ZOS,
If you are going to stand firm in your flip flopping and make a soft decision then reverse it later on, why not make the decision to compromise from the get go?
Paywall Argument
We have all read by now and if you haven't, take a tylenol before you do, the paywall argument. The argument that "PvE" content is locked behind the gates. The very idea of Darkness Falls which some the ZOS team brought with them from DAoC. It's not a unique idea, but it was an extremely fun one.
PvE'ers insist that open access is the only acceptable answer.
PvP'ers insist that the gates are the only acceptable answer.
So instead of flipping back and fourth on the issue allow me to present a few other ideas.
]Imperial City, PvP practicality, and Gear
It's been stated before that Imperial City is a PvP expansion, I will argue as an old school, bloodthirsty, PKer, there's really nothing special about killing mobs in a city with limited threat or repercussions. So my contention to you and every PvP lover here is to make IC exactly what you said it would be.. a PVP DLC.
Wouldn't it make more sense to have less NPC's and AIs that aren't very intelligent and have PvPers take part in the one DLC that many of us have been patiently waiting for over a year? Makes sense that I want to fight a thinking person, not AI. Wouldn't it make more sense to release Wrothgar and IC at the same time as SISTER DLC's in a BUNDLE to generate more revenue. (I'm not here to question your business methods, but some of the things you do are not very well thought out.) Keeping IC pure PvP, as it was supposed to be to me seems to make more sense then the not PvP that has been conjured up.
I'm not sorry to say it, IC really isn't a PvP DLC and my line of thinking says that you should get rid of the PvE crap and put objective PvP in IC. You have a golden opportunity to enrich the only zone many of us actually care about, Cyrodiil.
There's little sense and practicality in IC, because it's NOT real PvP and you are not demonstrating an adequate understanding of what objective based RvR is, even when you have a whole map that you could make absolutely amazing.
Here's only a very few of my thoughts on the matter:
- The mobs need to be thinned and the XP needs increased on par with PvE, boss mobs in hovels/dungeons need to grant alliance point BOONS
- Every dungeon, building, and mini-"quest" hub needs to be objectivized - to support large to small scale warfare
- the 5 quest zones should have a separate perimeter that supports urban meets Fantasy style warfare - winners get separate rating and point boon
- Sky Temple something or another should become the arena with the roof blown off to have more mini platforms that people can fall off that supports 1 v 1. Winner gets their alliance a point boon and a separate rating bracket
- BOTH COMPLETE WITH KDR AND VICTIM/NEMESIS SHEETS
- make Imperial City RvR closed quarters SLUGFEST, complete with traps, falling debris, explosions, and the necessity be organized, put the TV behind objects that require siege damage to blow up and loot - use what you have to ENRICH PVP, not PVE. For the first time in your games development ENFORCE GOOD STRATEGY, you can do it in the White-Gold tower and sewers, and everywhere else in Cyrodiil if you chose to.
Just giving examples on how to make IC a PvP DLC as promised, I don't really appreciate being lied to, PvE with PvP elements is not PvP. PvP with a strong chunk of PvE is not any semblance of knowing what you are developing, anyone who doesn't accept a high standard and high quality of PvP needs to speak up.
Since people want to complain about paywalls, why not just allow PvPers to buy reputation boons for Undaunted, the 2 piece sets, every PvE set in the game from our faction vendor and allow PvErs access to the sets that are unique to Cyrodiil outside of Cyrodiil. I'm not undercutting the efforts of the guys who already have their sets, I'm pointing out how bloody redundant it is that the most powerful gear in the game are PvE only and detract players from the fight. This generates equal access to the gear, PvPers can PvP for it, PvErs can PvE for it.
And if you feel like your efforts in the last year are going to be undermined by such a system, I don't care. Should have lobbied for such a thing in the first place.
Three Banners War
Not many people signed up to fight Molag Kena and his merry band of AI children in a Three Banners War, no one CARES about Empress-Regent whats her boobs. Just let us throw her off the top with Molag Kena, land on a spike, and let us throw each other off of same said tower on to spikes or the hard ground, either way a kersplat would be hilarious.
Three Banners War is about AD, DC, and EP duking it out, no one gives a damn about Daedra.
Let IC be as pure PvP as it can be. People are going to hate my last suggestion, but I'm not going to settle for anything less than PVP on a PVP based DLC. ZOS, delay IC again and make it PVP, there should be very to little semblance of PvE in our only PvP spot in the game, so make it good and not PvE and call it PvP.
Release IC and Wrothgar at the same time as independent or sister pack values for a reduced cost so you can generate revenue. Stop undermining the essence of PvP with PvE and give us what the players deserve and DONT put your damn story first for once.
Nix some of your ideas, *** off your investors, but do not rob the PvPers of PvP.
I'm not going to be told there's going to be a DLC available for purchase when it doesn't provide or live up to appropriate expectations of what PvP should be. I'm trying to stick up for you, my fellow PvPers, and make it equal for players who do not enjoy PvP too.
-Bones/Nix
Reply, comment. Demand excellence, demand PvP for a PVP DLC.