The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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ZOS: Paywall Argument, IC, and Three Banners War

  • Scyantific
    Scyantific
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    Robbmrp wrote: »
    This is a great idea. I've sent ZOS multiple posts about how only releasing IC as a DLC with no real PVE content was a bad idea for revenue. By removing the daedra from within IC and adding in your suggestions, we could have some excellent PVP fights in a city that's CENTERED in a PVP Zone.

    Give PVE'ers Wrothgar or Orsinium at the EXACT SAME TIME as IC. Sell them both as one DLC pack for 5000 Crowns or as stand alone DLC for 2500 each. This satisfies all parties playing this game. PVPer's get the content they were promised and PVE'ers get new content as well. These kinds of DLC packs are a win win for everyone as no one is left out with nothing new.

    @ZOS, this is a really good idea......

    Ah yes let's completely *** everyone off by delaying an already delayed DLC (THANK YOU CONSOLES) so that we can release two different DLCs.

    As others have said, it's way too late. The wheels are already rolling and the train is about to go off the rails, the only thing to do at this point is take down as many as possible (read: completely ruin the PvE aspect of IC by making it a miserable experience for anyone not prepared for PvP in the PvP ZONE).
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  • TheBonesXXX
    TheBonesXXX
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    Scyantific wrote: »
    Robbmrp wrote: »

    Ah yes let's completely *** everyone off by delaying an already delayed DLC (THANK YOU CONSOLES) so that we can release two different DLCs.

    As others have said, it's way too late. The wheels are already rolling and the train is about to go off the rails, the only thing to do at this point is take down as many as possible (read: completely ruin the PvE aspect of IC by making it a miserable experience for anyone not prepared for PvP in the PvP ZONE).

    You should be mad that this is the standard of future DLCs.

    PvP zone that didn't get any updated PvP content. It got smothered with PvE, thats why I suggested that this DLC should be released in unison with a proper DLC PvE pack.

    What happens when Orisinium is a PvE content pack with more than half the changes are PvP, are you going to be satisfied with that?

    Cause that is what the current state of this DLC is, this the standard and FUTURE of ESO.

    RIP PVP


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  • TheBonesXXX
    TheBonesXXX
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    A summary of the changes in the DLC regarding PvP.

    BASE-GAME PATCH

    Cyrodiil Updates
    Several major updates are going into Cyrodiil this patch which will include reinforcement to Scroll Temples, Campaign changes, and quality of life adjustments.
    The Former Emperor buffs are being removed from the game.
    You will only get Emperor buffs while you are actively Emperor.
    You will be granted the Emperor skill line and abilities upon earning Emperorship, without the need to spend ability points.
    Anyone that has spent points in the Emperor skill line will be refunded those skill points.
    Elder Scroll Temples now have a barrier around Scrolls which are up when their corresponding gates are closed. This barrier will drop only when the gates are open.
    The Battle Spirit buff has been adjusted and now has 30% more damage reduction, 35% less healing received, and 50% less damage shield strength.
    Increased the under population Alliance Point bonus that alliances receive to 20% from 10%.
    Under population scoring bonuses will now apply quadruple the scoring points earned.
    Reduced the minimum amount of player characters needed to qualify for the under population bonus to 20 player characters per evaluation interval, which is 30 minutes.
    Increased the underdog scoring Alliance Point bonuses that alliances receive to 20% from 10%.
    Reduced the underdog scoring evaluation and application periods to 30 minutes.
    Underdog scoring bonuses will now apply triple the scoring points earned.
    Reduced the cost of Full Grand Soul gems sold by vendors to 750 AP from 3600 AP.
    Increased the Alliance Points received when resurrecting other player characters to 50 AP from 20 AP.
    Adjusted the Line of Sight checks on ranged guards to aid in “stuck in combat” issues.
    The Keep Wall upgrade now gives 25% more hit points to walls and towers per upgrade level.
    Increased the amount of stone, food, and ore gathered at resources based on the “Gathered Amount” upgrade by 25%.
    Increased the amount of stone, food, and ore generated at resources based on the “Base Resources Increased” upgrade by 40%.
    There is a new camera setting available for siege weapons that will constrict the camera to the movement of the targeting reticle of the weapon. This can be found in the Settings > Camera menu.
    Reduced the cost to re-assign your campaign at the end of a campaign to 50 Alliance Points from 100 Alliance Points.
    You can no longer travel to another player character that's in a PvP zone.
    Campaign buffs will now be applied only in PvP zones.

