Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)
Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?
If you block the set, it shouldnt do OP dmg right? Or does it go trhough block?
I think the dmg is fine, but it has to be blockable lol.
Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)
Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »]
You could throw on a few pieces of heavy armor or use some pieces of a more defensive set. Invest more points in HP even.
Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars.lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
On a serious note, it not possible to balance this set without balancing damage shields mechanic.
Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?
Because shields are refreshable. So it wouldn't change anything from what's live, except people would have to refresh their shields a bit more often.
If you block the set, it shouldnt do OP dmg right? Or does it go trhough block?
I think the dmg is fine, but it has to be blockable lol.
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
-Sry for my bad English.-Why sets for cloak and block if both already got hard counters.Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
Cloak: any AoE, Potions
Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)
Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?
Undaunted Unweaver together with Heavy Lightning / Resto Attacks.
Undodgeable, strong heavy Attack which isn´t interruptable.
In case you don´t know, the Set increases your heavy Attack damage by 1k per tick.
In total its more than the new shield breaker set, why are you not running it?
Why sets for cloak and block if both already got hard counters.
Cloak: any AoE, Potions
Block: unblockable stun (no stamina recovery while blocking)
Dodgde: said set and penalty on dodge rolling
What about we shut down your recovery while your shields are up? Or we put in stuns which removes your shields? Or AoE which ignore shields?
Guess many people would complain and call these skills OP. But as long as you´re not affected yourself, it´s easy to make fun of others and say things are fine and should remain OP, right?
See what I did there?
Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars.lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
On a serious note, it not possible to balance this set without balancing damage shields mechanic.
Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?
Because shields are refreshable. So it wouldn't change anything from what's live, except people would have to refresh their shields a bit more often.
And thats exactly the point? I mean are hp via heals not "refreshable"? Have you actually tried to kill someone spamming breath of life? It´s about how much dmg you can do vs how much dmg does a shield absorb. You don´t want shields to be vaible selfdefense at all.
Give magica sorcerers and nightblades classheals that are equal to the mechanics templars and DKs have access too then!
Darnathian wrote: »Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars.lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
On a serious note, it not possible to balance this set without balancing damage shields mechanic.
Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?
Because shields are refreshable. So it wouldn't change anything from what's live, except people would have to refresh their shields a bit more often.
And thats exactly the point? I mean are hp via heals not "refreshable"? Have you actually tried to kill someone spamming breath of life? It´s about how much dmg you can do vs how much dmg does a shield absorb. You don´t want shields to be vaible selfdefense at all.
Give magica sorcerers and nightblades classheals that are equal to the mechanics templars and DKs have access too then!
Then give us an escape. It's not that easy.
Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)
Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?
Undaunted Unweaver together with Heavy Lightning / Resto Attacks.
Undodgeable, strong heavy Attack which isn´t interruptable.
In case you don´t know, the Set increases your heavy Attack damage by 1k per tick.
In total its more than the new shield breaker set, why are you not running it?
Why sets for cloak and block if both already got hard counters.
Cloak: any AoE, Potions
Block: unblockable stun (no stamina recovery while blocking)
Dodgde: said set and penalty on dodge rolling
What about we shut down your recovery while your shields are up? Or we put in stuns which removes your shields? Or AoE which ignore shields?
Guess many people would complain and call these skills OP. But as long as you´re not affected yourself, it´s easy to make fun of others and say things are fine and should remain OP, right?
See what I did there?
Good jokes. Potions.... Are you talking about 10 second detection potions ? That's not a counter anymore, it's weakening myself to make it even easier for the Nightblade.
Undaunted Weaver might become a bit more attractive with the changes to lightning staff and restoration staff. But the way it works is silly. All the traits are trash for Mages and the requirement is not possible to maintain for me.
I would make it maintainable, but I have to sacrifise a lot of damage and magical sustain. So I could as well do heavy attacks without this set.
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
But when you face undodgeable attacks, you can mitigate them with block and your spell resist/armour, so you can reduce almost 70% of the damages... you also got very solid hots and a strong self heal from time to time with rally. This only requires 2 slots when a sorc has to have healing springs, rapid regeneration and purge on his bar just to counter the shiedlbreaker set. Add to that that you're kinda forced to run healing ward, hardened ward and bolt escape (not even counting harness eventhough its a must). only 4 slots left for buffs, ccs and attacks. To compare with a stamblade, on your own build I can see 3 skills youre forced to run (vigor rally and cloak) which leave you with 7 slot for whatever you want. But I guess yeah, balanced.
