Buffing Dragon Blood's healing percentage to over 100% (renamed)

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Saturn
Saturn
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This is a question I have for ZOS, because my Live build is centered around using champion points, buffs and armour passives to achieve very large heal percentages with Dragon Blood, specifically the Coagulating Blood morph.

First, let me start off by showing you a picture taken on the PTS using the same build I would use on Live, but as an Argonian (since they have the Quick to Mend passive):

wr0bypneq9ub.png
You might assume that this is edited to make a point, but I will include a video at the end of this thread of me just jumping off cliffs and selfhealing.

So as you can see in the picture I achieve 94.7% of missing health returned with my PTS Argonian Dragonknight template toon. This is outside of Cyrodiil mind you.

@ZOS, is it intended that we should be able to buff Dragon Blood like this or is it an unfortunate exploit of mechanics that was never supposed to happen?

How I achieve this healing percentage:
100 points in Blessed: Increases the effectiveness by any healing you initiate by 25%.
100 points in Quick Recovery: Increases the effectiveness of healing received by 16%
7% from Rapid Mending since im wearing 7 heavy armour pieces: Increases healing received by 1% per piece of Heavy Armour equipped.
8% increased healing from having Coagulating Blood active: Also grants Major Fortitude and Minor Vitality, increasing Health Regeneration by 20% and healing received by 8% for 23s.
12% from having a Draconic Power ability active (in this case Coagulating Blood): Increases healing received by 12% while a Draconic Power ability is active.
30% increased healing taken from Igneous Shield (activated before using the selfheal): The shield also grants Major Mending, which boosts the effects of your healing abilities by 30% for 7 seconds.
9% increased healing taken from Quick to Mend (Argonian passive): Increases healing received by 9%.
10% from the Ritual Mundus Stone: Increases healing effectiveness by 10%. Further increased by 7.5% from 1 piece of Legendary Divines traited piece of gear = 10.750%.
8% increased healing taken from set bonuses, in this case the 3 and 4 piece effect of the Leeching Plate set from the Imperial City dungeons. On the Live server I am using Eternal Yokeda which has the same healing stats.
NOTE that on the PTS character I only have 8% from this set, I have been told there are other sets with this set bonus of healing, like the Unassaible set, which comes with jewellery, enabling you to wear 5 pieces, which would boost healing taken to 16% because of its two 4% increased healing taken buffs at 3 and 4 pieces equipped. I have not tried it, but you could also use Healer's Habit which would boost healing done by 8% at 5 pieces equipped.

I hope a ZOS official can confirm or deny whether or not this is intended. I do not hide potential exploits like others would for selfish reasons, I think sharing things like this helps fix problems with balance and ensures nobody has an unfair advantage because of race or class. I am 100% convinced that the Quick to Mend passive is a very large problem in this, along with the Blessed passive in the Apprentice tree and the way the Healing Taken buffs are calculated separately instead of all at once. The whole math behind the percentages is way off where it should be, with percentages sometimes working additively, instead of multiplicatively as they should. This is also the reason why 100% damage mitigation builds were possible on the PTS until they fixed them.

Lastly, here is the video showing that I am not lying about the severity of these heals (look at the chat box in the bottom left):
https://www.youtube.com/watch?v=EdV4t-yXNdk

EDIT 1:

Changed some gear around on my Khajiit Dragonknight on Live, with 5% from Mundus stone (6.3% because of Divines trait). Here's a video of me achieving 91% healing with my Khajiit using 5p Twilight's Embrace (suggested by @bigereard on a different post), 4p Unassailable (also suggested by him) and 2p Yokeda:
https://www.youtube.com/watch?v=X2S3xYaqB38&feature=youtu.be

EDIT 2:

Actually maxed out Quick Recovery, and I am running 5 pieces of Divines purple gear boosting Ritual Mundus from 5% to 6.625% (5 x (6.5 x 5)).

