monkeymystic wrote: »Many abilities that have both a damage part and a healing part gets hit by the 50% PVP reduction TWICE, making the ability nerfed twice has hard as intended in PVP.
Examples are Templars Puncturing Sweep which now heals for nothing due to 50% dmg penalty AND 50% healing penalty on the heal based on damage afterwards, making the healing part get nerfed twice.
Abilities tested so far that suffer from this is BUG:
- NB: Swallowing Soul/Funnel Health (key ability and HoT is now useless due to 2x penalty), Soul Tether (needs more testing).
- Templar: Blazing Shield, Puncturing Sweep (both key abilities that become useless in dmg return and heal return, respectively)
- DK: Draw Essence (Now a joke), Burning Embers.
- Sorc: Surge.
There are still probably many more abilities affected by this.
This NEEDS to be fixed, or it screws royally over balance compared to abilities like Flame Lash, where the healing part does NOT get penalty twice because it is not factored based on damage, another factor etc.
SOLUTION TO FIX: Either fix the penalty hitting twice, or make each factor separate from each other in the abilities mentioned. Instead of for example "heal 25% of damage done", change it to a seperate factor that scales the same way (so it heals the same) but does not rely on dmg done for 2x penalties.
monkeymystic wrote: »Many abilities that have both a damage part and a healing part gets hit by the 50% PVP reduction TWICE, making the ability nerfed twice has hard as intended in PVP.
Examples are Templars Puncturing Sweep which now heals for nothing due to 50% dmg penalty AND 50% healing penalty on the heal based on damage afterwards, making the healing part get nerfed twice.
Abilities tested so far that suffer from this is BUG:
- NB: Swallowing Soul/Funnel Health (key ability and HoT is now useless due to 2x penalty), Soul Tether (needs more testing).
- Templar: Blazing Shield, Puncturing Sweep (both key abilities that become useless in dmg return and heal return, respectively)
- DK: Draw Essence (Now a joke), Burning Embers.
- Sorc: Surge.
There are still probably many more abilities affected by this.
This NEEDS to be fixed, or it screws royally over balance compared to abilities like Flame Lash, where the healing part does NOT get penalty twice because it is not factored based on damage, another factor etc.
SOLUTION TO FIX: Either fix the penalty hitting twice, or make each factor separate from each other in the abilities mentioned. Instead of for example "heal 25% of damage done", change it to a seperate factor that scales the same way (so it heals the same) but does not rely on dmg done for 2x penalties.
I just cannot believe that this hitting twice, resulting in a double nerf, has been the intention.
But I do not understand why ZOS does keep the tension AND the frustration awake, by not being responsive a bit faster...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yeah, it seems my blazing shield blows up on the first hit
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
monkeymystic wrote: »Many abilities that have both a damage part and a healing part gets hit by the 50% PVP reduction TWICE, making the ability nerfed twice has hard as intended in PVP.
Examples are Templars Puncturing Sweep which now heals for nothing due to 50% dmg penalty AND 50% healing penalty on the heal based on damage afterwards, making the healing part get nerfed twice.
Other abilities tested so far that suffer from this is BUG:
NB: Swallowing soul (Key ability and HoT is now useless due to 2x penalty), Soul Tether (needs more testing).
Templar: Blazing Shield, puncturing sweep (both key abilities that become useless in dmg return and heal return, respectively)
DK: Draw essence (Now a joke)
Sorc: Not yet tested.
This NEEDS to be fixed, or it screws royally over balance compared to abilities like Flame Lash, where the healing part does NOT get penalty twice because it is not factored based on damage, another factor etc.
I haven't tested it, but this would mean Burning Embers (DK ability) gets a nerf too, "35% of damage done when effect ends heals you". I assume on players this would get the double nerf too.
ZOS_GinaBruno wrote: »Hey all, just want to let you know that we are looking into all the abilities reported, and will let you know when we have an update.
stefan.gustavsonb16_ESO wrote: »Let's hope their code is not convoluted, brittle or otherwise difficult to maintain. If that is the case, things like this can be a nightmare to fix.
ZOS_GinaBruno wrote: »Hey all, just want to let you know that we are looking into all the abilities reported, and will let you know when we have an update.
ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!
ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!
ZOS_GinaBruno wrote: »Just want to follow up and let you all know that we did investigate and confirmed an issue with the battle spirit buff affecting abilities that do damage and heal you based on the damage dealt; the heals are less effective than intended. We're working on fixing it, though - thanks again for the reports!