    Cyrodiil Campaign Changes
    Campaigns are undergoing rule changes for encouraging different styles of gameplay within the campaigns, including non-veteran campaigns now lasting 7 days instead of 5 days.
    Azura: Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 30 days.
    Blackwater Blade (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.
    Chillrend: Keeps, outposts, and resources will generate zero points. Ownership of Elder Scrolls will generate one point per scoring cycle, and lasts 7 days.
    Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate one point per scoring cycle, and lasts 7 days.
    Thornblade: Resources, outposts, and Elder Scrolls will generate zero points. Ownership of keeps will generate one point per scoring cycle, and lasts 7 days.

    Cyrodiil Reward Improvements
    Eleven existing Item Sets have been expanded and made more available in Cyrodiil, and we’ve also improved the loot you receive at the end of a Campaign.
    The Rewards for the Worthy can now potentially include items from a wide variety of existing item sets, and will include every level and Veteran Rank so they can be enjoyed by anyone of any level.
    We’ve significantly increased the amount of gold you get from end-of-campaign mails and from Leaderboard mails.
    If you are a part of the winning Alliance and have earned a significant amount of AP during the Campaign, you will also be awarded with a bevy of loot, similar to the Leaderboard mails but of a lesser quality.
    These items will always be from one of the item sets found in the Rewards for the Worthy or Leaderboard mails.
    All end-of-campaign mails now include a number of Keep Wall Masonry Repair Kits.
    If your Alliance was in first place, you’ll receive 20 kits.
    If your Alliance was in second place, you’ll receive 10 kits.
    If your Alliance was in third place, you’ll receive 5 kits.
    Removed the Top 5% Leaderboard Campaign rewards.


    These are long requested fixes that have been requested even since beta.

    Imperial City has been apart of Cyrodiil since ES 1 - 5. Hell, you ESCAPE FROM THE PRISONS, in Oblivion!

    So let me point out all of the new content we got.

    Theres none,

    Let me point out what is original about the DLC.'

    Nothing, original or not, let me point out what isPvErelated

    Imperial City
    Imperial Sewers
    Imperial City Districts
    Tel Var Stones
    White-Gold Tower
    Imperial City Prison
    Fishing in Imperial City
    New Item Sets
    Xivkyn Style Motif
    New Achievements
    New Collectibles


    Cyrodiil Updates - Nothing new
    Cyrodiil Campaign Changes - fixes
    Cyrodiil Reward Improvements fixes

    Itemization Updates
    Veteran Rank Updates
    Dungeon Scaling
    Undaunted Pledges
    Glass Style Motif
    New Crafting Tiers, Materials, and Recipes
    Inventory Upgrades
    Battle Leveling for Veteran Ranks


    Imperial City is a PvE content patch, it's right in the patch notes. Each faction will hold their own campaign because you know what? Because its right there in the isolated PvP design, that PvP is a minor appendage to the whole scheme of things.

    Don't misunderstand me, I LOVE the ES story, in the appropriate spot, Arena through Skyrim.

    A lot of what I listed were already talked about, I just expanded upon them.

    Just because you put a mob in a isolated PvP zone doesn't make it PvP. Putting more PvP mechanics and creating PvP only encounters is content. Emphasis on this content patch is not on PvP at all, like I said, Cyrodiil is isolated so it acts as a massive Alterac Valley type battleground.

    Isolated is really the keyword here.


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