health, but maybe if they lowered it to 40% it would feel in a better place.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Draxys
    Draxys
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    xaraan wrote: »
    I think some damage reduction was needed, but it feels too high now. It's about numbers and not about skill anymore except for maybe a long 1v1 I suppose. I think they should have just given more health, but maybe if they lowered it to 40% it would feel in a better place.

    Split the difference imo
    2013

    rip decibel
  • Joy_Division
    Joy_Division
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    danno8 wrote: »
    Diamond_10 wrote: »

    Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before

    Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.

    See thats the old mentality. Things change. Ive seen especially 1 good group running a werewolf or 2 at the front, howling their healers all over the place and stomping them. That = no healing springs spam, and they won that fight.

    The game has changed, you gotta change with it. Cant just let healers freely heal away, jeez its been like that since DAOC day 1 or even games earlier than that.

    Lol, ok.

    The game has changed and I am changing with it. Running in a 24 man blob for the first time in over a year because that's all that's left in this game.

    The sewers are actually a really good place to avoid the zerg trains. I have seen and been a part of small man groups that have wiped much larger groups because of the tight corridors in the sewers. That is why they mostly stay in the districts.

    I actually find it strange that people are zerging so much seeing as how it is a terribly inefficient way of getting TV and CP. Especially without the ticks from keeps etc...

    Hi ZoS. Please do not much stock in this inaccurate post. By *far* the fastest rate of accumulation of Tel Var stones I have got was through zerging. My zerg has never been wiped in tunnel to a small group.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Farorin
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    If by amazing, you mean slow, more boring and tedious, then yes.
  • Diamond_10
    Diamond_10
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    Farorin wrote: »
    If by amazing, you mean slow, more boring and tedious, then yes.

    Learn to deal with healers, youre not supposed to kill people through their heals.

  • Draxys
    Draxys
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    Diamond_10 wrote: »
    Farorin wrote: »
    If by amazing, you mean slow, more boring and tedious, then yes.

    Learn to deal with healers, youre not supposed to kill people through their heals.

    ultra lol

    so according to you, the game is designed so that anyone with a healer around should not be able to die?
    2013

    rip decibel
  • Diamond_10
    Diamond_10
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    Draxys wrote: »
    Diamond_10 wrote: »
    Farorin wrote: »
    If by amazing, you mean slow, more boring and tedious, then yes.

    Learn to deal with healers, youre not supposed to kill people through their heals.

    ultra lol

    so according to you, the game is designed so that anyone with a healer around should not be able to die?

    Generally over the past 13 years of gaming, this has been the case unless focused and burst down, even to this day in games such as wow and daoc, you must deal with the heals
  • Ishammael
    Ishammael
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    Draxys wrote: »
    Diamond_10 wrote: »
    Farorin wrote: »
    If by amazing, you mean slow, more boring and tedious, then yes.

    Learn to deal with healers, youre not supposed to kill people through their heals.

    ultra lol

    so according to you, the game is designed so that anyone with a healer around should not be able to die?

    To be fair, Draxys, a competent templar plus one other isn't going to die to any single player. Key word is competent.
    Diamond_10 wrote: »
    Farorin wrote: »
    If by amazing, you mean slow, more boring and tedious, then yes.

    Learn to deal with healers, youre not supposed to kill people through their heals.

    There is a huge difference between spamming healing springs like a moron and playing "healer" well. Unfortunately, patch 1.7 has permitted healing springs spam to substitute for good play because of the damage reduction. Put two (or three or four) players out there spamming healing springs (and some BoL) and your group becomes nigh unkillable -- especially bad if the healers are well-geared and good players.
  • Ishammael
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    danno8 wrote: »
    Diamond_10 wrote: »

    Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before

    Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.

    See thats the old mentality. Things change. Ive seen especially 1 good group running a werewolf or 2 at the front, howling their healers all over the place and stomping them. That = no healing springs spam, and they won that fight.

    The game has changed, you gotta change with it. Cant just let healers freely heal away, jeez its been like that since DAOC day 1 or even games earlier than that.

    Lol, ok.

    The game has changed and I am changing with it. Running in a 24 man blob for the first time in over a year because that's all that's left in this game.

    The sewers are actually a really good place to avoid the zerg trains. I have seen and been a part of small man groups that have wiped much larger groups because of the tight corridors in the sewers. That is why they mostly stay in the districts.

    I actually find it strange that people are zerging so much seeing as how it is a terribly inefficient way of getting TV and CP. Especially without the ticks from keeps etc...

    Hi ZoS. Please do not much stock in this inaccurate post. By *far* the fastest rate of accumulation of Tel Var stones I have got was through zerging. My zerg has never been wiped in tunnel to a small group.