Here is a picture of my Khajiit Dragonknight pulling off 96.1% of missing health returned using Dragon Blood (this is before the Ritual Mundus stone buff mind you):
oxbbi0yig3oh.png

EDIT 3:

Changed the title so it's not making people lose their minds over the fact that I called this a possible exploit ( '-.-)

EDIT 4:

How I achieved 96.1% on a Khajiit before Update 7:
100 points in Blessed: Increases the effectiveness by any healing you initiate by 25%.
100 points in Quick Recovery: Increases the effectiveness of healing received by 15.8%
7% from Rapid Mending since im wearing 7 heavy armour pieces: Increases healing received by 1% per piece of Heavy Armour equipped.
8% increased healing from having Coagulating Blood active: Also grants Major Fortitude and Minor Vitality, increasing Health Regeneration by 20% and healing received by 8% for 23s.
12% from having a Draconic Power ability active (in this case Coagulating Blood): Increases healing received by 12% while a Draconic Power ability is active.
30% increased healing taken from Igneous Shield (activated before using the selfheal): The shield also grants Major Mending, which boosts the effects of your healing abilities by 30% for 7 seconds.
5% from the Ritual Mundus Stone: Increases healing effectiveness by 5%. Further increased by 32.5% from 5 pieces of Epic Divines traited piece of gear = 6.625%.
Gear:
2 pieces of Yokeda, 4% increased healing.
4 pieces of Unassailable, 8% increased healing.
5 pieces of Twilight's Embrace, 10% additional healing: When you are healed, gain 10% additional healing.

*** Please note that this is BEFORE UPDATE 7, which adds 10% bonus from Ritual Mundus Stone and boosts Quick to Mend argonian passive from 6% to 9%. By my rough estimations, maximum amount of healing you can do with this set will be near 110% on an Argonian and about 100% on other races. I will update this post after Update 7 goes to Live. ***

EDIT 5 - After Update 7:

m2u2clzq513y.png
19468 / 19401 = 100.3%..

Adjusted the title slightly.
Edited by Saturn on May 28, 2016 2:40PM
"Madness is a bitter mercy, perhaps, but a mercy nonetheless."

Fire and Ice
  • redspecter23
    redspecter23
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    Hmm, I might just have to make the "tank that doesn't care about blocking at all" out of this. 0 stam regen? What's that? Obsidian Shield, Dragon Blood, occasional taunt, repeat.
    Edited by redspecter23 on August 18, 2015 9:07PM
  • Xeniph
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    Like a lot of things, it's probably an unintended side effect. With that said, the reason they have a pts is because most of the time players are way more creative with build/abilities than their internal testers, thus we find more things like this than they do.

    I also wouldn't call it exploiting or cheating. It's probably something they havn't even considered. And finally to you, great work on thinking outside the box :)
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Saturn
    Saturn
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    Hmm, I might just have to make the "tank that doesn't care about blocking at all" out of this. 0 stam regen? What's that? Obsidian Shield, Dragon Blood, occasional taunt, repeat.

    Well that was the initial idea with the build I made around this possible exploit, heh. Keep in mind you do need to block some things as your health will never be able to go high enough to allow taking 40k+ hits to the face.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    Xeniph wrote: »
    Like a lot of things, it's probably an unintended side effect. With that said, the reason they have a pts is because most of the time players are way more creative with build/abilities than their internal testers, thus we find more things like this than they do.

    I also wouldn't call it exploiting or cheating. It's probably something they havn't even considered. And finally to you, great work on thinking outside the box :)

    Thanks, but this isn't only possible on PTS, I have a dragonknight on the Live server doing this too, but since it's not an Argonian I have not been able to push it past 80%.
    Edited by Saturn on August 18, 2015 9:58PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • redspecter23
    redspecter23
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    I agree it's not an exploit. It's simply using the tools given to you in an unexpected combination. That being said, if it's unintended, I'd expect a fix/nerf at some point but until they do that, I wouldn't worry about being banned for using this. It's no different than combining any other abilities to min/max like stacking up spell damage and max magicka on a magicka based build.
  • Saturn
    Saturn
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    I agree it's not an exploit. It's simply using the tools given to you in an unexpected combination. That being said, if it's unintended, I'd expect a fix/nerf at some point but until they do that, I wouldn't worry about being banned for using this. It's no different than combining any other abilities to min/max like stacking up spell damage and max magicka on a magicka based build.