TheBonesXXX wrote: »You know what I'm going to tell my guildies to do when we come across the one or two guys in the crowd being bubble busters?
Kill that MF'er first.
/end
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
But when you face undodgeable attacks, you can mitigate them with block and your spell resist/armour, so you can reduce almost 70% of the damages... you also got very solid hots and a strong self heal from time to time with rally. This only requires 2 slots when a sorc has to have healing springs, rapid regeneration and purge on his bar just to counter the shiedlbreaker set. Add to that that you're kinda forced to run healing ward, hardened ward and bolt escape (not even counting harness eventhough its a must). only 4 slots left for buffs, ccs and attacks. To compare with a stamblade, on your own build I can see 3 skills youre forced to run (vigor rally and cloak) which leave you with 7 slot for whatever you want. But I guess yeah, balanced.
To be honest I didn´t think of the set making non templar healers in group pointless if an enemy is running this set.
Anyway, there needs to be a counter and whatever it is - it needs to be effective.
Shield breaker might be too strong, we will see, but i can´t take a video about two player standing in front of each other serious.. sorry. You need to slot Heals to counter it as i need to slot other abilities to counter the counters (lol) of my defense abilities.
Well.. what isn´t *** up in this game anyway..
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
But when you face undodgeable attacks, you can mitigate them with block and your spell resist/armour, so you can reduce almost 70% of the damages... you also got very solid hots and a strong self heal from time to time with rally. This only requires 2 slots when a sorc has to have healing springs, rapid regeneration and purge on his bar just to counter the shiedlbreaker set. Add to that that you're kinda forced to run healing ward, hardened ward and bolt escape (not even counting harness eventhough its a must). only 4 slots left for buffs, ccs and attacks. To compare with a stamblade, on your own build I can see 3 skills youre forced to run (vigor rally and cloak) which leave you with 7 slot for whatever you want. But I guess yeah, balanced.
To be honest I didn´t think of the set making non templar healers in group pointless if an enemy is running this set.
Anyway, there needs to be a counter and whatever it is - it needs to be effective.
Shield breaker might be too strong, we will see, but i can´t take a video about two player standing in front of each other serious.. sorry. You need to slot Heals to counter it as i need to slot other abilities to counter the counters (lol) of my defense abilities.
Well.. what isn´t *** up in this game anyway..
I agree that there needs to be a counter and that this set should be worth using.
But you don't need to attempt to taunt me with useless sets to justify your opinionbad cat ! BAD !
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
But when you face undodgeable attacks, you can mitigate them with block and your spell resist/armour, so you can reduce almost 70% of the damages... you also got very solid hots and a strong self heal from time to time with rally. This only requires 2 slots when a sorc has to have healing springs, rapid regeneration and purge on his bar just to counter the shiedlbreaker set. Add to that that you're kinda forced to run healing ward, hardened ward and bolt escape (not even counting harness eventhough its a must). only 4 slots left for buffs, ccs and attacks. To compare with a stamblade, on your own build I can see 3 skills youre forced to run (vigor rally and cloak) which leave you with 7 slot for whatever you want. But I guess yeah, balanced.
To be honest I didn´t think of the set making non templar healers in group pointless if an enemy is running this set.
Anyway, there needs to be a counter and whatever it is - it needs to be effective.
Shield breaker might be too strong, we will see, but i can´t take a video about two player standing in front of each other serious.. sorry. You need to slot Heals to counter it as i need to slot other abilities to counter the counters (lol) of my defense abilities.
Well.. what isn´t *** up in this game anyway..
I agree that there needs to be a counter and that this set should be worth using.
But you don't need to attempt to taunt me with useless sets to justify your opinionbad cat ! BAD !
taunt with what set? Undaunted Unweaver.. Yes the first bonus are total crap as magicka build, but the fifth bonus counters dodge.. :P
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
But when you face undodgeable attacks, you can mitigate them with block and your spell resist/armour, so you can reduce almost 70% of the damages... you also got very solid hots and a strong self heal from time to time with rally. This only requires 2 slots when a sorc has to have healing springs, rapid regeneration and purge on his bar just to counter the shiedlbreaker set. Add to that that you're kinda forced to run healing ward, hardened ward and bolt escape (not even counting harness eventhough its a must). only 4 slots left for buffs, ccs and attacks. To compare with a stamblade, on your own build I can see 3 skills youre forced to run (vigor rally and cloak) which leave you with 7 slot for whatever you want. But I guess yeah, balanced.
To be honest I didn´t think of the set making non templar healers in group pointless if an enemy is running this set.
