I'd still think a Templar build around this with BoL will still be more effective.
Blood giving percentage of healing, while Ceremony fixed amount. So for 1v1 Green Blood=Honor the Dead, if used for extremely low healing Blood>Rushed Ceremony. Templars running with BoL are not as efficient for 1v1 as dk with Blood.
Can you test it in Cyrodiil with the healing debuff from battle spirit?
Have u considered the leeching plate set @saturn?
In pve it is fun. Also it has 2times healin taken.
Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Rook_Master wrote: »Does Patch 2.1.2 "fix" this?
I ran into some unkillable DKs in IC in 2.1.0, but was wondering if the additive vs multiplicative change in the calculations fixed this.
if u stack healin taken or dmg should make no fdifference, but ppl will complain more when ppl can heal themselfs so good.
IxSTALKERxI wrote: »It's not an exploit, all heals work like this including % based heals such as cleanse, absorb magic or in your case dragons blood. You're sacrificing a lot of stats to build your character the way you are.
Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Maybe its the way zos wants it. They never mentioned this since release. It would become totaly useless if they change it.
Other classes cab get some nice healin to if they spec for it.
Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Maybe its the way zos wants it. They never mentioned this since release. It would become totaly useless if they change it.
Other classes cab get some nice healin to if they spec for it.
Maybe, maybe not, if you look at the patch notes for v2.1.2 it states:
"Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:"
So they are fixing certain instances where the percentages behave in ways they are not supposed to.
Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Maybe its the way zos wants it. They never mentioned this since release. It would become totaly useless if they change it.
Other classes cab get some nice healin to if they spec for it.
Maybe, maybe not, if you look at the patch notes for v2.1.2 it states:
"Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:"
So they are fixing certain instances where the percentages behave in ways they are not supposed to.
Personofsecrets wrote: »Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Maybe its the way zos wants it. They never mentioned this since release. It would become totaly useless if they change it.
Other classes cab get some nice healin to if they spec for it.
Maybe, maybe not, if you look at the patch notes for v2.1.2 it states:
"Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:"
So they are fixing certain instances where the percentages behave in ways they are not supposed to.
You already wrote that the healing received from the bonuses you are stacked ended up being soft capped. Isn't that how the IC debuff works? It soft caps healing and damage, right? This seems to be working as intended.
Personofsecrets wrote: »Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Maybe its the way zos wants it. They never mentioned this since release. It would become totaly useless if they change it.
Other classes cab get some nice healin to if they spec for it.
Maybe, maybe not, if you look at the patch notes for v2.1.2 it states:
"Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:"
So they are fixing certain instances where the percentages behave in ways they are not supposed to.
You already wrote that the healing received from the bonuses you are stacked ended up being soft capped. Isn't that how the IC debuff works? It soft caps healing and damage, right? This seems to be working as intended.
Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Maybe its the way zos wants it. They never mentioned this since release. It would become totaly useless if they change it.
Other classes cab get some nice healin to if they spec for it.
Maybe, maybe not, if you look at the patch notes for v2.1.2 it states:
"Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:"
So they are fixing certain instances where the percentages behave in ways they are not supposed to.
One of those listed is the Quick to Mend passive, so if you do your math this patch and it isn't multiplicative you should report it. Someone said it wasn't in this thread.
When did I ever mention anything like that? And that is not how it works, lol, it's just a straight debuff to healing and damage by 50%.
Tried Healer's Habit, made my Live toon's 77% go to 81.7%, with its 8% increased healing from the 5 pieces.
Tried Unassaible, made my Live toon's 77% go to 83.9%, with its 8% increased healing taken from 3 and 4 piece effects.
Personofsecrets wrote: »When did I ever mention anything like that? And that is not how it works, lol, it's just a straight debuff to healing and damage by 50%.Tried Healer's Habit, made my Live toon's 77% go to 81.7%, with its 8% increased healing from the 5 pieces.
Tried Unassaible, made my Live toon's 77% go to 83.9%, with its 8% increased healing taken from 3 and 4 piece effects.
Holy smokes...
Just a note from an Argonian... It's great that you can max your healing, but 9% healing passive is roughly a 3 and 4 set piece bonus. If it were magicka that would be maybe 1600 to 1800. A 10% max passive 2k from a modest 20k stat. So the Argonian passives are in no way OP despite their usefulness to niche builds :-)
Well technically the Quick to Mend passive is "OP" since the way it is calculated is all messed up. It gives you a straight +9% more healing taken, meaning that it works additively and not multiplicatively as percentages should. Let me try and explain the difference.
Here is how it is supposed to work: 40% increased by 9% = 43.6 (40 x 1.09)
Here is how it works in ESO: 40% increased by 9% = 49% (40 + 9)
In this fictional instance it gives more than double the increase than it should. Hope this helps explain why I believe it is a broken passive.
Maybe its the way zos wants it. They never mentioned this since release. It would become totaly useless if they change it.
Other classes cab get some nice healin to if they spec for it.
Maybe, maybe not, if you look at the patch notes for v2.1.2 it states:
"Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:"
So they are fixing certain instances where the percentages behave in ways they are not supposed to.
One of those listed is the Quick to Mend passive, so if you do your math this patch and it isn't multiplicative you should report it. Someone said it wasn't in this thread.
Have you tried actually dueling someone? I'd wager you would run out of magic in about 20 seconds, while applying zero pressure on your opponent because your magic management and costs would be absolutely terrible.
I get that these big numbers while doing fall damage tests is alarming I'm sure. But in actual practice, this looks like a joke to me.
Do a video of you actually PvPing with this set-up.