ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!
ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!
mike.gaziotisb16_ESO wrote: »ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!
Is the same supposed to apply on shields or not? If heals on dmg currently have 75% nerf but 50% is the correct value shouldn't the same be for shield heals like Healing Ward?
Because last I heard HW was to be fixed and the heal to be 150% of the shield's value instead of 300%. But since the shield is already 50% of the previous size, that would make the total heal nerf 75% of the previous heal value.
So which is the correct nerf percent for HW, 50% or 75%?
ZOS_GinaBruno wrote: »Hey all, just want to let you know that we are looking into all the abilities reported, and will let you know when we have an update.
This is a bad joke. I know it's your job to help ZOS save face, but don't for one second expect us to believe that the double nerfed heals which function from % damage done was " less effective than intended". It is functioning exactly as the blanket Battle Spirit debuff was designed, exactly as it was coded - simply a blanket decrease to all dmg/healing.ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!
But I do not understand why ZOS does keep the tension AND the frustration awake, by not being responsive a bit faster...
so... is everything still getting double hit? I've only really tested healing ward. (it is)
so... is everything still getting double hit? I've only really tested healing ward. (it is)
They have been quiet about it so here is how it goes. They look at it and finally realize that a blanket reduction to everything is not balance. It just makes everything weaker but the best abilities are still the bestimate except for ones that take this double effect. That is probably where we are.
Now, They cannot change the code of the abilities alone, as that would mess with PVE where these abilities are fine and untouched. They would have to code something in battle spirit for those abilities specifically which I don't think has ever been done. Probably a lot of work which flies in the face of the idea of an easy blanket nerf and something they didn't plan to invest Dev time in.
So what will happen is they will try to be quiet about it and hope the issue just becomes part of life and accepted or forgotten. After all, there are so many other abilities people can use. But they have done this so much, and in case of Templars, this affects 2 of their bread and butter abilities so much to where they are losing yet more options on a class that has become weaker and weaker in PVP. So st very least, Templars will add this to their on going complaint thread and harp on it for as long as there are Templars left. Only to eventually have ZOS finally break silence to say it's working as intended just like it does for the non-Templar abilities also being mentioned right now. As if they were not part of the initial issue when it was brought up.
so... is everything still getting double hit? I've only really tested healing ward. (it is)
They have been quiet about it so here is how it goes. They look at it and finally realize that a blanket reduction to everything is not balance. It just makes everything weaker but the best abilities are still the bestimate except for ones that take this double effect. That is probably where we are.
Now, They cannot change the code of the abilities alone, as that would mess with PVE where these abilities are fine and untouched. They would have to code something in battle spirit for those abilities specifically which I don't think has ever been done. Probably a lot of work which flies in the face of the idea of an easy blanket nerf and something they didn't plan to invest Dev time in.
So what will happen is they will try to be quiet about it and hope the issue just becomes part of life and accepted or forgotten. After all, there are so many other abilities people can use. But they have done this so much, and in case of Templars, this affects 2 of their bread and butter abilities so much to where they are losing yet more options on a class that has become weaker and weaker in PVP. So st very least, Templars will add this to their on going complaint thread and harp on it for as long as there are Templars left. Only to eventually have ZOS finally break silence to say it's working as intended just like it does for the non-Templar abilities also being mentioned right now. As if they were not part of the initial issue when it was brought up.
ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!
But I do not understand why ZOS does keep the tension AND the frustration awake, by not being responsive a bit faster...
so... is everything still getting double hit? I've only really tested healing ward. (it is)
They have been quiet about it so here is how it goes. They look at it and finally realize that a blanket reduction to everything is not balance. It just makes everything weaker but the best abilities are still the bestimate except for ones that take this double effect. That is probably where we are.
Now, They cannot change the code of the abilities alone, as that would mess with PVE where these abilities are fine and untouched. They would have to code something in battle spirit for those abilities specifically which I don't think has ever been done. Probably a lot of work which flies in the face of the idea of an easy blanket nerf and something they didn't plan to invest Dev time in.