Anyway, there needs to be a counter and whatever it is - it needs to be effective.
Shield breaker might be too strong, we will see, but i can´t take a video about two player standing in front of each other serious.. sorry. You need to slot Heals to counter it as i need to slot other abilities to counter the counters (lol) of my defense abilities.
Well.. what isn´t *** up in this game anyway..
I agree that there needs to be a counter and that this set should be worth using.
But you don't need to attempt to taunt me with useless sets to justify your opinionbad cat ! BAD !
taunt with what set? Undaunted Unweaver.. Yes the first bonus are total crap as magicka build, but the fifth bonus counters dodge.. :P
But I will loose over 6000 Magicka when I choose to use it, which is around 600 Spell damage. So a big sacrifise, that weakens me overall, for liddle reward (if at all)
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
But when you face undodgeable attacks, you can mitigate them with block and your spell resist/armour, so you can reduce almost 70% of the damages... you also got very solid hots and a strong self heal from time to time with rally. This only requires 2 slots when a sorc has to have healing springs, rapid regeneration and purge on his bar just to counter the shiedlbreaker set. Add to that that you're kinda forced to run healing ward, hardened ward and bolt escape (not even counting harness eventhough its a must). only 4 slots left for buffs, ccs and attacks. To compare with a stamblade, on your own build I can see 3 skills youre forced to run (vigor rally and cloak) which leave you with 7 slot for whatever you want. But I guess yeah, balanced.
To be honest I didn´t think of the set making non templar healers in group pointless if an enemy is running this set.
Anyway, there needs to be a counter and whatever it is - it needs to be effective.
Shield breaker might be too strong, we will see, but i can´t take a video about two player standing in front of each other serious.. sorry. You need to slot Heals to counter it as i need to slot other abilities to counter the counters (lol) of my defense abilities.
Well.. what isn´t *** up in this game anyway..
I agree that there needs to be a counter and that this set should be worth using.
But you don't need to attempt to taunt me with useless sets to justify your opinionbad cat ! BAD !
taunt with what set? Undaunted Unweaver.. Yes the first bonus are total crap as magicka build, but the fifth bonus counters dodge.. :P
But I will loose over 6000 Magicka when I choose to use it, which is around 600 Spell damage. So a big sacrifise, that weakens me overall, for liddle reward (if at all)
Running Shieldbreaker would also cost me a lot since you only get the armor pieces, but nvm :P
Well it´s unresistable dmg, so it shouldn´t get mitigated by block.
If your Light Attacks ignore Harness or Bone Shield you shouldn´t get the Bonus though.
But 2k is quite fair considering that all non shield users also need to rely on other stuff once their standard defense mechanic gets countered.
But when you face undodgeable attacks, you can mitigate them with block and your spell resist/armour, so you can reduce almost 70% of the damages... you also got very solid hots and a strong self heal from time to time with rally. This only requires 2 slots when a sorc has to have healing springs, rapid regeneration and purge on his bar just to counter the shiedlbreaker set. Add to that that you're kinda forced to run healing ward, hardened ward and bolt escape (not even counting harness eventhough its a must). only 4 slots left for buffs, ccs and attacks. To compare with a stamblade, on your own build I can see 3 skills youre forced to run (vigor rally and cloak) which leave you with 7 slot for whatever you want. But I guess yeah, balanced.
To be honest I didn´t think of the set making non templar healers in group pointless if an enemy is running this set.
Anyway, there needs to be a counter and whatever it is - it needs to be effective.
Shield breaker might be too strong, we will see, but i can´t take a video about two player standing in front of each other serious.. sorry. You need to slot Heals to counter it as i need to slot other abilities to counter the counters (lol) of my defense abilities.
Well.. what isn´t *** up in this game anyway..
I agree that there needs to be a counter and that this set should be worth using.
But you don't need to attempt to taunt me with useless sets to justify your opinionbad cat ! BAD !
taunt with what set? Undaunted Unweaver.. Yes the first bonus are total crap as magicka build, but the fifth bonus counters dodge.. :P
IxSTALKERxI wrote: »I found a good counter to this. Make a stam sorc with shield breaker set and don't use shields and spam overload on everyone while rolling everywhere.
I guess one way to make stam sorcs viable is it nerf the alternative (magicka shield stackers).
Well that´s what i will be doing when this set goes live in the current way. I won´t be able to play as magica grp support so i have to play my class as stam dps...
can be nice too...
300% + stealth modifier of dmg on focused aim thx to the new thundering presence^^