mike.gaziotisb16_ESO wrote: »Bring back the lol button
mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Diamond_10 wrote: »The only real bad thing im noticing atm is the steel tornado zergs, its worse than the old impulse zergs. They gotta do something about that ability for sure, but all around its a great experience atm.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Sure, you can be the judge of where to use it
I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.
I also love how the creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game and you have to nerf all damage to stop the snipe / proxy det instagibs.
Yes, damage reduction is so awesome that it's basically impossible to kill any player who's just a bit tanky in a 1v1.
Some people walk away from me, acting like nothing happened. Just walk and heal spam, thanks to endless ressources something every first day player could do. Why the hell do people get rewarded for that.
Diamond_10 wrote: »
Your post doesnt even make sense. Theres obviously going to be people like you who prefer the game to be like counterstrike killing people in 1 hit, but you could at least make a valid argument as to why you think killing someone before they know they are under attack is the way to go.
Overall, the damage reduction is great. A ganker will always have an advantage as he can pick his fight, his moment, and get the opening couple of attacks off (which would kill someone in 1.6), but now we can actually recover and fight back. If the ganker loses, he is just a baddie like yourself who cant play the game after 3 seconds of combat wondering why his target isnt dead and not knowing what to do next. A good ganker will usually still win, but at least we get the option to do something now when he does jump you.
The blob thing you talk about, yeah no changes to damage reduction will change that, only a change to steel tornado or aoe in general will change that
mike.gaziotisb16_ESO wrote: »
Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before
Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.
Diamond_10 wrote: »mike.gaziotisb16_ESO wrote: »
Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before
Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.
See thats the old mentality. Things change. Ive seen especially 1 good group running a werewolf or 2 at the front, howling their healers all over the place and stomping them. That = no healing springs spam, and they won that fight.
The game has changed, you gotta change with it. Cant just let healers freely heal away, jeez its been like that since DAOC day 1 or even games earlier than that.
LegendaryChef wrote: »When I seen the title I honestly hoped to baby Jesus that when I opened it up it was a troll
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Sure, you can be the judge of where to use it
I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.
I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.
timidobserver wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Sure, you can be the judge of where to use it
I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.
I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.
Accurate correlation. This game did not have zergs everywhere before the damage reduction.
timidobserver wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Sure, you can be the judge of where to use it
I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.
I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.
Accurate correlation. This game did not have zergs everywhere before the damage reduction.
mike.gaziotisb16_ESO wrote: »Diamond_10 wrote: »mike.gaziotisb16_ESO wrote: »
Reducing overall damage however means that you can never create enough burst to kill a person sitting inside 10 Healing Springs. Which is why zergs reign supreme even more than before
Steel Tornado does need a nerf. I created the biggest motherflipping thread on the subject (Clicky this), trust me I know. But that alone won't fix things.
See thats the old mentality. Things change. Ive seen especially 1 good group running a werewolf or 2 at the front, howling their healers all over the place and stomping them. That = no healing springs spam, and they won that fight.
The game has changed, you gotta change with it. Cant just let healers freely heal away, jeez its been like that since DAOC day 1 or even games earlier than that.
Lol, ok.
The game has changed and I am changing with it. Running in a 24 man blob for the first time in over a year because that's all that's left in this game.
Yup there wasn't massive blobs nearly breaking the server every night before the patch.......mike.gaziotisb16_ESO wrote: »timidobserver wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Sure, you can be the judge of where to use it
I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.
I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.
Accurate correlation. This game did not have zergs everywhere before the damage reduction.
Accurate indeed.
The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.
With every patch since 1.4 it's becoming harder to wipe blobs. From ground oil removal, to Negate nerf, to ult-gen nerf, to infinite resource sustain, to damage nerf.
I even agree with some of the above as fixes, but there is no doubt that every single one of these changes has contributed to make blobs stronger, not weaker. Therefore more prevalent
The sewers are actually a really good place to avoid the zerg trains. I have seen and been a part of small man groups that have wiped much larger groups because of the tight corridors in the sewers. That is why they mostly stay in the districts.
I actually find it strange that people are zerging so much seeing as how it is a terribly inefficient way of getting TV and CP. Especially without the ticks from keeps etc...
timidobserver wrote: »Yup there wasn't massive blobs nearly breaking the server every night before the patch.......mike.gaziotisb16_ESO wrote: »timidobserver wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Sure, you can be the judge of where to use it
I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.
I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.
Accurate correlation. This game did not have zergs everywhere before the damage reduction.
Accurate indeed.
The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.
With every patch since 1.4 it's becoming harder to wipe blobs. From ground oil removal, to Negate nerf, to ult-gen nerf, to infinite resource sustain, to damage nerf.
I even agree with some of the above as fixes, but there is no doubt that every single one of these changes has contributed to make blobs stronger, not weaker. Therefore more prevalent
The damage reduction is nice, helped calm down some high damage builds but think it might be a bit too much of a reduction at times..however I need play a bit more myself to know exactly how the reduction is effecting classes, but yea, atm im actually enjoying the new content <----rare words
I must be bad because I'm loving the changes. I feel like it's opened up a lot more potential builds. Sure the zerg will crush you, but that is no different than before. Honestly the trek back through the sewers solo with 1k + stones is the most exhilarating part of pvp at the moment.
mike.gaziotisb16_ESO wrote: »timidobserver wrote: »Yup there wasn't massive blobs nearly breaking the server every night before the patch.......mike.gaziotisb16_ESO wrote: »timidobserver wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Bring back the lol button
So we can use it for useless posts like this.
Sure, you can be the judge of where to use it
I find it funny how the OP says he loves the damage reduction and then 3 posts down talks about how there are zergs everywhere. Completely failing to see the correlation between the burst damage reduction and the increased blob survivability.
I also love how the OP creates a thread about general damage reduction and then talks about getting jumped by a ganker. As if stealth damage does not have it's own mechanics in this game (extra damage, stun) and you have to nerf all damage to stop the snipe/wrecking blow instagibs.
Accurate correlation. This game did not have zergs everywhere before the damage reduction.
Accurate indeed.
The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.
With every patch since 1.4 it's becoming harder to wipe blobs. From ground oil removal, to Negate nerf, to ult-gen nerf, to infinite resource sustain, to damage nerf.
I even agree with some of the above as fixes, but there is no doubt that every single one of these changes has contributed to make blobs stronger, not weaker. Therefore more prevalent
Cool, enjoy your zergless game then
timidobserver wrote: »
The zerg situation has not changed. There were zergs before and there are zergs now.
mike.gaziotisb16_ESO wrote: »
The game being an open PvP game will always have zergs but the longer a zerg survives the more you see of it. And the more survivable it is the more it pulls players into its mentality of "safety in numbers" so more and more zergs are created.