So what will happen is they will try to be quiet about it and hope the issue just becomes part of life and accepted or forgotten. After all, there are so many other abilities people can use. But they have done this so much, and in case of Templars, this affects 2 of their bread and butter abilities so much to where they are losing yet more options on a class that has become weaker and weaker in PVP. So st very least, Templars will add this to their on going complaint thread and harp on it for as long as there are Templars left. Only to eventually have ZOS finally break silence to say it's working as intended just like it does for the non-Templar abilities also being mentioned right now. As if they were not part of the initial issue when it was brought up.
so... is everything still getting double hit? I've only really tested healing ward. (it is)
They have been quiet about it so here is how it goes. They look at it and finally realize that a blanket reduction to everything is not balance. It just makes everything weaker but the best abilities are still the bestimate except for ones that take this double effect. That is probably where we are.
Now, They cannot change the code of the abilities alone, as that would mess with PVE where these abilities are fine and untouched. They would have to code something in battle spirit for those abilities specifically which I don't think has ever been done. Probably a lot of work which flies in the face of the idea of an easy blanket nerf and something they didn't plan to invest Dev time in.
So what will happen is they will try to be quiet about it and hope the issue just becomes part of life and accepted or forgotten. After all, there are so many other abilities people can use. But they have done this so much, and in case of Templars, this affects 2 of their bread and butter abilities so much to where they are losing yet more options on a class that has become weaker and weaker in PVP. So st very least, Templars will add this to their on going complaint thread and harp on it for as long as there are Templars left. Only to eventually have ZOS finally break silence to say it's working as intended just like it does for the non-Templar abilities also being mentioned right now. As if they were not part of the initial issue when it was brought up.
ZOS_GinaBruno wrote: »Hey all, just want to let you know that we are looking into all the abilities reported, and will let you know when we have an update.
I see your "optimism in ZOS's commitment to balance" and raise you one "Cyrodiil lagged to hell with no measurable improvement for over a year".monkeymystic wrote: »so... is everything still getting double hit? I've only really tested healing ward. (it is)
They have been quiet about it so here is how it goes. They look at it and finally realize that a blanket reduction to everything is not balance. It just makes everything weaker but the best abilities are still the bestimate except for ones that take this double effect. That is probably where we are.
Now, They cannot change the code of the abilities alone, as that would mess with PVE where these abilities are fine and untouched. They would have to code something in battle spirit for those abilities specifically which I don't think has ever been done. Probably a lot of work which flies in the face of the idea of an easy blanket nerf and something they didn't plan to invest Dev time in.
So what will happen is they will try to be quiet about it and hope the issue just becomes part of life and accepted or forgotten. After all, there are so many other abilities people can use. But they have done this so much, and in case of Templars, this affects 2 of their bread and butter abilities so much to where they are losing yet more options on a class that has become weaker and weaker in PVP. So st very least, Templars will add this to their on going complaint thread and harp on it for as long as there are Templars left. Only to eventually have ZOS finally break silence to say it's working as intended just like it does for the non-Templar abilities also being mentioned right now. As if they were not part of the initial issue when it was brought up.
If they don't fix this now, they might as well pack their bags and shut down their servers.
Because ignoring issues like these is a really bad move. It will just send a huge signal that they don't care about fixing their game, or the balance of the game in the long run, and that we should not pay a sub.
Developers that send a signal that they don't take issues like these seriously, will just end their game early. Hopefully ZOS is not that stupid to let that happen.
ZOS_GinaBruno wrote: »Hey all, just want to let you know that we are looking into all the abilities reported, and will let you know when we have an update.
Several abilities which have damage, damage shield, or healing components that scale off each other will no longer be hit multiple times by Battle Spirit’s reductions. This includes the following abilities:
Nightblade: Strife (and morphs), Soul Tether
Templar: Puncturing Sweep, Blazing Shield, Radiant Glory
Dragonknight: Inhale, Burning Embers
Sorcerer: Surge
Mages Guild: Degeneration
Restoration Staff: Healing Ward