    I suppose so, but better safe than sorry, I don't want some ZOS employee monitoring my heals going, "WTF 95%?! Must be a hacker!", hehe.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • actosh
    actosh
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    Saturn, u have to use Malubeth in addition *laugh* 30% xtra
  • Lord_Hev
    Lord_Hev
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    Argonians have finally found their purpose! To serve as DKs that are built -entirely- to max heal themselves through the new stupid blanket nerfs that have killed magic DK. Sure is OP, I can totally see this new max heal build causing imbalance issues as you 1vX people with your amazing self heals that will burn your magic like a Hummer burns through gasoline because DK spells are all overly expensive compared to other classes.



    Nerf DKs, then nerf Argonians for good measure, just to be safe. Gotta make sure NBs remain on top.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    actosh wrote: »
    Saturn, u have to use Malubeth in addition *laugh* 30% xtra

    That's what I use on my NB tank since we don't have access to anything as awesome as Igneous Shield. In fact, stacking healing received was my original build for my Argonian NB tank; before Champion System I had around 35% (static, not depending on buffs) healing received all told between race, class, armor buffs. The best was when I would use healing potions, which were further amplified by 45% from race and class passives that were destroyed in 1.6, and get like 3/4 my health back every 15 seconds ;)

    For OP, this is not an exploit at all, just maximizing a stat given what's available. I have long surmised that +healing received is more powerful than people think (and maybe helps explain ZOS's reluctance to increase that Argonian passive), and I think you illustrate that well. However, it does come with a tradeoff; I imagine your DPS and resource sustain are pretty low, and this kind of build would not be very effective in PvP. If you're looking for more +healing received, Shalidor's Curse has +4% as a 3pc bonus; I used this in conjunction with Unassailable to get +12% from set bonuses.
    Edited by ThatNeonZebraAgain on August 18, 2015 9:45PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • aco5712
    aco5712
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    this isnt any exploit because you sacrifice so much to heal like this. If you could heal like this and do good dps, then there would be nerfs inc.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Saturn
    Saturn
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    Lord_Hev wrote: »
    Argonians have finally found their purpose! To serve as DKs that are built -entirely- to max heal themselves through the new stupid blanket nerfs that have killed magic DK. Sure is OP, I can totally see this new max heal build causing imbalance issues as you 1vX people with your amazing self heals that will burn your magic like a Hummer burns through gasoline because DK spells are all overly expensive compared to other classes.



    Nerf DKs, then nerf Argonians for good measure, just to be safe. Gotta make sure NBs remain on top.

    LOL!
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    actosh wrote: »
    Saturn, u have to use Malubeth in addition *laugh* 30% xtra

    For the build I originally made for my actual Live toon I messed around with it for a bit, it's honestly too unreliant to be worth it, plus I really like Valkyn Skoria (despite the nerf) as all my ability are dots, except for Flame Lash.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Wreuntzylla
    Wreuntzylla
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    Lord_Hev wrote: »
    nerf Argonians for good measure, just to be safe.

    LOL, something I never expected to see on the forums!
  • Saturn
    Saturn
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    That's what I use on my NB tank since we don't have access to anything as awesome as Igneous Shield. In fact, stacking healing received was my original build for my Argonian NB tank; before Champion System I had around 35% (static, not depending on buffs) healing received all told between race, class, armor buffs. The best was when I would use healing potions, which were further amplified by 45% from race and class passives that were destroyed in 1.6, and get like 3/4 my health back every 15 seconds ;)

    For OP, this is not an exploit at all, just maximizing a stat given what's available. I have long surmised that +healing received is more powerful than people think (and maybe helps explain ZOS's reluctance to increase that Argonian passive), and I think you illustrate that well. However, it does come with a tradeoff; I imagine your DPS and resource sustain are pretty low, and this kind of build would not be very effective in PvP. If you're looking for more +healing received, Shalidor's Curse has +4% as a 3pc bonus; I used this in conjunction with Unassailable to get +12% from set bonuses.

    Actually, because I use the Banner of Might and Carve, I can get resources back quite efficiently, I of course also use tri-pots in certain situations.
    With my Live build I have been able to solo quite a number of vr12 bosses supposed to be 4manned, plus, for practice I tend to solo the Nirncrux Mines in Craglorn.
    Further, on the toon in the picture (aptly named 'Swamp Arse'), I have been able to solo the Temple District quest, which involves about 16 mobs total, followed by a boss with about 2.4 million health.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Manoekin
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    You're missing 5% OP, ritual is supposed to give 10% healing now instead of 5% I believe. Think it was in the original notes.
  • Saturn
    Saturn
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    aco5712 wrote: »
    this isnt any exploit because you sacrifice so much to heal like this. If you could heal like this and do good dps, then there would be nerfs inc.