    Will back this up. The only things we have wiped to in the Sewers is the sweepers (or molag bal) shooting us in the back while engaged with the enemy group.
  • Rev Rielle
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    Oh, I don't know. There are definitely players out there skilled enough to defeat a larger group of enemies. (A pact duo in Haderus immediate come to mind). I guess it just requires a little different tactic than it use to. A smart coordinated attack can still take out a healer or two in a large group very quickly.

    The dynamics of combat seem to have changed. And like always, it will take time to get use to. The fact that it's taking more than a week to adapt to is a good thing.

    I believe the damage reduction is probably the single best thing that has happened to AvA in this game.
    If you can be anything, be kind.
  • Ishammael
    Ishammael
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    Rev Rielle wrote: »
    I believe the damage reduction is probably the single best thing that has happened to AvA in this game.

    Don't agree one bit.

    Best additions to PvP since launch:
    1. Release of Imperial City
    2. ????
    3. ????
    4. New Alliance War skills with 1.6 (lol who uses the one which gathers all the projectiles?)

    Worst additions to PvP since launch:
    2. Champion System
    3. 50% dmg/healing/shields debuff from 1.7 (brain-dead balancing)
    4. No stam regen while blocking
    5. Patch 1.6

    Don't get me wrong -- I love the IC zones and the dynamic added to PvP.

    Here the thing:
    If ZoS had kept the balance of 1.5, tweaked a few things to continue improving balance, and THEN WENT BONKERS ADDING CONTENT, the game would be amazing. Imperial City, Orsinium, spellcrafting, Dark Brotherhood, Thieves Guild, Cyrodiil map additions, etc could all already be here. Instead we were all nerfed (patch 1.6), told to re-grind the lost power (Champion System), and then asked to RNG with our RNG (Imperial City loot).
  • Asmael
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    Gimme back my sieges, thanks.

    Unless you consider it normal to be able to sustain 5 oils, 2 cold fire ballistas, 2 meatbags, a bunch of NPCs at a flag, caltrops, standard (30% unpurgeable healng reduction) without having a scratch.

    And drop derm AoE caps (even if it's irrelevant to sieges).

    Damage reduction is making all sieges but meatbag basically worthless when it comes to wiping zergs. Cold fire is "decent" at best, which gives an idea of how extremely unbalanced that is. Sieges do very high damage against NPCs without a siege protection (probably too much even), but against players, it's mostly a joke right now.
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  • Dreyloch
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    Diamond_10 wrote: »
    SirJesto wrote: »
    Bring back the lol button

    So we can use it for useless posts like this.

    Sure, you can be the judge of where to use it ;)

    I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.

    I also love how the creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game and you have to nerf all damage to stop the snipe / proxy det instagibs.

    Your post doesnt even make sense. Theres obviously going to be people like you who prefer the game to be like counterstrike killing people in 1 hit, but you could at least make a valid argument as to why you think killing someone before they know they are under attack is the way to go.

    Overall, the damage reduction is great. A ganker will always have an advantage as he can pick his fight, his moment, and get the opening couple of attacks off (which would kill someone in 1.6), but now we can actually recover and fight back. If the ganker loses, he is just a baddie like yourself who cant play the game after 3 seconds of combat wondering why his target isnt dead and not knowing what to do next. A good ganker will usually still win, but at least we get the option to do something now when he does jump you.

    The blob thing you talk about, yeah no changes to damage reduction will change that, only a change to steel tornado or aoe in general will change that

    Ya all need to stop this right now. There is no problem with steel tornado. Tell me what other Stam ability for a DK is going to have the same impact as Impulse? Or Detonation? Tell me what NON-magic AoE ability we have? We can't just be all single target attacks. This is just another in a long line of crying about a DK ability some ppl have no idea what to do with.

    First it was banners-Nerfed
    Then it was Talons-Nerfed
    Now it's Steel Tornado, and one of the last things we can use as a semi-spammable AE. Because we're duel wielding, we're not using a sheild. Because the ability costs so much, we're wearing Medium armor to get stam regen etc. Because of all this we are WEAKER as a target, So take that crap somewhere else.
    "The fear of Death, is often worse than death itself"
  • Xsorus
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    The move from blocking and dodging to just stacking armor and such is really bad.. Makes playing a stamina toon even worse and boring. This patch is just all around bad for pvp
  • Sallington
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    In this thread: People calling people bads because they didn't like getting hit with 18k+ Proxy Dets and 37k Dawnbreakers.


    Edited by Sallington on September 9, 2015 4:02PM
    Daggerfall Covenant
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    Balmorah - Templar - Sergeant ||
  • vortexman11
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    I might sound like a skillless noob for saying this, and I am a skillless noob. But if you guys hate zerging, stop crying for people to nerf builds meant to fight zergs, such as sap tanks, DragonKnight tanks, templar tanks, steel tornado (maces was the problem, its now fine), 1.5 negate, and Dynamic Ultimate Generation.
    Edited by vortexman11 on September 9, 2015 6:25PM
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