    I will be able to do really good dps when I can max out the Elemental Expert (so at 600 cps, on Live I have a little over 300, lol), currently I can achieve 2-2.5k consistently on players in 1v1 fights on the PTS.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    Manoekin wrote: »
    You're missing 5% OP, ritual is supposed to give 10% healing now instead of 5% I believe. Think it was in the original notes.

    I see, thank you for explaining that. That also explains why the difference between my Live toon with Ritual (not an Argonian) and my PTS toon is more than 9%.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Joy more attemps to give DKs more un deserved nerfs now saying our class healing spell is OP cause you can get 90% health back either though you have to do a bunch of stuff to do it.
  • aco5712
    aco5712
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    Saturn wrote: »

    I will be able to do really good dps when I can max out the Elemental Expert (so at 600 cps, on Live I have a little over 300, lol), currently I can achieve 2-2.5k consistently on players in 1v1 fights on the PTS.

    with 600 cps, we can all dps and tank at the same time xD GOOOOOOOOOOOOOOOOOO ZOS!
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Saturn
    Saturn
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    Joy more attemps to give DKs more un deserved nerfs now saying our class healing spell is OP cause you can get 90% health back either though you have to do a bunch of stuff to do it.

    It's not the DKs that need fixing, it's the math, it's all wrong. If you do the math, all the percentages should never work additively like they do. In theory 94.7% should never be achievable, but it is because the system doing the calculations is doing it wrong.
    Edited by Saturn on August 19, 2015 3:59PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    aco5712 wrote: »

    with 600 cps, we can all dps and tank at the same time xD GOOOOOOOOOOOOOOOOOO ZOS!

    Hahah, sadly some people already have that many, even double that for a select few persistent grinders.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    OMG Nerf Argonians!!!!!
  • aco5712
    aco5712
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    Saturn wrote: »

    Hahah, sadly some people already have that many, even double that for a select few persistent grinders.

    yep i know xD i have 2 of them with 600+ in my guild xD
    Edited by aco5712 on August 18, 2015 10:02PM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Saturn
    Saturn
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    aco5712 wrote: »

    yep i know xD i have 2 of them with 600+ in my guild xD

    I have duelled someone with 800 ish, it's just not even fair, lol.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Personofsecrets
    Personofsecrets
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    Where is the problem?
  • Saturn
    Saturn
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    Where is the problem?

    Lol, if you don't see it I won't even bother explaining it :p
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Saturn wrote: »

    It's not the DKs that need fixing, it's the math, it's all wrong. If you do the math, all the percentages should never work additively like they do. In theory 94.7% should never be achievable, but it is because the system doing the calculations are doing it wrong.

    Whether the math is wrong or not when players see DK and massive numbers next to them they scream nerf and surprise surprise DKs get nerfed cause all any one will do is blow up the forums with nerf DK threads even after a year of nerfs.
  • Aunatar
    Aunatar
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    1) you can't kill anyone with your dragon blood
    2) all your build is centered about maximing 1 skill, you won't deal any effective dmg; i could stand in front of your flame lash spamming vigor at 100% HP
    3) a dps templar could do the same using only 2 skills, purifying ritual and then breath of life, any magicka class can use a class shield+healing ward (apart from NB's who can directly go invisible right after)
    I am saying it not because I think DK's are "too OP", DK is in fact dead in PTS; if you don't believe me, just download it and play it, you'll see only sorcs and NB's, plus some brave templars who figured out their class isn't that bad now (finally!), but no DK's.
    I'm saying it because it's SO dangerous to give any other argumentation (valid or not) to the "nerf any class which isn't NB" army.
    Yes, I have a sorc and a NB which I will use in 2.1, and a DK which will be forced to be PvE stuff only.
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    It's an Argonian secret passive known in certain circles as ( Bites with a thousand teeth)
  • Burnworthy
    Burnworthy
    Soul Shriven
    There's DKs that actually run the Healing Mundus..?
    - VEHEMENCE -
    Kaygan Burnworthy - V14 Dragonknight, DC
    Burnworthy - V14 Sorcerer, EP
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